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intel-gpu-hw-info

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Definitive reference for Intel GPU hardware specifications across architectures. Covers Xe2 (Lunar Lake/LNL, Battlemage/BMG) and Xe3 (Panther Lake/PTL, Panther Lake-H/PTLH) GPU hardware: XE core counts, memory bandwidth, XMX/DPAS compute, GRF sizes, SLM limits, thread counts, EU layout, L3 cache, TDP. Use whenever the user asks about Intel GPU specs, hardware comparison, architecture differences, roofline parameters, or thread/memory limits. Trigger for questions like "how many XE cores", "what is BMG bandwidth", "PTL vs BMG", "Xe2 specs", "LNL GPU", etc.

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Intel GPU Hardware Specifications

Definitive reference for Intel GPU hardware across Xe2 and Xe3 architectures. All values sourced from kernel optimization work, profiling results, and verified benchmarks.

Version: 1.0.0 Last Updated: 2026-03-12


Architecture Overview

  • Xe2 is a GPU architecture used in multiple products:
    • Battlemage (BMG): Discrete GPU (dGPU), Intel Arc B-series
    • Lunar Lake (LNL): Integrated GPU (iGPU), Intel Core Ultra 200V series
  • Xe3 is a GPU architecture used in:
    • Panther Lake (PTL): Integrated GPU (iGPU)
    • Panther Lake-H (PTLH): High-performance integrated GPU

All Xe2 and Xe3 products share the same ISA and programming model. Code is portable across dGPU and iGPU variants, though performance tuning differs significantly.


Xe2 Architecture -- Battlemage (BMG) Discrete GPU

ParameterValue
GPU TypeDiscrete (dGPU), Intel Arc B580/B570
XE Cores20 (B570) / 20 (B580) -- up to 32 in development samples
EUs per XE Core8
Threads per EU8
Total HW Threadsup to 2048 (32-core config)
GRF ModedoubleGRF: 256 regs x 64 bytes = 16 KB/thread
Max WG Threads32 (with doubleGRF)
SLM per XE Core64 KB
Memory TypeGDDR6
Memory Bandwidth~520 GB/s (32-core config)
FP16 XMX (DPAS) Peak~135 TFLOPS (32-core config)
FP16 ALU (non-XMX)~17 TFLOPS
DPAS Systolic Depth8
DPAS Repeat Count8
L3/LLC Cache~8-16 MB
TDP~150-225W

BMG Notes

  • 32 XE cores x 8 EU x 8 threads = 2048 hardware threads total
  • doubleGRF is mandatory for large tile GEMM/attention kernels (256 GRF entries per thread)
  • Without doubleGRF, max WG threads is 64 but register pressure becomes the bottleneck
  • Practical peak BW is ~520 GB/s; theoretical is ~550 GB/s
  • L2 capacity is approximately 16 MB shared across all cores

Xe2 Architecture -- Lunar Lake (LNL) Integrated GPU

ParameterValue
GPU TypeIntegrated (iGPU), Intel Core Ultra 200V
XE Cores8
EUs per XE Core8
Threads per EU8
Total HW Threads512
Memory TypeLPDDR5x (shared with CPU)
Memory Bandwidth~90 GB/s
Same ISA as BMGYes -- same Xe2 architecture

LNL Notes

  • Shared system memory means CPU activity impacts GPU bandwidth
  • Fewer cores require careful workgroup sizing to avoid underutilization
  • Same doubleGRF, SLM, and DPAS capabilities as BMG at the per-core level

Xe3 Architecture -- Panther Lake (PTL) Integrated GPU

ParameterValue
GPU TypeIntegrated (iGPU)
XE Cores12
EUs per XE Core8
Threads per EU8
Total HW Threads768
GRF ModedoubleGRF: 256 regs x 64 bytes = 16 KB/thread
Max WG Threads32 (with doubleGRF)
SLM per XE Core64 KB
Memory TypeLPDDR5x (shared with CPU)
Memory Bandwidth~112 GB/s
FP16 XMX (DPAS) Peak~55 TFLOPS
FP16 ALU (non-XMX)~14 TFLOPS
Concurrent WGs/Core1 (32t WG), 2 (16t WG), 4 (8t WG)
Wave count criticalYes -- only 12 cores, thread config matters

