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injecting-mouse-and-keyboard

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Use this skill to drive Jetpack Compose UI from tests with non-touch input — performMouseInput (click, rightClick, doubleClick, tripleClick, longClick, animateMoveTo, dragAndDrop, smoothScroll, enter / exit, press / release / scroll), performKeyInput (keyDown, keyUp, isKeyDown, modifier-state vals isCtrlDown / isShiftDown / isAltDown / isMetaDown / isFnDown / isCapsLockOn / isNumLockOn / isScrollLockOn, helpers pressKey, withKeyDown, withKeysDown, withKeyToggled, withKeysToggled), performKeyPress for direct KeyEvent injection, and performMultiModalInput for hover-then-click flows. Covers MouseButton (Primary, Secondary, Tertiary), ScrollWheel (Horizontal, Vertical), and the repeat-key behaviour driven by advanceEventTime. Use when the developer asks "how do I right-click in a Compose test", "test a Ctrl+S shortcut", "send a keyboard shortcut", "simulate hover", "test a tooltip", "scroll the mouse wheel", or "drag and drop with a mouse" on desktop or Compose Multiplatform.

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Injecting Mouse and Keyboard — performMouseInput, performKeyInput, performMultiModalInput

Mouse and keyboard input are first-class modalities in Compose tests. Each has its own injection scope and entry point, plus a shared performMultiModalInput that combines all of them inside one batched gesture (touch, mouse, key, rotary, trackpad, indirect pointer). Coordinates remain node-local — the same rules as touch — and the entire injection state survives across perform.*Input blocks on the same node.

When to use this skill

  • The test exercises a desktop or Compose Multiplatform UI that responds to clicks, hover, right-click, scroll wheel, or modifier keys.
  • The test must drive a keyboard shortcut (e.g. Ctrl+S, Shift+Tab, arrow-key navigation).
  • The test must verify hover-only behaviour: tooltip pop, color change on Modifier.hoverable, mouse-only ripple state.
  • The test simulates a drag-and-drop with a mouse pointer.
  • The test must combine modalities — for example "hover at (x, y) then click and hold while pressing Shift".

When NOT to use this skill

  • The interaction is a finger tap or drag — use ../injecting-touch-gestures/SKILL.md. Mouse is not interchangeable with touch on Android device tests.
  • A simple performClick() already routes through the right modality per platform — use ../clicking-and-scrolling/SKILL.md.
  • The test types into a TextField — use ../entering-text/SKILL.md. Key input here is for shortcuts, not text entry.
  • The test waits for a hover-driven animation to settle — pause the clock first per ../../synchronization/testing-animations-deterministically/SKILL.md.

Prerequisites

  • androidx.compose.ui:ui-test-junit4 (or ui-test for runComposeUiTest) configured per ../../setup/configuring-test-dependencies/SKILL.md.
  • For mouse hover events on Android: API level that supports hover (typically API 23+) — Robolectric host tests work but check @Config(minSdk = …).
  • For key input that targets a focusable node: the node must be focusable (e.g. wrapped in Modifier.focusable() or Modifier.focusRequester(...)). Otherwise key events route to the focused root.

Workflow

Mouse: performMouseInput

  1. Open a mouse scope — performMouseInput(block: MouseInjectionScope.() -> Unit) (Actions.kt:448-461). Like touch, events are batched and flushed when the block returns; recomposition cannot interleave inside the block.

  2. Use node-local coordinates. (0, 0) is the node's top-left, identical to TouchInjectionScope. MouseInjectionScope extends InjectionScope so center, topLeft, bottomRight, percentOffset(...) are all available (InjectionScope.kt:34-206).

  3. Pick the right helper. All in MouseInjectionScope.kt:

HelperDefaultWhat it does
click(position = center, button = MouseButton.Primary)primary click at centerpress → 60 ms wait → release
rightClick(position = center)secondary click at centershorthand for click(position, MouseButton.Secondary)
doubleClick(position = center, button = Primary)midway between min/max double-tap windowclick(); advanceEventTime(delay); click()
tripleClick(position = center, button = Primary)same delays as doublethree sequential clicks
longClick(position = center, button = Primary)longPressTimeoutMillis + 100 ms holdpress, hold, release
animateMoveTo(position, durationMillis = 300)300 msstreams move events along a linear path
animateMoveBy(delta, durationMillis = 300)relative form—
animateMoveAlong(curve, durationMillis = 300)arbitrary curve—
dragAndDrop(start, end, button = Primary, durationMillis = 300)primary dragupdatePointerTo(start); press; animateMoveTo(end); release
smoothScroll(scrollAmount, durationMillis = 300, scrollWheel = Vertical)verticalstreams scroll events
  1. Drop to low-level events when needed:

