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carocut-media-visual

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视觉素材获取与生成。根据 resources.yaml 定义,通过库存图片/视频搜索(Pexels/Pixabay)或 AI 生图(Caro LLM)获取视觉素材。包含搜索策略、视觉隐喻搜索(counterpoint 声画关系)、构图感知搜索(framing 字段)、prompt 工程指南、素材质量评估标准。

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Visual Assets

Retrieves stock images and generates custom images for video production. This step fulfills visual resource requirements defined in manifests/resources.yaml.

Decision Flow

digraph visual_decision {
    "Resource from resources.yaml" [shape=doublecircle];
    "source = existing?" [shape=diamond];
    "Already in raws/" [shape=box];
    "source = retrieve?" [shape=diamond];
    "Search stock images" [shape=box];
    "source = generate?" [shape=diamond];
    "Generate with AI" [shape=box];
    "Needs transparency?" [shape=diamond];
    "Remove background" [shape=box];
    "Save to raws/" [shape=box];
    "Update resources.yaml" [shape=doublecircle];

    "Resource from resources.yaml" -> "source = existing?";
    "source = existing?" -> "Already in raws/" [label="yes"];
    "source = existing?" -> "source = retrieve?" [label="no"];
    "source = retrieve?" -> "Search stock images" [label="yes"];
    "source = retrieve?" -> "source = generate?" [label="no"];
    "source = generate?" -> "Generate with AI" [label="yes"];
    "Search stock images" -> "Needs transparency?";
    "Generate with AI" -> "Needs transparency?";
    "Needs transparency?" -> "Remove background" [label="yes"];
    "Needs transparency?" -> "Save to raws/" [label="no"];
    "Remove background" -> "Save to raws/";
    "Already in raws/" -> "Update resources.yaml";
    "Save to raws/" -> "Update resources.yaml";
}

Resource Source Types

资源类型完整定义见 carocut-shared-schema skill。Media 只处理 visual 类型(image/video/sprite),不处理 data 和 components 类型。

SourceWhen to Use
existingUser-provided materials already in raws/
retrieveObjective backgrounds, stock photos, stock videos (Pexels/Pixabay)
generateCustom characters, foreground elements with transparency

Sprite Sheets (Recommended for Character Animation)

When the storyboard includes animated characters, mascots, or any element with multiple poses/actions, prefer generating sprite sheets over individual images. Sprite sheets provide:

  • Consistent character appearance across all animation frames
  • Smooth frame-by-frame animation in Remotion
  • Efficient asset management (one file per character instead of many)

Video Resources (视频素材)

When the storyboard requires motion footage (product demos, b-roll, ambient shots), use type: video in resources.yaml:

- id: demo_recording
  type: video
  description: "产品演示录屏"
  source: retrieve
  search_keywords: ["product demo", "screen recording"]
  duration_range: "5-15s"

Video Search Strategy

  • Use Pexels for STOCK video retrieval when using tool videos_search
  • Search keywords follow the same English-keyword rules as image search
  • Filter by duration range when specified in the resource definition
  • Prefer HD (1080p) or higher resolution

Video Output

  • Storage path: raws/videos/
  • Preferred format: MP4
  • Directory structure:
    raws/
      videos/
        retrieved/
          product_demo_001.mp4
          aerial_city_002.mp4
    

Video in resources.yaml

- id: vid_001
  type: video
  description: "Aerial city timelapse"
  source: retrieve
  search_keywords: ["aerial city", "timelapse", "urban"]
  duration_range: "5-10s"
  path: videos/retrieved/aerial_city_001.mp4

Image Retrieval (Stock Photos)

Search royalty-free images from Pexels and Pixabay.

