wordgard
DevelopmentWrite idiomatic Wordgard editor code (schema elements, extensions, commands, decorations, markdown specs) for the editor-w stack. Use whenever working on wordgard, @bangle.io/wordgard-utils, @bangle.io/wordgard-markdown, or packages/core/editor-w, or when reviewing such code.
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Wordgard
Wordgard (https://wordgard.net, by Marijn Haverbeke) is a semantic rich text editor system — spiritually ProseMirror v2 with CodeMirror 6's extension architecture. It was released in 2026-07 and is not in model training data: never guess its API from ProseMirror or CodeMirror memory.
Before writing any Wordgard code
- Read
references/guide.md(the system guide — the authoritative mental model). - Coming from a ProseMirror mindset, read
references/migrating-from-prosemirror.md. - For exact signatures, read the installed typings:
node_modules/wordgard/dist/*.d.ts(doc,types,schema,table,state,editor,command,history,collab,phrases). These have full doc comments and are the API reference. Grep them; do not invent methods. references/examples/*.mdshow working end-to-end code (schema definition, transactions, dynamic config, styling, translations).
See references/ATTRIBUTION.md for provenance; refresh copies on version
bumps and read references/CHANGELOG.md when upgrading — Wordgard is 0.x
and breaks compatibility deliberately.
Concept model (30 seconds)
- Document = immutable tree of plots (nodes with content) and leaves
(no content; text is a leaf whose param is the string). A node's markup =
its tag:
{type, param, marks}. One param value replaces PM's attrs; optional/extra attributes are modeled as marks (e.g. image src is the leaf param, alt text is a mark). - Nodes are value objects: no parent pointers, no identity, no mutation.
Refer to positions by document offset; resolve with
doc.resolve(pos)(Pos), map across changes withChangeSet.mapPos. - Changes are ChangeSets (delta over the old doc). Multiple changes in
one spec are all addressed in original coordinates — no offset
compensation. Insertions are token arrays (nodes, plot tags to open,
Plot.Endto close). Usefit/{correct: ...}when validity is unsure. - Transactions are immutable, created from a spec object
(
{changes, selection, userEvent, scrollIntoView, effects}); metadata is annotations, state-directed payloads are effects (mappable).wg.dispatch(spec); new state attr.state. - Configuration is a tree of extensions with precedence (
prec). Extension points are facets; persistent extension state lives in state fields (reducer over transactions); DOM-integrated behavior is a Wordgard.Plugin; runtime feature toggling uses compartments. - Schemas compose from reusable elements (
Plot.define,Plot.Type.define<P>,Leaf.Type.define<P>,Mark.define,Mark.Type.define<P>,Schema.Override). Content rules are deliberately loose (allowed-set + may-be-empty); richer invariants belong in corrections (Correction.onChildList/onContent/onMarks), not the schema. - Commands are
(editor, param?) => boolean | TransactionSpec, and act as identities that extensions can override viaCommand.handlerby precedence. Key bindings and input rules are extension values themselves. - Rendering: DOM shapes via
Elt; decorations are tag-level (all nodes of a type — this replaces NodeViews), point (widget/attributes/shape override/wrapper at a position), or range (attributes/wrapper over a span), sourced from facets, stored inPointSet/RangeSetand mapped in state fields. Styling viaWordgard.styles/Wordgard.theme(CSS-in-JS,&dark/&light). - DOM updates flush on requestAnimationFrame. Dispatch one coherent
transaction, not a loop of small ones. In plugins, use
scheduleDOMRead/scheduleDOMWrite.
Where does this behavior go?
| Need | Use |
|---|---|
| Expose a config/extension point | Facet |
| State that survives transactions | State field (+ effects to talk to it) |
| Enforce document invariants / repair | Correction |
| A user editing action | Command (spec-returning when possible) |
| Change behavior of an existing action | Command.handler with precedence |
| Custom node DOM / widgets | Shape + tag/point/range decorations (never NodeViews — they don't exist) |
| Overlay UI (tooltips, panels, menus) | Built-in Panel/Tooltip/Dialog/Menu facets first; custom Wordgard.Plugin second |
| Feature on/off at runtime | Compartment reconfigure |
| Turn user typing into structure | Input rules / key bindings in the extension bundle |
Anti-patterns (PM habits to drop)
- Multiple attrs on a node → one param + marks.
- Content expressions / strict schema constraints → loose schema + corrections.
tr.setMeta/ plugin keys → annotations, effects, facets, fields.- String node-type names in APIs → pass the type/tag objects.
- Node identity via object reference or stored
{from,to}→ offsets mapped through ChangeSets. - Imperative DOM tweaks inside the editor → decorations or shapes, always.
Rules in this repo
- Import Wordgard only through
@bangle.io/wordgard-utilsre-exports (the version-churn chokepoint). App code never importswordgard/*directly. - A feature ships as one extension bundle: schema element(s) + commands +
key bindings + input rules + menu items + styles, plus its
MarkdownSpecin@bangle.io/wordgard-markdownand golden-corpus fixtures proving markdown round-trip (repo invariant: markdown fidelity). @bangle.io/wordgard-markdownmust stay editor-free (headless parse/ serialize);@bangle.io/wordgard-utilsmust stay bangle-free.- editor-w may never write a note that fails the parse→serialize round-trip gate. Never "normalize" user markdown as a side effect of loading.
- User-visible strings go through the
ttranslations bridge toPhraseSets; don't hardcode UI text. - See
plans/011-wordgard-editor-w-migration.mdfor the architecture, package boundaries, and current milestone.