{argument name="aspect ratio" default="2:3 portrait"}, fictional super-architecture with the texture of real architectural photography. The photographer takes a long-shot from another distant high-rise building of a massive three-dimensional residential city that exceeds the upper and lower edges of the frame, compressing perspective with near-parallel vertical lines and a slight downward view of aerial roads. The frame has no sky, and the main subject consists of dense {argument name="building material" default="warm gray concrete"} residential towers, heavy vertical load-bearing ribs, and aerial blocks separated by over twenty stories of residential height. Each aerial street is supported by concrete wide arches of staggering scale and continuous deep beams, with arch feet clearly connected to giant pillars, behind which dozens of small balconies and windows are still visible. The roads extend gently and horizontally, with cars driving normally according to gravity, and no vertical highways. Red, white, and blue small cars, tiny pedestrians, bus stops, street trees, and thin streetlights on the lanes are clear but minuscule, using familiar objects to contrast the terrifying scale of the architecture. Balconies have different sunshades, flower pots, air conditioners, and life sundries to avoid mechanical repetition. Nearby giant pillars partially block the architecture behind them, and the left and right edges only show a small section of ordinary high-rises as a scale reference. {argument name="lighting condition" default="Low-angle afternoon sunlight"} enters from the left, making the concrete appear warm stone gray, with deep backlit grooves and occasionally bright glass. Realistic casting joints, subtle water seepage marks, dust, road asphalt, and railings, with a long-distance sense of air and natural camera grain. A grand, oppressive, and credible urban documentary moment, not presented as a model, conceptual illustration, or polished 3D rendering. No text, brands, logos, or watermarks.
Make a photo that is perfectly isometric. It is not a miniature, it is a captured photo that just happened to be perfectly isometric. It is a photo of {argument name="subject" default="[subject]"}.
An old street in pouring rain, with dim yellow streetlights, distorted neon signs reflected on the wet ground, and a person holding a transparent umbrella standing at the center of the frame, face not visible, shallow depth of field, cinematic composition, 8K, grainy texture, with a slightly blue-green cool tone.
An ancient cathedral completely submerged underwater. Sunlight penetrates the water surface, with volumetric rays filled with floating particles. Stained glass windows cast colorful patterns onto the stone floor, tens of thousands of tiny bubbles rise up, and a diver wears a sleek suit.
Turn the design draft into a realistic product photo.
Convert this floor plan into a realistic interior of a {argument name="house builder" default="Ichijo Komuten (i-smart 2)"}, rendered as a bird's-eye view seen from a 45-degree angle. Then, actually place the scene of this family living inside the bird's-eye view. Use a viewing angle where the entire floor plan is visible. Make it look like a miniature.