Search Keywords Tips

NeedKeywords
Video backgroundsabstract, texture, gradient, bokeh, blur
Businessoffice, meeting, professional, workspace
Naturemountain, forest, ocean, sunset, aerial
Technologytechnology, computer, coding, digital
Minimalminimal, white background, flat lay, clean

Image Search Strategy

  • Use English keywords for all searches
  • Keep search result count low (3-5) to avoid context bloat
  • Use specific keywords with style descriptors for better relevance
  • When initial results are poor, expand with synonyms (e.g., "server room" -> "data center", "network infrastructure")
  • Filter by orientation when the layout requires it (landscape for backgrounds, portrait for mobile)
  • Filter by color when brand consistency matters

Visual Metaphor Search (视觉隐喻搜索)

When the storyboard specifies audio_visual_relation: counterpoint, the visual should not literally illustrate the narration. Instead, switch to metaphorical/associative search:

Narrative ConceptMetaphor Search Keywords
信息过载overflowing water, paper avalanche, cluttered desk
快速增长sprouting plant timelapse, rising tide, rocket launch
技术落后vintage technology, old computer, floppy disk
复杂度tangled wires, maze, puzzle pieces
突破/创新breaking through wall, sunrise, butterfly emerging
竞争race track, chess game, climbing mountain
连接/协作bridge, handshake, puzzle fitting together
衰退/消失wilting flower, melting ice, fading light

Rules:

  • Only activate metaphor search when audio_visual_relation: counterpoint
  • For sync or lead-visual, use literal/direct search as usual
  • For lead-audio, visuals can be more abstract/atmospheric but not necessarily metaphorical
  • When using metaphor search, pick 2-3 keywords from the table and combine with style descriptors
  • If the narrative concept is not in the table, derive a visual metaphor by analogy

Framing-Aware Search (构图感知搜索)

Adjust search keywords based on the storyboard's framing field to find images matching the intended shot composition:

FramingAppend to Search Keywords
ECU (Extreme Close-Up)"close up", "detail", "macro", "texture"
CU (Close-Up)"close up", "detail", "macro", "texture"
MCU (Medium Close-Up)(no modification, default search)
MS (Medium Shot)(no modification, default search)
LS (Long Shot)"wide shot", "landscape", "panoramic", "aerial"
ELS (Extreme Long Shot)"wide shot", "landscape", "panoramic", "aerial"

Rules:

  • Append the framing keywords to the existing search query (do not replace)
  • For MCU and MS, no framing keywords are needed
  • Combine with metaphor search when applicable (e.g., counterpoint + ECU → "close up texture tangled wires")

License Information

PlatformLicenseAttributionCommercial Use
PexelsPexels LicenseAppreciated but not requiredYes
PixabayCC0 / Pixabay LicenseNot requiredYes

Image Generation (AI)

Generate custom images via OpenAI-compatible API.

Prompt Rules

  1. Write all prompts in English
  2. For subjects needing transparency: Include "on a solid white background" or "on a plain white background"
  3. For Chinese text in image: Use format sign that reads "Chinese text here"
  4. Be specific: Describe composition, style, colors, lighting, perspective

Prompt Examples

Background image:

Abstract gradient background, soft blue to purple transition, subtle geometric patterns, clean modern aesthetic, suitable for tech presentation

Character with transparency:

A friendly 3D cartoon scientist character, female, wearing white lab coat and glasses, standing pose facing camera, on a plain white background, Pixar style rendering

Sprite sheet:

Grid: 8 columns x 4 rows.
Row 1: Idle - character breathing subtly
Row 2: Walking - 8-frame walk cycle from left
Row 3: Running - 8-frame run cycle
Row 4: Jumping - jump up and land sequence

Character: cute robot with round blue body, small antenna, expressive digital eyes.
Style: 3D cartoon, soft lighting, clean design.

Background Removal

Remove background from generated images to create transparent subjects. Works best when the original image has a clean, solid-color background.

Use Cases

  • Characters/subjects generated on white background that need transparency
  • Stock photos where only the subject is needed
  • Foreground elements that will be composited over video backgrounds

Sprite Sheet Validation (MANDATORY)

After generating a sprite sheet, validation is performed automatically by the images_generate tool when using mode: sprite. You can also run validation independently with the images_validate_sprite tool.

