engine-e2e
Testing & QualityRun Wix Engine (mobile-apps-engine) iOS E2E tests locally to validate RNN changes. Use when you need to test RNN fixes against the Engine's Detox test suite.
How to use this skill
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Running Engine E2E Tests Against Local RNN Changes
The Engine app (@wix/wix-one-app-engine) in ~/Documents/mobile-apps-engine consumes RNN
from node_modules/react-native-navigation. To test RNN changes against the Engine's E2E
suite, you patch the Engine's copy of RNN, rebuild the native binary, and run the tests.
Prerequisites
- Node via nvm (
nvm use default) - The
CIenv var must be unset (not0, fully unset) to avoid CI-specific codepaths. Useenv -u CIbefore every command. - The Engine repo at
~/Documents/mobile-apps-enginewithyarn installalready done.
Step 1: Patch RNN in Engine's node_modules
Apply your RNN source changes to the corresponding files under:
~/Documents/mobile-apps-engine/node_modules/react-native-navigation/ios/
The directory structure mirrors the RNN repo's ios/ folder exactly.
Step 2: Rebuild the iOS Native Binary
cd ~/Documents/mobile-apps-engine
unset PREFIX && . ~/.nvm/nvm.sh > /dev/null && nvm use default > /dev/null
env -u CI yarn workspace @wix/mobile-apps-engine-native-builds build-local-ios
This runs xcodebuild with -quiet flag — expect no output until it finishes.
Takes ~10-15 minutes on M-series Macs.
The build output (.app bundle) lands in:
packages/native/mobile-apps-engine-native-builds/dist/binaries.json
Troubleshooting Build
- Keychain error (
SecKeychainUnlock): TheCIenv var is set. Useenv -u CI. - Signing errors: Expected for local builds — the script handles ad-hoc signing.
Step 3: Build JS Bundles (first time only)
These are needed once per checkout. Skip if already built.
env -u CI yarn workspace @wix/mobile-apps-engine-extra-bundle local:build
env -u CI yarn workspace @wix/mobile-apps-dependencies local:build
Step 4: Run E2E Tests
cd ~/Documents/mobile-apps-engine
unset PREFIX && . ~/.nvm/nvm.sh > /dev/null && nvm use default > /dev/null
env -u CI yarn workspace @wix/wix-one-app-engine test:e2e:ios -w d <suite_files...>
The -w d flag selects the Detox worker count.
Specific suites relevant to RNN
| Suite file | What it tests |
|---|---|
e2e/suites/ExternalLinks.test.js | Deep link navigation, back button |
e2e/suites/ExternalLinksModes.test.js | Deep link modes (pop to root, tab switch) |
e2e/suites/ExternalLinksPushNotifications.test.js | Push notification deep links |
e2e/suites/ExtenalLinksWithSiteSelect.test.js | Deep links with site selection |
e2e/suites/EngineUIComponents.test.js | Error screen, UI components |
e2e/suites/LaunchArgs.test.js | Launch arguments |
e2e/suites/LazyModules.test.js | Lazy-loaded modules |
Example: Run the deep-link suites
env -u CI yarn workspace @wix/wix-one-app-engine test:e2e:ios -w d \
e2e/suites/ExternalLinks.test.js \
e2e/suites/ExternalLinksModes.test.js \
e2e/suites/ExternalLinksPushNotifications.test.js
Troubleshooting Tests
Error: No dist version found: The native build hasn't run or failed. Run step 2 again.Cannot find module .../mobile-apps-engine-extra-bundle/index.js: Run step 3 (local:buildfor extra-bundle).ENOENT .../metadata.json: Run step 3 (local:buildfor mobile-apps-dependencies).Unable to resolve module @rozenite/...: The Rozenite plugin import is broken. Patchpackages/wix-one-app-engine/src/rozenitePlugin/helper/rozenite-network-inspector.tsto make the import optional with a no-op fallback.- Tests time out on
navigateBack(): ThenavigateBack()helper tapselement(by.id('pop'))on iOS. This relies on RNN'ssetBackButtonTestIDworking correctly. If the back button's view hierarchy changed (e.g., iOS 26 Liquid Glass), the testID isn't applied and the element can't be found.
Key Engine Files
| File | Purpose |
|---|---|
packages/wix-one-app-engine/e2e/helpers/utils.js | Test helpers including navigateBack() |
packages/wix-one-app-engine/demo-modules/deep-links/module.js | Deep link route definitions |
packages/wix-one-app-engine/demo-modules/deep-links/Screens.js | Deep link screen components |
packages/wix-one-app-engine/internalScripts/test-e2e.js | E2E test runner script |
packages/native/mobile-apps-engine-native-builds/local_build_scripts/build_ios.js | Local iOS build script |