3:4 vertical screen, distant telephoto urban documentary photography feel, a giant terraced city growing along mountain and sea terrain. The scene mainly features a wide S-shaped elevated highway curving from the lower right foreground to the center, then folding back to the upper left distance. Beneath the road are not thin bridge decks but dozens of stories high, extremely thick and continuous grey concrete retaining walls, forming dizzying artificial cliffs. Further down to the left appear three lower curved roads and urban platforms, each supporting real low-rise residential buildings, parking lots, small gas stations, and dense utility poles; the buildings are tiny compared to the giant retaining walls. The walls have reasonable structural joints, coping, guardrails, drainage holes, and vertical rainwater stains; the roads have normal gentle slopes and drivable turning radii. On the main road, dense but not jammed tiny colorful cars stretch along the curves, orange center lines and white edge lines taper with the road perspective, and a passing car in the foreground has light motion blur. The right edge retains dark hillsides, fences, everyday housing, and messy cables; the far left faintly reveals a bay, with the city stacking up to a horizon softened by mist. The sky takes up only the top tenth, with pale pink-gray light after sunset; warm light remains on distant wall tops, while foreground roads are cool blue-black. Telephoto compression, tightened scale difference between near and far, real atmospheric perspective, all roads, vehicles, and houses have real photographic details and physical relationships, the architecture is massive and silent, avoiding wide-angle distortion, toy-like appearance, or unsupported floating structures. No readable advertising text, brands, logos, or watermarks.
Make a photo that is perfectly isometric. It is not a miniature, it is a captured photo that just happened to be perfectly isometric. It is a photo of {argument name="subject" default="[subject]"}.
An old street in pouring rain, with dim yellow streetlights, distorted neon signs reflected on the wet ground, and a person holding a transparent umbrella standing at the center of the frame, face not visible, shallow depth of field, cinematic composition, 8K, grainy texture, with a slightly blue-green cool tone.
An ancient cathedral completely submerged underwater. Sunlight penetrates the water surface, with volumetric rays filled with floating particles. Stained glass windows cast colorful patterns onto the stone floor, tens of thousands of tiny bubbles rise up, and a diver wears a sleek suit.
Turn the design draft into a realistic product photo.
Convert this floor plan into a realistic interior of a {argument name="house builder" default="Ichijo Komuten (i-smart 2)"}, rendered as a bird's-eye view seen from a 45-degree angle. Then, actually place the scene of this family living inside the bird's-eye view. Use a viewing angle where the entire floor plan is visible. Make it look like a miniature.