verify-in-obsidian
Testing & QualityVerify an Obsidian plugin change/fix actually works by driving the REAL Obsidian app in a dev vault via the `obsidian` CLI (eval / dev:console / dev:errors / dev:screenshot / command / plugin:reload) and asserting on persisted state — instead of trusting unit tests with mocks (jsdom can't load real Obsidian). Use when asked to verify/QA a fix, confirm a feature works end-to-end, check that something persists, reproduce a user-reported bug in the real app, or validate before merging — especially stateful UI (settings, modals, drag-reorder, lists). FIRST read the repo's AGENTS.md/CLAUDE.md for the vault name, plugin id, dev commands, and any QA matrix.
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Verify Obsidian plugin changes in the real app
Vitest/jsdom can't load real Obsidian, so unit tests run against mocks/stubs — they pass while the real flow is broken. For anything stateful (settings, modals, drag-reorder, persistence), "the unit test passes" is necessary but not sufficient. Verify the real app and assert on what actually persisted.
Step 0 — read the repo's own guide first
AGENTS.md / CLAUDE.md hold the project specifics: vault name, plugin id, dev-vault
path, build/test commands, and the QA matrix. Use those, not guesses. Many Obsidian repos
already mandate CLI-verifiable development — follow it.
The obsidian CLI (the house tool for this)
Anything you can do in Obsidian you can do from the CLI, including dev tools.
vault=<name>is a PREFIX argument, always first:obsidian vault=dev <command> …. The suffix form (obsidian <command> vault=dev) can resolve to the wrong vault — don't use it.- Useful commands:
plugin:reload id=<plugin>,command id=<commandId>,eval code=…,dev:debug on|off,dev:console,dev:errors,dev:screenshot,dev:dom,dev:css,dev:cdp,dev:mobile,devtools,tabs,workspace(the repo's guide lists the full set). dev:console/dev:errorsare only reliable while debugger capture is attached (obsidian vault=dev dev:debug on).- For non-trivial
evalcode, pass it via a heredoc/file tocode=…to avoid shell-quoting corruption.
The loop (evidence-first)
- Rebuild the bundle (watch:
bun run dev; one-off per the repo's build script). Note the pluginmain.jsis often symlinked into the dev vault, so a rebuild updates it in place. - Reload the plugin —
obsidian vault=dev plugin:reload id=<plugin>. A rebuiltmain.jsdoes NOT auto-reload in a running Obsidian. This is the #1 false-negative: never conclude a fix "doesn't work" without confirming the running app loaded the fresh build. - Reproduce / seed deterministic state (edit
data.jsonor use the plugin's data API), then reload so it takes effect. - Trigger the behavior —
obsidian vault=dev command id=<…>, or drive the UI viaeval(see gotchas). Test BOTH hotkey and direct-command paths when relevant. - Gather evidence —
dev:debug on→dev:console clear/dev:errors clear→ act →dev:console limit=200,dev:errors,dev:screenshot, andtabs/workspace idsfor layout. - Assert on persisted state — read the on-disk
data.json(source of truth), not just the UI. Confirm it's plain JSON with no framework artifacts (e.g. Svelte$stateProxy leakage). - Add/adjust a regression test around a CLI-native seam so it's caught without manual steps. Structure code so Obsidian deps are injected behind interfaces; unit tests then swap in adapters / the obsidian stub for the pure logic.
- Clean up — remove seeded data + temp files;
dev:debug off.
Evidence-first triage (for bug reports)
- Don't assume the reported bug still exists — it may have been fixed by unrelated changes. Confirm current behavior in the dev vault before touching code.
- Reproduce under real user conditions, not synthetic ones: the actual plugin settings,
workspace/tab layout, and platform — and test BOTH the hotkey and direct-command
(
command id=…) paths. - Capture evidence before AND after the action (
dev:console,dev:errors,dev:screenshot,tabs,workspace). For pane/tab layout,workspace … idsis the authoritative evidence;tabsis a quick summary. - If you can't reproduce after solid evidence-gathering, report the exact setup you tested and ask for a fresh issue with versions, config, and repro artifacts — don't guess-fix.
Driving UI via eval — gotchas (apply to raw eval and obsidian-e2e alike)
evalmay return before a long async body finishes. Don't chainawait sleep(...)inside one big eval and trust the return. Instead: fast evals (one DOM action + immediate return), and sequence timing outside (shell/Nodesleepbetween calls).- Return JSON-serializable values (a string), never a live DOM node/object.
- Selectors: reuse components'
aria-labels — they're stable and intent-named. - Stacked modals: query all matches, act on the last (topmost). Count
.modal-container. - State pollutes across runs: close leftovers first (click all
.modal-close-button, close settings). - Read results reliably: from a final UI-stable eval, or have the eval write to a vault file and read it from disk.
Committed regression tests (obsidian-e2e, if available)
For flows worth guarding, port the check into the repo's e2e suite:
createObsidianClient({ vault }), a plugin handle, acquireVaultRunLock/publishMarker in
beforeAll, and restoreData() + lock release in afterAll. The handle exposes
reload, data().patch(...), exec(commandId, args), and dev.eval(...).
These are local-only (CI has no Obsidian) — keep a CI-runnable unit/component test as the
primary guard and use the e2e test as the integration safety net.
The two lessons worth internalizing
- Stale loaded code is the most common false negative — reload the plugin before concluding anything about a fix.
- Verify the persisted state, not the UI — and add the regression test against a CLI-native seam, because mock-based unit tests will happily pass on a broken real flow.