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cinematic-hit-marking-action-director

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Use for combat, chase, transformation, impact-heavy, or high-kinetic action video prompts that need 15-second temporal slicing, exact hit marks, physical feedback, non-centered camera choreography, and cinematic impact readability.

QUICK START

How to use this skill

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  1. Open your project in Codex.
  2. Copy the prompt below and paste it into your agent.
  3. Review the proposed files and risks before you approve installation.
Prompt to paste
I want to install this Agent Skill for this project in Codex.

Source SKILL.md: https://github.com/nolanx-ai/nolanx.ai/blob/HEAD/.nolanx/skills/cinematic-hit-marking-action-director/SKILL.md

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First, summarize what it does, its dependencies, license status if identifiable, and any risks. Show the exact files you propose to add under .agents/skills/cinematic-hit-marking-action-director/. Do not write files or run scripts until I approve.

After I approve, install the complete skill folder, including required referenced files, into that project location. Verify it is discoverable, then tell me its actual invocation name and how to use it. Do not claim it is installed until you have verified it.

Copying this prompt does not install or run the skill. Review third-party files before use. Codex skill guide

Cinematic Hit-Marking Action Director

Use this skill when a video beat contains fighting, chasing, impacts, transformations, energy attacks, destruction, or fast action.

Core Rules

  • Split each 15-second action clip into 4-5 core action intervals.
  • Include hit marks accurate to 0.1 seconds when impacts, clashes, shots, explosions, or reversals occur.
  • Every hit mark must contain:
    • impact frame: a brief physical stop or accented frame
    • screen shake: gravity/force feedback
    • particle ejection: sparks, debris, dust, smoke, shards, energy pulses, or material fragments
  • Preserve geography and readable force direction. Do not turn action into random spectacle.

Camera Rules

  • Avoid centered static composition by default.
  • Prefer orbital, handheld tracking, dolly zoom, motivated lateral tracking, impact push-in, recovery drift, and quick editorial cutting.
  • Use one dominant camera intention per time slice.
  • Preserve eyeline, screen direction, and action momentum across cuts.

Asset Consistency

  • Explicitly preserve 1:1 identity, costume, armor, body type, silhouette, prop design, materials, and scene layout.
  • Do not use biological gore language. Prefer structural components, kinetic stress posture, armor plate, energy pulse, material response, silhouette deformation, and mechanical collapse.

Optical Lock

  • For premium cinematic action, use 2.35:1 anamorphic widescreen, 85mm, T1.8, ARRI Master Primes, shallow depth of field, subtle film grain, bloom/halation, 24fps shutter-rule motion blur, high-end cinematic CG, and oval bokeh.