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device-test

Testing & Quality
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Build and run the llama.rn example app on real hardware to validate native (cpp/) changes end-to-end - iOS-on-Mac ("Designed for iPad" on Apple Silicon, real Metal GPU) and Android on a connected Snapdragon device with ggml-hexagon (HTP/NPU) enabled. Use this whenever the user wants to test on a real device or real GPU/NPU, says "run on my mac", "test on the phone/device", mentions hexagon, HTP, NPU, Metal GPU testing, or after C++ changes when unit tests pass but on-device verification is needed. Both flows compile the C++ from source, so cpp/ edits take effect.

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How to use this skill

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Source SKILL.md: https://github.com/mybigday/llama.rn/blob/HEAD/.agents/skills/device-test/SKILL.md

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Real-device test process (example app)

Both example builds compile llama.rn's C++ from source (RNLLAMA_BUILD_FROM_SOURCE=1 in example/ios/Podfile, rnllamaBuildFromSource=true in example/android/gradle.properties), so changes under cpp/ are exercised for real. First builds are long (iOS ~5-10 min, Android ~20 min including the Hexagon HTP Docker build); incremental rebuilds are much faster. Run long builds in the background and verify artifacts when they finish.

Shared prerequisite: Metro

The Debug apps load JS from Metro. Start it detached and confirm it's up:

cd example && (yarn start > /tmp/metro.log 2>&1 &)
curl -s http://localhost:8081/status   # -> packager-status:running

iOS on Mac (real Metal GPU)

"Designed for iPad" runs the arm64 iphoneos binary natively on Apple Silicon - no simulator, real Metal GPU. The build itself is standard; the install goes through an ipa because LaunchServices refuses to open a raw iphoneos .app ("incorrect executable format") and direct exec dies silently.

1. Find the Mac destination id

cd example/ios
xcodebuild -showdestinations -workspace RNLlamaExample.xcworkspace \
  -scheme RNLlamaExample 2>/dev/null | grep platform:macOS
# { platform:macOS, arch:arm64, variant:Designed for [iPad,iPhone], id:<MAC_UDID>, name:My Mac }

Use the id. Do NOT pass the variant string in -destination - xcodebuild splits destination specs on commas, so Designed for [iPad,iPhone] fails with exit 64 ("unreadable input 'iPhone]'").

2. Build

cd example/ios
xcodebuild -workspace RNLlamaExample.xcworkspace -scheme RNLlamaExample \
  -configuration Debug -destination "platform=macOS,arch=arm64,id=<MAC_UDID>" \
  -quiet CC=clang CPLUSPLUS=clang++ LD=clang LDPLUSPLUS=clang++ \
  GCC_OPTIMIZATION_LEVEL=0 COMPILER_INDEX_STORE_ENABLE=NO build

Judge success by the exit code, not by grepping for "error:" - Obj-C selector names like stat:path error: in deprecation warnings produce false matches. The product lands in DerivedData under Build/Products/Debug-iphoneos/; locate it with:

xcodebuild -showBuildSettings -workspace RNLlamaExample.xcworkspace \
  -scheme RNLlamaExample -configuration Debug \
  -destination "platform=macOS,arch=arm64,id=<MAC_UDID>" 2>/dev/null \
  | grep -m1 ' BUILT_PRODUCTS_DIR'

3. Install via ipa and launch

Every open <ipa> install creates a NEW numbered copy in /Applications (RNLlamaExample 2.app, 3.app, ...) - it never replaces an existing one, even when the app is not running. The bundles are root-owned so rm fails; Finder can trash them without an admin prompt. So: quit the app and trash stale dev copies first, keeping any non-dev install (e.g. TestFlight) alone:

pkill -x RNLlamaExample 2>/dev/null
osascript -e 'tell application "Finder" to delete POSIX file "/Applications/RNLlamaExample 2.app"' 2>/dev/null
# repeat for any " 3", " 4", ... copies from earlier installs

Then package and install:

cd "$BUILT_PRODUCTS_DIR"  # or work in a scratch dir with the .app copied in
rm -rf Payload dev.ipa && mkdir Payload
cp -R RNLlamaExample.app Payload/
zip -qry dev.ipa Payload
open dev.ipa               # macOS installs it silently into /Applications

The install is async - poll until the new copy appears, confirm it is this build by binary mtime, and launch it:

stat -f "%Sm %N" /Applications/RNLlamaExample*.app/Wrapper/RNLlamaExample.app/RNLlamaExample
open "/Applications/RNLlamaExample 2.app"   # the copy whose mtime matches the build
ps aux | grep "[R]NLlamaExample"            # process alive = launched

4. Verify GPU

In the app, download/load a model with GPU layers > 0; llama.rn logs Metal device initialization on context load (log stream --process RNLlamaExample shows native logs). The Parallel Decoding screen is the stress surface for slots, state files, and multimodal.

