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controlling-the-test-clock

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Use this skill to drive the Compose test clock by hand with MainTestClock — currentTime, autoAdvance, advanceTimeByFrame, advanceTimeBy(milliseconds, ignoreFrameDuration), and advanceTimeUntil. Explains the 16 ms frame delay used by TestMonotonicFrameClock, the per-frame ordering where withFrameNanos awaiters resume before recomposition, and how the recomposer and MainTestClock share one TestCoroutineScheduler. Covers v1 versus v2 entry-point dispatcher differences (UnconfinedTestDispatcher vs StandardTestDispatcher) and when an explicit runCurrent or advanceTimeBy(0) is required after migration. If the user mentions MainTestClock, mainClock.advanceTimeBy, mainClock.advanceTimeByFrame, mainClock.advanceTimeUntil, ComposeTimeoutException, frame delay, TestCoroutineScheduler, "test clock vs wall clock", or "v2 createComposeRule queues tasks", use this skill.

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Controlling the Test Clock — Frames, Time, and the Recomposer

MainTestClock is the only knob that drives recomposition, animations, and LaunchedEffects in a Compose test. This skill explains its surface, the 16 ms frame model behind it, and how autoAdvance flips the test from "framework drives the clock" to "the test drives the clock". The animation recipe and the idle/wait recipe live in sibling skills — this one establishes the mechanics they both depend on.

When to use this skill

  • The developer asks what mainClock.advanceTimeBy(...) actually does, why it rounds up, or why the animation seems off by one frame.
  • The developer is migrating from androidx.compose.ui.test.junit4.createComposeRule (v1) to androidx.compose.ui.test.junit4.v2.createComposeRule (v2) and tests now require an explicit mainClock.runCurrent() or advanceTimeBy(0).
  • The developer mentions MainTestClock, TestCoroutineScheduler, TestMonotonicFrameClock, ComposeTimeoutException, advanceTimeUntil, or "test clock vs wall clock".
  • The developer is writing a test that needs a particular frame count and is unsure whether advanceTimeBy(5) produces zero, one, or many frames.
  • The developer asks why the animation's playTime is still 0 after one frame.

When NOT to use this skill

  • The goal is a deterministic animation test (the autoAdvance = false recipe). Use ../testing-animations-deterministically/SKILL.md.
  • The goal is to wait on IdlingResources, async work, or "the UI is settled". Use ../synchronizing-with-idle/SKILL.md.
  • The goal is the higher-level test structure (rule wiring, setContent, JUnit lifecycle). Use ../../patterns/structuring-a-compose-test/SKILL.md.
  • The goal is choosing between createComposeRule and runComposeUiTest. Use ../../setup/choosing-test-rule-vs-runtest/SKILL.md.

Prerequisites

  • androidx.compose.ui:ui-test and androidx.compose.ui:ui-test-junit4 (or the JUnit-less runComposeUiTest) on the test source set.
  • A ComposeContentTestRule from createComposeRule() or a ComposeUiTest receiver from runComposeUiTest { … }.
  • PREFERRED: the v2 entry points (androidx.compose.ui.test.junit4.v2.createComposeRule, androidx.compose.ui.test.v2.runComposeUiTest). The v1 forms are @Deprecated(level = WARNING) (skydoves hot take #6).

The mental model

MainTestClock is not a MonotonicFrameClock — it is an interface whose advance methods drive a kotlinx.coroutines.test.TestCoroutineScheduler. The recomposer reads frames from a TestMonotonicFrameClock whose withFrameNanos is implemented by delay(frameDelayMillis) against the same scheduler (TestMonotonicFrameClock.jvmAndAndroid.kt:105-117). Advancing the scheduler causes the delay to fire, which causes a frame to be produced, which runs onPerformTraversals and triggers measure+layout on each compose root.

