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update-signatures

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Refresh stale byte-pattern signatures in scripts/configs/{windows,linux}.toml so a pattern-only dump_symbols scan resolves every entry, using the ida-pro idalib MCP. Use when the pattern scan misses after a BDS update, or when asked to "update/refresh the signatures", "fix the stale [[signatures]]", or "regenerate the byte patterns". To first LOCATE a function from scratch in a no-PDB DB, see the locate-function skill.

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Update the byte-pattern signatures in the symbol configs

Each [[signatures]] block in scripts/configs/{windows,linux}.toml carries a pattern that scripts/dump_symbols.py scans for when no PDB is available (and as the PDB fallback on Windows). After a BDS rebuild most patterns go stale - the compiler shifted the bytes - so a pattern-only scan resolves the wrong offset or none. This skill regenerates the stale ones against the new binary with the ida-pro idalib MCP, leaving already-matching ones untouched.

This is the pattern-only counterpart to bump-bds Phase 1: that one re-dumps via the PDB; this one re-cuts the byte patterns themselves.

Locating vs cutting. This skill is the cut-the-pattern half: classify staleness, regenerate direct/rip/data patterns, pick the most survivable form, verify with dump_symbols. To first locate a function whose pattern went stale or missing in a fresh, unnamed, no-PDB DB - find its address from scratch by following the numbered locate recipe in the comment block above its entry - use the locate-function skill, then return here to cut the byte pattern from the confirmed address. (The locate recipes, vtable-slot maps, string anchors, inlining-drift, and the "improvise, don't bail" craft all live there.)

Inputs

  • Target binary + its IDA db: …/<version>/bedrock_server.exe with a bedrock_server.exe.i64 beside it.
  • Ground truth = src/bedrock/symbols/windows.h - the {"name", RVA} table the PDB dump produced. Treat these RVAs as authoritative. A symbol's VA = 0x140000000 + RVA (Windows image base). Precompute the VA table once (e.g. base=$((0x140000000)); printf '0x%X' $((base+RVA))).
  • idalib tools are deferred - load first with ToolSearch select:idalib_open,find_bytes,make_signature_for_function,make_signature,xrefs_to,find_xref_signatures,get_bytes,list_globals,idalib_switch,idalib_list,idalib_current.

Operational gotchas (read first - these cost the most time)

There is one idalib worker and it processes one request at a time. Work sequentially in a single session; do NOT fan subagents onto it (they serialize and contend for zero speedup).

Opening the DB / dirty-unpacked recovery

idalib_open(<…>.i64, session_id:"bds", run_auto_analysis:false). If it fails with Failed to open database, the db is in a dirty unpacked state: the .i64 sits beside live .id0/.id1/.id2/.nam/.til files (a prior IDA/idalib session exited uncleanly). idalib has no "open anyway?" override, so recover:

  1. Kill the workers. Identify them by path so you don't kill unrelated python.exe: Get-CimInstance Win32_Process -Filter "Name='python.exe' OR Name='idalib-mcp.exe'" | ? { $_.CommandLine -match 'ida-pro-mcp' } | % { Stop-Process -Id $_.ProcessId -Force }.
  2. Move (not delete - reversible, so prefer this over deleting) the unpacked files bedrock_server.exe.{id0,id1,id2,nam,til} into a backup subfolder (instant same-volume rename; preserves any analysis newer than the .i64). If a move says "in use", a worker respawned and re-grabbed the handles - kill again, then move.
  3. Reopen the .i64. It re-unpacks cleanly from the packed snapshot.

A fresh-from-.exe open is a non-starter: with no .pdb beside it, re-analysis won't recognize functions by mangled name and make_signature_for_function fails. The existing .i64 (PDB-derived names) is required.

Session idle-recycle - drive continuously

The worker is recycled after a short idle window (minutes), which unbinds the bds session (idalib_switch bds → "not found", calls return "No database bound"). Long conversational pauses between idalib calls trigger this. So: once the DB is open, drive the regeneration in tight back-to-back tool calls - don't stop to discuss mid-run. When the session is lost, re-run the open/recovery above and rebind, then continue. Check liveness with idalib_current / idalib_list. This bit us repeatedly - every time the conversation paused, the next idalib call failed and needed a reopen.

Memory watch

The user may ask to kill+restart the worker if its memory exceeds a threshold (e.g. 24 GB). Caveat: the worker holding a multi-GB memory-mapped db reports near-0 WorkingSetSize (the mapping isn't in the working set), so working set alone undercounts - if you need a true figure, look at PrivateMemorySize / commit. In practice the workers stayed tiny throughout a full 66-entry run, so this is a backstop, not a routine event. To restart: kill (as above) → reopen.

