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erhe-headless-verify

Testing & Quality
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Verify editor behavior end-to-end without a display -- build the headless Vulkan editor, launch it, wait for its embedded MCP server, drive it with scripts/mcp_call.py (scene queries and mutations, geometry graph tools, undo/redo, capture_screenshot), read the screenshot PNG to SEE the result, then clean up. Use this whenever a change needs runtime verification and no interactive UI is required or no live display is available -- "does the mesh render", "does save/load round-trip", "does undo restore state", "what does the viewport look like now". This is the standard verification loop for editor changes on Windows; the windowed build cannot capture screenshots (returns "Frame capture not available") and aborts at startup when the display is off/asleep.

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erhe headless verification (headless Vulkan build + in-editor MCP)

The condensed run-book for the loop used to verify editor changes headlessly. Full reference: CLAUDE.md "In-editor MCP server".

Step 1 -- build

cmake --build build_vs2026_vulkan_headless --target editor --config Debug

If build_vs2026_vulkan_headless/ does not exist, configure once with scripts\configure_vs2026_vulkan_headless.bat. (The windowed ninja build scripts\build_ninja_win_vulkan.bat editor verifies compilation faster, but only the headless build supports capture_screenshot.)

Step 2 -- launch and wait for the MCP server (NEVER blind-sleep)

FIRST kill any editor left over from a previous run. A stale editor.exe keeps port 8080 and SILENTLY eats every MCP call, so you drive an OLD binary and see impossible results (a fix that "does nothing", node counts that grow across runs) -- this wastes a lot of time. Then launch from the repo root (config/, res/, logs/ are cwd-relative) and poll logs/log.txt for the listening line (startup takes a variable few seconds; the port can fall back within [8080, 8100)):

Get-Process editor -ErrorAction SilentlyContinue | Stop-Process -Force   # no stale server on 8080
Start-Sleep -Milliseconds 800
if (Test-Path logs\log.txt) { Clear-Content logs\log.txt }
$p = Start-Process -FilePath "build_vs2026_vulkan_headless\src\editor\Debug\editor.exe" -WorkingDirectory (Get-Location) -PassThru -WindowStyle Hidden
for ($i = 0; $i -lt 60; $i++) {
    Start-Sleep -Milliseconds 1000
    if ((Test-Path logs\log.txt) -and (Select-String -Path logs\log.txt -Pattern "MCP server: listening" -Quiet)) { break }
}
Select-String -Path logs\log.txt -Pattern "MCP server: listening"   # "... on 127.0.0.1:8080 (pid <pid>, built <ts>)"

Then CONFIRM you are talking to the process you just launched (not a stale one):

py -3 scripts/mcp_call.py get_server_info    # { name, version, pid, build, port }

Assert the reported pid == $p.Id and build is your just-built binary; a mismatch, or a fallback port (8081+) in the listening line, means another editor.exe owns 8080 -- kill it and relaunch. Remember $p.Id for cleanup.

Step 3 -- drive it with scripts/mcp_call.py

py -3 scripts/mcp_call.py --list                          # discover tools (--list <substring> filters)
py -3 scripts/mcp_call.py list_scenes
py -3 scripts/mcp_call.py capture_screenshot              # -> logs/mcp_screenshot.png
py -3 scripts/mcp_call.py get_scene_nodes b64:<base64-of-{"scene_name":"Default Scene"}>
  • Pass tool arguments as b64:<base64 of the JSON object> (or - + stdin). Do NOT inline JSON with spaces on a PowerShell command line -- PowerShell 5.1 mangles the quotes. In PowerShell: $b64 = "b64:" + [Convert]::ToBase64String([Text.Encoding]::UTF8.GetBytes($json)).
  • Non-default port: --port <n> (from the listening line).
  • Mutations (create_shape, geometry_graph_*, transform_selection, ...) take effect synchronously -- query tools immediately reflect them, and the geometry graph tools are undoable (drive undo / redo as tools, inspect with get_undo_redo_stack).
  • Long evaluations: a mutation that triggers heavy main-thread work makes the server reply "Request timed out" (-32000) -- but the queued request STILL EXECUTES when the main thread gets to it ("Server busy: request queue full" requests are dropped instead). Retry queries freely; NEVER blindly re-issue a timed-out mutation (it double-executes and corrupts undo/redo counts) -- poll a cheap query until the server drains. Reference implementation: call() / mutate() in scripts/geometry_nodes_smoke_test.py.
  • Geometry nodes regression sweep: py -3 scripts/geometry_nodes_smoke_test.py (65 checks; exit 0 = pass). Its incremental section needs config/editor/logging.json "editor.graph_editor": "trace" before launch -- revert before committing. Clean up res/editor/graphs/smoke_*.json after.
  • After capture_screenshot, Read logs/mcp_screenshot.png to actually see the frame. A useful trick to identify an object visually: select it and transform_selection it, then re-screenshot and diff by eye.
  • Missing capability? Add a new MCP tool to src/editor/mcp/mcp_server.{hpp,cpp} rather than working around it -- CLAUDE.md calls this out as first-class debugging infrastructure.

Step 4 -- clean up (always)

Stop-Process -Id <pid> -Force
git checkout -- config/editor/desktop_window_imgui_host_imgui.ini   # editor rewrites it on exit
git status --short    # confirm nothing else got dirtied (never commit the ini)

Gotchas

  • capture_screenshot works ONLY in the headless build; the windowed build returns "Frame capture not available" (use the RenderDoc fork / erhe-renderdoc-gpu-debug for windowed GPU inspection instead).
  • The windowed editor needs a live, awake display; headless does not.
  • The scripted startup scene comes from config/editor/commands.json -- adjust it when a test needs a reproducible scene before init completes.
  • One editor instance at a time. A second instance binds the next port in [8080, 8100), so your mcp_call.py (which defaults to 8080) keeps hitting the FIRST, stale one. Always kill all editors before launching (Step 2) and verify get_server_info reports the pid/build you expect. get_server_info + the (pid ..., built ...) suffix on the listening line exist precisely for this.