transparent-ui
Testing & QualityCreate standalone debugging interfaces that reveal the internal workings of complex systems through interactive visualization. Use when the user wants to understand how something works, debug internal state, visualize data flow, see what happens when they interact with the system, or build a debug panel for any complex mechanism. Triggers on requests like "I don't understand how this works", "show me what's happening", "visualize the state machine", "build a debug view for this", "help me see the data flow", "make this transparent", or any request to understand, debug, or visualize internal system behavior. Applies to state machines, rendering systems, event flows, algorithms, animations, data pipelines, CSS calculations, database queries, or any system with non-obvious internal workings.
How to use this skill
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Transparent UI
Build temporary debugging interfaces that make invisible system behavior visible. These are development-only routes/pages that reveal internal state, transitions, and data flow through interactive visualization.
Core Principles
Make the invisible visible. Show state that normally exists only in memory. Reveal transitions that happen too fast to observe. Surface the "why" behind system behavior.
Temporary by design. These are debugging tools, not production features. Keep changes isolated for easy removal. Use dev-only routes and environment checks.
Use existing components. Build with the project's component library and design system. The visualization should feel native to the codebase, not like a foreign debugging tool.
Match instrumentation to context. Sometimes minimal logging is enough; sometimes a full observable wrapper is needed. Choose the lightest approach that captures the necessary information.
Workflow
Step 1: Identify What to Make Transparent
Analyze the system and identify:
- State: What values change over time? What's the shape of the data?
- Transitions: What events trigger state changes? What's the sequence?
- Relationships: How do components/modules communicate? What depends on what?
- Hidden logic: What conditions, thresholds, or rules govern behavior?
Ask the user clarifying questions if the system boundary is unclear.
Step 2: Choose Visualization Approach
Select based on the system's nature. See references/patterns.md for domain-specific guidance.
| System Type | Primary Visualization | Key Elements |
|---|---|---|
| State machines | Node-edge graph | States as nodes, transitions as edges, current state highlighted |
| Data flow | Directed graph or Sankey | Sources, transformations, sinks with data flowing between |
| Event systems | Timeline or sequence diagram | Events on time axis, handlers, propagation paths |
| Algorithms | Step-by-step animation | Data structure state at each step, highlighting active elements |
| Render/update cycles | Tree with diff overlay | Component tree, what re-rendered, why |
| Animations | Timeline scrubber | Keyframes, easing curves, current progress |
| CSS/Layout | Box model overlay | Computed values, constraint sources |
Step 3: Design Interactivity Level
Layer interactivity based on debugging needs:
Level 1 - Observation: Real-time display of current state and recent changes. Always include this.
Level 2 - Inspection: Click/hover to see details. Expand nodes, view full payloads, trace data origins.
Level 3 - Manipulation: Trigger events, modify state, inject test data. Useful for reproducing edge cases.
Level 4 - Time travel: Record history, scrub through past states, replay sequences. Essential for race conditions and timing bugs.
Start with Level 1-2. Add 3-4 when the user needs them.
Step 4: Instrument the System
Choose instrumentation strategy based on invasiveness tolerance:
Minimal (prefer when possible):
- Add event emitters at key points
- Wrap state setters to broadcast changes
- Use existing debug/logging hooks if available
Wrapper/Proxy approach:
- Create observable wrappers around the system
- Intercept calls without modifying core code
- Useful for third-party code or when core modifications are undesirable
Implementation patterns:
// Event emitter pattern - add to existing code
const debugEmitter = new EventEmitter();
function transition(from: State, to: State, event: string) {
debugEmitter.emit('transition', { from, to, event, timestamp: Date.now() });
// ... existing logic
}
// Proxy pattern - wrap without modifying
function createObservableStore<T>(store: T): T & { subscribe: (fn: Listener) => void } {
const listeners: Listener[] = [];
return new Proxy(store, {
set(target, prop, value) {
const oldValue = target[prop];
target[prop] = value;
listeners.forEach(fn => fn({ prop, oldValue, newValue: value }));
return true;
}
});
}
Step 5: Build the Debug Route
Create a development-only route that:
- Guards against production: Check
process.env.NODE_ENV === 'development' - Connects to instrumentation: Subscribe to events/state changes
- Renders visualization: Use the project's components where possible
- Provides controls: Play/pause, speed, filters, time scrubbing as needed
Route structure (Next.js example):
app/
__dev/
transparent/
[system]/
page.tsx # Dynamic route for different systems
Or simpler:
app/
__dev/
state-machine/
page.tsx
Recommended libraries (install only if not already in project):
- react-flow or reactflow: Node-edge graphs for state machines, data flow
- framer-motion: Smooth transitions in visualization itself
- Existing charting library: If project already has one, use it
Step 6: Document Removal Path
At the top of every file created, add:
/**
* TRANSPARENT-UI DEBUG TOOL
*
* Temporary debugging visualization. Remove when no longer needed:
* 1. Delete this file: app/__dev/[name]/page.tsx
* 2. Delete instrumentation: src/lib/[system]-debug.ts
* 3. Remove debug hooks from: src/lib/[system].ts (lines XX-YY)
*
* Created for: [description of what this helps debug]
*/
Cleanup
When the user asks to remove the transparent UI or is done debugging:
- Delete debug route: Remove the
__dev/page(s) - Remove instrumentation: Delete event emitters, proxies, debug hooks
- Uninstall unused deps: If visualization libraries were added solely for this
- Verify no remnants: Search for
debugEmitter,TRANSPARENT-UI, or similar markers
Provide a summary of removed files and modified lines.
Domain-Specific Patterns
For detailed visualization patterns, layouts, and code examples organized by system type, see references/patterns.md.