f8-features-gameobjectpool-workflow
Use when implementing or troubleshooting GameObjectPool feature workflows — object pooling, preloading, spawn/despawn, and lifecycle events in F8Framework.
Browse reusable Agent Skills, each with a clear purpose and practical guidance.
Use when implementing or troubleshooting GameObjectPool feature workflows — object pooling, preloading, spawn/despawn, and lifecycle events in F8Framework.
Use when implementing or troubleshooting HotUpdate feature workflows — version management, hot update, sub-package loading in F8Framework.
Use when implementing or troubleshooting Input feature workflows — multi-platform input, virtual buttons, device switching, and key/axis listening in F8Framework.
Use when implementing or troubleshooting Module feature workflows — ModuleCenter lifecycle, module creation, StaticModule, ActivityModule, update attributes in F8Framework.
Use when implementing or troubleshooting Obfuz feature workflows — code obfuscation and protection in F8Framework.
Use when implementing or troubleshooting Procedure feature workflows — game flow control, ProcedureNode management in F8Framework.
Use when implementing or troubleshooting SDKManager feature workflows — native platform integration, login, pay, ads, and platform-specific setup in F8Framework.
Use when implementing or troubleshooting Tween feature workflows — tween animations, sequences, chain calls, UI relative motion, and coroutine/async support in F8Framework.
Use when implementing or troubleshooting UI feature workflows — panel management, layer control, BaseView template, async loading, and UI utilities in F8Framework.
Use when onboarding F8Framework, initializing first-run setup, or explaining launcher and directory responsibilities before feature work.