concept-to-video
DocumentsTurn concepts into animated explainer videos using Manim (Python) with MP4/GIF output, audio overlay, multi-scene composition. Triggers on: "create a video", "animate this", "make an explainer", "manim animation", "motion graphic". NOT for React video, use remotion-video.
How to use this skill
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Concept to Video
Creates animated explainer videos from concepts using Manim (Python) as a programmatic animation engine.
Reference Files
| File | Purpose |
|---|---|
references/rules/pipeline-flow.md | RAG, ETL, CI/CD — sequential stage animations with arrows |
references/rules/architecture-layers.md | System stacks, network layers, abstraction hierarchies |
references/rules/algorithm-stepthrough.md | Sorting, search, graph traversal — stateful step-by-step animations |
references/rules/comparison.md | Side-by-side A vs B, before/after, trade-off visualizations |
references/rules/agent-interaction.md | Multi-agent message passing, distributed systems, pub/sub |
references/rules/math-concept.md | Equations, formulas, geometric proofs — LaTeX-free by default |
references/rules/training-loop.md | Gradient descent, RL loops, cyclic iterative processes |
references/rules/transitions.md | Fade and wipe transitions between scene sections |
references/rules/text-animation.md | Text replacement, progressive bullet reveal, callouts, emphasis |
references/rules/layout.md | Canvas coordinates, VGroup arrangement, spacing guidelines |
references/rules/audio-overlay.md | ffmpeg audio overlay — background music, voiceover, multi-track mixing |
references/rules/voiceover-scaffold.md | Timing script generation, TTS handoff, narration best practices |
references/rules/images.md | ImageMobject usage, logo/screenshot patterns, scaling and positioning |
references/rules/subtitles.md | SRT generation from scene timing, ffmpeg subtitle burning |
references/rules/multi-scene.md | Multiple Scene classes, ffmpeg concat, chapter-based composition |
references/templates/data_flow_template.py | Parametric pipeline/data flow animation (config-driven STAGES list) |
references/templates/comparison_template.py | Parametric side-by-side comparison (config-driven LEFT/RIGHT items) |
references/templates/timeline_template.py | Parametric timeline animation (config-driven EVENTS list) |
scripts/render_video.py | Wrapper around Manim CLI — handles quality, format, output path cleanup |
scripts/add_audio.py | ffmpeg wrapper — audio overlay, volume, fade-in/out, trim-to-video |
Why Manim as the engine
Manim is the "SVG of video" — you write Python code that describes animations declaratively, and it renders to MP4/GIF at any resolution. The Python scene file IS the editable intermediate: the user can see the code, request changes ("make the arrows red", "add a third step", "slow down the transition"), and only do a final high-quality render once satisfied. This makes the workflow iterative and controllable, exactly like concept-to-image uses HTML as an intermediate.
Workflow
Concept → Manim scene (.py) → Preview (low-quality) → Iterate → Final render (MP4/GIF)
- Interpret the user's concept — determine the best animation approach
- Design a self-contained Manim scene file — one file, one Scene class
- Preview by rendering at low quality (
-ql) for fast iteration - Iterate on the scene based on user feedback
- Export final video at high quality using
scripts/render_video.py
Step 0: Ensure dependencies
Before writing any scene, ensure Manim is installed:
# System deps (usually pre-installed)
apt-get install -y libpango1.0-dev libcairo2-dev ffmpeg 2>/dev/null
# Python package
pip install manim --break-system-packages -q
Verify with: python3 -c "import manim; print(manim.__version__)"
Step 1: Interpret the concept
Determine the best animation pattern, then read the matching rule file before writing any code.
| User intent | Rule file to read | Key Manim primitives |
|---|---|---|
| Explain a pipeline/flow | references/rules/pipeline-flow.md | Arrow, Rectangle, Text, AnimationGroup |
| Show architecture layers | references/rules/architecture-layers.md | VGroup, Arrange, FadeIn with shift |
| Algorithm step-through | references/rules/algorithm-stepthrough.md | Transform, ReplacementTransform, Indicate |
| Compare approaches | references/rules/comparison.md | Split screen VGroups, simultaneous animations |
| Mathematical concept | references/rules/math-concept.md | MathTex, geometric shapes, Rotate, Scale |
| Agent/multi-system interaction | references/rules/agent-interaction.md | Arrows between entities, Create/FadeOut |
| Training/optimization loop | references/rules/training-loop.md | Loop with Transform, ValueTracker, plots |
| Timeline/history | references/templates/timeline_template.py | NumberLine, sequential Indicate |
| Embed images or screenshots | references/rules/images.md | ImageMobject, SVGMobject |
| Add subtitles or captions | references/rules/subtitles.md | SRT generation, ffmpeg subtitle burn |
| Multiple distinct chapters | references/rules/multi-scene.md | Multiple Scene classes, ffmpeg concat |
| Add audio or voiceover | references/rules/audio-overlay.md | ffmpeg, scripts/add_audio.py |
| Transition between sections | references/rules/transitions.md | FadeOut all, shift off-screen |
| Text reveal, callouts, emphasis | references/rules/text-animation.md | ReplacementTransform, LaggedStart, Indicate |
| Positioning, spacing, layout | references/rules/layout.md | next_to, arrange, to_edge, move_to |
Step 2: Design the Manim scene
Template-first vs from-scratch
Check whether a parametric template covers the concept before writing a scene from scratch:
| If the concept is... | Start with template |
|---|---|
| A linear pipeline (A→B→C→D) | references/templates/data_flow_template.py — edit STAGES |
| A two-option comparison | references/templates/comparison_template.py — edit LEFT_ITEMS, RIGHT_ITEMS |
| A chronological timeline | references/templates/timeline_template.py — edit EVENTS |
| Anything else | Write from scratch using the relevant rule file |
When using a template: copy it to the working directory, edit the config constants at the top, do not restructure the class.