MainTestClock.advanceTimeBy(ms)
        │
        ▼  AbstractMainTestClock.advanceScheduler
TestCoroutineScheduler.advanceTimeBy(ms) → runCurrent()
        │
        ▼  delay(frameDelayMillis) inside TestMonotonicFrameClock fires
performFrame()  ── awaiters (withFrameNanos) resume FIRST
        │       ── then onPerformTraversals → recomposition → measure/layout
        ▼
Recomposer applies snapshot writes

This is why autoAdvance = false is enough to freeze the entire UI: nothing else ticks the scheduler unless an explicit mainClock.advance* call is made (MainTestClock.kt:43-48 KDoc).

The MainTestClock surface

Every entry comes from compose/ui/ui-test/src/commonMain/kotlin/androidx/compose/ui/test/MainTestClock.kt.

MemberBehavior
currentTime: LongTest clock time in milliseconds. NOT wall clock. Reads scheduler.currentTime (AbstractMainTestClock.kt:35-36).
scheduler: TestCoroutineSchedulerThe scheduler the recomposer and clock share. Useful for runCurrent() from outside (MainTestClock.kt:84-99).
autoAdvance: BooleanDefault true. When true, framework auto-advances the clock during waitForIdle/waitUntil. When false, only explicit advanceTime* calls move the clock (MainTestClock.kt:101-115).
advanceTimeByFrame()Advances by exactly one frame (16 ms on Android/Desktop). Implemented as advanceScheduler(frameDelayMillis) (AbstractMainTestClock.kt:40-42).
advanceTimeBy(milliseconds, ignoreFrameDuration = false)Rounds up to the nearest multiple of frame duration unless ignoreFrameDuration = true (AbstractMainTestClock.kt:44-52, MainTestClock.kt:120-145).
advanceTimeUntil(timeoutMillis = 1_000, condition)Advances frame-by-frame until condition() is true. Timeout is test clock. Throws ComposeTimeoutException (MainTestClock.kt:147-167, AbstractMainTestClock.kt:54-72).

runCurrent() is exposed on AbstractMainTestClock (AbstractMainTestClock.kt:96-98) — it executes all tasks due at the current time without advancing the clock. Reach for it after toggling state in v2 if a queued task must run before the next assertion.

The frame model

  • Frame duration: DefaultFrameDelay = 16_000_000L ns = 16 ms (TestMonotonicFrameClock.jvmAndAndroid.kt:33).
  • Per-frame order inside performFrame:
    1. All withFrameNanos awaiters resume with the new frame time. Animations live here.
    2. onPerformTraversals runs — composition + measure + layout.
    3. Resumptions queued by the awaiters are dispatched.

Quoted from MainTestClock.kt:49-60:

If there is both a pending recomposition and an animation awaiting a frame time, ticking this clock will first send the new frame time to the animation, and then perform recomposition. … Because animations receive their frame time before recomposition, an animation will not get its start time in the first frame after kicking it off by toggling a state variable.

That last sentence is the reason every animation test does an extra advanceTimeByFrame() immediately after setContent to "kick off" the animation: the toggle frame schedules the animation; the next frame initializes its play time to 0 (skydoves hot take #3).

Workflow

1. Read currentTime only as a witness, never as a synchronization mechanism

// RIGHT — assert the clock advanced as much as the test asked
val before = rule.mainClock.currentTime
rule.mainClock.advanceTimeBy(durationMillis = 320)
assertEquals(320, rule.mainClock.currentTime - before)
// WRONG
while (rule.mainClock.currentTime < target) { /* spin */ }
// WRONG because: nothing in this loop drives the scheduler. The loop runs forever.

2. Choose the right advance method

GoalCall
"Run exactly one frame."mainClock.advanceTimeByFrame()
"Run N frames."mainClock.advanceTimeBy(N * 16L)
"Run a known animation duration."mainClock.advanceTimeBy(durationMillis = 300) (rounded up to next 16 ms boundary)
"Step time without producing a new frame."mainClock.advanceTimeBy(milliseconds = 8, ignoreFrameDuration = true)
"Wait until a Compose state condition becomes true."mainClock.advanceTimeUntil(timeoutMillis = 5_000) { state.value == … }

