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exploring-the-codebase

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Explains the Race Condition architecture, the design decisions behind it, and where to read code first. Use when the developer asks how something works, wants a tour, or wants to understand the system before changing it.

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Exploring the Race Condition Codebase

This is a multi-agent marathon simulation built for the Google Cloud Next '26 Developer Keynote. It also doubles as a reference architecture, so the layout is meant to be readable on its own. Pick a question from "Where to start" below and follow the file pointers.

Where to start (by intent)

You want to understand...Read in this order
The whole system end-to-enddocs/architecture/system_architecture.md → cmd/gateway/main.go → one agent's agent.py
How agents discover and talk to each otherdocs/guides/a2a-implementation-guide.md → internal/agent/ → any agent.json in agents/*/
The Hub and session routingdocs/architecture/multi_session_routing.md → internal/hub/ → internal/session/
The simulator's tick loopagents/simulator/agent.py (race_engine = LoopAgent(...)) → tick_callback.py → broadcast.py → collector.py
How the planner builds routesdocs/architecture/route_planning.md → agents/planner/agent.py → agents/planner/prompts.py
The cached/replay reliability systemweb/frontend/src/app/components/DemoOverlay/demo.service.ts → agent-gateway-updates.ts → the .ndjson recordings under web/frontend/public/assets/
Backend-driven UI (A2UI)docs/architecture/a2ui_protocol.md → agents/utils/ (search for a2ui) → frontend a2-ui-controller.component.ts
How the runner pair is structuredagents/runner/agent.py (LLM runner; shared mechanics) → agents/runner_autopilot/agent.py (deterministic override of the decision callback)
Deployment and infrainfra/README.md → infra/ (Terraform modules) → Dockerfile
Tests and how they run offlinedocs/guides/testing.md → root conftest.py

High-level topology

graph TD
    Frontend["Frontend · Angular + Three.js"] -->|WebSocket| Gateway["Gateway · Go/Gin"]
    Gateway -->|A2A| Agents["Agents · Python/ADK<br/>Planner, Simulator, Runners"]
    Agents --> Infra["Redis · Pub/Sub · PostgreSQL"]
    Gateway --> Infra

Four layers:

  • Frontend in web/frontend/. Angular 21 + Three.js renders the 3D Las Vegas course, runner positions, weather, and crowds. Talks to the gateway over WebSocket using protobuf.
  • Gateway in cmd/gateway/ and internal/. Go service that owns sessions, routes A2A traffic, and batches broadcasts.
  • Agents in agents/. Python ADK processes, one per agent variant, each on its own port.
  • Infrastructure: Redis (sessions, pub-sub), Pub/Sub emulator (telemetry), PostgreSQL + pgvector (route memory). Local via docker-compose.yml; production via Memorystore, Pub/Sub, AlloyDB.

Patterns worth understanding

1. Multiple agent variants instead of feature flags

The repo ships three planner variants (planner, planner_with_eval, planner_with_memory) and two runner variants (runner, runner_autopilot). They are separate ADK agents, not flags inside one agent.

Why: each variant adds one capability (eval gating, persistent memory in AlloyDB, deterministic decision-making) and you can read what that capability costs by diffing two agent.py files. Each variant also has its own A2A endpoint and can be deployed, scaled, or removed independently.

Where: agents/planner*/agent.py, agents/runner*/agent.py. Compare runner/agent.py to runner_autopilot/agent.py: autopilot calls get_base_agent() and overrides only the decision callback, which shows what the LLM actually does in this codepath.

2. Cached vs live replay

The frontend can boot in Cached mode and replay NDJSON streams recorded from real agent runs. Live mode runs agents over WebSockets.

Why: keynote demos cannot afford a network blip. Replay is timing-faithful to the real run, so UI work and recording happen with zero LLM cost. Anything that breaks under replay would have broken on stage, which makes the replay path double as an integration check.

Where: web/frontend/src/app/components/DemoOverlay/demo.service.ts (the Ctrl+L toggle and mode flash), web/frontend/src/app/agent-gateway-updates.ts (beginNdjsonReplay and replayPrimaryAgentTypeHint). Recordings are in web/frontend/public/assets/sim-*-log.ndjson. Each entry in web/frontend/src/app/demo-config.ts references the streams it replays and its timeScale.

3. Hub session routing with broadcast batching

Hundreds of runner agents emit telemetry on the same tick. Without batching, each runner update would push a separate frame to every connected frontend.

Why: thundering-herd avoidance. The hub coalesces broadcasts inside a session window and writes one frame per WebSocket per tick. Session state lives in Redis so multiple gateway replicas can serve the same session without duplicating fanout.

Where: internal/hub/ (broadcast and fanout), internal/session/ (Redis + in-memory fallback), docs/architecture/multi_session_routing.md for the rationale and the failure modes it prevents.