Core rules:
- Single file, single Scene class: Everything in one
.pyfile with oneclass XxxScene(Scene). - Self-contained: No external assets unless absolutely necessary. Use Manim primitives for everything.
- Readable code: The scene file IS the user's artifact. Use clear variable names, comments for each animation beat.
- Color with intention: Use Manim's color constants (BLUE, RED, GREEN, YELLOW, etc.) or hex colors. Max 4-5 colors. Every color should encode meaning.
- Pacing: Include
self.wait()calls between logical sections. 0.5s for breathing room, 1-2s for major transitions. - Text legibility: Use
font_size=36minimum for body text,font_size=48+for titles. Test at target resolution. - Scene dimensions: Default Manim canvas is 14.2 × 8 units (16:9). Keep content within ±6 horizontal, ±3.5 vertical.
Animation best practices
# DO: Use animation groups for simultaneous effects
self.play(FadeIn(box), Write(label), run_time=1)
# DO: Use .animate syntax for property changes
self.play(box.animate.shift(RIGHT * 2).set_color(GREEN))
# DO: Stagger related elements
self.play(LaggedStart(*[FadeIn(item) for item in items], lag_ratio=0.2))
# DON'T: Add/remove without animation (jarring)
self.add(box) # Only for setup before first frame
# DON'T: Make animations too fast
self.play(Transform(a, b), run_time=0.3) # Too fast to read
Structure template
from manim import *
class ConceptScene(Scene):
def construct(self):
# === Section 1: Title / Setup ===
title = Text("Concept Name", font_size=56, weight=BOLD)
self.play(Write(title))
self.wait(1)
self.play(FadeOut(title))
# === Section 2: Core animation ===
# ... main content here ...
# === Section 3: Summary / Conclusion ===
# ... wrap-up animation ...
self.wait(2)
Step 3: Preview render
Use low quality for fast iteration:
python3 scripts/render_video.py scene.py ConceptScene --quality low --format mp4
This renders at 480p/15fps — fast enough for previewing timing and layout. Present the video to the user.
Step 4: Iterate
Common refinement requests and how to handle them:
| Request | Action |
|---|---|
| "Slower/faster" | Adjust run_time= params and self.wait() durations |
| "Change colors" | Update color constants |
| "Add a step" | Insert new animation block between sections |
| "Reorder" | Move code blocks around |
| "Different layout" | Adjust .shift(), .next_to(), .arrange() calls |
| "Add labels/annotations" | Add Text or MathTex objects with .next_to() |
| "Make it loop" | Add matching intro/outro states |
Step 5: Final export
Once the user is satisfied:
python3 scripts/render_video.py scene.py ConceptScene --quality high --format mp4
Quality presets
| Preset | Resolution | FPS | Flag | Use case |
|---|---|---|---|---|
low | 480p | 15 | -ql | Fast preview |
medium | 720p | 30 | -qm | Draft review |
high | 1080p | 60 | -qh | Final delivery |
4k | 2160p | 60 | -qk | Presentation quality |
Format options
| Format | Flag | Use case |
|---|---|---|
mp4 | --format mp4 | Standard video delivery |
gif | --format gif | Embeddable in docs, social |
webm | --format webm | Web-optimized |
Delivering the output
Present both:
- The
.pyscene file (for future editing) - The rendered video file (final output)
Copy the final video to /mnt/user-data/outputs/ and present it.
Step 5.5: Optional audio overlay
If the user provides audio (music or voiceover), or requests it:
# Background music at 25% volume with fade-in/out
python3 scripts/add_audio.py final.mp4 music.mp3 \
--output final_with_audio.mp4 \
--volume 0.25 --fade-in 2 --fade-out 3 --trim-to-video
# Voiceover at full volume, trimmed to video length
python3 scripts/add_audio.py final.mp4 voiceover.mp3 \
--output final_narrated.mp4 --trim-to-video
For voiceover scripting before recording, read references/rules/voiceover-scaffold.md.
For subtitles/captions, read references/rules/subtitles.md.
For advanced multi-track mixing, read references/rules/audio-overlay.md.