Timeouts

make_signature* and find_xref_signatures do full-binary uniqueness scans and can hit the 60 s tool timeout, especially the first call on a cold worker, on large stack-frame functions, and on heavily-referenced targets. Batch direct regenerations ~4 at a time; do big functions solo and retry once on timeout. A timed-out result is indeterminate, not a confirmed failure - re-run it.

Process discipline

  • Many small steps, reported. Regenerate one function at a time (or in batches of ~4), editing the toml and reporting after each, so a stall is immediately visible and progress survives a session drop. The user explicitly wants this cadence over big silent batches.
  • Check fast, fix narrow. One batched find_bytes pass classifies every entry as keep/stale cheaply; only the regeneration calls are expensive. Don't churn entries that already match.
  • Fold the toml edit into the same step as the signature you just got, then move on (fix-one-save-next).

Step 1 - staleness check (batched, cheap)

Convert each toml pattern's single ? → ?? and pass all entries to one find_bytes(patterns:[…], limit:2) call. Per entry: 1 match → keep (not stale); 0 or ≥2 → stale, regenerate. limit:2 is enough to classify (2 means "≥2"). Re-run any entry that returns error: Tool timed out on its own (indeterminate, not a confirmed 0).

Sanity-check the tool, not just the patterns: pick a known-good entry that returns 0 and confirm with get_bytes(VA,16) that the bytes genuinely changed vs the old pattern, before trusting a near-universal "stale" verdict.

Step 2 - regenerate DIRECT entries (no rip_relative)

make_signature_for_function(name, format:"ida"). It returns addr (the entry VA) and a signature already using single ? wildcards.

  • Verify: addr MUST equal 0x140000000 + windows.h RVA for that name. If not, stop and report (name resolved wrong, or windows.h is itself stale).
  • Copy signature verbatim into pattern; keep relative=false, extra=0, no rip fields. Transcribe carefully - a single wrong byte makes the pattern miss; it's the easiest mistake to make and find_bytes later catches it.
  • Mangled names resolve in idalib for normal functions; pass the name string. (You may pass the VA instead, but then addr==VA verification is vacuous.)

Step 3 - regenerate RIP entries (rip_relative=true)

Do NOT reach for find_xref_signatures first. Its cost scales with the number of callers - it signatures every one before returning. It's instant at ~16 callers (the result reports total_xrefs) but stalls past the timeout on hot/virtual/factory functions called from hundreds of sites. top/max_length only limit what's returned and per-site length, not how many callers it walks. Use the bounded fallback instead:

  1. xrefs_to(target_VA, limit:6) - lists a few call sites cheaply, no signature work, can't stall. Each xref has type and the containing fn. Skip:
    • type:"data" xrefs - those are vtable slots / data tables, not calls.
    • callers with fn.size 0x5 (or any tiny forwarder) - a jmp thunk, not a call. For a virtual function (UEAA/UEBA) most xrefs are data (vtable entries); the few code xrefs are the override/devirtualized direct calls - often just one. For a normal function they're spread across real callers.
  2. make_signature([call-site addrs], max_length:16) on those specific addresses - bounded generation, not a caller sweep. A call site is a call rel32, so the signature starts E8 ? ? ? ? → rip_offset=1.
  3. Pick the most maintainable result (your judgment, not necessarily the shortest): an E8-starting signature with concrete anchor bytes after the call (recognizable reg/stack ops, distinctive opcodes), avoiding all-wildcard chains (E8 ???? E8 ???? E8 ????), E9-then-CC thunk padding, and - when an in-function option exists - signatures that span into CC padding
    • the next function's prologue (make_signature does this to reach uniqueness; it's valid but the most likely to drift on a rebuild).
  4. Length backoff (the rule): if every sampled site is "not unique within length constraints" at 16, retry those sites at max_length:32. Never exceed 32. If 32 still yields nothing, try a couple more call sites (xrefs_to with a higher limit) before giving up on the rip form.

Set fields: relative=false, extra=0, rip_relative=true, rip_offset=<N> from the chosen signature's first instruction:

first bytesinstructionrip_offset
E8 / E9call/jmp rel321
48 8D 05/0D, 4C 8D 05/0Dlea rip-rel3
48 8B 05/0D, 4C 8B 05/0D, 48 89 05/0Dmov rip-rel3
FF 15call [rip+x]2

Almost every fallback signature starts E8 → rip_offset=1. Old configs used larger offsets (5/6/7/8/10/12/15/29) only because their pattern began at the argument setup before the call; the new E8-first patterns make those obsolete - update rip_offset to match the new pattern, don't leave the old value.