    • press(button: MouseButton = Primary) / release(button: MouseButton = Primary).
    • moveTo(position, delayMillis = eventPeriodMillis) / moveBy(delta, delayMillis = eventPeriodMillis).
    • updatePointerTo(position) / updatePointerBy(delta) — adjust position without sending an event.
    • enter(position) / exit(position) — explicit hover-enter / hover-exit.
    • scroll(delta, scrollWheel = Vertical) — single wheel tick.
    • cancel(delayMillis) — emit an ACTION_CANCEL.
    • currentPosition: Offset — last known mouse position.
  2. Reference MouseButton and ScrollWheel from Mouse.kt:

    • MouseButton.Primary, MouseButton.Secondary, MouseButton.Tertiary — expect value class MouseButton.
    • ScrollWheel.Vertical, ScrollWheel.Horizontal — value class ScrollWheel.

Keyboard: performKeyInput

  1. Open a key scope — performKeyInput(block: KeyInjectionScope.() -> Unit) (Actions.kt:532-545).

  2. Send key events. Core surface (KeyInjectionScope.kt:55-107):

    • keyDown(key: Key) / keyUp(key: Key) — primitives. Throw IllegalStateException if state is invalid (already-down, already-up).
    • isKeyDown(key: Key): Boolean — query injection state.
    • Modifier-state vals: isCtrlDown, isAltDown, isShiftDown, isMetaDown, isFnDown (KeyInjectionScope.kt:236-269), isCapsLockOn, isNumLockOn, isScrollLockOn (KeyInjectionScope.kt:64-81). These reflect the injected state, not the host machine.
  3. Use the helpers (KeyInjectionScope.kt:146-229):

    • pressKey(key, pressDurationMillis = 50L) — keyDown(key); advanceEventTime(50); keyUp(key).
    • withKeyDown(key) { … } — runs block while key is held; auto-releases in finally. The held key MUST NOT be used inside block.
    • withKeysDown(listOf(key1, key2)) { … } — same but multiple keys held simultaneously.
    • withKeyToggled(key) { … } / withKeysToggled(keys) { … } — pressKey before and after block. Useful for CapsLock, NumLock, ScrollLock.
  4. Repeat-key behavior. Holding a key down and advancing the event time (via advanceEventTime from InjectionScope) produces repeat events: the first repeat fires after 500 ms, then every 50 ms (KeyInjectionScope.kt:43-50). This is NOT triggered by MainTestClock.advanceTimeBy — that one advances the test clock, not the injection event time.

  5. Direct KeyEvent injection — SemanticsNodeInteraction.performKeyPress(KeyEvent): Boolean from KeyInputHelpers.kt:27. Returns true if the event was consumed. Use it when you already have a KeyEvent (e.g. constructed via KeyEvent(NativeKeyEvent(...)) for fine-grained source/scancode control); otherwise prefer the DSL.

Multi-modal: performMultiModalInput

  1. Open a multi-modal scope — performMultiModalInput(block: MultiModalInjectionScope.() -> Unit) (Actions.kt:582-594).

  2. Dispatch into sub-scopes — touch { … }, mouse { … }, key { … }, rotary { … }, trackpad { … }, indirectPointer(...) (MultiModalInjectionScope.kt:51-90). All sub-scopes share the same injection state, so a finger left "down" in touch is still down when mouse runs next.

  3. Pick this entry point when a single test step combines modalities — e.g. hover-while-shift-held — instead of stitching together two separate perform.*Input calls.

Patterns

Pattern: Right-click menu

// RIGHT
rule.onNodeWithTag(RowTag).performMouseInput {
    rightClick(center)
}
rule.onNodeWithText("Delete").assertIsDisplayed()

rightClick is shorthand for click(position, MouseButton.Secondary) (MouseInjectionScope.kt:356-357). The label says "right" for familiarity, but it actually triggers the secondary button — correct on left-handed mice as well.