Automatic Validation (Built-in to Generate)

When using images_generate with mode: sprite:

  1. Grid dimensions auto-detected from the prompt (patterns like "8 columns x 4 rows"), or explicitly via cols/rows parameters
  2. Post-generation validation runs automatically:
    • Checks image dimensions are evenly divisible by cols/rows
    • Checks magenta chroma key coverage >= 15%
  3. Auto-retry on failure (up to max_retries times, default 3):
    • Each retry enhances the prompt with progressively stronger dimension constraints
    • Adds explicit pixel resolution requirements (e.g., "output MUST be 4096x2048")
  4. Reports final validation result in JSON

Recommended usage:

images_generate(
  prompt="Grid: 8 columns x 4 rows. ...",
  output="/path/to/sprite.png",
  mode="sprite",
  cols=8,     # explicit is more reliable than auto-inference
  rows=4,
)

Independent Validation Tool

Use images_validate_sprite for post-hoc validation or re-checking:

images_validate_sprite(
  image="/path/to/sprite.png",
  cols=8,
  rows=4,
  fix_chroma=true,        # optional: replace magenta with transparency
  output="/path/to/sprite_transparent.png",
  extract_frames="/path/to/frames/",  # optional: extract individual frames
)

Returns JSON with check results:

{
  "success": true,
  "checks": [
    {"check": "dimensions", "passed": true, "frame_size": "512x512"},
    {"check": "aspect_ratio", "passed": true, "frame_aspect_ratio": 1.0},
    {"check": "chroma_key", "passed": true, "magenta_coverage": 42.3}
  ]
}

Sprite Sheet Failure Handling

If sprite sheet generation fails after all retries:

  1. Log failure details (prompt, dimensions, error) in execution summary
  2. Do NOT silently skip — report the failure to orchestrator as partial_failure
  3. Suggest alternatives to the user:
    • Retry with simplified prompt (fewer cells, simpler subjects)
    • Fall back to static images instead of sprite animation
    • Provide alternative asset manually
  4. Continue processing remaining (non-failed) resources

Manual Fallback Validation

If the tools are unavailable, use Python/Pillow to verify:

from PIL import Image

img = Image.open("raws/images/generated/robot_sprite.png")
cols, rows = 8, 4
w, h = img.size

assert w % cols == 0, f"Width {w} not divisible by {cols} columns"
assert h % rows == 0, f"Height {h} not divisible by {rows} rows"

frame_w, frame_h = w // cols, h // rows
print(f"Sprite: {w}x{h}, Frame: {frame_w}x{frame_h}, Grid: {cols}x{rows}")

Validation Checklist

CheckExpectedAuto-handledManual Action if Fails
Width divisible by columnswidth % cols == 0Yes (auto-retry with enhanced prompt)Regenerate with explicit resolution
Height divisible by rowsheight % rows == 0Yes (auto-retry with enhanced prompt)Regenerate with explicit resolution
Frame aspect ratio ~1:1ratio ≈ 1.0 ± 0.3Warning onlyAdjust cols/rows ratio
Magenta coverage > 15%Background is cleanYes (auto-retry)Regenerate with stronger magenta instruction
No magenta on characterCharacter pixels distinctNot auto-checkedAdd "avoid magenta/pink colors on character" to prompt
Frame-to-frame continuitySmooth motionWarning onlyRegenerate with "smooth transition" emphasis

Sprite Metadata in resources.yaml

After validation, record sprite metadata for downstream consumption:

- id: vis_sprite_001
  type: sprite
  description: "Robot character animation"
  source: generate
  path: images/generated/robot_sprite.png
  sprite:
    cols: 8
    rows: 4
    frameWidth: 512
    frameHeight: 512
    chromaKey: "#ff00ff"
    animations:
      idle: { row: 0, frameCount: 8 }
      walk: { row: 1, frameCount: 8 }
      run: { row: 2, frameCount: 8 }
      jump: { row: 3, frameCount: 8 }