Resolving "hard" call sites - capture-all, pre-call, string anchors

find_signature in dump_symbols uses re.search, which returns the first match in .text and computes the target from the call displacement there. So a call-site pattern does not need to be unique - the bar is just "the first match resolves to the target function." False positives at higher addresses are harmless (never reached). This unlocks several techniques, in rough order of preference. The tool for all of them is make_signature_for_range(start, end, wildcard_operands:true) - it encodes a fixed byte range operand-wildcarded with no uniqueness requirement (unlike make_signature, which gives up when not unique). After building a candidate, find_bytes it to inspect matches; the final dump_symbols diff is the real arbiter (a wrong first match = a wrong offset in the diff).

  1. Forward capture-all (rip_offset=1): make_signature_for_range from the call site forward ~28 bytes. Works if the first match in .text is a true caller (common when callers are homogeneous - template instantiations - or the lowest-address caller sits early in .text). The generic 3-arg shape (lea rdx,[rbp]; lea r8,[rbp]; mov rcx,[rbp]; call) is too generic - it precedes any such call, its first match is usually a false positive (addEnumValues' arg-setup matched 60+ scattered sites), and even registerOverloadInternal's distinctive call; load; null-check; virtual-call collided with a sibling function called identically. You need following bytes specific to this function's call sites.

  2. Pre-call anchoring (what the old configs' rip_offset 15/29 did): include the argument-setup bytes before the E8 to reach uniqueness. rip_offset = (call_addr − pattern_start) + 1. A distinctive pre-call op - a lea r8,[rip] (string-literal arg), a mov r9d,<enum imm>, a specific register shuffle - often makes it unique (got knockback, stopSleepInBed, disconnectClientWithMessage, send down to single matches). Decode the few instructions before the call (get_bytes + hand-decode, or disasm) to find an instruction-aligned start.

  3. String-literal anchoring (most stable): if a nearby movabs rax,"<name>" builds a well-known enum/command name that feeds the call, anchor on those literal ASCII bytes. Minecraft's core names ("GameMode", "RValueParam", …) don't change between builds, so this is more durable than a register- allocation-dependent prologue, not less. rip_offset = (call_addr − movabs) + 1. (Watch which call the string actually feeds - stack slots get reused, so a name may flow into a sibling method, not the one you want.)

  4. Direct prologue (escape hatch): make_signature_for_function(name), then delete rip_relative/rip_offset. Always available, but version-specific.

Choosing between a call-site pattern and the direct prologue

The one rule of thumb: pick the pattern most likely to SURVIVE the next BDS build. Everything below serves that. Two levers move survival:

  • Shorter is better. Every wildcarded-operand byte is still a fixed opcode byte that a recompile can change; the more fixed bytes, the higher the chance one shifts and breaks the match. Minimise length - never carry a pattern longer than needed for uniqueness, and trim long xmm-save prologues especially.
  • E8 (a call/jmp site) recovers better. A call-site pattern keys off the caller's surrounding bytes + a wildcarded rel32; even when the target's own prologue is reshuffled by register allocation / frame-size / inlining (which it is, almost every build), the call idiom and its anchor often persist, so the pattern re-resolves. A direct prologue is hostage to exactly the bytes that churn most. So a short UNIQUE E8 beats a direct prologue even at comparable length - prefer it.

But survival also means not mis-resolving: a direct prologue can only miss → 0 → a loud consteval error, whereas a non-unique (first-match) call-site can silently resolve to the wrong address if a future build reorders a same-idiom call below the true caller. A short E8 only helps survival if it is unique (or its first .text match is provably the target). So the working order: shortest UNIQUE E8 > minimal-unique direct prologue > long anything. Keep the direct prologue when (a) the function is a virtual / thunk-only target (vtable-dispatched, no E8 call site exists - confirm via xrefs_to: all-data xrefs, or the lone code caller is a tiny 0x5/0x34 thunk), (b) the call site is followed by a generic idiom (shared_ptr/NonOwnerPointer release chains, the security-cookie epilogue, bare member-load+cmp) that won't go unique without an over-long pattern, or (c) the shortest unique E8 is longer than the prologue. (Seen this run: _trySpreadTo 40B prologue → 14B unique E8; getBurnDuration/resolve@ResolveHelper ~0x40 xmm prologues → ~22-24B unique E8; but getActorName/lookupByName E8s came out longer than the prologue, and createPack/prepareFromRecipes/deserialize/createSpawnedActor had only generic call sites - all kept direct.) The older "⅓-shorter" thresholds below are just this principle quantified:

