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Populate Project Map

Documents
populate-project-map

Populate Project Map is an Agent Skill for documents published in the ROCm/rocm-systems repository on GitHub: a SKILL.md instruction file an AI agent can load to do this task.

Creates or updates a human-readable project map for the cuid workspace. Use when onboarding, when workspace layout changes, or when agents need up-to-date layout info.

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How to use this skill

Bring this guide into your coding agent with a prompt tailored to the tool you use.

  1. Open your project in Codex.
  2. Copy and paste the prompt below.
  3. Review files and risks before approving any action.
Prompt to paste
Inspect the Agent Skill at https://github.com/ROCm/rocm-systems/blob/HEAD/projects/cuid/.claude/skills/populate-project-map/SKILL.md and all supporting files. Report provenance, permissions, scripts, dependencies, and security risks. Propose an exact installation into .agents/skills/populate-project-map, but wait for my approval before writing files or running scripts.

Copying this prompt does not install or run the skill. Review third-party files before use.

Populate Project Map

Creates or updates .claude/project-map.md — a single source of truth for the cuid project layout. All review agents and skills reference this instead of embedding layout info.

Steps

  1. If .claude/project-map.md exists, update it. Otherwise, create it.
  2. Explore the actual workspace to discover paths. Double-check that every listed path exists.
  3. Identify:
    • Source directories by language (C/C++, Python, Go, Rust, CMake)
    • Build artifacts and packaging scripts
    • Test directories
    • Documentation directories
    • Configuration files (pre-commit, formatters, build configs)
    • Generated files and their generators
    • Critical high-churn files
  4. Write the map in the format below.
  5. Open for user inspection.

Format

# Cuid Project Map

> Auto-generated by populate-project-map skill. Single source of truth for project layout.
> Referenced by review agents — update when directory structure changes.

## Source Directories

| Language | Directory | Purpose |
|----------|-----------|---------|
| C/C++ | `lib/src/` | Core library implementation |
| C/C++ headers | `lib/include/` | Public API headers |

## Build & Packaging

| Path | Purpose |
|------|---------|
| `CMakeLists.txt` | Root build configuration |

## Tests

| Path | Purpose |
|------|---------|
| `tests/functional/` | more involved tests |
| `tests/unit/` | unit tests |

## Documentation

| Path | Purpose |
|------|---------|
| `docs/` | Sphinx documentation source |
| `docs/doxygen/` | Doxygen config for C API |
| `docs/how-to/` | How-to guides |

## Critical Files (high churn — review carefully)

| File | Risk |
|------|------|
| `cli/amdcuid_tool.cc` | CLI behavior regressions, output format |
| `daemon/amdcuid_daemon.cc` | Daemon stability, API surface |
| `lib/src/cuid.cc` | Core C library — correctness |
| `lib/include/amd_cuid.h` | Public API — cascades everywhere |
| `CMakeLists.txt` | Build system, packaging, install targets |

## API Cascade Path

Changes to the public C API must propagate through all layers:

`lib/include/amd_cuid.h` → `lib/src/cuid.cc` → `cli/amdcuid_tool.cc` → `daemon/amdcuid_daemon.cc` → `docs/`


## When to Regenerate

- New top-level directories added
- Major restructuring (files moved between directories)
- New language bindings added
- Build system changes (new packaging targets, new CMakeLists.txt files)