gaussian-splatting-papers-guide
ResearchCurated papers and resources for 3D Gaussian Splatting
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3D Gaussian Splatting Papers Guide
Overview
3D Gaussian Splatting (3DGS) is a breakthrough technique for real-time radiance field rendering that represents scenes as collections of 3D Gaussians. This curated collection tracks the rapidly evolving 3DGS literature — from the original paper through extensions for dynamic scenes, generation, compression, SLAM, avatars, and more. Essential for researchers in computer vision, graphics, and neural rendering.
Core Paper
@inproceedings{kerbl3Dgaussians,
title={3D Gaussian Splatting for Real-Time Radiance Field Rendering},
author={Kerbl, Bernhard and Kopanas, Georgios and Leimk{\"u}hler, Thomas
and Drettakis, George},
booktitle={ACM SIGGRAPH 2023},
year={2023}
}
Key Idea
Input: Multi-view images + SfM point cloud
↓
Initialize 3D Gaussians (position, covariance, color, opacity)
↓
Differentiable splatting (project Gaussians → image plane)
↓
Optimize via photometric loss
↓
Adaptive density control (clone, split, prune)
↓
Output: Real-time renderable 3D scene (100+ FPS)
Research Landscape
Category Map
| Category | Focus | Key Papers |
|---|---|---|
| Static Scenes | Quality, compression, anti-aliasing | Mip-Splatting, Compact3D |
| Dynamic Scenes | Deformable, 4D, temporal | Dynamic3DGS, 4DGS, Deformable3DGS |
| Generation | Text/image to 3D | DreamGaussian, GaussianDreamer, LGM |
| SLAM | Real-time mapping | SplaTAM, Gaussian-SLAM, MonoGS |
| Avatars | Human body/face | GaussianAvatar, HUGS, SplatFace |
| Autonomous Driving | Street scenes | StreetGaussians, DriveGS |
| Compression | Storage efficiency | LightGaussian, CompGS |
| Editing | Scene manipulation | GaussianEditor, GSEditor |
| Physics | Simulation, deformation | PhysGaussian, Gaussian Splashing |
| Language | 3D understanding | LangSplat, LEGaussians |
Tracking New Papers
import requests
from datetime import datetime, timedelta
# Search arXiv for recent 3DGS papers
def search_3dgs_papers(days_back=7):
"""Find recent 3D Gaussian Splatting papers on arXiv."""
import arxiv
query = (
"ti:gaussian splatting OR "
"abs:3D gaussian splatting OR "
"abs:3DGS"
)
search = arxiv.Search(
query=query,
max_results=50,
sort_by=arxiv.SortCriterion.SubmittedDate,
)
cutoff = datetime.now() - timedelta(days=days_back)
papers = []
for result in search.results():
if result.published.replace(tzinfo=None) > cutoff:
papers.append({
"title": result.title,
"authors": [a.name for a in result.authors[:3]],
"url": result.entry_id,
"published": result.published.strftime("%Y-%m-%d"),
"categories": result.categories,
})
return papers
recent = search_3dgs_papers(days_back=14)
for p in recent:
print(f"[{p['published']}] {p['title']}")
print(f" {', '.join(p['authors'])} | {p['url']}")
Key Methods Comparison
# Performance comparison (from original benchmarks)
methods = {
"NeRF": {"psnr": 31.01, "fps": 0.03, "train_time": "hours"},
"Instant-NGP": {"psnr": 33.18, "fps": 9.43, "train_time": "5 min"},
"3DGS": {"psnr": 33.31, "fps": 134, "train_time": "6 min"},
"Mip-Splatting": {"psnr": 33.46, "fps": 120, "train_time": "7 min"},
}
print(f"{'Method':<16} {'PSNR':>6} {'FPS':>8} {'Training':>10}")
print("-" * 44)
for name, m in methods.items():
print(f"{name:<16} {m['psnr']:>6.2f} {m['fps']:>8.2f} "
f"{m['train_time']:>10}")
Implementation Resources
# Original implementation
git clone https://github.com/graphdeco-inria/gaussian-splatting
cd gaussian-splatting
pip install -r requirements.txt
# Train on custom scene
python train.py -s path/to/colmap/data
# Real-time viewer
./SIBR_viewers/bin/SIBR_gaussianViewer_app \
-m output/trained_model
Survey Papers
- "A Survey on 3D Gaussian Splatting" (Chen et al., 2024) — comprehensive taxonomy
- "3DGS: Recent Developments and Applications" (Wu et al., 2024) — application-focused
- "Gaussian Splatting: A Survey" (Fei et al., 2024) — technical deep dive
Use Cases
- Novel view synthesis: Photo-realistic rendering from sparse views
- Real-time visualization: Interactive 3D scene exploration
- Digital twins: Rapid scene reconstruction for simulation
- VR/AR content: Real-time immersive experiences
- Autonomous driving: Street-level scene understanding