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emulation-overview

DevOps & Security
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Adversary-emulation playbook catalog — per-actor kill chains that turn an APT/eCrime threat profile into Decepticon CONOPS phases + OPPLAN objectives. Routing skill: pick the actor, seed plan/threat-profile.json, then map each kill-chain phase to the operational skill the executing agent runs. Triggers on: 'emulate', 'adversary emulation', 'APT playbook', 'threat actor playbook', 'emulation plan', 'attack flow'.

QUICK START

How to use this skill

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  1. Open your project in Codex.
  2. Copy the prompt below and paste it into your agent.
  3. Review the proposed files and risks before you approve installation.
Prompt to paste
I want to install this Agent Skill for this project in Codex.

Source SKILL.md: https://github.com/PurpleAILAB/Decepticon/blob/HEAD/packages/decepticon/decepticon/skills/standard/soundwave/threat-profile/emulation/SKILL.md

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First, summarize what it does, its dependencies, license status if identifiable, and any risks. Show the exact files you propose to add under .agents/skills/emulation-overview/. Do not write files or run scripts until I approve.

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Copying this prompt does not install or run the skill. Review third-party files before use. Codex skill guide

Adversary Emulation Playbook Catalog

This is a planning routing skill for Soundwave. Each leaf playbook below converts a named threat actor into a concrete, RoE-bounded kill chain: a ThreatProfile seed, an ordered CONOPS kill_chain, and a phase→technique→skill map that the orchestrator turns into OPPLAN objectives.

These playbooks reference operational skills (/skills/standard/ad/..., /skills/standard/cloud/..., etc.) that the EXECUTING agents load — not Soundwave. Soundwave is a planning agent; its load_skill allowlist is /skills/standard/soundwave/. The skill paths in each playbook tell the orchestrator which agent + skill each objective maps to. Soundwave only reads them to author plan/threat-profile.json and the conops.json kill chain.

Playbooks

ActorPlaybookTierProfileSkills it exercises
APT29 (Cozy Bear / Midnight Blizzard)emulation/apt29/SKILL.mdtier-3Cloud-identity espionage, OAuth abuse, supply chainrecon, cloud, web (oauth/saml), post-exploit
Sandworm (APT44 / Seashell Blizzard)emulation/sandworm/SKILL.mdtier-3ICS/OT disruption, destructive ops, LOTLrecon, exploit/cve, ics-ot, post-exploit
Scattered Spider (UNC3944 / Octo Tempest)emulation/scattered-spider/SKILL.mdtier-2Help-desk social engineering → cloud/SaaS → ransomwarephish, cloud, ad, post-exploit
Volt Typhoon (Vanguard Panda)emulation/volt-typhoon/SKILL.mdtier-3Edge-device access, LOTL, long-dwell pre-positioningrecon, exploit/cve, ad, post-exploit
Lazarus (Hidden Cobra)emulation/lazarus/SKILL.mdtier-3Financial/crypto/DeFi theft, supply-chain, socialosint, phish, contracts, web, post-exploit
FIN7 (Carbon Spider / Sangria Tempest)emulation/fin7/SKILL.mdtier-2Spearphishing → big-game-hunting ransomwarephish, ad, post-exploit, exploit
LockBit / RaaS affiliateemulation/lockbit/SKILL.mdtier-2Generic ransomware affiliate kill chainrecon, exploit/cve, ad, post-exploit

For the one-card quick reference (attribution, targets, full TTP table) on any actor, see ../references/apt-groups.md. For tier archetypes when no named actor fits, see ../references/adversary-archetypes.md.

How to use a playbook (Soundwave Phase 2)

  1. Pick the actor from the operator's intake answer (or from the industry → actor map in ../references/apt-groups.md). One dominant actor per engagement.
  2. Load the leaf: load_skill("/skills/standard/soundwave/threat-profile/emulation/<actor>/SKILL.md").
  3. Copy the ThreatProfile seed into plan/threat-profile.json, then prune any key_ttps / initial_access techniques the RoE forbids (Step 3 of the threat-profile skill). A pruned technique whose whole phase is now empty drops that kill-chain row.
  4. Lift the kill chain into conops.json → kill_chain (one KillChainPhase per surviving phase), and embed the one-entry threat_actors summary.
  5. Carry the safety gates from the playbook's RoE / safety gates section into abort.json (destructive / ICS / identity-takeover actors need at least one EMERGENCY trigger) and the deconfliction identifiers into deconfliction.json.
  6. Hand off. The orchestrator's OPPLAN-builder reads threat-profile.json + conops.json and emits add_objective calls; each objective's executing agent loads the skill named in that kill-chain row.

Playbook anatomy (every leaf has these)

  • ThreatProfile seed — a valid decepticon.core.schemas.ThreatProfile JSON (drop your engagement_name).
  • Kill-chain emulation table — # | phase | MITRE | emulated action | executing agent → skill.
  • CONOPS kill_chain — the phase order to copy into conops.json.
  • OPSEC & signature fidelity — what to mirror so the emulation reads like the actor.
  • RoE / safety gates — actor-specific authorizations and abort triggers.
  • Deconfliction — identifiers so blue team can separate the exercise from a real intrusion.
  • Fidelity notes (deviations) — where the emulation intentionally diverges (e.g. canary data instead of real destruction) and why.

Discipline

  • Emulate behavior, not malware. Decepticon reproduces an actor's TTPs and sequencing with its own tooling (Sliver, NetExec, certipy, etc.) — it does not run the actor's real implants. Fidelity comes from technique order + OPSEC posture, not from sample reuse.
  • RoE wins every tie. If the actor's signature move (spearphishing, deauth, ICS write, encryption-for-impact) isn't authorized, drop it — never "emulate harder" past scope.
  • One actor per profile. Multi-actor scenarios pick the dominant emulation target; note the secondary in recent_cti_delta.