pocketjs-devtools
Testing & QualityDebug PocketJS apps with Pocket DevTools — deterministic input-tape time travel, component-tree inspection with on-device highlight, pause/step, REPL eval and console on real PSP hardware over PSPLINK, on-demand screenshots, and headless tape replay for regression evidence. Use when asked to debug UI behavior, reproduce or bisect a visual regression, inspect the component tree, capture device screenshots, or verify a fix against a recorded session.
How to use this skill
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Pocket DevTools
Overview
PocketJS is fixed-dt deterministic and its entire per-frame input is one
button bitmask, so a recorded input tape replays any session byte-exactly.
DevTools (design: repo DEVTOOLS.md) is built into every bundle: a flight
recorder is ALWAYS on (36 000-frame ring), and a JSON-line debug channel
connects the runtime to a desktop panel over WebSocket (browser host) or the
PSPLINK USB mailbox (real PSP).
Prefer the headless tape workflow for agent debugging — every question is answerable from the terminal. Use the panel when a human is co-driving.
Headless workflow (no screen needed)
bun run tape record hero-main --frames 180 --input "5:64,40:8192" --out t.json
bun run tape replay hero-main t.json --hashes h.json # per-frame FNV hashes
bun run tape replay hero-main t.json --assert h.json # exit 1 + FIRST DIVERGENT FRAME
bun run tape replay hero-main t.json --png 60,120 # render frames to PNG (read them!)
bun run tape tree hero-main t.json --at 60 # component tree JSON at frame 60
bun run tape:check # committed session golden
- Input masks are spec/spec.ts
BTNvalues (CIRCLE=0x2000=8192,DOWN=0x40=64). - A regression workflow: record/obtain a tape on the OLD build →
--hashes→ switch builds →--assertnames the exact first frame that changed →--png <that frame>on both builds to see the difference. - Tapes exported from ANY host (panel "Export", or
__pocketDevtools.dumpTape()in the REPL) replay headlessly.startFrame > 0means the ring wrapped — replay is then an approximation (warned automatically). - Committed session goldens live in
test/tapes/; regenerate hashes only when a visual change is intended.
Panel workflow (one command)
bun run devtools # panel + WS hub + mailbox bridge, one process
bun run devtools cards # + build, USB-link and launch cards on a real PSP
Panel at http://127.0.0.1:8130/devtools. bun run devtools auto-detects an
already-running bun psplink / bun run hw usbhostfs session and bridges
into it instead of fighting for the cable (relaunch the app there so it
probes the mailbox at boot). Shortcuts: o open panel, r rebuild+relaunch
(managed sessions), q quit.
Panel capabilities: hover tree → highlight ON THE DEVICE SCREEN (core-drawn overlay, works on real PSP); click pins; pause/step/resume freeze the whole world; tape strip with click-to-seek (browser host reloads and deterministically fast-forwards); REPL evals in the app global scope between frames; 📷 screenshot button downloads a PNG (browser: canvas; PSP: raw VRAM dump over usbhostfs, converted by the bridge — pixels never cross the JSON channel).
Native desktop (macOS) specifics
pocket-ui-wgpuhosts (OpenStrike desktop,pocket3d/examples/uihost) carry the same file-mailbox transport as the PSP, pointed at$POCKETJS_DBG_DIR(else the process cwd). Workflow:bun run devtools --dir <root> --port 8131FIRST (explicit--dirwins over a running PSPLINK session, so a PSP panel and a desktop panel can run side by side), then launch the app with that cwd — e.g.cargo run -p openstrikefrom the open-strike repo root. The app probespocketjs-dbg/enableonce at mount, like the PSP boot probe.- Everything except 📷 screenshots works identically (desktop
__dbgShotis unimplemented; the panel button logs a warning).helloreportshost:"desktop"viaui.__host.
Real-PSP specifics
- Transport =
pocketjs-dbg/{enable,in,out}.jsonlon the usbhostfs share (host0:). The app probesenableONCE at boot — start the bridge before launching the app, or relaunch after. No PSPLINK → zero cost. - Shim polls every 10 frames on PSP (~166 ms hover latency); every frame on other hosts.
console.logon PSP: the shim installs a safe no-op console at mount (QuickJS has none) and upgrades it to a channel mirror when a transport attaches.- PPSSPP finds the mailbox via
host0:= the EBOOT's own directory (sobun run devtools <app>bridging the target dir works for PPSSPP loading that EBOOT too); thems0:fallback also exists (memstick root).
Protocol quick reference (JSON lines)
Panel→device: inspect{id} (0 clears) · pause · resume · step ·
getTree · eval{id,code} · dumpTape · screenshot · seek{frame} /
replay{tape} (browser host-level).
Device→panel: hello{app,host,frame} · tree{root:{i,t,n,c,x,k}} ·
inspect{id,rect|null} · stats{frame,nodes,tapeLen,paused} ·
log · error{frame,message} · evalResult{id,ok,value} · tape{tape} ·
screenshot{frame,data}.
Gotchas
rect: null/debugRectXY() === -1= the node is never painted (display:none, detached, or inside apaint_3dperspective subtree — 3D interiors aren't captured; the perspective ROOT is).- Adding spec ops: edit
spec/spec.ts→bun spec/gen-rust.ts→ implement onUi+ BOTH hosts (native/src/ffi.rs,wasm/src/lib.rs) +host-web/ wasm-ops.js+HostOps(optional members) —test/contract.tslocks the spec halves together. debugName/<Named>are JS-mirror-only: provably zero pixel impact (goldens + tape hashes unchanged). Name every function component's root element; the tree panel andtape treeoutput read like the source.- Shim tests live in
test/devtools.test.ts(mock ops + in-process transport;--conditions=browserrequired). Core pause/inspect tests incore/src/tests.rs. - Missing QuickJS symbols (vendored libquickjs-sys is minimal): declare a
local
extern "C"block — precedent innative/src/main.rsandffi.rs. - NEVER hand VRAM addresses (
0x4xxxxxxxuncached mirror) to usbhostfs IO: its send path runs dcache writeback + USB bulk DMA on the caller's buffer and hangs the device on the first 64 KB block (frozen PSP, 0-byte file). Bounce through a cached-RAM buffer in chunks (dbg::shot). ms0: (Memory Stick driver) tolerates VRAM-direct writes — that's why cap_dump_frame gets away with it and why PPSSPP won't reproduce the hang. - The GE writes framebuffer alpha as 0: any raw-framebuffer consumer must
force alpha opaque (bridge
convertShot, e2e's-alpha off) or the PNG renders fully transparent. - When hardware behavior "mysteriously regresses" after running e2e scripts,
check WHICH build is on disk before debugging anything else: e2e capture
specs rebuild the EBOOT/PRX in place, and capture builds
sceKernelExitGame()after their window — reloading one on the PSP looks exactly like a freeze/hang a few seconds after boot. Rebuild your intended feature set first; only then trust symptoms. (Cost an hour on the OpenStrike bring-up: a phantom "mailbox freeze" was a self-exiting e2e build the whole time.) - The whole device-side path (eval, console, screenshot) is testable
without hardware, at host0: fidelity: PPSSPP maps the EBOOT's own
directory as
host0:, so a mailbox innative/target/mipsel-sony-psp/debug/pocketjs-dbg/is found by the SAME probe hardware uses. Create enable/in/out there, run PPSSPPHeadless with a timeout, append commands to in.jsonl mid-run, read out.jsonl. (This also means a stale hardware-session mailbox hijacks emulator runs — e2e-ppsspp.ts removes it before each golden run.)