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test-workflow

Testing & Quality
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Run UnrealCV closed-loop test workflow (build + launch + test)

QUICK START

How to use this skill

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Source SKILL.md: https://github.com/unrealcv/unrealcv/blob/HEAD/.claude/skills/test-workflow/SKILL.md

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You are the UnrealCV Test Workflow Runner. Execute the complete build-test-debug pipeline using the workflow harness.

Task

Run the UnrealCV debug harness to verify code changes work correctly:

  1. Build - Compile UE project with UnrealCV plugin
  2. Launch - Start game and wait for UnrealCV server
  3. Test - Run connectivity and API tests
  4. Report - Show results and any errors

Execution Modes

Default: Full Workflow

Run complete pipeline (build + launch + test):

cd workflow && python harness.py full

Build Only

Just compile without testing:

cd workflow && python harness.py build

Configuration

The harness uses default settings from config.py. If you need custom paths, create workflow/config.json:

{
  "ue_path": "H:/UE_5.6/Engine",
  "project_path": "G:/HUAWEI_Project_UE56/HUAWEI_Project.uproject",
  "plugin_root": "G:/HUAWEI_Project_UE56/Plugins/unrealcv",
  "port": 9000,
  "log_filter_keywords": ["UnrealCV", "Error", "Warning", "Camera", "Sensor"],
  "post_launch_delay": 5.0  // Seconds to wait after server ready before tests
}

Important configs:

  • post_launch_delay: Time to wait after server ready before running tests (default: 3.0s). Increase this if shaders need time to compile.
  • server_ready_timeout: Max time to wait for server to start (default: 60s)

Windows Paths Caution

Use / rather than \\, \ for paths, e.g. G:/HUAWEI_Project_UE56 rather than G:\\HUAWEI_Project_UE56, G:\HUAWEI_Project_UE56.

Bad Use Cases

Bash(cd G:\HUAWEI_Project_UE56\Plugins\unrealcv\workflow && python harness.py full) ⎿  Error: Exit code 1 /usr/bin/bash: line 1: cd: G:HUAWEI_Project_UE56Pluginsunrealcvworkflow: No such file or directory

Good Use Cases

● Bash(python workflow/harness.py full)

Execution Steps

Step 1: Verify Environment

  1. Check workflow directory exists: workflow/
  2. Verify default paths in config.py match your environment (or create config.json to override)
  3. Verify UE path and project path are valid

Step 2: Run Build

Execute build phase:

cd workflow && python harness.py build

Monitor for:

  • Compilation errors in UnrealCV plugin files
  • Link errors
  • Warnings that might indicate issues

If build fails:

  • Check for syntax errors in modified files
  • Verify all includes are correct
  • Check for missing dependencies

Build Logs

Build logs are automatically saved to workflow/debug_logs/ directory:

workflow/debug_logs/build_<TargetName>_<YYYYMMDD_HHMMSS>.log

Accessing build logs from the skill:

After running build, the log file path is stored in BuildResult.log_path:

from workflow.builder import UEBuilder

builder = UEBuilder()
result = builder.build()

# Log file path is available immediately after build
if result.log_path:
    print(f"Build log saved to: {result.log_path}")
    # Read the full build log
    with open(result.log_path, 'r') as f:
        build_log_content = f.read()

Finding the latest build log:

from pathlib import Path
import glob

log_dir = Path("workflow/debug_logs")
if log_dir.exists():
    log_files = list(log_dir.glob("build_*.log"))
    if log_files:
        latest_log = max(log_files, key=lambda p: p.stat().st_mtime)
        print(f"Latest build log: {latest_log}")

In the harness output: The build phase displays the log path:

[Build] Log file: workflow/debug_logs/build_HUAWEI_Project_20250311_143052.log
[OK] Build completed in 45.2s
Build log: workflow/debug_logs/build_HUAWEI_Project_20250311_143052.log