  • Unique call-site pattern (single find_bytes match): no mis-resolve risk - keep it when it is at least ~⅓ shorter than the prologue.
  • First-match call-site pattern (multiple matches, first one correct): carries the mis-resolve risk - keep it only when significantly shorter (≈½ or less); otherwise revert to direct for maintainability.
  • The decisive win is avoiding the long xmm-save prologues (44 0F 29 .. runs - explode is ~90 bytes vs a ~25-byte call site). When the prologue is already compact (addEnumValues 51B vs a 53B anchored call site; createSpawnedActor /registerAlias/deserialize ~40-50B vs call sites only ⅓ shorter), keep direct.

Tag the provenance comment with the safety level: # capture-all (first match) vs # … (unique). A unique pre-call/string-anchored pattern has no mis-resolve risk - prefer it over a first-match one when both are short. Rewrite to direct form by deleting the rip_relative/rip_offset lines; leaving rip_relative=true on a prologue pattern makes the dumper RIP-decode prologue bytes into a silently-wrong address - worse than a miss. Flag every form change in the summary.

Step 4 - data globals (BlockState::StateListNode::mHead, Enchant::mEnchants)

Their pretty names don't resolve in idalib, but you already have their VAs from windows.h, so go straight to xrefs_to(global_VA, limit:6). The referencing instructions are rip-relative mov/lea (48 8B 0D, 48 8B 1D, 48 8D 3D, 48 89 0D, …) → make_signature at one of them, rip_offset=3 (confirm from the first bytes). These have few xrefs, so find_xref_signatures(<address>) also works if you prefer. (If the VA isn't known, find it via list_globals(filter:"*mEnchants*") etc., or find_xref_signatures("<pretty name>").) Any rip ref to a given global computes the same address, so a first-match ref is fine. To find the global itself from scratch in a no-PDB DB (via its initializer), see locate-function.

Special cases

  • ?executeWorldInteraction@InventoryTransaction@@… - the toml comment notes the name is arbitrary (it hooks a lambda); it will NOT resolve by name. Only run the Step-1 find_bytes check: if still unique, keep it; else flag for manual handling. Never make_signature it.
  • ?randomTick@LeavesBlock@@… - resolves to a tail-call thunk (48 89 D1 E9 … CC CC … = mov rcx,rdx; jmp). make_signature_for_function correctly returns the thunk signature - keep it.

Provenance comments (required)

Add one concise line above each regenerated pattern recording how it was found (the user wants this on every entry you touch). Place it right before pattern =:

  • rip / call-site: # xref call site in <Caller> (name the containing function).
  • direct (own prologue): # function prologue.
  • direct via escape hatch: # function prologue (<one-line reason>), e.g. # function prologue (call sites not unique within 32).
  • data global: # rip-relative load in <Caller>.

The numbered-step comment block above an entry is the from-scratch locate recipe - keep it; it is authored/followed via the locate-function skill, not regenerated here.

Finish - verify and summarize

The gold-standard verification is the dumper diff (it exercises the real RIP math against the PDB-derived table):

uv run --script scripts/dump_symbols.py scripts/configs/windows.toml   # no --pdb
git --no-pager diff src/bedrock/symbols/windows.h                       # empty == every offset matches
git checkout src/bedrock/symbols/windows.h                             # revert the regenerated header

Expect Finished signature scanning: N/N items successful and an empty diff (a CRLF warning is harmless). An empty diff means a pure pattern scan resolves every entry to the exact PDB offset. Re-run it once more after adding the provenance comments, to confirm the commented toml still parses and resolves.

Report a summary: kept (already unique) vs regenerated direct vs regenerated rip vs rip→direct form changes (list them) vs manual.

Refreshing across a version bump: verify successes, union-first

When the config is retargeted to a new BDS version, the dump splits entries into failures (Pattern not found) and successes - but do NOT trust the successes. A stale pattern can still match some function in the new binary and silently resolve to a wrong offset - a false positive that is worse than a clean miss (which at least fails loudly). Verify every resolved entry, then fix both buckets.

Verify a "success" - DECOMPILE every resolved entry

Run with the old named DB and the new (unnamed/no-PDB) DB both open (two GUI-MCP instances; list_instances / select_instance). For every resolved entry (the dumper's "successes" too, not just the failures), VA = 0x140000000 + dumped RVA, then decompile the function there and confirm its behaviour matches the old namesake - the actual logic, distinctive constants, args/return shape, named call graph. A stale pattern can silently resolve to a wrong function (worse than a clean miss, which fails loudly), so every one must be read.

