winuae-amiberry-merge
DevelopmentUse when merging or analyzing upstream WinUAE changes for Amiberry's SDL3/CMake codebase across Linux, macOS, Android, Windows, FreeBSD, Haiku, iOS work-in-progress, and the headless libretro core. Covers porting Win32 GUI dialogs to Dear ImGui, mapping Windows controls to ImGui equivalents, adapting platform-specific code, preserving upstream-sync safety for local Amiberry divergences, handling `#ifdef AMIBERRY` splits, and verifying feature parity.
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WinUAE to Amiberry Merge Assistant
Help merge updates from WinUAE (Windows-only, MSVC) to Amiberry (multi-platform: Linux/macOS/Android/Windows with llvm-mingw on Windows).
Overview
WinUAE is the upstream Windows-based Amiga emulator. Amiberry is a cross-platform port.
Core emulation is identical: Most emulation code (CPU, chipset, floppy, HDD) requires no changes when merging.
Platform layer differs:
- Rendering: WinUAE uses Direct3D; Amiberry uses OpenGL/Vulkan plus the SDL3 renderer path
- Audio: WinUAE uses WASAPI; Amiberry uses SDL3 audio
- Input: WinUAE uses DirectInput; Amiberry uses SDL3 events, joysticks, and gamepads
- Threading: WinUAE uses Win32 threads; Amiberry uses SDL3 threading primitives where possible
- GUI: WinUAE uses Win32 dialogs; Amiberry uses Dear ImGui (in
src/osdep/imgui/) - Build: WinUAE uses Visual Studio; Amiberry uses CMake (+ Gradle for Android)
- Platforms: Amiberry targets Linux, macOS, Android, Windows, FreeBSD, Haiku, and iOS work-in-progress targets using SDL3, plus a headless libretro core with platform stubs
- CI/CD: GitHub Actions builds all platforms on each commit
Merge Workflow
Follow these steps when merging WinUAE updates:
1. Identify What Changed
Get the WinUAE commit(s) to merge. This could be:
- A specific commit hash
- A range of commits
- The latest upstream changes
Review the commit messages and changed files to understand:
- What functionality was added/changed
- Which subsystems are affected
- Whether it's bug fixes, new features, or refactoring
2. Analyze Platform Dependencies
Use the analysis scripts to identify Windows-specific code:
# Analyze specific files or directories for Windows API usage
python scripts/analyze_windows_code.py <path-to-changed-files>
# Identify GUI code that needs ImGui adaptation
python scripts/analyze_gui_code.py <path-to-changed-files>
The scripts will flag:
- Direct3D code needing OpenGL adaptation
- WASAPI audio needing SDL3 audio adaptation
- DirectInput needing SDL3 input
- Win32 threading needing SDL3 threading or platform abstraction adaptation
- Win32 API calls needing SDL3/POSIX/C++ standard-library equivalents
- GUI code needing ImGui implementation
- File system code needing path handling fixes
Note: Core emulation code (CPU, chipset) typically won't trigger many warnings.
3. Plan the Adaptation
For each identified issue:
Windows API → SDL3/POSIX:
- Consult
references/platform-mappings.mdfor common API translations - Use SDL3 when available for cross-platform abstraction (rendering, audio, input, threading)
- Fall back to POSIX/C++ standard-library APIs only when SDL3 doesn't provide equivalent functionality
- Add platform-specific guards using
#ifdefwhen necessary
GUI Changes:
- Win32 dialogs → ImGui windows in
src/osdep/imgui/ - Maintain similar layout and functionality to WinUAE for consistency
- Use ImGui layout functions (
ImGui::SameLine(),ImGui::Spacing()) - Keep user-facing behavior as close to WinUAE as possible
- See the "GUI Synchronization Guide" section below for detailed instructions.
File System:
- Replace backslashes with forward slashes or use
std::filesystem::path - Handle platform-specific paths appropriately
- Ensure Android file access goes through proper APIs when needed
Platform Guards:
#ifdef _WIN32
// Windows-specific (both WinUAE/MSVC and Amiberry/llvm-mingw)
// Note: Amiberry on Windows DOES define _WIN32, so many WinUAE
// Windows code paths are active. Use #ifdef AMIBERRY to distinguish.