3. After mutating state under v2, run pending tasks before asserting

The v2 createComposeRule uses a StandardTestDispatcher for composition; tasks are queued, not executed immediately. If autoAdvance = false, neither waitForIdle nor a node query will drain those tasks. The fix is mainClock.runCurrent() or mainClock.advanceTimeBy(0):

rule.mainClock.autoAdvance = false
rule.runOnUiThread { uiState = newValue }
// Under v2, the snapshot write is queued. Drain it before asserting.
rule.mainClock.advanceTimeByFrame()
rule.onNodeWithTag("status").assertTextEquals("Updated")

AbstractMainTestClock.advanceTimeUntil already calls scheduler.runCurrent() first when isStandardTestDispatcherSupportEnabled is true (AbstractMainTestClock.kt:59-61).

4. Treat ComposeTimeoutException as a verdict on the condition, not on the clock

advanceTimeUntil throws ComposeTimeoutException("Condition still not satisfied after $timeoutMillis ms") when the test clock advances past timeoutMillis without condition() returning true (AbstractMainTestClock.kt:65-68). The exception means the condition will never be satisfied by clock-driven work — typically a missing snapshot write, a LaunchedEffect that never starts, or a state read on the wrong thread.

Patterns

Pattern: rounding up

// WRONG
rule.mainClock.advanceTimeBy(milliseconds = 5)
// expectation: "1 frame ran"
// WRONG because: the framework rounds 5 ms UP to the next 16 ms multiple — i.e. 16 ms.
// One frame did run, but the developer is reading the API as if it could advance by 5 ms.
// Use ignoreFrameDuration = true if sub-frame stepping is genuinely required.
// RIGHT
rule.mainClock.advanceTimeByFrame()             // exactly 16 ms, exactly one frame
// or
rule.mainClock.advanceTimeBy(milliseconds = 5, ignoreFrameDuration = true)  // 5 ms, 0 frames

Pattern: the "kick-off" frame for animations

// WRONG
rule.mainClock.autoAdvance = false
rule.setContent { Crossfade(showFirst) { /* … */ } }
rule.mainClock.advanceTimeBy(300)                  // expect animation finished
rule.onNodeWithText("Second").assertExists()
// WRONG because: the toggle frame only schedules the animation; the animation's playTime is 0
// going into the next frame. The first 16 ms of the 300 are eaten by setup.
// RIGHT — see CrossfadeTest.kt:70-93
rule.mainClock.autoAdvance = false
rule.setContent { Crossfade(showFirst) { /* … */ } }
rule.mainClock.advanceTimeByFrame()                // kick off
rule.mainClock.advanceTimeBy(durationMillis = 300) // step
rule.onNodeWithText("Second").assertExists()

Pattern: v1 → v2 migration leaves a state read stale

// WRONG (v2)
val rule = androidx.compose.ui.test.junit4.v2.createComposeRule()
@Test fun foo() {
    var counter by mutableStateOf(0)
    rule.setContent { Text(counter.toString()) }
    rule.runOnUiThread { counter = 1 }
    rule.onNodeWithText("1").assertExists()
    // WRONG because: with StandardTestDispatcher, the snapshot apply is queued.
    // No frame has been produced. The composition still reads `0`.
}
// RIGHT (v2)
@Test fun foo() {
    var counter by mutableStateOf(0)
    rule.setContent { Text(counter.toString()) }
    rule.runOnUiThread { counter = 1 }
    rule.mainClock.advanceTimeByFrame()
    rule.onNodeWithText("1").assertExists()
}

Pattern: advanceTimeUntil saves wall time

// LESS PREFERRED — wall clock
rule.waitUntil(timeoutMillis = 5_000) { state.value == Phase.Done }
// PREFERRED — test clock; framework iterates frame-by-frame and the timeout is in
// test clock time (no real wall-clock burn between iterations).
rule.mainClock.advanceTimeUntil(timeoutMillis = 5_000) { state.value == Phase.Done }

Both variants advance the test clock when autoAdvance == true: waitUntil calls mainClock.advanceTimeByFrame() AND Thread.sleep(10) per iteration (ComposeUiTest.android.kt:899-902); advanceTimeUntil only advances the test clock by frames (AbstractMainTestClock.kt:54-72). The difference is the timeout source — wall vs test — and the absence of Thread.sleep overhead in the test-clock variant.