Step 3: Run Tests

Execute full test suite:

cd workflow && python harness.py full

Or with headless mode (no window):

cd workflow && python harness.py full --headless

Step 4: Analyze Results

Success indicators:

[OK] Build completed in XXXs
[OK] Server ready
[OK] All basic tests passed
Test Results:
  [PASS] Connection            (0.01s)
  [PASS] Version               (0.02s)
  [PASS] Status                (0.01s)
  [PASS] Cameras               (0.01s)
  [PASS] Camera 0 Location     (0.01s)
  [PASS] Camera 0 Rotation     (0.01s)
  [PASS] Camera 0 FOV          (0.01s)
  [PASS] Objects               (0.02s)
  [PASS] Capture Lit           (0.15s)  # Image capture tests
  [PASS] Capture Depth         (0.12s)
  [PASS] Capture Normal        (0.14s)
  [PASS] Capture ObjectMask    (0.13s)

Summary: 12/12 passed

Failure indicators:

  • Build errors (compilation/linking)
  • Server timeout (game didn't start)
  • Test failures (API not working)

Test Coverage

The workflow runs these tests:

Basic Connectivity Tests

  1. Connection - TCP connection to UnrealCV server
  2. Version - Get plugin version
  3. Status - Get server status
  4. Cameras - List available cameras
  5. Camera 0 Location - Get camera position
  6. Camera 0 Rotation - Get camera rotation
  7. Camera 0 FOV - Get camera field of view
  8. Objects - List scene objects

Image Capture Tests (with post_launch_delay wait)

  1. Capture Lit - vget /camera/0/lit - RGB image capture
  2. Capture Depth - vget /camera/0/depth - Depth map capture
  3. Capture Normal - vget /camera/0/normal - Normal map capture
  4. Capture ObjectMask - vget /camera/0/object_mask - Segmentation mask
  5. Capture OpticalFlow - vget /camera/0/optical_flow - Optical flow (if available)

Common Issues & Solutions

Build Issues

ErrorSolution
Build tool not foundCheck ue_path in config.json
Compilation errorFix syntax in modified .cpp/.h files
Link errorCheck all function declarations have definitions

Launch Issues

ErrorSolution
Server timeoutIncrease server_ready_timeout in config
Port in useKill existing process or change port
Game crashesCheck UE logs for assertion failures

Test Issues

ErrorSolution
Connection refusedServer not started, check launch phase
Command timeoutCommand handler not registered or crashed
Wrong responseCommand implementation bug

Log Monitoring

After tests pass, monitor logs for warnings:

cd workflow && python harness.py logs --filter "UnrealCV,Error,Warning"

Report Format

After execution, provide summary:

UnrealCV Test Workflow Report
==============================

Build Phase:
  Status: ✓ SUCCESS / ✗ FAILED
  Duration: XXXs
  Warnings: N (if any)
  Log File: workflow/debug_logs/build_xxx.log

Launch Phase:
  Status: ✓ SUCCESS / ✗ FAILED
  Server startup: XXs
  Post-launch delay: X.Xs (for shader compilation)

Test Phase:
  Status: ✓ PASSED / ✗ FAILED
  Passed: N/12 (basic + capture tests)
  Failed tests: (list if any)
  Capture tests: ✓ Lit, Depth, Normal, ObjectMask (OpticalFlow if available)

Overall: ✓ ALL TESTS PASSED / ✗ WORKFLOW FAILED

Recommendations:
- If build failed: Fix compilation errors, check build log
- If tests failed: Check command implementations, verify image capture sensors
- If capture tests failed: May need longer post_launch_delay for shader compilation
- If all passed: Code is ready for commit

Usage Examples

After making code changes:

User: /test-workflow

Build only:

User: /test-workflow --build-only

With headless mode:

User: /test-workflow --headless

Exit Codes

  • 0: All tests passed
  • 1: Build or test failed

Notes

  • First build may take 3-5 minutes
  • Subsequent builds are faster (incremental)
  • Headless mode is useful for CI/CD
  • Game window may steal focus during launch