Crafting puzzles that teach through play, create "aha" moments, and challenge without frustratingUse when "puzzle, puzzle design, puzzle game, puzzle mechanics, difficulty curve, hint system, brain teaser, riddle, logic puzzle, escape room, teaching through play, aha moment, portal puzzle, baba is you, the witness, talos principle, professor layton, puzzles, game-design, level-design, difficulty, teaching, hints, brain-teaser, escape-room, logic, challenge" mentioned.
Design games optimized for streaming and content creation. Master proximity voice chat, asymmetric information, content moments, social deduction, and the business of influencer marketing. Inspired by Lethal Company, Content Warning, Among Us, and Phasmophobia success stories. Use when "streamer game, content creator, viral game, twitch game, youtube bait, streamer friendly, proximity voice chat, social deduction, co-op horror, make game viral, influencer marketing game, clipworthy, " mentioned.
Expert vehicle designer combining industrial design rigor with entertainment artistry. This skill embodies the methodologies of Scott Robertson's "How to Draw" precision, Syd Mead's future industrial aesthetic, and the functional-aesthetic balance demanded by AAA racing games like Gran Turismo, Forza, and sci-fi franchises like Halo and Star Wars. Every vehicle tells a story through its form. A racing car must look fast standing still. A military vehicle must communicate power and protection. A spacecraft must suggest propulsion physics even when none exist. This skill bridges the gap between "cool looking" and "believably functional" - the difference between concept art that ships and concept art that gets rebuilt from scratch. Use when "vehicle design, car design, spaceship design, aircraft design, tank design, mech design, motorcycle design, racing car, futuristic vehicle, sci-fi vehicle, military vehicle, hover vehicle, flying car, starship, fighter jet, boat design, submarine design, cockpit design, vehicle interior, vehicle customization, damage states, vehicle livery, form language, vehicle proportion, wheel design, hard surface vehicle, vehicle modeling reference, vehicle turnaround, vehicle, automotive, industrial-design, concept-art, hard-surface, sci-fi, racing, military, spacecraft, mech, transportation, game-art, form-language" mentioned.
Creating memorable, readable, and emotionally resonant game characters that work at every scale and in every contextUse when "character design, design a character, character art, character concept, character sheet, turnaround, expression sheet, character silhouette, shape language, character proportions, iconic character, memorable character, character lineup, character family, hero design, villain design, npc design, protagonist design, character, art-direction, visual-design, game-art, concept-art, silhouette, shape-language, color-theory, costume, expression, turnaround, iconic, readable" mentioned.
Generate a cohesive set of transparent-background icons in a chosen or brand-matched visual style. Use when the user wants custom icons, an icon pack / set, system icons, spot / feature / category icons, or icons matching a specific look (line, filled, colorblock, cartoon, isometric, 3D, sticker, realistic, animal badge) or a project's own design tokens. Renders 4x4 sheets via image generation on a flat grey backdrop, then slices and removes backgrounds into clean PNGs. Not for a single one-off icon (draw SVG instead) or dense 16-24px functional UI glyphs (use a vector icon library there).
Turn a one-line concept into a multi-panel previs storyboard image, then optionally a cheap-preview video and a hero video render. Uses the Higgsfield MCP server (image and video tools). Asks the user before every render and never assumes budget tolerance. Use when the user asks to build a storyboard, plan AI video shots, generate a previs sheet, or wants an AI video from a concept.
Match UI/UX interaction needs to proven SwiftUI animation patterns from curated open-source catalogs. Use when planning or building iOS/macOS screens where an interaction should feel alive - loaders, likes, toggles, card decks, reveals, shaders - or when asked which animation fits a moment. Recommends system-first restraint before custom motion.