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dreamverse-deploy

DevOps & Security
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Use when redeploying the migrated Dreamverse app backend and frontend on a chosen local GPU; tears down existing ports, launches services, and waits for readiness checks.

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Source SKILL.md: https://github.com/hao-ai-lab/FastVideo/blob/HEAD/.agents/skills/dreamverse-deploy/SKILL.md

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dreamverse-deploy — redeploy migrated Dreamverse on a chosen GPU

Scope: project (lives in this repo at .agents/skills/dreamverse-deploy/)

When to use: you want to (re)launch the migrated apps/dreamverse/ backend and frontend on this dev node, pinned to a specific physical GPU. Tears down any existing deploy on the same ports first, then boots fresh and waits for both /readyz and the FE root to return 200.

Prerequisites

  • Working tree containing apps/dreamverse/
  • dreamverse-server installed from this checkout; if missing, run uv pip install -e ".[dreamverse]"
  • Local conda env at ~/miniconda3/envs/fv-main/ with flashinfer-python, cerebras-cloud-sdk, openai installed (override the default path with DREAMVERSE_PYTHON=/path/to/python)
  • ~/.env exporting CEREBRAS_API_KEY, GROQ_API_KEY, etc.
  • npm available in $PATH (or set NPM=/path/to/npm)
  • gcc-13 + g++-13 at /usr/bin/ (workaround for nvcc gcc-15 rejection)
  • Recommended: native ffmpeg at $HOME/opt/ffmpeg-native/bin/ffmpeg, built via bash apps/dreamverse/scripts/install_native_ffmpeg.sh. The deploy detects that binary directly and exports it for the backend. The installer's generated apps/dreamverse/scripts/ffmpeg-env.sh is for manual launches. When the binary is missing, the deploy falls back to system ffmpeg with a warning. Set DREAMVERSE_REQUIRE_NATIVE_FFMPEG=true to make the missing binary a hard failure.

If any required prereq is missing, the script fails fast with a clear message.

Usage

# Deploy on GPU 4 with the current web port. The legacy helper default remains
# 5274, so pass 5299 explicitly. Torch compile and warmup are both off.
./.agents/skills/dreamverse-deploy/scripts/dreamverse-deploy.sh 4 8009 5299

# Deploy on GPU 6 with custom ports
./.agents/skills/dreamverse-deploy/scripts/dreamverse-deploy.sh 6 8089 5275

# Deploy on GPU 0 with warmup enabled
./.agents/skills/dreamverse-deploy/scripts/dreamverse-deploy.sh --warmup 0 8009 5299

# Deploy with torch.compile enabled (max-autotune; first segment ~3-4min,
# subsequent segments save ~3s — only worth it for benchmarking)
./.agents/skills/dreamverse-deploy/scripts/dreamverse-deploy.sh --torch-compile 4 8009 5299

# Deploy with both warmup AND torch.compile enabled
./.agents/skills/dreamverse-deploy/scripts/dreamverse-deploy.sh --warmup --torch-compile 4 8009 5299

# Flags can appear before, between, or after positional args
./.agents/skills/dreamverse-deploy/scripts/dreamverse-deploy.sh 4 8089 5275 --warmup

Arguments

PositionNameDefaultNotes
1GPU(required)Physical GPU index, e.g. 4
2BACKEND_PORT8009TCP port for the FastAPI server
3FRONTEND_PORT5274TCP port for the Next.js dev server

Flags

FlagDefaultNotes
--warmup / --no-warmupoffRun GPU warmup at boot (~minutes). Overrides DREAMVERSE_WARMUP
--torch-compile / --no-torch-compileoffEnable max-autotune torch.compile. First segment ~3-4min when on, ~45s when off. Overrides DREAMVERSE_TORCH_COMPILE
--nvenc / --no-nvencoffUse h264_nvenc hardware encoder instead of libx264 software. Eliminates ~1100ms/segment of CPU encoding cost (raises realtime ratio from ~0.78x → ≥1.0x, eliminating inter-segment buffer-drain stutter). Requires native ffmpeg built with --enable-nvenc (the install script's default since the NVENC update). Hard-fails up-front if the binary is missing or lacks NVENC. Overrides DREAMVERSE_NVENC
-h / --help—Show usage

Flags can appear in any position relative to the positional args. Explicit flag values always win over env-var defaults.

Environment variables (used when no flag is given)

VarDefaultPurpose
DREAMVERSE_WARMUPfalseSame as --warmup/--no-warmup. Flag takes precedence
DREAMVERSE_TORCH_COMPILEfalseSame as --torch-compile/--no-torch-compile. Flag takes precedence
DREAMVERSE_NVENCfalseSame as --nvenc/--no-nvenc. Flag takes precedence
DREAMVERSE_PYTHON~/miniconda3/envs/fv-main/bin/pythonConda environment used for the flashinfer prerequisite probe; dreamverse-server itself is resolved from PATH
DREAMVERSE_REPO_ROOTgit rev-parseRepo root override
DREAMVERSE_LOG_DIR/tmp/opencode/dreamverse-deployDirectory for the per-GPU backend and per-port frontend logs
DREAMVERSE_REQUIRE_NATIVE_FFMPEGfalseIf true, fail when $HOME/opt/ffmpeg-native/bin/ffmpeg is absent