#elif defined(__APPLE__)
// macOS-specific
#elif defined(ANDROID)
// Android-specific
#else
// Linux and other Unix-like
#endif
// To distinguish Amiberry from WinUAE on Windows:
#if defined(_WIN32) && defined(AMIBERRY)
// Amiberry on Windows (llvm-mingw / Clang)
#elif defined(_WIN32)
// WinUAE (MSVC)
#endif
// Platforms without reliable symlink support:
#if defined(__ANDROID__) || defined(_WIN32)
// Use std::filesystem::copy() instead of create_symlink()
#endif
Key difference: Amiberry on Windows vs WinUAE:
- Amiberry uses llvm-mingw (Clang + lld + libc++ targeting the mingw-w64 ABI) — provides POSIX headers (
unistd.h,dirent.h, etc.) and links against libc++. The previous MinGW-w64 / GCC build was retired. - WinUAE uses MSVC — requires
_MSC_VER-specific code - Many
#ifdef _WIN32blocks from WinUAE now activate in Amiberry on Windows sysconfig.hpreviously#undef _WIN32to suppress this; that was removed- x86-64 JIT is supported on Windows; preserve pointer-width
uintptr/PC_Phandling when porting WinUAE code that assumes 32-bit host pointers - When porting code that depends on libstdc++-only behaviour (e.g.
__GLIBCXX__checks, GNU libstdc++ ABI quirks), make sure the equivalent libc++ headers and types are used; both Windows and Android Amiberry builds now ship libc++.
3a. Preserve Upstream Merge Safety
When the fix touches a WinUAE-synced core file such as drawing.cpp, decide whether the change is:
- Upstream-worthy and shared: send or prepare the WinUAE-side fix, then port it cleanly
- Amiberry-specific integration: keep the change local, but isolate it so a future sync cannot silently drop it
- Mixed: keep the generic logic upstream-friendly and guard only the Amiberry-specific glue
Rules:
- Prefer pushing the real emulation fix upstream when the bug is not Amiberry-specific.
- If Amiberry must diverge in a synced file, make the divergence explicit with narrow
#ifdef AMIBERRYblocks around the local logic instead of rewriting the surrounding upstream flow. - Preserve the upstream behavior in the
#elsepath when feasible. This makes future WinUAE merges either preserve the divergence or create a conflict that forces review. - Do not scatter broad
#ifdef AMIBERRYblocks across unrelated logic. Keep them tight around the minimum Amiberry-only state, helper, or call site. - Mention the upstream status in the commit message or PR summary: upstreamed, to-be-upstreamed, or intentionally Amiberry-only.
- If a local fix belongs in
src/osdep/instead of a synced core file, prefer moving it there.
4. Apply Changes
Adapt the WinUAE code for Amiberry:
- Replace Windows APIs with SDL3/POSIX/C++ standard-library equivalents
- Implement or modify ImGui UI for any GUI changes
- Add appropriate platform guards for macOS/Android specifics
- Update CMakeLists.txt if new files are added
- Ensure code follows Amiberry's existing patterns
5. Test
After applying changes:
- Verify code compiles on all platforms (CI will check automatically)
- Test functionality on primary development platform
- Check that GUI changes match WinUAE behavior
- Confirm no Windows-specific code leaked through
- Test with different configurations if relevant
- If shared headers, function signatures, or
src/osdep/call sites changed, update matching replacements inlibretro/libretro_gui_stubs.cpporlibretro/libretro_stubs.cpp. - Run a clean standalone libretro build because its Makefile does not track header dependencies:
make -C libretro clean make -C libretro platform=unix ARCH="$(uname -m)" -j"$(nproc)" # Linux make -C libretro platform=osx ARCH="$(uname -m)" -j"$(sysctl -n hw.logicalcpu)" # macOS - Keep libretro headless: stub host-only GUI behavior instead of adding host GUI sources to its Makefile.
GUI Synchronization Guide
This section provides guidance for synchronizing Amiberry's ImGui GUI implementation with WinUAE's Windows GUI (win32gui.cpp). The Amiberry panels in src/osdep/imgui/ are ports of WinUAE's Windows dialog-based GUI.