PTL Notes

  • Only 12 XE cores means wave count is the dominant performance factor
  • Concurrent WG capacity per core depends on threads per WG:
    • 32 threads/WG: 1 WG per core, 12 concurrent WGs total
    • 16 threads/WG: 2 WGs per core, 24 concurrent WGs total
    • 8 threads/WG: 4 WGs per core, 48 concurrent WGs total
  • For recurrent (latency-bound) kernels, 8 threads/WG is optimal (fewer waves)
  • For decode (throughput-bound) kernels at batch >= 4, 32 threads/WG is better
  • Shared system RAM: budget approximately 1 GB for device buffers to avoid OOM
  • Same ISA as BMG (Xe2), but different microarchitecture generation (Xe3)

Xe3 Architecture -- Panther Lake-H (PTLH) Integrated GPU

ParameterValue
GPU TypeIntegrated (iGPU), high-performance variant
XE CoresTBD (expected more than PTL)
Memory TypeLPDDR5x or DDR5 (shared with CPU)
Memory BandwidthTBD (expected higher than PTL 112 GB/s)

Architecture Comparison

ParameterXe2 BMG (dGPU)Xe2 LNL (iGPU)Xe3 PTL (iGPU)
XE Cores20-32812
Memory BW520 GB/s~90 GB/s~112 GB/s
FP16 XMX135 TFLOPSTBD55 TFLOPS
Memory TypeGDDR6 dedicatedLPDDR5x sharedLPDDR5x shared
TDP150-225W15-30W15-30W
SLM/Core64 KB64 KB64 KB
GRF16 KB/thread16 KB/thread16 KB/thread
HW Threads2048512768
EUs/Core888
Threads/EU888

Roofline Parameters

BMG (32-core dGPU)

Peak FP16 XMX: 135 TFLOPS
Peak BW:       520 GB/s = 0.52 TB/s
Ridge Point:   135 / 0.52 = ~260 FLOPs/byte
  • Kernels with arithmetic intensity (AI) < 260 are memory-bound
  • Kernels with AI > 260 are compute-bound
  • Most attention/GEMM kernels with HEAD_DIM >= 128 are compute-bound on BMG
  • Practical peak BW is 520 GB/s; theoretical is 550 GB/s
  • XVE FP32 (non-XMX): approximately 4 TFLOPS
  • Kernel launch overhead: approximately 5-10 microseconds

PTL (12-core iGPU)

Peak FP16 XMX: 55 TFLOPS
Peak BW:       112 GB/s = 0.112 TB/s
Ridge Point:   55 / 0.112 = ~491 FLOPs/byte
  • Higher ridge point means a wider memory-bound regime
  • PTL's lower bandwidth makes more workloads memory-bound compared to BMG
  • Shared memory with CPU means effective bandwidth varies with system load

Roofline Calculation Examples

GEMM: C[M,N] = A[M,K] x B[K,N]

FLOPs = 2 * M * N * K
Bytes  = (M*K + K*N + M*N) * sizeof(half)
AI     = FLOPs / Bytes

Flash Attention:

FLOPs = 4 * q_len * kv_len * head_dim * num_heads
      + 2 * q_len * kv_len * num_heads  (softmax)

Roofline Classification Thresholds

actual_ms > bw_limit_ms * 3.0  --> LATENCY BOUND (serial dependency or launch overhead)
actual_ms > bw_limit_ms * 1.5  --> PARTIALLY BW BOUND (stalls or contention)
actual_ms <= bw_limit_ms * 1.1 --> AT BW ROOFLINE

DPAS/XMX Instruction Details (Xe2 and Xe3)

Instruction Format

xmx::dpas<SD, RC, T_dst, T_src0, T_src1, T_src2>(acc, src1, src2)
  • SD = 8: Systolic depth (fixed for Xe2/Xe3)
  • RC = 8: Repeat count
  • T_dst, T_src0: Accumulator type (typically float)
  • T_src1, T_src2: Input types (typically half or bfloat16)

Compute Per DPAS Call

  • FP16: K = SD x 2 = 16 elements per systolic step
  • BF16: K = SD x 2 = 16 elements per systolic step
  • Output tile: M = RC rows x N = 16 cols per DPAS call

VNNI Layout Requirement

  • B operand requires VNNI layout (interleaved 2-element packing)
  • Use Transposed 2D load with uint32_t to get hardware VNNI transform
  • VNNI packing: two FP16 values stored in one uint32_t, alternating across the K dimension

DPAS Pipeline Optimization

  • Consecutive DPAS instructions without intervening sends/movs maximize XMX utilization
  • Minimize XVE ALU operations inside DPAS loops (XVE + XMX parallelism lowers frequency)
  • Use payload CSE: construct config_2d_mem_access once outside K-loop, only call set_x()/set_y() inside