Android with ggml-hexagon (Snapdragon HTP/NPU)

1. Check device and prerequisites

adb devices -l                      # device connected?
adb shell getprop ro.soc.model      # e.g. SM8750 (Snapdragon 8 Elite) - needs a Snapdragon with HTP
ls ~/.hexagon-sdk/6.4.0.2           # Hexagon SDK (or HEXAGON_SDK_ROOT/HEXAGON_TOOLS_ROOT env)
docker info >/dev/null 2>&1 && echo docker-ok   # required on macOS for the HTP toolchain

Gradle auto-detects the SDK: the build log prints ✅ Hexagon SDK detected — enabling DSP build (or 🚫 ... building CPU-only). Prebuilt HTP DSP libs in bin/arm64-v8a/libggml-htp-v{69,73,75,79,81}.so are synced into APK assets by the prepareHTP gradle task; when the SDK+Docker are present they are rebuilt as part of the build.

2. Build

cd example/android && ./gradlew assembleDebug
# APK: example/android/app/build/outputs/apk/debug/app-debug.apk

3. Verify the APK actually contains hexagon

unzip -l app/build/outputs/apk/debug/app-debug.apk | grep -iE "hexagon|htp"
# expect: lib/arm64-v8a/librnllama_v8_2_dotprod_i8mm_hexagon_opencl.so (+ _jni_)
#         assets/ggml-hexagon/libggml-htp-v{69,73,75,79,81}.so

If these are missing the build silently fell back to CPU-only - fix the SDK / Docker prerequisites before wasting device time.

4. Install, connect Metro, launch

adb install -r app/build/outputs/apk/debug/app-debug.apk
adb reverse tcp:8081 tcp:8081       # Debug JS loads from the host's Metro
adb shell am start -n com.rnllamaexample/.MainActivity

5. Verify the Hexagon runtime is alive

adb shell pidof com.rnllamaexample
adb logcat -d | grep -iE "fastrpc|hexagon|htp" | tail

Healthy signs: nativeloader loading librnllama_jni_..._hexagon_opencl.so, fastrpc_apps_user_init done with a DSP domain, libcdsprpc.so loaded, and the HTP extraction dir /data/user/0/com.rnllamaexample/app_rnllama-htp referenced. Then load a model in-app to exercise the NPU; watch adb logcat | grep -i htp during context init and inference.

Standard test pass

Run this sequence once the build is deployed. Steps 1-3 are the smoke baseline for ANY native change; step 4 scopes deeper testing to the diff. Report each step's evidence (a quoted log line or a screenshot), not just "works".

  1. Deploy fresh. Quit/uninstall the previous instance, install this build, launch, confirm the process is alive and the JS console shows Metro-served activity. (Android: adb logcat shows ReactNativeJS: Running "RNLlamaExample".)
  2. Load a model → accelerator init. Open SimpleChat and initialize a model (see UI driving below). Any downloaded model is fine; small ones are fastest. Accelerator evidence differs by platform:
    • Android (definitive, in logcat at context init): n_gpu_layers: 99, devices: [ 'HTP0', 'HTP1' ], ggml-hex: Loading driver libcdsprpc.so, using device HTP0 (Hexagon). Absent = CPU-only fallback; stop and diagnose.
    • Mac: ggml's Metal logs are stderr, NOT os_log, so log stream shows nothing and Metro doesn't get them either - the device-init line is only visible in Xcode's console. Use the indirect proof instead: the RN dylib links Metal and exports the backend (below), and generation runs at GPU-consistent speed (step 3). To force the log line, run the app from Xcode (Product > Run) rather than a plain launch.
      APP="/Applications/RNLlamaExample 2.app/Wrapper/RNLlamaExample.app"
      otool -L "$APP/RNLlamaExample.debug.dylib" | grep Metal.framework
      nm -gU "$APP/RNLlamaExample.debug.dylib" | grep -c ggml_backend_metal   # > 0
      
  3. Completion smoke. In SimpleChat send Reply in one short sentence: what is 2+3?. Expect a coherent reply that stops on its own (verified good runs: Android/HTP 2 + 3 = 5. at ~11 tok/s on a 4B; Mac/Metal The answer is 5. at ~50 tok/s on a 1B - the speed itself is GPU evidence). Garbage tokens, an empty reply, or a never-ending stream are native-level failures worth bisecting first.
  4. Diff-scoped screens. From the table below, run every row whose area the change touches. For each, capture the named evidence from the logs. Two rows deserve extra rigor because their failures are intermittent:
    • ParallelDecoding: send the example batch twice; every request must complete with a non-empty reply both times, and the second pass must log cache_n > 0 in its Timings: objects (state/prefix reuse).
    • Multimodal: ask about the same image twice (expects cache reuse), then a different image with the same text (expects NO stale answer).

