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mapleshark-sniff

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Parse and analyze MapleShark2 .msb sniff files for MapleStory2 packet reverse engineering. Use when the user wants to understand packet structures, debug network traffic, or implement new packet handlers.

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How to use this skill

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Source SKILL.md: https://github.com/MS2Community/Maple2/blob/HEAD/.claude/skills/mapleshark-sniff/SKILL.md

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MapleShark Sniff Analyzer

Setup (first time only)

cd tools/mapleshark && npm install

The MSB file to analyze: $ARGUMENTS

Before you start — ask these questions if not already answered

  1. Direction — are we looking at packets the client sends, the server sends, or both?

    • OUT = client → server (RecvOp) — what the client is doing
    • IN = server → client (SendOp) — what the server is responding with
    • Knowing this upfront avoids wasting queries on the wrong half of the traffic, and the same opcode number means a completely different thing in each direction.
  2. Server version — GMS2 or KMS2? The file's locale byte is often 0 (Unknown) for older sniffs, so the opcode table won't auto-detect. If the user is on KMS2, pass --locale kms2 to every command.


Workflow — always follow this order

Never fetch all packets at once. Use targeted commands and build up context incrementally.

Step 1 — Get an overview (always start here)

node tools/mapleshark/parse-msb.js $ARGUMENTS --summary
# If KMS2: add --locale kms2
node tools/mapleshark/parse-msb.js $ARGUMENTS --summary --locale kms2

This returns an opcode frequency table with no hex data — cheap on tokens. Use it to understand what's in the file and decide where to focus.

Step 2 — Drill into specific opcodes

# By name
node tools/mapleshark/parse-msb.js $ARGUMENTS --opcode Skill --limit 5

# By hex opcode
node tools/mapleshark/parse-msb.js $ARGUMENTS --opcode 0x0020 --limit 10

# Multiple opcodes at once
node tools/mapleshark/parse-msb.js $ARGUMENTS --opcode Skill --opcode UserEnv --limit 5

# Only server→client packets
node tools/mapleshark/parse-msb.js $ARGUMENTS --opcode 0x00AA --direction IN --limit 5

Step 3 — Inspect a specific packet in full

# By index (from step 2 output)
node tools/mapleshark/parse-msb.js $ARGUMENTS --index 42 --hex-limit 512

# A range of consecutive packets
node tools/mapleshark/parse-msb.js $ARGUMENTS --range 40-50 --no-hex

Step 4 — Track a known value across the sniff

# Find all packets referencing a specific integer (e.g. objectId, itemId)
# Value must be little-endian — e.g. 1000 decimal = E8 03 00 00
node tools/mapleshark/parse-msb.js $ARGUMENTS --search-hex "E8 03 00 00" --summary

Step 5 — Find which sniff files contain a value (folder search)

Use this when you don't know which file to look at. Pass a folder instead of a file — the same filters apply.

# Find all sniffs containing a specific hex value
node tools/mapleshark/parse-msb.js <folder-path> --search-hex "F6 F3 5E 01" --no-hex

# Find all sniffs containing a specific opcode
node tools/mapleshark/parse-msb.js <folder-path> --opcode FieldAddNpc --no-hex --limit 3

Results are grouped by file. Use filesWithMatches to narrow down which files to drill into with Steps 2–4.


Codebase cross-reference

  • OUT packets (client→server) → Maple2.Server.Game/PacketHandlers/{Name}Handler.cs
  • IN packets (server→client) → Maple2.Server.Game/Packets/{Name}Packet.cs
  • Enums: Maple2.Server.Core/Constants/RecvOp.cs (OUT) and SendOp.cs (IN)

When you identify an opcode, search the codebase:

# Find the handler or packet builder
# e.g. for Skill (RecvOp): look for SkillHandler.cs
# e.g. for a SendOp: look for the matching Packet.cs

Packet format reference

Direction convention

  • OUT = client → server (outbound: true) → maps to RecvOp
  • IN = server → client (outbound: false) → maps to SendOp

Data types (little-endian)

TypeSizeNotes
Byte1
Bool10x00 = false
Short2
Int427 00 00 00 = 39
Long8
Float4IEEE 754
String2+n[len: short][chars: 2 bytes each] for Unicode

Common patterns

Mode byte — many packets have a sub-type byte after the opcode:

[OPCODE 2b] [MODE 1b] [payload...]

Arrays — always length-prefixed:

[count: int] [element] × count

Converting values for --search-hex

To search for a 32-bit int in little-endian, always use Node.js for 100% accuracy:

# Convert decimal to little-endian hex
node -e "const buf = Buffer.alloc(4); buf.writeUInt32LE(23000054); console.log(buf.toString('hex').toUpperCase())"
# Output: F6F35E01

# Convert little-endian hex back to decimal
node -e "const buf = Buffer.from('F6F35E01', 'hex'); console.log(buf.readUInt32LE(0))"
# Output: 23000054

Then use in command:

node tools/mapleshark/parse-msb.js $ARGUMENTS --search-hex "F6 F3 5E 01"

Common conversions (for reference):

  • 1000 decimal → E8 03 00 00
  • 256 decimal → 00 01 00 00

Don't calculate manually—Node.js eliminates conversion errors.


Packet Resolver (for unknown SendOp)

For server→client packets that are missing or broken, use the in-game resolver:

resolve <opcode>

The client will report what field is expected next. Results saved to ./PacketStructures/.


Resources