Memory Subsystem

Global Memory

  • block_load: Contiguous 1D loads, up to 256 bytes per load for D32 (FP32)
    • block_load<float, 64> = 256 bytes (maximum for D32)
    • block_load<float, 128> = 512 bytes -- EXCEEDS LSC limit, must split to 2 x 64
    • block_load<half, 128> = 256 bytes (within limit)
  • gather: Non-contiguous loads via scatter/gather
  • lsc_load_2d: 2D block loads with hardware coalescing (preferred for tiled access)
  • lsc_prefetch_2d: 2D prefetch (uses inline 6-argument form, not payload object)

SLM (Shared Local Memory)

  • 64 KB per XE core, shared across all WGs on the same core
  • 32 banks, 4 bytes per bank
  • Bank conflict avoidance: pad SLM rows, ensure consecutive threads access consecutive banks
  • slm_init(SLM_SIZE) must be the very first statement in the kernel

L3/LLC Cache

  • BMG: approximately 8-16 MB, acts as implicit cache for global reads
  • L2 capacity: approximately 16 MB shared across all cores
  • Without cache busting, L2 can inflate bandwidth measurements by 2-3x

GRF (General Register File)

  • 16 KB/thread in doubleGRF mode (256 registers x 64 bytes)
  • Without doubleGRF: 128 registers x 64 bytes = 8 KB/thread
  • doubleGRF is mandatory for large tile GEMM/attention kernels
  • Not required for memory-bound kernels like GEMV (low GRF pressure)
  • Register spill to stack memory kills performance -- always check compiler output

Cache Hints for Stores

  • For lsc_block_store: L2 must be uncached or write_back -- NOT cached
  • Valid store hints: (streaming, uncached), (write_through, uncached), (write_back, write_back)
  • For loads: (streaming, cached) and (cached, cached) are both valid

Key Differences: dGPU vs iGPU

AspectdGPU (BMG)iGPU (LNL, PTL)
MemoryDedicated GDDR6Shared system RAM
BandwidthHigh (520 GB/s)Limited (90-112 GB/s)
Core CountHigh (20-32)Low (8-12)
Power Budget150-225W15-30W (shared package)
Memory BudgetFull VRAM~1 GB safe allocation
Wave CountLess criticalDominant perf factor
WG SizingLarger WGs fineSmaller WGs often better
CPU ContentionNoneCPU impacts GPU BW

Portability

  • Same ISA and programming model -- code compiles and runs on both
  • Same ESIMD intrinsics, DPAS instructions, SLM operations
  • Performance tuning differs: iGPU needs smaller WG sizes, wave count optimization matters more
  • Compile target differs: -device bmg vs -device ptl

Thread Configuration Quick Reference

BMG (32 XE Cores)

32 cores x 8 EU/core x 8 threads/EU = 2048 HW threads
With doubleGRF: max 32 threads per WG
Design WG sizes so num_groups x local_size fills 2048 threads

PTL (12 XE Cores)

12 cores x 8 EU/core x 8 threads/EU = 768 HW threads
With doubleGRF: max 32 threads per WG

Threads/WG | EUs/WG | WGs/Core | Concurrent WGs (12 cores) | Waves for H=36
32         | 8      | 1        | 12                        | 3
16         | 4      | 2        | 24                        | 2
8          | 2      | 4        | 48                        | 1

LNL (8 XE Cores)

8 cores x 8 EU/core x 8 threads/EU = 512 HW threads

Compilation Targets

# BMG (Xe2 dGPU)
icpx kernel.cpp -o kernel.exe -fsycl -fsycl-targets=spir64_gen \
  -Xs "-device bmg -options -doubleGRF"

# PTL (Xe3 iGPU)
icpx kernel.cpp -o kernel.exe -fsycl -fsycl-targets=spir64_gen \
  -Xs "-device ptl -options -doubleGRF"
  • Do NOT use -fsycl-targets=intel_gpu_bmg_g21 (wrong target string)
  • Do NOT use -O3 or -doubleGRF as top-level flags (they are ignored or warn)
  • Check for spill warnings in compiler output: any spill > 0 indicates GRF pressure

Related Skills

SkillWhat it covers
intel-gpu-kernel-optGeneral optimization methodology using these HW specs
xe2-esimd-gemmGEMM tuning specific to Xe2
xe2-esimd-gemvGEMV tuning specific to Xe2/BMG
xe3-esimd-kernelsKernel patterns specific to Xe3/PTL
xe2-dpas-patternsDPAS tile patterns for Xe2
intel-esimd-baseFoundational ESIMD programming