Driving the UI

Android (fully scriptable)

Never tap raw hardcoded coordinates for labeled controls - layouts shift and a tap that lands wrong can long-press into an OS context menu or navigate away. Instead locate elements by their visible text and tap the CENTER. scripts/adb_ui.sh does this off uiautomator dump (no accessibility grant needed):

source .claude/skills/device-test/scripts/adb_ui.sh
adb logcat -c
ui_tap  "Simple Chat"                       # navigate by button label
ui_tap  "Initialize"                        # load the (already-downloaded) model
ui_wait "Type your message" 90              # block until the chat screen appears
ui_tap  "Type your message"                 # focus the input
ui_type "Reply in one short sentence: what is 2+3?"

Only genuinely unlabeled controls (the send paper-plane icon) need a coordinate tap - read it off a screenshot rather than guessing:

adb exec-out screencap -p > /tmp/chat.png    # then Read the PNG to find the icon
adb shell input tap 1295 1607                # send icon (this device's layout)

Verify results the same way: adb exec-out screencap -p for the reply bubble (shows the answer and a tok/s chip), adb logcat -d | grep RNLlama for the Timings/loadPrompt lines. ui_dump prints all on-screen text when you need to discover an anchor.

iOS on Mac (scriptable via System Events coordinate clicks)

The RN UI renders as one Metal surface, so its AX tree is unlabeled nested groups - System Events can't find buttons by name. But click at {x,y} and keystroke DO work (verified), including on a secondary display with negative coordinates. Read the target coordinate off a screenshot; there is no text anchoring like Android, so this is coordinate-based and you re-screenshot after each step to confirm.

Get the window origin/size once, capture it, and map screenshot fractions to screen points (screen = origin + fraction * size):

osascript -e 'tell application "System Events" to tell process "RNLlamaExample" \
  to get {position, size} of window 1'          # e.g. -1073,443 900x839
screencapture -x -o -R-1073,443,900,839 -t png /tmp/mac.png   # then Read it

Click, and type (the process must be frontmost first or keystrokes are dropped):

osascript -e 'tell application "System Events" to click at {-623, 678}'  # a button
osascript <<'OSA'
tell application "System Events"
  set frontmost of process "RNLlamaExample" to true
  delay 0.3
  click at {-713, 1259}          # focus the text field
  delay 0.4
  keystroke "Reply in one short sentence: what is 2+3?"
end tell
OSA
osascript -e 'tell application "System Events" to click at {-201, 1257}'  # send icon

Re-screenshot to read the reply bubble and its tok/s chip. This works over the user's live workspace, so if the app is on their active display, say what you're about to drive first. 5. Perf gate (perf-relevant changes only). Bench screen: record tokens/sec for prompt and generation, compare against a pre-change run of the same model/device; flag regressions beyond run-to-run noise (~5%).

Screen reference

The Home screen lists all screens; each downloads its own models on first use. Three log surfaces carry the evidence while driving the app:

  • Android (everything - JS console.log, native ggml, HTP/fastrpc): adb logcat | grep -iE "rnllama|ReactNativeJS|htp|hexagon".
  • Mac: native ggml logs go to stderr, which a plain launch does not capture (log stream and Metro both miss them) - use Xcode's console if you need them. Otherwise verify from the on-screen tok/s chip and screenshots.
Changed areaScreen(s)What to check
Completion, sampling, chat templatesSimpleChat, TextCompletionstreamed text is coherent, stop tokens honored, no truncated UTF-8
Parallel decoding, slots, state filesParallelDecoding"Send N Examples" / "Send MM Examples"; in the JS console each completion logs Timings: { cache_n, prompt_n, ... } - resend the same prompts and expect cache_n > 0 (state reuse) and no empty replies
Multimodal (mtmd, mmproj)Multimodal, ParallelDecoding MM examplesimage/audio answers are grounded (the dog is a dog); re-asking about the same image reuses cache; swapped images do not leak stale answers
Grammar / JSON schemaStructuredOutputoutput validates against the schema
Tool calling / MCPToolCallingtool_call parsed, arguments well-formed
Embeddings / rerankEmbeddingssimilarity ranking is sane across the sample set
Speculative decoding (MTP)MTPSpeculativeacceptance rate shown, output matches non-speculative quality
TTS (OuteTTS)TTSaudio plays, no native crash
Performance regressionsBenchtokens/sec prompt+gen vs the numbers before the change
Context shifting / long runsStressTestcontext-full handling, no position errors in native logs
Model loading / metadataModelInfoGGUF metadata parses, capabilities detected

Accelerator proof by platform: Android has the definitive logcat lines during model load (htp/fastrpc/Hexagon); Mac relies on the linked-Metal-backend check plus GPU-consistent tok/s, since ggml's Metal log isn't captured outside Xcode. Capture the concrete evidence you used.

Reporting

State plainly what was verified at which level: compile-only, installed, launched, or model-inference-on-GPU/NPU. A successful build + launch does not by itself prove the accelerator ran - the model-load log lines do.

If a level can't be reached (the phone is PIN-locked, the Mac app can't be driven), say so with the concrete blocker and what remains, rather than implying full coverage.