WinUAE win32gui.cpp Structure
WinUAE's GUI code (mostly in od-win32/win32gui.cpp) follows a consistent pattern for each settings panel:
Key Function Types
-
values_to_XXXdlg()- Populates dialog controls fromworkprefs- Reads current settings and updates UI controls
- Example:
values_to_memorydlg()sets slider positions from memory sizes
-
values_from_XXXdlg()- Reads dialog controls intoworkprefs(if present)- Some panels handle this in the dialog proc instead
-
enable_for_XXXdlg()- Enables/disables controls based on configuration- Example: Z3 controls disabled when
address_space_24 == true
- Example: Z3 controls disabled when
-
fix_values_XXXdlg()- Validates and fixes invalid configurations- Example:
fix_values_memorydlg()limits Fast RAM when Chip > 2MB
- Example:
-
XXXDlgProc()- Windows dialog procedureWM_INITDIALOG- Initialize controls, set rangesWM_COMMAND- Handle button clicks, checkbox changesWM_HSCROLL- Handle slider changesWM_USER- Refresh dialog from settings
Files Reference
| Panel | Amiberry ImGui (src/osdep/imgui/) | WinUAE Functions |
|---|---|---|
| RAM | ram.cpp | MemoryDlgProc, values_to_memorydlg, setfastram_selectmenu |
| CPU | cpu.cpp | CPUDlgProc, values_to_cpudlg |
| Chipset | chipset.cpp | ChipsetDlgProc, values_to_chipsetdlg |
| Display | display.cpp | DisplayDlgProc, values_to_displaydlg |
| Sound | sound.cpp | SoundDlgProc, values_to_sounddlg |
| Floppy | floppy.cpp | FloppyDlgProc, values_to_floppydlg |
| HD | hd.cpp | HarddiskDlgProc, values_to_harddiskdlg |
| Expansions | expansions.cpp | ExpansionDlgProc, values_to_expansiondlg |
Porting Guidelines
ImGui Equivalents for Windows Controls
| Windows Control | ImGui Equivalent |
|---|---|
Trackbar (TBM_*) | ImGui::SliderInt() |
Combo Box (CB_*) | ImGui::BeginCombo() / ImGui::Selectable() |
| Check Box | ImGui::Checkbox() or custom AmigaCheckbox() |
| Edit Control | ImGui::InputText() |
| Static Text | ImGui::Text() |
| Group Box | BeginGroupBox() / EndGroupBox() |
| Enable/Disable | ImGui::BeginDisabled() / ImGui::EndDisabled() |
Common Patterns
1. Reading slider values:
WinUAE:
v = memsizes[msi_chip[SendMessage(GetDlgItem(hDlg, IDC_CHIPMEM), TBM_GETPOS, 0, 0)]];
Amiberry ImGui:
int chip_idx = get_mem_index(changed_prefs.chipmem.size, msi_chip, 7);
if (ImGui::SliderInt("##slider", &chip_idx, 0, 6, "")) {
changed_prefs.chipmem.size = memsizes[msi_chip[chip_idx]];
}
2. Populating dropdowns:
WinUAE:
xSendDlgItemMessage(hDlg, IDC_COMBO, CB_ADDSTRING, 0, (LPARAM)text);
Amiberry ImGui:
if (ImGui::BeginCombo("##combo", current_text)) {
if (ImGui::Selectable(text, is_selected)) { /* handle selection */ }
ImGui::EndCombo();
}
Validation Checklist
When porting or updating a panel, verify:
- All controls present in WinUAE are implemented
- Enable/disable logic matches WinUAE's
enable_for_XXXdlg() - Value validation matches WinUAE's
fix_values_XXXdlg()(if exists) - Side effects (e.g., auto-enable chipset features) are implemented
- Multiple board support where applicable
- Dropdown items match WinUAE format (especially names with prefixes)
- Size limits and range checks match WinUAE constants
Common Scenarios
Scenario: Core Emulation Changes
When WinUAE updates core emulation (CPU, chipset, floppy, HDD, memory):
- Usually no platform dependencies - code is identical between projects
- Check for timing functions if present (
QueryPerformanceCounter→SDL_GetPerformanceCounter) - Check for file I/O if disk/ROM handling changed
- Check for CD-ROM physical IOCTL handling. macOS specifically mounts physical audio CDs with exclusive
cddafslocks, requiring physical CD accessopen()to target character devices (/dev/rdiskX) instead of block devices (/dev/diskX). Apple's DiskArbitration framework TOC retrieval requires the block device string counterpart instead. - Check for threading if multi-threaded emulation changed
- Most core emulation merges cleanly with minimal or no changes
Scenario: Rendering/Graphics Changes
When WinUAE updates Direct3D rendering:
- Requires significant adaptation to OpenGL
- Check shader code (HLSL → GLSL)
- Verify texture/buffer management
- Test visual output carefully
- May need expertise in both Direct3D and OpenGL
Scenario: Input System Changes
When WinUAE updates input handling:
- DirectInput → SDL3 input system
- May need updates to both keyboard and joystick handling
- Check
GetAsyncKeyStateusage →SDL_GetKeyboardState - Test on actual hardware if possible
Scenario: Audio System Changes
When WinUAE updates WASAPI audio code:
- Adapt to SDL3 audio subsystem
- Check buffer sizes and latency settings
- Verify sample rate handling
- Test audio quality and synchronization
Common Pitfalls & Troubleshooting
0. Missing GUI Logic When Porting Panels
Symptom: Feature works in WinUAE but not in Amiberry's ImGui GUI.
Cause: WinUAE's win32gui.cpp dialog procedures contain logic (validation, auto-detection, side effects) that may not have been ported to the corresponding ImGui panel.
