Design skills

Browse reusable Agent Skills, each with a clear purpose and practical guidance.

long-task-feature-design

Use before TDD in a long-task project — produce feature-level detailed design with interface contracts, algorithm pseudocode, diagrams, and test inventory

178 repo starsObserved in 1 repos
Design

long-task-ucd

Use when SRS doc exists but no UCD doc and no design doc and no feature-list.json - generate UI Component Design style guide with text-to-image prompts based on approved SRS

178 repo starsObserved in 1 repos
Design

mudblazor-theming

Apply consistent Material Design UI theming in Egroo using MudBlazor. Use for: adding or updating colors, typography, elevation; ensuring new components follow the orange-on-dark palette; fixing visual inconsistencies; new MudBlazor components that need correct Color/Variant/Elevation props; CSS scoped overrides for theme-integrated layout. Covers the Egroo dark palette, component usage patterns, and the rules for keeping CSS and MudTheme in sync.

178 repo starsObserved in 1 repos
Design

reference-interpreter

Triggers when user shares a screenshot, image, URL, or design description — or says 'analyze this', 'make a brief', 'interpret this reference'. Outputs a structured Design Brief mapping visual intent to design system tokens. Waits for 'confirmed' before designing.

178 repo starsObserved in 1 repos
Design

visual-to-spec

Use when a user provides a reference UI screenshot and asks to extract visual specs, generate design tokens, create a component tree, or produce a frontend implementation contract, including dashboards, landing pages, mobile screens, image-led UIs, panorama scenes, 3D exhibit UIs, and screenshot-to-spec tasks.

178 repo starsObserved in 1 repos
Design

html-mockup-screenshots

Render HTML/CSS design mockups to PNG using Playwright + headless Chromium, suitable for toolbar/component exploration without touching src/

177 repo starsObserved in 1 repos
Design

umg-mcp-authoring

Use when Codex needs to create, edit, inspect, validate, or demo UE5.8 UMG interfaces through Unreal Motion Graphics MCP/FabUmgMcp, especially target/default workflows, widget tree authoring, HLSL-backed UI materials, Sequencer widget animations, Blueprint event wiring, readback validation, or operation-trace demo scripts.

176 repo starsObserved in 1 repos
Design

atomic-design-templates

Use when creating page layouts without real content. Templates define the skeletal structure of pages using organisms, molecules, and atoms.

175 repo starsObserved in 4 repos
Design

drawio-diagram-builder

Create, edit, replicate, and iteratively refine editable research and technical diagrams in diagrams.net/draw.io (.drawio XML) from prompts, papers, repositories, screenshots, or existing diagrams. Use when asked to generate a scientific figure, paper method diagram, ML/system architecture diagram, draw.io file, reference figure reproduction, browser screenshot feedback loop, Windows-safe draw.io preview, or layout fixes for text overlap, arrows, colors, icons, fonts, and component alignment.

175 repo starsObserved in 4 repos
Design

reactflow-fundamentals

Use when building node-based UIs, flow diagrams, workflow editors, or interactive graphs with React Flow. Covers setup, nodes, edges, controls, and interactivity.

175 repo starsObserved in 4 repos
Design