4. Tick-based simulator as an ADK pipeline

The simulator is a SequentialAgent of three stages: PreRace → LoopAgent (≤200 ticks) → PostRace. Each tick advances the clock, updates environment, broadcasts to runner agents, collects their decisions.

Why: ADK's LoopAgent gives a clean termination contract and lets each tick emit telemetry events that the dashboard can group by invocation_id. The simulator stays pure-ADK code rather than a bespoke loop.

Where: agents/simulator/agent.py (pipeline definition and the race_engine LoopAgent itself), tick_callback.py (per-tick body), broadcast.py (fan-out to runners), collector.py (decision aggregation).

5. A2UI for backend-driven UI

Agents emit UI primitives (cards, route lists, action buttons) over the wire as declarative JSON. The frontend renders them generically.

Why: UI shape is a function of agent state, and putting that mapping in the frontend means every agent change is a frontend change too. With A2UI, agents own their own UI surfaces and the frontend stays a renderer.

Where: docs/architecture/a2ui_protocol.md for the spec, agents/utils/ (search for a2ui) for the agent-side helpers, web/frontend/src/app/components/a2ui/a2-ui-controller.component.ts for the renderer. The Sandbox demo's "top 3 routes" panel is the easiest example to read end-to-end.

6. A2A for agent-to-agent communication

Agents discover each other via cards at /.well-known/agent-card.json. The gateway fetches them at startup and routes by declared skill.

Why: each agent advertises its own capabilities, so adding a new agent is a deploy + register, not a code change in callers. call_agent(tool_context, agent_name, message) (in agents/utils/communication.py) is the only entry point for agent-to-agent traffic, which keeps connection management and registry lookup central.

Where: agents/utils/communication.py, agents/utils/a2a.py, internal/agent/ (the gateway's A2A client), docs/guides/a2a-implementation-guide.md.

Pragmatic shortcuts to be aware of

Some things in this repo are deliberately simpler than they would be in a production system. Knowing which is which saves you from "fixing" a deliberate choice or relying on a temporary one.

  • InMemorySessionService locally, VertexAiSessionService in cloud. ADK ships a SQLite default; we never use it because file locking thrashes under concurrent agents. Both alternatives are intentional.
  • Pub/Sub is emulated locally. The Pub/Sub client still validates the API exists, which is why the GCP project must enable pubsub.googleapis.com even for local development.
  • runner_autopilot is the default for load tests. It exists because benchmarking a Gemini-backed runner at scale is mostly a benchmark of your bill. Use it whenever you do not specifically need LLM behavior.
  • Maps API key is optional. Without GOOGLE_MAPS_API_KEY the planner falls back to plan-only routes. This is deliberate degradation, not a bug.

Code map

  • agents/ — Python ADK agents. planner*/ ships three variants (base, eval, memory); simulator*/ ships base plus a fault-injection variant; runner*/ ships LLM and deterministic versions. Shared helpers (A2A, session, telemetry, A2UI) live in agents/utils/.
  • cmd/ — Go service entry points: gateway, admin, tester, frontend. Start at cmd/gateway/main.go.
  • internal/ — Go core. hub/ does session routing and broadcast batching; session/ stores state in Redis (with an in-memory fallback); agent/ is the gateway's A2A client and discovery; plus auth/, config/, middleware/.
  • web/ — Frontends. web/frontend/ is the Angular 21 + Three.js keynote UI; web/admin-dash/, web/agent-dash/, and web/tester/ are internal dashboards.
  • docs/ — Architecture, guides, glossary.
  • infra/ — Terraform for GCP deployment.
  • Dockerfile, docker-compose.yml, Procfile — multi-stage container build, local infra (Redis / Pub/Sub / PostgreSQL), and Honcho process orchestration for make start.

Documentation map

When the developer asks "how does X work?":

  1. Check docs/architecture/ for the what and why.
  2. Check docs/guides/ for the how-to.
  3. Read the source — every agent has agent.py and an agent.json that tell you what it does and how callers reach it.
  4. Check docs/glossary.md if a term is unfamiliar.

Most-useful docs:

  • docs/architecture/system_architecture.md — full topology with diagrams
  • docs/architecture/agent_architecture.md — how individual agents are structured
  • docs/architecture/communication_protocol.md — gateway message format
  • docs/architecture/multi_session_routing.md — Hub session routing
  • docs/architecture/route_planning.md — Planner internals
  • docs/architecture/a2ui_protocol.md — backend-driven UI spec
  • docs/guides/a2a-implementation-guide.md — adding or modifying agents
  • docs/guides/testing.md — test architecture and offline patterns
  • docs/troubleshooting.md — common issues and fixes
  • docs/glossary.md — project-specific terms