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search-assets

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Search the Genie Sim asset library by natural-language keyword via the generator's `search_assets` MCP tool (RAG over ASSETS_INDEX), and look up asset interaction metadata via `get_interactions`. Trigger: When the user asks to "搜索资产", "find an asset", "查一下有没有...的模型", "search the asset library", "what assets match <description>", "look up asset_id X", or wants to know which assets exist before generating a scene.

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How to use this skill

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  2. Copy the prompt below and paste it into your agent.
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I want to install this Agent Skill for this project in Codex.

Source SKILL.md: https://github.com/AgibotTech/genie_sim/blob/HEAD/source/geniesim_generator/skills/search-assets/SKILL.md

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First, summarize what it does, its dependencies, license status if identifiable, and any risks. Show the exact files you propose to add under .agents/skills/search-assets/. Do not write files or run scripts until I approve.

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When to Use

  • User wants to discover assets that match a description / keyword.
  • User has an exact asset_id and wants its record.
  • User wants the interaction structure (active/passive affordances) of one or more assets before placing them in a scene.

Prerequisite: the generator MCP stack is running (:8765). If it isn't, run the deploy-generator skill first.

Do not use for:

  • Bringing the server up → deploy-generator skill.
  • Producing a full scene program → generate-scene skill.

The tools (served on http://localhost:8765)

RouteToolPurpose
/assets-agentsearch_assetsRAG keyword search over the asset library
/assets-agentsearch_asset_by_asset_idExact lookup by asset_id
/assets-info-agentget_interactionsActive/passive interaction metadata for given asset ids

search_assets arguments

ArgMeaning
keyword (required)What to search for; the more detailed, the better the match.
topkNumber of results (default 10).
exclude_regexDrop assets whose asset_id matches (e.g. omni6D.*, `omni6D.*
include_regexKeep only assets whose asset_id matches.
scene_descriptionOne-line scene summary to bias retrieval (e.g. "bottles of soda on a table").

Each result row carries asset_id, semantic_name, full_description, etc.

get_interactions arguments

ArgMeaning
assets_ids (required)List of asset ids to introspect.
just_structureTrue (default) collapses leaf values to placeholders — use it to see the shape of the affordances without the full payload.

How to use

Normal path: drive these through the Open WebUI geniesimassets agent — import config/geniesimassets.json, then chat ("find me a few ceramic mugs, exclude omni6D"). The agent calls search_assets and shows the rows.

Programmatic / smoke-test path (an MCP client, or a quick HTTP call against the mcpo gateway):

# search by keyword
curl -s http://localhost:8765/assets-agent/search_assets \
  -H 'Content-Type: application/json' \
  -d '{"keyword": "ceramic coffee mug with handle", "topk": 5,
       "exclude_regex": "omni6D.*", "scene_description": "mugs on a kitchen table"}'

# exact id lookup
curl -s http://localhost:8765/assets-agent/search_asset_by_asset_id \
  -H 'Content-Type: application/json' -d '{"asset_id": "<ASSET_ID>"}'

# interaction structure
curl -s http://localhost:8765/assets-info-agent/get_interactions \
  -H 'Content-Type: application/json' \
  -d '{"assets_ids": ["<ID_A>", "<ID_B>"], "just_structure": true}'

(The mcpo gateway publishes each MCP tool as an HTTP endpoint; exact request schema is visible at http://localhost:8765/docs.)

Tips

  • Be specific in keyword. "red ceramic mug with a handle" beats "cup".
  • Use exclude_regex / include_regex to constrain to (or away from) an asset family by id prefix — e.g. include_regex: "objaverse.*".
  • scene_description is a soft hint, not a filter; it nudges ranking.
  • The backend (text API vs. VL model) is whatever profile deploy-generator brought up; the tool surface is identical either way, but VL search also understands asset images.

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