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interacting_with_project_runtime

Testing & Quality
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Provides a persistent, project-aware Kotlin REPL for rapid logic verification and prototyping within the project's JVM classpath; use for testing dynamic behavior, prototyping snippets, or rendering Compose UI previews. Do NOT use for exploring library APIs (prefer `searching_dependency_sources`) or running Gradle builds.

QUICK START

How to use this skill

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  3. Review the proposed files and risks before you approve installation.
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Source SKILL.md: https://github.com/Kotlin/kotlinx-rpc/blob/HEAD/.claude/skills/interacting_with_project_runtime/SKILL.md

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First, summarize what it does, its dependencies, license status if identifiable, and any risks. Show the exact files you propose to add under .agents/skills/interacting-with-project-runtime/. Do not write files or run scripts until I approve.

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Copying this prompt does not install or run the skill. Review third-party files before use. Codex skill guide

Authoritative Project Runtime & Source Interaction

Probes project logic, tests utility functions, and interacts with the JVM runtime of your source sets with absolute precision using a project-aware REPL.

Constitution

  • ALWAYS prefer reading source code via search_dependency_sources and read_dependency_sources for exploring unfamiliar library APIs.
  • ALWAYS use kotlin_repl instead of a standalone Kotlin REPL for project-aware interaction.
  • ALWAYS provide absolute paths for projectRoot.
  • ALWAYS start a REPL session with the correct projectPath and sourceSet (e.g., main, test).
  • ALWAYS restart the REPL (stop then start) after modifying project source code to pick up changes in the classpath.
  • ALWAYS use the responder API for rich output (images, markdown) to improve diagnostic visibility.
  • NEVER leave a REPL session running indefinitely; use stop when finished.

Directives

  • Read the source first: For exploring unfamiliar library APIs or internal project utilities, ALWAYS prefer reading the source code first. It provides complete context, implementation details, and documentation that a REPL cannot easily expose. Use search_dependency_sources to find definitions and read_dependency_sources to analyze them.
  • ALWAYS use project-aware REPL: Only the kotlin_repl tool provides full access to the project's exact classpath, dependencies, and source sets. NEVER attempt to use standalone runners for project-internal logic.
  • Identify the environment: When starting a session, ALWAYS ensure you select the appropriate projectPath (e.g., :app) and sourceSet (e.g., main for application code, test for test utility access).
  • Pick up source changes: The REPL uses a static snapshot of the classpath. If you change project code, you MUST stop and then start the session again to pick up the updated classes.
  • Utilize the responder: ALWAYS use responder.render(value) or specialized methods (markdown, image, html) to return rich content.
  • Import necessary classes: ALWAYS provide explicit imports for project-specific and library classes.
  • Use envSource: SHELL if environment variables are missing: If the REPL fails to find expected environment variables (e.g., JAVA_HOME or specific JDKs), it may be because the host process started before the shell environment was fully loaded. Set env: { envSource: "SHELL" } when calling start to force a new shell process to query the environment.
  • Resolve {baseDir} manually: If your environment does not automatically resolve the {baseDir} placeholder in reference links, treat it as the absolute path to the directory containing this SKILL.md file.

When to Use

  • Rapid Logic Verification: When you need to quickly test a function, algorithm, or class behavior without the overhead of writing a full test suite.
  • Interactive Prototyping: When you want to experiment with a snippet of logic within the exact context of your project's dependencies and JVM configuration before implementing it.
  • Visual Component Auditing: When iterating on UI components (e.g., Compose) and you need to see the result instantly by rendering them to images.
  • Dynamic State & Data Probing: When you need to perform one-off data transformations or queries using your project's existing utility classes.

Workflows

Starting an Authoritative Session

  1. Identify the project module (e.g., :app) and source set (e.g., main).
  2. Call kotlin_repl(command="start").
  3. Optionally provide env for environment variables or additionalDependencies if you need external libraries not currently in the project.

Probing Code & State

  1. Use kotlin_repl(command="run") with your Kotlin code.
  2. Use responder.render() for rich diagnostics.
  3. Review the returned text or image content.

Lifecycle Management

  1. Use kotlin_repl(command="stop") once your investigation is complete to release system resources.

Examples

Probing a project utility function

// Start the session
{
  "command": "start",
  "projectPath": ":my-project",
  "sourceSet": "main"
}

// Execute the probe
{
  "command": "run",
  "code": "import com.example.utils.MyHelper\nMyHelper.calculateSum(1, 2)"
}
// Reasoning: Using kotlin_repl to verify a utility function in the context of the main source set.

Visualizing a UI Component

import androidx.compose.ui.test.*
import com.example.ui.MyComposable

runComposeUiTest {
    setContent { MyComposable() }
    val bitmap = onRoot().captureToImage()
    responder.render(bitmap)
}
// Reasoning: Using the responder API to retrieve a high-resolution image of a Compose component.

Troubleshooting

  • REPL Not Started: You must call start successfully before calling run.
  • ClassNotFoundException: Ensure the project has been built at least once and that you have selected the correct sourceSet (e.g., test if the class is in src/test/kotlin).
  • Changes Not Reflected: If your code changes aren't appearing, stop and start the REPL to refresh the classpath.