What it does

  1. Validates prereqs.
  2. Kills any process on the target backend/frontend ports + waits for the target GPU to release memory (allows up to 30s for cleanup).
  3. Sources ~/.env.
  4. Exports the env recipe required for boot:
    • CUDA_VISIBLE_DEVICES=<gpu>
    • FASTVIDEO_ENABLE_DEVTOOLS=1
    • FASTVIDEO_ENABLE_STARTUP_WARMUP=<DREAMVERSE_WARMUP>
    • FASTVIDEO_GPU_COUNT=1
    • ENABLE_TORCH_COMPILE=<0|1 derived from DREAMVERSE_TORCH_COMPILE>
    • CC=/usr/bin/gcc-13 CXX=/usr/bin/g++-13 CUDAHOSTCXX=/usr/bin/g++-13
    • NVCC_PREPEND_FLAGS="-ccbin /usr/bin/gcc-13 -allow-unsupported-compiler"
    • FASTVIDEO_FFMPEG_BIN=$HOME/opt/ffmpeg-native/bin/ffmpeg + FASTVIDEO_VIDEO_CODEC=<libx264|h264_nvenc> (when the native binary exists)
  5. Launches the installed dreamverse-server console command in a detached setsid session and captures its PID.
  6. Polls /readyz until 200. The budget is 5 minutes by default, 8 minutes with one startup optimization enabled, and 15 minutes with both warmup and torch.compile enabled.
  7. Launches the devtools frontend through npm in a detached session and captures its PID.
  8. Polls FE / until 200 (max 60s).
  9. Prints URLs, PIDs, and log paths.

What it does NOT do

  • Does not modify ~/.env or the FastVideo .venv.
  • Does not push code or commit anything.
  • Does not run Playwright. Use the e2e wrapper separately:
    cd apps/dreamverse/web
    PLAYWRIGHT_SKIP_WEBSERVER=1 BACKEND_HOST=127.0.0.1 BACKEND_PORT=8009 \
      PLAYWRIGHT_BASE_URL=http://127.0.0.1:5299 \
      NEXT_PUBLIC_INCLUDE_DEVTOOLS=1 \
      npm exec -- playwright test
    
    The standard suite runs by default; the long-running two-segment audio-continuation spec is gated behind PLAYWRIGHT_LONG_RUNNING=1 (see below).

Long-running e2e (paired with --warmup --torch-compile)

apps/dreamverse/web/e2e/long-running-segments.spec.ts drives a real two-segment session through the FE, captures every WS frame, and asserts segments 1 AND 2 both reach media_segment_complete with at least one binary fMP4 chunk per segment. It guards against the BrokenPipe regression previously caused by dropped LTX-2 audio continuation kwargs. Skipped by default. Enable with:

./.agents/skills/dreamverse-deploy/scripts/dreamverse-deploy.sh \
    --warmup --torch-compile 4 8009 5299

cd apps/dreamverse/web
PLAYWRIGHT_SKIP_WEBSERVER=1 \
  BACKEND_HOST=127.0.0.1 \
  BACKEND_PORT=8009 \
  PLAYWRIGHT_BASE_URL=http://127.0.0.1:5299 \
  NEXT_PUBLIC_INCLUDE_DEVTOOLS=1 \
  PLAYWRIGHT_LONG_RUNNING=1 \
  npm exec -- playwright test e2e/long-running-segments.spec.ts

Expected runtime: ~7-9 minutes on a B200 (torch.compile max-autotune warm-up dominates the cold start; per-test timeout is 900s). The spec hard-fails on any WS error/step_error frame so the BrokenPipe regression surfaces with the actual ffmpeg/audio diagnostics rather than an opaque "test timed out".

Teardown

Stop both services without redeploying:

# Stop services on default ports (port-pattern based)
./.agents/skills/dreamverse-deploy/scripts/dreamverse-deploy.sh --stop

# Stop AND nuke any process holding GPU N
./.agents/skills/dreamverse-deploy/scripts/dreamverse-deploy.sh --stop 4

The redeploy path (<GPU> mode) automatically nukes any process holding the target GPU before launching — including orphan multiproc_executor worker subprocesses left over from a parent backend that was killed without grace. This was the failure mode of an earlier naive port-only kill: parent dies, children survive, GPU stays full, next deploy OOMs.

Notes

  • The installed dreamverse-server console command enters apps/dreamverse/dreamverse/server_entry.py, which loads the current Dreamverse runtime from apps/dreamverse/dreamverse/.
  • The B200 / sm_100a NVCC flags are mandatory on this dev node because the conda toolchain ships gcc-15, which nvcc rejects. The script requires the configured gcc-13 and g++-13 binaries during preflight.

Deployment boundary

This skill is for a local checkout on a directly attached GPU. For a container image, use apps/dreamverse/docker/README.md. For Modal, follow apps/dreamverse/scripts/modal/README.md; do not adapt this process-killing workflow to a remote deployment.