pm-retrospective-playtest-session
ProductivityRequest and process playtest session from Game Designer after retrospective synthesis
How to use this skill
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Playtest Session Skill
"Separate playtest phase enables context reset and focused Game Designer validation."
IMPORTANT FOR EVENT-DRIVEN MODE:
Use native Read/Write tools for all message operations. Messages are stored as JSON files in .claude/session/messages/.
When to Use This Skill
Use when:
currentTask.status === "retrospective_synthesized"- Worker retrospective is complete and committed
- Ready to validate implementation through Game Designer playtest
- Before PRD refinement phase
Quick Start
// Phase 1: Request Playtest
// Check currentTask.status from prd.json using Read tool
// If status is "retrospective_synthesized":
// Write to: .claude/session/messages/gamedesigner/cmd/{timestamp}.json
{
"id": "msg-playtest-{timestamp}",
"from": "pm",
"to": "gamedesigner",
"type": "playtest_session_request",
"payload": {
"taskId": "{taskId}",
"taskTitle": "{taskTitle}",
"retrospectiveComplete": true,
"context": "Retrospective synthesis complete, validate implementation through playtest",
"focus": "all",
"gddReference": "docs/design/gdd.md"
},
"timestamp": "{ISO-8601-UTC}"
}
// Then use Edit tool to set status to "playtest_phase"
// Exit for context reset
// Phase 2: Process Playtest Report (on wake-up)
// Use Glob to check for messages: Glob(".claude/session/messages/pm/msg-*.json")
// Read each message using Read tool
// Look for type "playtest_session_report"
State Flow
retrospective_synthesized → playtest_phase → playtest_complete
Decision Framework
| Status | Action |
|---|---|
retrospective_synthesized | Send playtest_session_request, set playtest_phase, exit |
playtest_phase | Wait for playtest_session_report |
playtest_session_report received | Review findings, update PRD if needed, commit, set playtest_complete, exit |
playtest_complete | Proceed to PRD refinement phase |
Progressive Guide
Level 1: Send Playtest Request
After worker retrospective synthesis is complete:
// Write to: .claude/session/messages/gamedesigner/cmd/{timestamp}.json
{
"id": "msg-playtest-{timestamp}",
"from": "pm",
"to": "gamedesigner",
"type": "playtest_session_request",
"payload": {
"taskId": "{taskId}",
"taskTitle": "{taskTitle}",
"retrospectiveComplete": true,
"context": "Retrospective synthesis complete, validate implementation through playtest",
"focus": "all",
"gddReference": "docs/design/gdd.md"
},
"timestamp": "{ISO-8601-UTC}"
}
Then use Edit tool to update prd.json: set currentTask.status = "playtest_phase"
Exit for context reset.
Level 2: Process Playtest Report
When Game Designer sends playtest_session_report:
# Check for playtest_session_report message
# Use Glob: Glob(".claude/session/messages/pm/msg-*.json")
# Read each message using Read tool
# Look for type "playtest_session_report"
# Verify mandatory fields: playwrightUsed=true, visionMcpUsed=true
# If validation failed:
# Write to .claude/session/messages/gamedesigner/cmd/{timestamp}.json:
{
"id": "msg-playtest-reject-{timestamp}",
"from": "pm",
"to": "gamedesigner",
"type": "question",
"payload": {
"question": "Playtest must use Playwright MCP and Vision MCP. Please re-run playtest."
},
"timestamp": "{ISO-8601-UTC}"
}
# Exit and wait for new playtest
# If validation passed:
# Review findings, screenshots, GDD compliance
# If issues found: create tasks using Edit tool on prd.json
# If recommendations: update PRD using Edit tool
# Commit PRD changes: git add prd.json && git commit -m "..."
# Use Edit tool to set status to "playtest_complete"
# Exit for context reset
Message Types
playtest_session_request (PM → Game Designer)
{
"id": "msg-playtest-session-{timestamp}",
"from": "pm",
"to": "gamedesigner",
"type": "playtest_session_request",
"payload": {
"taskId": "feat-001",
"taskTitle": "Completed task title",
"retrospectiveComplete": true,
"context": "Retrospective synthesis complete, validate implementation through playtest",
"focus": "all",
"gddReference": "docs/design/gdd.md"
},
"timestamp": "{ISO-8601-UTC}"
}
playtest_session_report (Game Designer → PM)
{
"id": "msg-playtest-report-{timestamp}",
"from": "gamedesigner",
"to": "pm",
"type": "playtest_session_report",
"payload": {
"taskId": "feat-001",
"screenshots": [
"playtest-feat-001-start.png",
"playtest-feat-001-during.png",
"playtest-feat-001-end.png"
],
"playwrightUsed": true,
"visionMcpUsed": true,
"findings": "Gameplay mechanics working as expected, visual polish needs improvement",
"gddCompliance": "pass",
"issues": [],
"recommendations": []
},
"timestamp": "{ISO-8601-UTC}"
}
Anti-Patterns
❌ DON'T:
- Skip playtest session and go directly to PRD refinement
- Accept playtest without verifying Playwright MCP was used
- Accept playtest without verifying Vision MCP was used
- Forget to commit PRD changes if issues were found
- Skip updating PRD with playtest findings
✅ DO:
- Always request playtest after retrospective synthesis
- Verify
playwrightUsed: truein playtest report - Verify
visionMcpUsed: truein playtest report - Commit PRD changes if issues were found
- Update PRD with playtest findings and recommendations
- Exit after each step for context reset
Checklist
Before sending playtest request:
- Worker retrospective is complete
- Retrospective synthesis is committed
- Current task status is
retrospective_synthesized
After receiving playtest report:
- Playwright MCP was used (
playwrightUsed: true) - Vision MCP was used (
visionMcpUsed: true) - At least 3 screenshots included
- GDD compliance status is documented
- PRD updated if issues found
- PRD changes committed (if applicable)
- Status set to
playtest_complete - Exited for context reset
Post-Playtest
After playtest is complete:
- Set
currentTask.status = "playtest_complete" - Proceed to PRD refinement phase
- Use
pm-prd-organizationskill to extract/update tasks - Send
prd_analysis_requestto Game Designer
Reference
- pm-retrospective-facilitation — Worker retrospective phase
- pm-organization-prd-reorganization — PRD refinement phase
- shared-messaging — Message protocol