8bit Docs Patterns
Documents8bit-docs-patterns8bit Docs Patterns is an Agent Skill for documents published in the TheOrcDev/8bitcn-ui repository on GitHub: a SKILL.md instruction file an AI agent can load to do this task.
Create documentation with gaming-specific examples, retro styling, and 8-bit terminology. Apply when documenting gaming blocks, RPG components, or retro-styled UI elements.
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8-bit Documentation Patterns
Create documentation that emphasizes the gaming and retro aspects of 8-bit components.
Gaming Terminology
Use gaming-specific language in descriptions and examples:
---
title: Quest Log
description: Displays an 8-bit mission and task tracking system.
---
Realistic Game Data
Use meaningful, game-related data in examples:
<QuestLog
quests={[
{
id: "quest-1",
title: "Defeat the Goblin King",
description: "The Goblin King has been terrorizing the village for weeks.",
status: "active",
shortDescription: "Defeat the Goblin King in the Dark Forest.",
},
{
id: "quest-2",
title: "Collect Dragon Scales",
description: "The local blacksmith needs dragon scales to forge armor.",
status: "completed",
shortDescription: "Collect 10 dragon scales.",
},
]}
/>
Health Bar Examples
Use realistic health values and context:
<HealthBar value={75} />
<div className="flex justify-between text-sm mb-2 retro">
<span>Health</span>
<span>75%</span>
</div>
<HealthBar value={75} />
<p className="text-sm text-muted-foreground mb-2">
Default health bar
</p>
<HealthBar value={75} />
<p className="text-sm text-muted-foreground mb-2">
Critical health (25%)
</p>
<HealthBar value={25} variant="retro" />
Pixel Font Usage
Apply .retro class for pixel font styling:
<div className="flex justify-between text-sm mb-2 retro">
<span>Health</span>
<span>75/100</span>
</div>
Wrapper Pattern in Examples
Remember 8-bit components wrap shadcn/ui:
// Import the 8-bit component
import { Button } from "@/components/ui/8bit/button";
// Not the base shadcn component
import { Button } from "@/components/ui/button"; // Wrong!
retro.css Awareness
All 8-bit components require retro.css:
// This import is required in the component source
import "@/components/ui/8bit/styles/retro.css";
// Documentation shows usage with 8-bit components
<Button className="retro">START GAME</Button>
Multiple Variants
Show default vs retro variants:
<ComponentPreview title="8-bit Health Bar component" name="health-bar">
<div className="md:min-w-[300px] min-w-[200px] flex flex-col gap-8">
<div>
<p className="text-sm text-muted-foreground mb-2">
Default health bar
</p>
<HealthBar value={75} />
</div>
<div>
<p className="text-sm text-muted-foreground mb-2">
Retro health bar
</p>
<HealthBar value={45} variant="retro" />
</div>
</div>
</ComponentPreview>
Gaming Block Documentation
For blocks (multiple components):
---
title: Quest Log
description: Displays an 8-bit mission and task tracking system.
---
<ComponentPreview title="8-bit Quest Log block" name="quest-log">
<QuestLog
quests={[
{
id: "quest-1",
title: "Defeat the Goblin King",
status: "active",
},
]}
/>
</ComponentPreview>
Key Principles
- Gaming context - Use game-related terminology
- Realistic data - Show actual game scenarios
- Retro styling - Use
.retroclass for pixel fonts - Wrapper awareness - Import from
@/components/ui/8bit/ - Variant showcase - Demonstrate multiple variants
- Block complexity - Handle multi-component documentation
- 8-bit specific - Emphasize unique 8-bit features
Reference Examples
content/docs/blocks/gaming/quest-log.mdx- Quest tracking patterncontent/docs/components/health-bar.mdx- Health bar variantscontent/docs/blocks/gaming/leaderboard.mdx- Gaming list pattern