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xe2-esimd-gemv

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Use this skill when writing, optimizing, benchmarking, or debugging W4A16 or W8A16 GEMV kernels targeting Intel Xe2 (Lunar Lake/LNL, Battlemage/BMG) GPU using SYCL ESIMD. Xe2 is the GPU architecture; LNL and BMG are product names. Also covers general FP16 GEMV patterns. Covers quantized weight dequantization, SIMD vs scalar interleaving, K-split SLM reduction, VL/ROWS tuning, workgroup decomposition, uint4 unpacking, FP32 accumulation, SLM barriers, performance methodology, and all hardware constraints.

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Xe2 ESIMD GEMV Kernels — W4A16, W8A16 & FP16

Specialized knowledge for memory-bandwidth-bound quantized and FP16 GEMV (M=1 matrix-vector multiply) on Intel Xe2 (Lunar Lake/LNL, Battlemage/BMG). Reference files hold detail; this file holds critical rules and workflow.

Platform: Xe2 (BMG) — 520 GB/s DRAM, 32 XE cores x 8 EUs x 8 threads = 2048 HW threads

Achieved results: W4A16 571 GB/s (110% roofline), W8A16 552 GB/s (106% roofline)


Quick-Reference Rules (must follow every time)

Hardware limits

  • 2048 hardware threads total (32 XE × 8 EU × 8 threads). Design WG sizes so num_groups × local_size fills this.
  • No doubleGRF required for GEMV — kernels are memory-bound, GRF pressure is low.
  • SLM: 64 KB per XE core. For GEMV with K-split: SLM_SIZE = ROWS × K_SPLIT × sizeof(float). This is tiny; no pressure.
  • Barriers: every thread in a WG must execute the same number of barrier() calls. Unequal counts cause GPU hang.

SIMD dequant — the #1 rule (1.98× speedup)

  • NEVER use scalar loops to interleave lo/hi nibbles into a SIMD register. This is the single most impactful mistake.
  • ALWAYS use simd::template select<COUNT, STRIDE>(OFFSET) for strided writes:
    // BAD  — scalar loop, 289 GB/s
    for (int i = 0; i < 64; i++) {
        weight_f[base + i * 2]     = lo[i];
        weight_f[base + i * 2 + 1] = hi[i];
    }
    
    // GOOD — SIMD strided select, 571 GB/s
    weight_f.template select<64, 2>(base + 0) = lo;   // even positions
    weight_f.template select<64, 2>(base + 1) = hi;   // odd positions
    
  • All nibble extraction must also stay SIMD: use p & 0x0F and (p >> 4) & 0x0F directly on simd<uint8_t,64>.
  • Dequant arithmetic (subtract zero-point, multiply scale) must operate on full simd<float,64>.

W4A16 dequantization pattern

  • Weight layout: [N, K/2] uint8 — two uint4 nibbles packed per byte, lo nibble = even k, hi nibble = odd k.
  • Scale layout: [N, K/BLOCK_SIZE] fp16 — one scale per 128-element block (BLOCK_SIZE=128).
  • Formula: weight_fp = (uint4_val - 8) × scale (symmetric, zero_point=8)
  • Block loop (unrolled, NUM_BLOCKS = VL/128):
    auto p = weight_packed.template select<64, 1>(blk * 64);  // 64 bytes = 128 nibbles
    simd<float, 64> lo = p & 0x0F;
    simd<float, 64> hi = (p >> 4) & 0x0F;
    lo = (lo - 8.0f) * sc;
    hi = (hi - 8.0f) * sc;
    weight_f.template select<64, 2>(blk * 128 + 0) = lo;
    weight_f.template select<64, 2>(blk * 128 + 1) = hi;
    

W8A16 dequantization pattern

  • Weight layout: [N, K] int8.
  • Scale layout: [N] fp16 — one scale per row (no blocking needed).
  • Formula: weight_fp = int8_val × scale
  • Simple: load simd<int8_t, VL>, convert to float, multiply scalar scale. No interleaving needed.
  • No K-split required — simple row-parallel dispatch achieves 552 GB/s.

K-split strategy

  • K-split threads in a WG share one output row: each computes a slice [k_start, k_start+K/K_SPLIT), stores to SLM, then thread-0-of-slice reduces.
  • Thread layout: local_id = row_thread_id × K_SPLIT + k_thread_id
  • Recommended K_SPLIT: 2 for W4A16 (best balance); 1 (none) for W8A16.
  • K_SPLIT > 4 adds SLM overhead with diminishing returns. Never exceed 8.
  • local_size = ROWS × K_SPLIT. num_groups = ceil(N / ROWS).

SLM reduction

  • slm_init(SLM_SIZE) must be the very first statement in the kernel — before any other code.
  • SLM layout: [ROWS][K_SPLIT] floats. Offset = (row_thread_id × K_SPLIT + k_thread_id) × sizeof(float).
  • Use vectorized SLM load for reduction — never scalar loop:
    // K_SPLIT == 2
    simd<float, 2> r = slm_block_load<float, 2>(slm_base);
    final_sum = r[0] + r[1];
    // K_SPLIT == 4 or 8
    simd<float, K_SPLIT> r = slm_block_load<float, K_SPLIT>(slm_base);
    final_sum = reduce<float>(r, std::plus<>());
    
  • Only k_thread_id == 0 threads write the final output after reduction.

