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engine-e2e

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Run Wix Engine (mobile-apps-engine) iOS E2E tests locally to validate RNN changes. Use when you need to test RNN fixes against the Engine's Detox test suite.

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Running Engine E2E Tests Against Local RNN Changes

The Engine app (@wix/wix-one-app-engine) in ~/Documents/mobile-apps-engine consumes RNN from node_modules/react-native-navigation. To test RNN changes against the Engine's E2E suite, you patch the Engine's copy of RNN, rebuild the native binary, and run the tests.

Prerequisites

  • Node via nvm (nvm use default)
  • The CI env var must be unset (not 0, fully unset) to avoid CI-specific codepaths. Use env -u CI before every command.
  • The Engine repo at ~/Documents/mobile-apps-engine with yarn install already done.

Step 1: Patch RNN in Engine's node_modules

Apply your RNN source changes to the corresponding files under:

~/Documents/mobile-apps-engine/node_modules/react-native-navigation/ios/

The directory structure mirrors the RNN repo's ios/ folder exactly.

Step 2: Rebuild the iOS Native Binary

cd ~/Documents/mobile-apps-engine
unset PREFIX && . ~/.nvm/nvm.sh > /dev/null && nvm use default > /dev/null
env -u CI yarn workspace @wix/mobile-apps-engine-native-builds build-local-ios

This runs xcodebuild with -quiet flag — expect no output until it finishes. Takes ~10-15 minutes on M-series Macs.

The build output (.app bundle) lands in:

packages/native/mobile-apps-engine-native-builds/dist/binaries.json

Troubleshooting Build

  • Keychain error (SecKeychainUnlock): The CI env var is set. Use env -u CI.
  • Signing errors: Expected for local builds — the script handles ad-hoc signing.

Step 3: Build JS Bundles (first time only)

These are needed once per checkout. Skip if already built.

env -u CI yarn workspace @wix/mobile-apps-engine-extra-bundle local:build
env -u CI yarn workspace @wix/mobile-apps-dependencies local:build

Step 4: Run E2E Tests

cd ~/Documents/mobile-apps-engine
unset PREFIX && . ~/.nvm/nvm.sh > /dev/null && nvm use default > /dev/null
env -u CI yarn workspace @wix/wix-one-app-engine test:e2e:ios -w d <suite_files...>

The -w d flag selects the Detox worker count.

Specific suites relevant to RNN

Suite fileWhat it tests
e2e/suites/ExternalLinks.test.jsDeep link navigation, back button
e2e/suites/ExternalLinksModes.test.jsDeep link modes (pop to root, tab switch)
e2e/suites/ExternalLinksPushNotifications.test.jsPush notification deep links
e2e/suites/ExtenalLinksWithSiteSelect.test.jsDeep links with site selection
e2e/suites/EngineUIComponents.test.jsError screen, UI components
e2e/suites/LaunchArgs.test.jsLaunch arguments
e2e/suites/LazyModules.test.jsLazy-loaded modules

Example: Run the deep-link suites

env -u CI yarn workspace @wix/wix-one-app-engine test:e2e:ios -w d \
  e2e/suites/ExternalLinks.test.js \
  e2e/suites/ExternalLinksModes.test.js \
  e2e/suites/ExternalLinksPushNotifications.test.js

Troubleshooting Tests

  • Error: No dist version found: The native build hasn't run or failed. Run step 2 again.
  • Cannot find module .../mobile-apps-engine-extra-bundle/index.js: Run step 3 (local:build for extra-bundle).
  • ENOENT .../metadata.json: Run step 3 (local:build for mobile-apps-dependencies).
  • Unable to resolve module @rozenite/...: The Rozenite plugin import is broken. Patch packages/wix-one-app-engine/src/rozenitePlugin/helper/rozenite-network-inspector.ts to make the import optional with a no-op fallback.
  • Tests time out on navigateBack(): The navigateBack() helper taps element(by.id('pop')) on iOS. This relies on RNN's setBackButtonTestID working correctly. If the back button's view hierarchy changed (e.g., iOS 26 Liquid Glass), the testID isn't applied and the element can't be found.

Key Engine Files

FilePurpose
packages/wix-one-app-engine/e2e/helpers/utils.jsTest helpers including navigateBack()
packages/wix-one-app-engine/demo-modules/deep-links/module.jsDeep link route definitions
packages/wix-one-app-engine/demo-modules/deep-links/Screens.jsDeep link screen components
packages/wix-one-app-engine/internalScripts/test-e2e.jsE2E test runner script
packages/native/mobile-apps-engine-native-builds/local_build_scripts/build_ios.jsLocal iOS build script