theme-parity
Testing & QualityINTERNAL DEV WORKFLOW for WpfHexEditor — Claude self-invokes after editing Themes/<Theme>/Colors.xaml or *Theme.xaml to verify the 18 themes share the same key surface. Detects: theme-key-missing (key in Dark but not in the edited theme), theme-key-orphan (key only in this theme), theme-color-no-brush (Color without paired SolidColorBrush), theme-merge-order (wrapper merges Colors.xaml after Menu.xaml/TabControl.xaml). Skip on: edits outside the Themes/ tree.
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theme-parity (internal)
Theme switching is a pure ResourceDictionary swap — every theme must expose the same key set. DarkTheme is the canonical reference.
When I invoke
| Situation | Run? |
|---|---|
Edit */Themes/<X>/Colors.xaml (Shell or Docking) | yes |
Edit *Theme.xaml wrapper (merge order) | yes |
| Add a new theme folder | yes (regen reference first) |
| Edit non-theme XAML | no (xaml-guard / ui-design) |
Pipeline
- If
data/reference-keys.txtmissing:scripts/theme-parity.ps1 -RefreshReference(extracts keys from Dark). scripts/theme-parity.ps1 -Files <paths>→ per-theme summary.- Suggest patch (copy-paste values from Dark):
scripts/theme-parity.ps1 -Files <path> -SuggestPatch
4 rules
| Rule | Severity | Detects |
|---|---|---|
theme-key-missing | error | key in Dark reference, absent from edited theme |
theme-key-orphan | warn | key only in edited theme, no other theme has it |
theme-color-no-brush | warn | <Color x:Key="XColor"> without paired <SolidColorBrush x:Key="XBrush"> |
theme-merge-order | error | *Theme.xaml merges Colors.xaml AFTER Menu.xaml/TabControl.xaml |
Output
Theme: Cyberpunk
Missing: 4 DockMenuHighlightColor, DockMenuHighlightBrush, DockSplitterColor, DockSplitterBrush
Orphan: 1 CyberNeonAccentColor
Color/brush mismatch: 0 | Merge order: OK
Does not validate color aesthetics, auto-apply patches, or check token usage in non-theme XAML (ui-design covers that).
Maintenance
- Adding keys to Dark → regen reference, then
theme-parity.ps1fires on all other themes to roll the token. - Promoting token to all themes → add to Dark first, regen, propagate.