Pattern: Hover-driven tooltip

From CombinedClickableTest.kt:3415-3422:

rule.onNodeWithTag("myClickable").performMouseInput { enter(center) }

rule.runOnIdle {
    assertThat(interactions).hasSize(1)
    assertThat(interactions.first()).isInstanceOf(HoverInteraction.Enter::class.java)
}

rule.onNodeWithTag("myClickable").performMouseInput { exit(Offset(-1f, -1f)) }

enter(position) emits a hover-enter; exit(position) emits a hover-exit. Pass an off-node Offset(-1f, -1f) to exit to mimic the cursor leaving the surface.

Pattern: Ctrl+S shortcut — verbose vs idiomatic

// WRONG
rule.onNodeWithTag(EditorTag).performKeyInput {
    keyDown(Key.CtrlLeft)
    pressKey(Key.S)
    keyUp(Key.CtrlLeft)
}
// WRONG because: a thrown assertion or early-return inside the block leaks Key.CtrlLeft
// in the "down" state, polluting subsequent tests. The release is not in a finally.
// RIGHT
rule.onNodeWithTag(EditorTag).performKeyInput {
    withKeyDown(Key.CtrlLeft) {
        pressKey(Key.S)
    }
}

withKeyDown releases the key in a finally block (KeyInjectionScope.kt:164-171). For multi-modifier shortcuts use withKeysDown(listOf(Key.CtrlLeft, Key.ShiftLeft)) { pressKey(Key.S) }.

Pattern: Repeat-key autorepeat

rule.onNodeWithTag(InputTag).performKeyInput {
    keyDown(Key.DirectionDown)
    advanceEventTime(800)   // 500 ms initial delay + 6 repeats at 50 ms
    keyUp(Key.DirectionDown)
}

advanceEventTime is the input-dispatcher clock — it triggers repeat events at the documented cadence (first repeat at 500 ms, then every 50 ms — KeyInjectionScope.kt:43-50). MUST NOT substitute rule.mainClock.advanceTimeBy(…): the main test clock advances Compose's frame clock, not the input dispatcher's event time, and no repeat events will be enqueued.

Pattern: Drag-and-drop with mouse

rule.onNodeWithTag(SourceTag).performMouseInput {
    dragAndDrop(
        start = center,
        end = Offset(center.x + 200f, center.y),
        durationMillis = 250,
    )
}

dragAndDrop updates the pointer to start, presses, animates a move to end, then releases (MouseInjectionScope.kt:523-533). Default button is MouseButton.Primary; pass button = MouseButton.Tertiary for middle-click drag.

Pattern: Smooth scroll

rule.onNodeWithTag(ScrollAreaTag).performMouseInput {
    smoothScroll(
        scrollAmount = -10f,                  // negative scrollAmount = scroll back; new content appears at the top (MouseInjectionScope.kt:537-542)
        durationMillis = 200,
        scrollWheel = ScrollWheel.Vertical,
    )
}

Positive scrollAmount reveals content from the bottom of a vertical column or from the end of a horizontal row (MouseInjectionScope.kt:537-542). For a single-tick wheel event, drop to scroll(delta, scrollWheel).

Pattern: Multi-modal — hover then click while Shift held

MultiModalInjectionScope exposes mouse { }, key { }, touch { } etc. as sub-scopes; modifier-key state from one key { withKeyDown(...) { } } invocation persists across the rest of the surrounding performMultiModalInput, so a subsequent mouse { } block is dispatched while Shift is still down. The withKeyDown block itself has KeyInjectionScope as its receiver — calling mouse { } from inside it does not compile.

rule.onNodeWithTag(NodeTag).performMultiModalInput {
    mouse { enter(center) }
    key { keyDown(Key.ShiftLeft) }
    mouse { click() }                 // dispatched with Shift still held
    key { keyUp(Key.ShiftLeft) }
}

A single performMultiModalInput keeps every modality in one batched flush; the modifier-key state, pointer position, and pressed buttons are shared across sub-scopes (MultiModalInjectionScope.kt). Use it when interleaving matters; otherwise two separate performMouseInput / performKeyInput calls are clearer.

Pattern: Direct KeyEvent injection for precise control

import androidx.compose.ui.input.key.KeyEvent
import androidx.compose.ui.test.performKeyPress

val event = KeyEvent(NativeKeyEvent(NativeKeyEvent.ACTION_DOWN, NativeKeyEvent.KEYCODE_TAB))
rule.onRoot().performKeyPress(event)

performKeyPress returns whether the event was consumed (KeyInputHelpers.kt:27). It bypasses the DSL — useful for replaying a captured KeyEvent or testing IME-derived keystrokes.

