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8bit Docs Patterns

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8bit-docs-patterns

8bit Docs Patterns is an Agent Skill for documents published in the TheOrcDev/8bitcn-ui repository on GitHub: a SKILL.md instruction file an AI agent can load to do this task.

Create documentation with gaming-specific examples, retro styling, and 8-bit terminology. Apply when documenting gaming blocks, RPG components, or retro-styled UI elements.

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How to use this skill

Bring this guide into your coding agent with a prompt tailored to the tool you use.

  1. Open your project in Codex.
  2. Copy and paste the prompt below.
  3. Review files and risks before approving any action.
Prompt to paste
Inspect the Agent Skill at https://github.com/TheOrcDev/8bitcn-ui/blob/HEAD/.claude/skills/8bit-docs-patterns/SKILL.md and all supporting files. Report provenance, permissions, scripts, dependencies, and security risks. Propose an exact installation into .agents/skills/8bit-docs-patterns, but wait for my approval before writing files or running scripts.

Copying this prompt does not install or run the skill. Review third-party files before use.

8-bit Documentation Patterns

Create documentation that emphasizes the gaming and retro aspects of 8-bit components.

Gaming Terminology

Use gaming-specific language in descriptions and examples:

---
title: Quest Log
description: Displays an 8-bit mission and task tracking system.
---

Realistic Game Data

Use meaningful, game-related data in examples:

<QuestLog
  quests={[
    {
      id: "quest-1",
      title: "Defeat the Goblin King",
      description: "The Goblin King has been terrorizing the village for weeks.",
      status: "active",
      shortDescription: "Defeat the Goblin King in the Dark Forest.",
    },
    {
      id: "quest-2",
      title: "Collect Dragon Scales",
      description: "The local blacksmith needs dragon scales to forge armor.",
      status: "completed",
      shortDescription: "Collect 10 dragon scales.",
    },
  ]}
/>

Health Bar Examples

Use realistic health values and context:

<HealthBar value={75} />

<div className="flex justify-between text-sm mb-2 retro">
  <span>Health</span>
  <span>75%</span>
</div>
<HealthBar value={75} />

<p className="text-sm text-muted-foreground mb-2">
  Default health bar
</p>
<HealthBar value={75} />

<p className="text-sm text-muted-foreground mb-2">
  Critical health (25%)
</p>
<HealthBar value={25} variant="retro" />

Pixel Font Usage

Apply .retro class for pixel font styling:

<div className="flex justify-between text-sm mb-2 retro">
  <span>Health</span>
  <span>75/100</span>
</div>

Wrapper Pattern in Examples

Remember 8-bit components wrap shadcn/ui:

// Import the 8-bit component
import { Button } from "@/components/ui/8bit/button";

// Not the base shadcn component
import { Button } from "@/components/ui/button"; // Wrong!

retro.css Awareness

All 8-bit components require retro.css:

// This import is required in the component source
import "@/components/ui/8bit/styles/retro.css";

// Documentation shows usage with 8-bit components
<Button className="retro">START GAME</Button>

Multiple Variants

Show default vs retro variants:

<ComponentPreview title="8-bit Health Bar component" name="health-bar">
  <div className="md:min-w-[300px] min-w-[200px] flex flex-col gap-8">
    <div>
      <p className="text-sm text-muted-foreground mb-2">
        Default health bar
      </p>
      <HealthBar value={75} />
    </div>
    <div>
      <p className="text-sm text-muted-foreground mb-2">
        Retro health bar
      </p>
      <HealthBar value={45} variant="retro" />
    </div>
  </div>
</ComponentPreview>

Gaming Block Documentation

For blocks (multiple components):

---
title: Quest Log
description: Displays an 8-bit mission and task tracking system.
---

<ComponentPreview title="8-bit Quest Log block" name="quest-log">
  <QuestLog
    quests={[
      {
        id: "quest-1",
        title: "Defeat the Goblin King",
        status: "active",
      },
    ]}
  />
</ComponentPreview>

Key Principles

  1. Gaming context - Use game-related terminology
  2. Realistic data - Show actual game scenarios
  3. Retro styling - Use .retro class for pixel fonts
  4. Wrapper awareness - Import from @/components/ui/8bit/
  5. Variant showcase - Demonstrate multiple variants
  6. Block complexity - Handle multi-component documentation
  7. 8-bit specific - Emphasize unique 8-bit features

Reference Examples

  • content/docs/blocks/gaming/quest-log.mdx - Quest tracking pattern
  • content/docs/components/health-bar.mdx - Health bar variants
  • content/docs/blocks/gaming/leaderboard.mdx - Gaming list pattern