Mandatory rules

  • MUST treat MainTestClock.currentTime as test clock time only. Comparing it to System.currentTimeMillis() is meaningless.
  • MUST call advanceTimeByFrame() (not advanceTimeBy(16)) when the intent is "exactly one frame." It documents intent and avoids reasoning about rounding.
  • MUST know that advanceTimeBy(milliseconds = N) rounds up to the next multiple of frameDelayMillis (16 ms on Android/Desktop). Pass ignoreFrameDuration = true to suppress rounding (AbstractMainTestClock.kt:44-52).
  • MUST call advanceTimeByFrame() (or advanceTimeBy(0) / runCurrent()) after toggling state under v2 (StandardTestDispatcher) before reading the resulting UI state. v1's UnconfinedTestDispatcher dispatches eagerly and does not need this; v2 does (skydoves hot take #6).
  • MUST NOT use advanceTimeUntil for conditions outside Compose's snapshot system (e.g. a Job.isCompleted, an OkHttp callback). Those conditions will never become true by ticking the test clock — waitUntil (wall clock) or an IdlingResource is the right tool. See ../synchronizing-with-idle/SKILL.md.
  • MUST NOT confuse MainTestClock with MonotonicFrameClock. They are different types. MainTestClock exposes the scheduler that drives the TestMonotonicFrameClock the recomposer uses.
  • PREFERRED: the v2 entry points so the dispatcher matches kotlinx.coroutines.test.runTest semantics. The v1 createComposeRule / runComposeUiTest forms are deprecated WARNING.
  • PREFERRED: advanceTimeUntil over waitUntil whenever the awaited condition is observable through Compose state. Test clock is faster and deterministic; wall clock sleeps 10 ms per iteration.

Verification

  • Every call site uses advanceTimeByFrame() for "one frame" and advanceTimeBy(...) only when the duration is meaningful.
  • No advanceTimeBy(milliseconds = X) where X < 16 exists without a comment explaining the intent or an ignoreFrameDuration = true flag.
  • After v1 → v2 migration, every state mutation followed by an assertion either calls mainClock.advanceTimeByFrame() / advanceTimeBy(0) / runCurrent() or relies on runOnIdle { … } to drain queued tasks.
  • advanceTimeUntil sites read Compose state only — no Job.isCompleted, no external counters.
  • ComposeTimeoutException from a clock test is treated as a missing snapshot write or wrong-thread state read, not a "raise the timeout" event.

References

  • Android Developers — Compose testing: https://developer.android.com/develop/ui/compose/testing
  • Android Developers — Testing animations: https://developer.android.com/develop/ui/compose/animation/testing
  • Compose UI release notes: https://developer.android.com/jetpack/androidx/releases/compose-ui
  • compose/ui/ui-test/src/commonMain/kotlin/androidx/compose/ui/test/MainTestClock.kt — the public interface and ComposeTimeoutException.
  • compose/ui/ui-test/src/commonMain/kotlin/androidx/compose/ui/test/AbstractMainTestClock.kt — the rounding rule, runCurrent, advanceScheduler.
  • compose/ui/ui-test/src/jvmAndAndroidMain/kotlin/androidx/compose/ui/test/TestMonotonicFrameClock.jvmAndAndroid.kt — DefaultFrameDelay = 16_000_000L, the delay-based frame loop.
  • compose/ui/ui-test/src/androidMain/kotlin/androidx/compose/ui/test/MainTestClockImpl.android.kt — the Android actual.
  • compose/ui/ui-test/src/androidMain/kotlin/androidx/compose/ui/test/ComposeUiTest.android.kt — waitUntil's 10 ms wall-clock sleep at line 885-905.
  • Sibling skill: ../testing-animations-deterministically/SKILL.md — the full autoAdvance = false recipe.
  • Sibling skill: ../synchronizing-with-idle/SKILL.md — choosing between waitForIdle, waitUntil, and advanceTimeUntil.