Example: hd.cpp was missing hardfile_testrdb() after HDF file selection — WinUAE calls this in HarddiskDlgProc to auto-detect RDB and reset geometry. The ImGui port omitted it.
Fix: When debugging GUI issues, always compare the ImGui panel code against the corresponding WinUAE dialog procedure for missing function calls, especially values_from_*, fix_values_*, and helper functions called on control changes.
0b. fopen Mode Strings on Windows
Symptom: fopen() returns NULL with errno=22 (EINVAL) on Windows.
Cause: WinUAE-style mode strings such as "ccs=UTF-8" and POSIX close-on-exec modes such as 'e' are not portable across Amiberry's Windows and POSIX file abstractions.
Fix: Under #ifdef AMIBERRY, use plain modes ("w", "rt", "wt") without ccs=UTF-8. Use uae_fopen() for paths that need the 'e' flag stripped on Windows.
1. The "Black Screen" on Standard VSync
Symptom: Amiga emulation runs (Audio works) but screen is black when VSync Standard is active.
Cause: Amiberry manages frame timing differently than WinUAE. WinUAE's drawing.cpp often contains blanking limit checks that conflict with Amiberry's amiberry_gfx.cpp.
Fix:
- Ensure
set_custom_limits(-1, -1, -1, -1, false)is called inlockscr()(seeamiberry_gfx.cpp). - Do NOT port WinUAE's
vbcopy()changes if they enforce alpha channels incorrectly for SDL3/OpenGL/Vulkan renderer paths. - Check
show_screen_maybe()andamiberry_renderframe()logic; Amiberry presents frames through the activeIRendererbackend.
1b. Black Screen on Windows with USE_OPENGL (64-bit)
Symptom: Emulation starts but screen stays black. Queue type 0/1/2 entries never processed.
Cause: JIT check_uae_p32() detects 64-bit pointers → jit_abort() → uae_reset(1,0) → quit_program=4 permanently. waitqueue() in drawing.cpp blocks all pixel-drawing queue entries when quit_program != 0.
Fix: In src/jit/x86/compemu_x86.h, uae_p32() must preserve pointer width on x86-64. If this path regresses, inspect x86 JIT pointer handling instead of assuming Windows should fall back to interpreter mode.
2. Mouse Coordinate Drift
Symptom: Mouse clicks are offset from the cursor, especially on macOS or High-DPI screens. Cause: SDL3 mouse and pen events report window coordinates, while OpenGL renders in drawable pixels and the SDL renderer may use logical presentation coordinates. Fix:
- Do NOT use raw event coordinates directly for Amiga input.
- For OpenGL, use the cached HiDPI scale factors derived from window size vs pixel size.
- For the SDL renderer, convert raw window coordinates with
SDL_RenderCoordinatesFromWindow(). - See
handle_mouse_motion_eventinamiberry.cppfor the correct implementation.
3. ImGui Scaling on Android/Touch
Symptom: Buttons are too small to touch on Android, or dialogs are huge on Desktop.
Cause: Hardcoding pixel sizes (e.g., Width(100)).
Fix:
- ALWAYS use
BUTTON_WIDTHconstant for sizing interactive elements. - Use
ImGui::GetContentRegionAvail().xfor dynamic widths. - Avoid absolute pixel values for layout.
Performance Pitfalls
RTG: Dirty Rectangles
WinUAE's getwritewatch returns a list of pages. Amiberry tracks min_dirty_page_index and max_dirty_page_index.
- Optimization: When processing RTG updates, ensure you iterate ONLY from
mintomaxpages. Scanning the entire VRAM (e.g. 8MB+) every frame will kill performance on ARM devices.
Zero Copy Hazards
If currprefs.rtg_zerocopy is true, gfx_lock_picasso() may return nullptr.
- This means "No copy needed, surface IS the VRAM".
- Crash Risk: If you blindly access the pointer returned by
lockvarswithout checking for nullptr, you will crash.
Quick Reference
Key Amiberry directories:
src/osdep/imgui/- ImGui GUI implementationsrc/osdep/- Platform-specific code- Root CMakeLists.txt - Build configuration
Analysis tools:
scripts/analyze_windows_code.py- Find Windows API usagescripts/analyze_gui_code.py- Find GUI code needing ImGui
References:
references/platform-mappings.md- API translation guide
Tips
- Start with non-GUI changes (they're usually easier)
- Keep commits focused on logical units
- Preserve WinUAE's commit messages for traceability
- When editing a WinUAE-tracked file, explain why the change cannot live purely in
src/osdep/ - If you add
#ifdef AMIBERRY, make it conflict-friendly rather than convenience-driven - When uncertain about an API translation, check how similar code is handled elsewhere in Amiberry
- Test incrementally rather than merging everything at once