Error Handling
| Error | Cause | Resolution |
|---|---|---|
ModuleNotFoundError: manim | Manim not installed | Run Step 0 setup commands |
pangocairo build error | Missing system dev headers | apt-get install -y libpango1.0-dev |
FileNotFoundError: ffmpeg | ffmpeg not installed | apt-get install -y ffmpeg |
| Scene class not found | Class name mismatch | Verify class name matches CLI argument |
| Overlapping objects | Positions not calculated | Use .next_to(), .arrange(), explicit .shift() calls |
| Text cut off | Text too large or positioned near edge | Reduce font_size or adjust position within ±6,±3.5 |
| Slow render | Too many objects or complex transformations | Reduce object count, simplify paths, use lower quality |
LaTeX Error | LaTeX not installed (for MathTex) | Use Text instead, or install texlive-latex-base |
LaTeX fallback
If LaTeX is not available, avoid MathTex and Tex. Use Text with Unicode math symbols instead:
# Instead of: MathTex(r"\frac{1}{n} \sum_{i=1}^{n} x_i")
# Use: Text("(1/n) Σ xᵢ", font_size=36)
Agentic Mode (Opt-In)
Single-shot mode (default) is fast and cheap — the coder writes scene.py directly from a concept. Use agentic mode for production-quality renders where layout correctness and asset resolution matter enough to justify additional LLM and VLM calls.
Pipeline
concept
└─► plan_storyboard.py ──► storyboard.json
│
▼
fetch_assets.py (optional)
│
▼
coder writes scene.py
│
▼
render_video.py --max-fix-attempts N
│ ▲
│ └─ LLM fixup loop (on failure, up to N retries)
▼
critic_pass.py --critic
│ ▲
│ └─ VLM layout patch (1 call with M image blocks)
▼
final MP4
Flag Reference
| Script | Flag | Default | Hard cap | Effect | Cost impact |
|---|---|---|---|---|---|
render_video.py | --max-fix-attempts | 0 | 3 | LLM-assisted auto-fix on render failure; 0 = disabled | +1 LLM call per retry |
critic_pass.py | --critic | disabled | — | Enable the VLM critic pass; noop without this flag | +1 VLM call (N image blocks) |
critic_pass.py | --critic-budget | 50000 | — | Token budget for critic call; aborts loudly if exceeded | Sets ceiling; use to prevent runaway spend |
critic_pass.py | --frames | 5 | 10 | Frames sampled from the rendered video for the critic | More frames → higher token cost per critic run |
fetch_assets.py | --adapter | none | — | Asset backend: local, iconfinder, none | iconfinder adds external API calls |
fetch_assets.py | --asset-dir | — | — | Root directory for --adapter=local; required with local | None |
Cost Tradeoffs
The fixup loop adds one LLM call per failed render attempt — with --max-fix-attempts 3 you may pay up to 3 extra calls before the loop exhausts or succeeds. The critic pass adds one VLM call containing N PNG image blocks (default 5, max 10); each frame adds roughly 1 token per 800 bytes of base64-encoded PNG, so complex scenes at high resolution are materially more expensive. Setting --critic-budget to a conservative token ceiling (e.g. 20000) causes BudgetExceededError before the API call is made, so you never pay for an accidentally oversized request — the error is loud and non-recoverable by design.
Invocation Example
# 1. Plan
python3 scripts/plan_storyboard.py "explain transformer self-attention" \
--output storyboard.json
# 2. (Optional) Fetch assets
python3 scripts/fetch_assets.py storyboard.json \
--adapter local --asset-dir ./assets --output resolved.json
# 3. Coder writes scene.py (Claude writes this from storyboard.json)
# 4. Render with auto-fix
python3 scripts/render_video.py scene.py AttentionScene \
--quality high --format mp4 --max-fix-attempts 3 \
--output final.mp4
# 5. Critic pass
python3 scripts/critic_pass.py scene.py final.mp4 \
--critic --critic-budget 40000 --frames 5
Agentic pipeline design (storyboard planner, auto-fix loop, VLM critic) is adapted from Code2Video (arXiv 2510.01174, MIT). Vendored prompt templates live in references/code2video/ alongside the upstream LICENSE. Full vendoring record, pinned commit, and re-sync policy are tracked in root ATTRIBUTIONS.md.
Limitations
- Manim + ffmpeg required — cannot render without these dependencies.
- Audio is post-render only — Manim renders silent MP4s. Use
scripts/add_audio.pyto overlay audio after export. - LaTeX optional — MathTex requires a LaTeX installation. Fall back to Text with Unicode for math.
- Render time scales with complexity — a 30-second 1080p scene with many objects can take 1-2 minutes to render.
- 3D scenes require OpenGL — ThreeDScene may not work in headless containers. Stick to 2D Scene class.
- No interactivity — output is a static video file, not an interactive widget.
- GIF output is silent — audio overlay only works with MP4/WEBM output formats.
Design anti-patterns to avoid
- Walls of text on screen — keep to 3-5 words per label, max 2 lines
- Everything appearing at once — use staged animations with LaggedStart
- Uniform timing — vary run_time to create rhythm (fast for simple, slow for important)
- No visual hierarchy — use size, color, and position to guide attention
- Rainbow colors — 3-4 intentional colors max
- Ignoring the grid — align objects to consistent positions using arrange/align