VL (vector length) tuning

  • VL = 1024 is optimal for both W4A16 and W8A16 on BMG.
  • VL = 256 or 512 work but give ~5–10% lower bandwidth.
  • VL = 2048 causes compiler stack overflow — do not use.
  • VL must be a multiple of 128 (dequant block size) for W4A16.

ROWS tuning

  • ROWS controls how many output rows one WG computes.
  • ROWS = 4 with K_SPLIT = 2 (local_size = 8) is optimal for W4A16.
  • Target: ceil(N/ROWS) × local_size ≈ 2048 to fill all HW threads.
  • Larger ROWS (> 16) with large K reduces EU utilization; smaller ROWS wastes dispatch overhead.

Multiple accumulators (latency hiding)

  • Use simd<float, 8> partial_sums = 0.0f with rotating index (acc_idx = (acc_idx+1) & 0x7) across K iterations.
  • Final reduce: float s = reduce<float>(partial_sums, std::plus<>()).
  • This hides FMA latency on memory-bound kernels and is low cost.

API namespace

  • Use sycl::ext::intel::esimd for block_load, block_store, slm_init, slm_block_load, slm_block_store, barrier, reduce.
  • Include: <sycl/sycl.hpp> and <sycl/ext/intel/esimd.hpp>.
  • using namespace sycl::ext::intel::esimd; simplifies calls.

Performance testing

  • Cache-busting is mandatory — GEMV weight matrix fits easily in L2/L3; without cache-busting you will measure L2 bandwidth (~1400 GB/s), not DRAM.
  • Allocate 32 weight copies with different seeds; rotate weight_idx = i % num_copies each iteration.
  • Warmup: 5 iterations minimum before timing.
  • Iteration count: 50–100 timed iterations; take median.
  • Use GPU event profiling (command_start/command_end) not wall-clock for per-kernel timing.
  • Bandwidth formula:
    • W4A16: bytes = K×2 + N×(K/2) + N×(K/128)×2 + N×2 (input fp16 + weight uint8 + scale fp16 + output fp16)
    • W8A16: bytes = K×2 + N×K×1 + N×2 + N×2 (input fp16 + weight int8 + scale fp16 + output fp16)
  • See references/perf-testing.md for boilerplate.

Correctness testing

  • Check NaN count before computing max_diff.
  • Use FP32 CPU reference. Compare with threshold: abs_diff > 1.0 && rel_error > 2% = fail.
  • FP16 accumulation introduces ~1% relative error — this is expected and acceptable.
  • Test at small sizes (N=256, K=512) before benchmarking at N=8192/16384.
  • See references/correctness-testing.md.

Compile command

icpx <src>.cpp -o <out>.exe \
  -fsycl -fsycl-targets=spir64_gen \
  -Xs "-device bmg -options -doubleGRF"
  • -O3 is optional but does not significantly change GEMV performance (memory-bound).
  • Do not use -fsycl-targets=intel_gpu_bmg_g21.
  • Spill warning (kernel uses N bytes of scratch space) indicates GRF pressure — reduce VL if seen.
  • Run on Windows: powershell.exe -Command "& './<out>.exe'"

Workflow

  1. Choose kernel type: W4A16 (nibble-packed, needs dequant) or W8A16 (byte-packed, simpler).
  2. Write dequant following the SIMD select pattern above — never scalar loops.
  3. Set parameters: start with VL=1024, ROWS=4, K_SPLIT=2 (W4A16) or VL=1024, K_SPLIT=1 (W8A16).
  4. Compile — check for spill warnings. Any spill > 0 means potential regression.
  5. Correctness test at small size (N=256, K=512). Check NaN, check max_diff.
  6. Benchmark with 32 weight copies (cache-bust), 5 warmup + 50 timed, median timing.
  7. Sweep VL ∈ {256, 512, 1024} and ROWS ∈ {4, 8, 12, 16} if not at target.
  8. Verify bandwidth formula accounts for all memory traffic (input + weight + scale + output).

Assets (ready to compile)

icpx <file>.cpp -o <file>.exe -fsycl -fsycl-targets=spir64_gen -Xs "-device bmg -options -doubleGRF"
powershell.exe -Command "& './<file>.exe'"
AssetBWPurpose
assets/w4a16_simd_optimized.cpp571 GB/sProduction W4A16 — SIMD select dequant, K-split=2, ROWS=4, VL=1024; sweeps multiple configs
assets/w8a16_nocache.cpp552 GB/sProduction W8A16 — simple row-parallel, VL=1024, 32 weight copies; sweeps VL

Expected on BMG (N=8192–16384, K=4096–8192):

  • w4a16_simd_optimized.exe → 571 GB/s (110% of 520 GB/s roofline)
  • w8a16_nocache.exe → 552 GB/s (106% of 520 GB/s roofline)

Reference files

FileContents
references/hardware-constraints.mdBMG thread count, SLM limits, VL limits, memory bandwidth
references/kernel-patterns.mdSIMD dequant patterns, K-split layout, SLM reduction code, multiple-accumulator pattern, bandwidth formula
references/perf-testing.mdCache-bust boilerplate, timing harness, random init, bandwidth formula
references/correctness-testing.mdCPU reference pattern, thresholds, NaN check, corner cases
references/optimization-history.mdFull journey: scalar loop (289 GB/s) → SIMD select (571 GB/s), every experiment with results
references/code-index.mdPer-file annotations, parameter summary, performance ladder