Do NOT confirm by size, string-overlap, vtable-slot index, address neighbourhood, or pattern-uniqueness - each has silently lied on a real refresh (a plausible-size wrong match; a slot that drifted to a stub; a right function in an unexpected cluster). Those are triage hints at most; the decompile is the verdict. The full equivalence-judgement craft (recompilation-invariant tells, how a wrong match reads categorically differently, the no-baseline lambda case) lives in locate-function; func_profile only narrows candidates - it never confirms.

Fix a stale/wrong pattern - UNION first, else REPLACE

For each entry to re-cut, first try a version-union pattern, then fall back:

  1. Union (preferred - survives the next bump too). Get the function's prologue (or the anchored call site) in both versions, diff the bytes, and ?-mask only the bytes that differ - immediates, rip/stack displacements, frame sizes - keeping the opcode skeleton. If the masked pattern find_bytes-matches both versions and stays unique (extend it until it does), keep it.
  2. Replace (when union is impossible). If the prologue changed shape - an inserted/removed instruction (a new push r12 = 41 54, xmm spills, a widened 83 EC imm8 → 81 EC imm32 frame, reordered setup) - then no fixed-length ?-mask can align two different-length byte runs; ? masks a byte, it cannot absorb an insertion. Cut a fresh new-version-only pattern, extended far enough to be unique (find_bytes → exactly 1 match, at the entry). startSleepInBed is the canonical replace: 1.26.20 had 6 pushes + a small frame; 1.26.32 added push r12, xmm6-10 spills, and a wider frame - the two prologues share only 55 41 57 41 56 (too generic), so it was replaced.

Refreshing an existing rip entry: keep the form, re-cut per the rules above

The call-site craft is already covered above ("Resolving hard call sites" + "Choosing between a call-site pattern and the direct prologue"): E8-first vs pre-call vs string-literal anchoring, the rip_offset table, the length backoff, that the generic 3-arg shape's first match is usually a false positive, and the unique-≥⅓-shorter / first-match-≈½-shorter safety bar. Don't re-derive it. Three refresh-time notes on top:

  • Re-cut an existing rip entry as a rip entry first, then apply the Choosing rule - it was made a call-site deliberately (its prologue is an inlined/churning shape), so re-anchor on a call site and only fall back to a prologue when no call site can be made to resolve. A unique call site is best (no first-match hazard): _sendMessage and forEachBlockType each got one; registerCommand only a first-match (100+ near-identical setup callers), so it stays tagged as such - if a build later inserts a lower-address same-idiom call, revisit it.
  • Verify the resolve TARGET, not just uniqueness - a unique pattern at the WRONG call still yields a wrong offset. Compute target = (E8_addr + 5) + sign_extend(rel32) and confirm it equals the function's entry VA; for a first-match pattern, confirm the lowest-address match resolves to the target.
  • The make_signature uniqueness scan times out on a cold worker; the bounded hand-build (get_bytes at the call site → assemble → find_bytes) is instant. New anchor worth knowing: the function_ref-passing idiom (a forEach-style fn)
    • lea rax,[invoke_fn]; mov [rbp+a],rax; lea rax,[ctx]; mov [rbp+b],rax; lea rcx,[this]; lea rdx,[&fnref]; call - anchor pre-call, extend one post-call insn for uniqueness.

Locating the function first

If an entry is stale/missing and the function must be re-found from scratch (no current address to cut from), that is the locate-function skill: it follows the numbered locate recipe (string anchors, indirect caller/callee hops, magic-constant anchors, packet vtables, vtable-slot maps, data-global initializers) and improvises past inlining / vtable drift. Locate + confirm there, then come back to this skill to cut and verify the byte pattern.

Neutralize a confirmed-wrong pattern you can't re-find yet

If an entry is confirmed wrong but you can't re-cut it this pass, replace its pattern with an obvious hex-speak sentinel that cannot match, so it fails visibly (Pattern not found) instead of silently mis-resolving to a wrong offset. Use a recognizable placeholder, e.g. 0B 50 1E 7E DE CE A5 ED ("OBSOLETE DECEASED"). Keep the numbered locate-recipe comment block above it - that block is the recipe for the eventual re-find (see locate-function).

Record findings here

Append durable, tooling-level lessons (idalib quirks, new escape hatches, pattern survival rules) to the gotchas above. Keep per-version specifics in commit messages / CHANGELOG. From-scratch locate craft (anchors, vtable maps, inlining drift) belongs in locate-function.