Output Structure

raws/
  images/
    existing/                # User-provided (unchanged)
      logo.png
    retrieved/               # From Pexels/Pixabay
      server_room_001.jpg
      abstract_bg_002.jpg
    generated/               # From Caro LLM API
      robot.png              # With transparency
      scientist.png          # With transparency
      background_tech.png    # No transparency needed
      robot_sprite.png       # Sprite sheet (magenta bg)
  videos/
    retrieved/               # From Pexels Video API
      product_demo_001.mp4
      aerial_city_002.mp4

Workflow

  1. Read manifests/resources.yaml to identify visual resources
  2. For each resource with source: retrieve:
    • Search stock images with appropriate keywords
    • Download to raws/images/retrieved/
  3. For each resource with source: generate:
    • If character/mascot with animation needs: use sprite mode (recommended)
    • Craft appropriate prompt based on description
    • Generate the image:
      • Normal mode: Single generation, no validation
      • Sprite mode: Use images_generate with mode: sprite, cols, rows params. Built-in auto-validation and retry handles dimension/chroma issues.
    • If needs transparency (non-sprite), remove background
    • Sprite post-processing: After successful generation, optionally use images_validate_sprite with fix_chroma=true to convert magenta to transparency
    • Save to raws/images/generated/
  4. Update resources.yaml with actual file paths (include sprite metadata for sprite sheets)
  5. Report results to user

Incremental Mode

当 dispatch context 中 mode: "incremental" 时:

输入

  • amendment.affected_resources 中指定的新增视觉资源 ID 列表

执行规则

  1. 读取 resources.yaml,仅定位指定的新增资源条目
  2. 按 source 类型(retrieve/generate)执行获取或生成
  3. 如需透明背景,执行背景移除
  4. 如为 sprite sheet,执行完整验证流程
  5. 更新 resources.yaml 中对应条目的 path 字段
  6. 返回处理摘要(获取/生成了哪些资源)

不执行

  • 不重新扫描已有的视觉资源
  • 不重新下载或重新生成已存在的素材
  • 不修改未指定资源的 path 或元数据

Updating resources.yaml

After retrieving/generating images, update the resource entry with the actual path:

Before:

- id: vis_001
  type: image
  description: "Server room with blue lighting"
  source: retrieve

After:

- id: vis_001
  type: image
  description: "Server room with blue lighting"
  source: retrieve
  path: images/retrieved/server_room_001.jpg

User Communication

Progress Report

视觉素材增强进行中...

处理中: vis_003 (server room background)
  来源: Pexels
  状态: 下载完成

Completion Report

视觉素材增强完成。

检索素材:
  - 3 张图片 (Pexels)
  - 2 张图片 (Pixabay)

生成素材:
  - 2 张图片 (带透明背景)
  - 1 张背景图

已更新: manifests/resources.yaml
输出目录: raws/images/
  - retrieved/ (5 个文件)
  - generated/ (3 个文件)

请确认素材后继续下一步。

Common Issues

IssueCauseSolution
API key not foundEnvironment variable not setSet PEXELS_API_KEY, PIXABAY_API_KEY, or CARO_LLM_API_KEY
Background removal messyOriginal image has complex backgroundUse "on plain white background" in generation prompt
Search returns irrelevant resultsQuery too vagueUse specific English keywords, add style descriptors
Generated image style inconsistentPrompt lacks detailSpecify art style, lighting, and composition clearly

Notes

  • Always use English for search queries and generation prompts
  • Keep search result count low (3-5) to avoid context bloat
  • For characters/subjects, always generate on white background then remove
  • For animated characters, prefer sprite sheets -- they produce more consistent results than generating individual frames separately
  • After generating sprite sheets, always validate frame splitting before proceeding
  • Update resources.yaml with actual paths after processing
  • All image paths in resources.yaml are relative to raws/