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ss-hotpath

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Serial Studio data-hotpath rules and the 256 kHz throughput gate. Use BEFORE editing or reviewing FrameReader, CircularBuffer, FrameBuilder, ConnectionManager, DeviceManager, or Dashboard frame-draw code — anything on the Driver → FrameReader → FrameBuilder → Dashboard path. Covers SPSC/main-thread rules, DirectConnection requirement, the no-alloc/no-copy slot pool, source-owns-time, and how to measure throughput with --benchmark-hotpath.

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Serial Studio — data hotpath

You are touching the highest-risk code in the repo. Read the target file in full first (doc/claude/architecture/dataflow.md has the full data-flow and threading model). These rules are non-negotiable; violating them causes silent frame drops, not compile errors.

Verbalize before the first edit (J-space discipline 1+3, doc/claude/j-space.md): state in chat, in your own words, the 3-5 hard rules below that this specific change is exposed to — e.g. "this adds a hop after onFrameReady, so it must be DirectConnection and allocation-free". Hotpath edits look like familiar Qt code, which is exactly the automatic mode where these rules get violated silently; naming the binding rules at the point of action is the deliberate-mode interrupt. Do not proceed straight from pattern-match to Edit.

Data flow

Driver → FrameReader::processData (main) → DeviceManager::onReadyRead → ConnectionManager::onFrameReady → FrameBuilder → shared TimestampedFramePtr → Dashboard / CSV / MDF4 / API / Sessions

Hard rules

  • FrameReader and CircularBuffer are main-thread / SPSC. Never add a mutex. Reconfigure by recreating via resetFrameReader() / reconfigure(), never by locking.
  • Hotpath signal hops must be Qt::DirectConnection. A queued connection between two main-thread objects fills the slot queue at 10+ kHz and drops frames.
  • No allocation and no Frame copy on the dashboard path. Draw frames from FrameBuilder::acquireFrame() (the slot pool) — never make_shared<TimestampedFrame> directly. The one detached copy in the hotpathTxFrame async-sink fan-out is intentional (slow export path, gated on a sink being on, keeps a backlog from pinning the pool) — not a violation.
  • The hotpath reads cached flags (m_operationMode, m_playerOpen, m_anyAsyncSink, m_captureLatestFrame, m_changeDriven, Dashboard m_streamAvailable). A new input to any of them must wire its change signal to the cache refresh, or frames/exports silently stop (mechanics in doc/claude/architecture/dataflow.md "Cached Hotpath Flags"; see also doc/claude/common-mistakes.md).
  • Native + PlainText parses through the span fast lane (trySpanLane → parseUtf8Spans → applyDatasetValuesSpans): byte views + in-place QString writes (assign_utf8_in_place / assign_string_in_place, never implicit-share assignment — a share-assign re-links buffers and degrades back to per-frame mallocs), zero steady-state allocation. Keep anything you add to that lane allocation-free.
  • Every dashboard publish site stamps structureGeneration = m_framePoolGeneration — pool slot and heap fallback alike. The dashboard skips per-frame compare_frames() revalidation when the cached per-source generation matches; a frame left at the default 0 (or stale) makes Dashboard::hotpathRxFrame reconfigure every frame or never reconfigure after a real layout change. The generation only advances via invalidateFramePool().
  • m_captureLatestFrame (control script running or API server on) gates the latest-frame capture behind io.getLatestFrame: one retained CapturedDataPtr per source (the pool probe skips pinned slots) plus the channel tokens. Keep it gated and allocation-free.
  • Source owns time. Stamp at the driver boundary; never re-stamp in export/report workers (monotonicFrameNs(...) is the safety net only).
  • Optimization macros come from app/src/DataModel/HotpathOptimization.h (SS_FORCE_INLINE, SS_FLATTEN, SS_HOT/SS_COLD, SS_RESTRICT, SS_ASSUME, SS_NO_UNROLL, ...). Annotate the .h declaration and .cpp definition in lockstep. Never add a fast-math / no-unwind / GCC optimize("...") macro (breaks the IEEE-stable math + Lua-unwind invariants). SS_ASSUME must restate a guard that already ran, never a precondition on a parsed frame.
  • Fixed loop bounds + assertion density ≥ 2 per function (NASA Power of Ten). The frame extractors cap iterations at kMaxFramesPerCall; keep any new loop bounded the same way.

Measure, don't guess

The documented "256 kHz data rate" is a CI gate, not a slogan. To check throughput after a change, build the app and run the in-process end-to-end benchmark:

serial-studio-pro --headless --benchmark-hotpath --min-fps 256000

It loads a project via ProjectModel::loadFromJsonDocument and drives the real pipeline — FrameReader extraction → FrameBuilder → frame parser → per-dataset transforms. The exit code (the release gate) fails if any gated tier misses.

Nine gated runs, all tiered off --min-fps (so a --min-fps 1 PGO training run stays effectively ungated). The seven parser gates disable the parse-budget guard (an interactive throttle a 100%-duty benchmark would trip every window) and run no exporters/dashboard, so they measure pure parse capacity; the two Lua reference floors run with consumers on and exist to catch a consumer-path collapse, not to measure parsing:

RunTierDefault gate
data-pipeline (FrameReader extraction only, no parse; HOTPATH_DATA_FPS)4x1.024 MHz
native(numeric)4x1.024 MHz
native(mixed)2x512 kHz
lua(numeric)1x256 kHz
js(numeric), lua(mixed)0.5x128 kHz
js(mixed)0.25x64 kHz
lua+exporters, lua+dashboard (floors)0.5x128 kHz

Mechanics and readouts:

  • Throughput = FrameBuilder::parsedFrameCount() / elapsed. The synthetic chunk — string columns included — is built once before the timed loop, so chunk/string construction never sits in the measurement.
  • A Native stage breakdown prints as hotpath-stage[native] (extract / tokenize / datasets+publish). datasets+publish is ~70-80% of per-frame time — gate any change there with this benchmark.
  • Three Lua reference rows follow: lua+exporters (CSV/MDF4/Sessions/API/gRPC, mixed workload; prints hotpath: exporters cost N.NNx throughput), lua+dashboard (loads an all-widget-types project, flips HotpathBenchmark::active() so Dashboard::streamAvailable() accepts headless frames, arms every plot/FFT/multiplot/waterfall/GPS/3D widget; prints hotpath: dashboard costs N.NNx), and lua+dashboard(off) (same project, dashboard ingest off; prints the ingest on-vs-off cost). Exporter/dashboard workers can't keep up with a flat-out producer, so the pool exhausts into heap fallback — that penalty is the readout. The first two carry the 0.5x floor gates; lua+dashboard(off) stays ungated.
  • An ungated engine × {numeric, mixed} × {exporters, dashboard} coverage matrix runs last so CI and PGO training exercise every consumer/engine combination.
  • --benchmark-frames N sets the minimum workload; --benchmark-seconds N the minimum wall-clock window (default 10) — each run lasts until both floors are met. --benchmark-output FILE mirrors the report to a file (default: stdout only).

Source: app/src/Benchmark/HotpathBenchmark.cpp. CI (ci.yml, the only workflow) runs it on every push/PR as a hard gate on the PGO-optimized binary — the same binary that ships (PGO GENERATE → --min-fps 1 training run → PGO USE → gated --min-fps 256000). The same engine backs the in-app About → Benchmark dialog (Benchmark::BenchmarkRunner, exposed as Cpp_Benchmark_Runner). Do not regress the parse hotpath.

After any change here, re-read the diff against these rules before handing off, and run python scripts/code-verify.py --check <files> (hotpath violations are blockers, not advisories).