consensus-math-correctness
Testing & QualityL1 trigger - audits consensus arithmetic for truncation, unused bounds, EMA direction, and threshold edge errors.
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Injectable Skill: Consensus Math Correctness
L1 trigger:
CONSENSUSflag AND (adjust_difficultyORdifficulty_adjustORemaORmoving_averageORreward_curveORtarget_timedetected) Inject Into:depth-consensus-invariantordepth-edge-caseLanguage: Go and Rust Finding prefix:[CM-N]
Consensus math bugs are small, deterministic, and load-bearing. They rarely need fancy exploit chains: one wrong operator, one dead bound, or one flipped EMA direction can permanently skew the chain.
1. Division-before-multiplication
For every expression of the form (A / B) * C, test whether A < B is
possible. If so, the intermediate division truncates to zero before the
multiplication and the protocol silently loses precision.
Questions:
- Can
A < Bhappen at runtime? - Is the intended formula mathematically
(A * C) / B? - If multiplication moves first, is there an overflow guard on the wider intermediate?
Tag: [CONSENSUS-MATH:DIV-FIRST]
2. Declared-but-unapplied bounds
Consensus configs often declare bounds that never influence runtime math.
Questions:
- Which config fields look like bounds or caps? Example names:
max_difficulty_adjustment_factor,min_reward,max_step_count. - Is each field used only during config parsing, or also in the live computation?
- If a field is declared but never applied at runtime, what unbounded state transition does that permit?
Tag: [CONSENSUS-MATH:UNUSED-BOUND]
3. EMA / moving-average direction
For each moving-average implementation, identify the prior sample, current sample, and smoothing factor.
Questions:
- Does the code use the same sample ordering as the design doc or comments?
- Is the "previous" state actually previous, or has the implementation swapped current and prior inputs?
- If the direction is flipped, does the chain overreact instead of smoothing?
Tag: [CONSENSUS-MATH:EMA-DIRECTION]
4. Threshold operators
Consensus edge cases often live at threshold-1, threshold, and
threshold+1.
Questions:
- For every
>/>=/</<=gate in consensus math, what does the protocol text say should happen exactly at the threshold? - Does the implementation match that boundary?
- What happens at
threshold-1,threshold, andthreshold+1?
Tag: [CONSENSUS-MATH:BOUNDARY-OP]
5. Ratio / fixed-point edge vectors
Difficulty and reward math often expresses "increase/decrease by X%" using integer ratios or fixed-point factors. Enumerate the exact vectors:
| Input | Expected | Observed |
|---|---|---|
| no change | factor = 1.0 | |
| minimum decrease | factor just below 1.0 | |
| maximum decrease | e.g. 50% decrease | |
| maximum increase | configured cap | |
| denominator near zero | reject / clamp |
Mandatory checks:
- If a config field is named
max_*_adjustment_factor, prove it clamps both upward and downward movement at runtime. - Test the exact human-readable boundary from docs/comments, not only random samples. If docs say "up to 50% decrease," test exactly 50%.
- Check whether integer truncation prevents the boundary from ever being reached.
- Check
>vs>=at every clamp boundary.
Tag: [CONSENSUS-MATH:RATIO-EDGE]
6. Consensus floating point / platform dependence
If consensus math uses f32, f64, log, log10, pow, platform C math,
SIMD, CUDA, or FFI:
- Determine whether the result affects any value that other nodes must agree on.
- Check cross-platform determinism: Linux vs Windows, CPU vs GPU, feature flags, and architecture word size.
- If a floating-point result is cast back into integer consensus state, emit a finding unless the implementation proves deterministic rounding.
Tag: [CONSENSUS-MATH:NONDET-FP]
Output guidance
- Preferred evidence tags:
[CONFORMANCE-PASS]>[NON-DET-PASS]>[LSP-TRACE]>[CODE-TRACE] - Severity baseline: Medium, upgrade when the math directly affects consensus safety, liveness, or issuance economics
Known class references
- Consensus clients and SDKs have repeatedly removed floating-point or precision-sensitive arithmetic from state-machine code after divergence incidents.
- Difficulty-adjustment and reward-curve bugs are historically dominated by truncation, unused bounds, and edge-threshold mistakes rather than complex exploit logic.