Mandatory rules

  • MUST wrap modifier-key shortcuts in withKeyDown / withKeysDown so the auto-release finally cleans up after a thrown assertion. Manual keyDown / keyUp pairs leak modifier state across tests.
  • MUST use advanceEventTime (the InjectionScope clock) — NOT MainTestClock.advanceTimeBy — when expecting key autorepeat events. Repeats are produced by the input dispatcher's event-time stream (KeyInjectionScope.kt:43-50).
  • MUST keep coordinates node-local using center, topLeft, bottomRight, percentOffset(...). Hardcoded screen coordinates make the test device-shaped — see ../injecting-touch-gestures/SKILL.md.
  • MUST funnel post-action assertions through rule.runOnIdle { … } (skydoves hot take #5).
  • MUST NOT use performMouseInput to test a finger tap on Android device tests — performClick() resolves to a touch tap on Android and a mouse click on desktop, automatically.
  • MUST NOT use Thread.sleep to wait between key or mouse events. Use advanceEventTime inside the block (event-time delay) or mainClock.advanceTimeBy outside it (frame clock delay).
  • PREFERRED: select performMultiModalInput only when modalities truly interleave; otherwise separate performMouseInput and performKeyInput calls read better.

Verification

  • Every modifier-key combo uses withKeyDown / withKeysDown rather than raw keyDown/keyUp pairs.
  • No Thread.sleep between or inside performMouseInput / performKeyInput blocks.
  • No hardcoded screen coordinates — every Offset(...) is derived from center, top*, bottom*, percentOffset(...), or relative deltas.
  • Tests asserting key autorepeat behaviour use advanceEventTime, not mainClock.advanceTimeBy.
  • Assertions following an action run inside rule.runOnIdle { … }.
  • ./gradlew :app:connectedDebugAndroidTest (or the equivalent host / desktop task) passes for the test under change.

References

  • Compose testing overview: https://developer.android.com/develop/ui/compose/testing
  • Compose Multiplatform testing: https://www.jetbrains.com/help/kotlin-multiplatform-dev/compose-test.html
  • Compose testing cheat sheet: https://developer.android.com/develop/ui/compose/testing-cheatsheet
  • compose/ui/ui-test/src/commonMain/kotlin/androidx/compose/ui/test/Actions.kt — performMouseInput (Actions.kt:448), performKeyInput (Actions.kt:532), performMultiModalInput (Actions.kt:582), performTrackpadInput, performRotaryScrollInput.
  • compose/ui/ui-test/src/commonMain/kotlin/androidx/compose/ui/test/MouseInjectionScope.kt — press, release, moveTo, moveBy, enter, exit, scroll, cancel, plus extensions click, rightClick, doubleClick, tripleClick, longClick, animateMoveTo, animateMoveBy, animateMoveAlong, dragAndDrop, smoothScroll.
  • compose/ui/ui-test/src/commonMain/kotlin/androidx/compose/ui/test/KeyInjectionScope.kt — keyDown, keyUp, isKeyDown, modifier-state vals, pressKey, withKeyDown, withKeysDown, withKeyToggled, withKeysToggled, repeat-key contract.
  • compose/ui/ui-test/src/commonMain/kotlin/androidx/compose/ui/test/KeyInputHelpers.kt — performKeyPress(KeyEvent): Boolean (KeyInputHelpers.kt:27).
  • compose/ui/ui-test/src/commonMain/kotlin/androidx/compose/ui/test/Mouse.kt — MouseButton.Primary / Secondary / Tertiary, ScrollWheel.Horizontal / Vertical.
  • compose/ui/ui-test/src/commonMain/kotlin/androidx/compose/ui/test/MultiModalInjectionScope.kt — touch, mouse, key, rotary, trackpad, indirectPointer.
  • compose/foundation/foundation/src/androidDeviceTest/.../CombinedClickableTest.kt — performMouseInput { enter(center) }, performMouseInput { exit(Offset(-1f, -1f)) } (CombinedClickableTest.kt:3415-3422).
  • skydoves — compose-performance-skills: https://github.com/skydoves/compose-performance-skills