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unyo-routing-navigation

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How to add routes, configure navigation, and use AutoRoute in the Unyo Flutter app. Use this skill whenever adding new screens/routes, configuring nested tab navigation, defining route transitions, navigating between screens from cubits via effects, or debugging routing issues like "route not found" errors.

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Unyo Routing & Navigation

Unyo uses AutoRoute for type-safe declarative routing. Routes are defined in a single AppRouter class, and code generation creates the .gr.dart file with typed route pages. Navigation from cubits uses the Effect system rather than direct BuildContext.

Architecture Overview

lib/core/router/
├── app_router.dart       # Route definitions (the source of truth)
└── app_router.gr.dart    # Generated file (DO NOT EDIT)

The router is instantiated once in main.dart:

final _appRouter = AppRouter();

And used in MaterialApp.router():

MaterialApp.router(
  routerConfig: _appRouter.config(),
)

Route Configuration

All routes are defined in lib/core/router/app_router.dart as a nested tree:

@AutoRouterConfig(replaceInRouteName: 'Screen|Page,Route')
class AppRouter extends RootStackRouter {
  @override
  List<AutoRoute> get routes => [
    CustomRoute(
      page: RootRoute.page,
      path: '/',
      transitionsBuilder: TransitionsBuilders.noTransition,
      duration: Duration.zero,
      reverseDuration: Duration.zero,
      children: [
        // Tab-level routes (inside AutoTabsRouter)
        CustomRoute(page: LoginRoute.page, path: 'login', initial: true, ...),
        CustomRoute(page: TabsRoute.page, path: 'tabs', children: [
          CustomRoute(page: HomeRoute.page, path: 'home', ...),
          CustomRoute(page: AnimeRoute.page, path: 'anime', ...),
          CustomRoute(page: MangaRoute.page, path: 'manga', ...),
          CustomRoute(page: ExtensionsRoute.page, path: 'extensions', ...),
          CustomRoute(page: SettingsRoute.page, path: 'settings', ...),
        ]),
        // Detail/push routes (outside tabs, overlaid on top)
        CustomRoute(page: MediaListRoute.page, path: 'userlist', ...),
        CustomRoute(page: AnimeDetailsRoute.page, path: 'animedetails', ...),
        CustomRoute(page: VideoRoute.page, path: 'video', ...),
      ],
    ),
  ];
}

Route structure

The app has a RootRoute that contains:

  1. LoginRoute — the initial/auth screen
  2. TabsRoute — contains nested tab children (Home, Anime, Manga, Extensions, Settings)
  3. Detail routes — pushed on top of the tab navigator (MediaList, AnimeDetails, MangaDetails, Video, Calendar, AdvancedSearch)

The nested structure means tab routes and detail routes are siblings under Root, creating a proper navigation stack.

replaceInRouteName: 'Screen|Page,Route'

This tells AutoRoute to strip Screen or Page from class names and replace with Route. So HomeScreen becomes HomeRoute, TabsScreen becomes TabsRoute.

Adding a New Route

Example: Adding a "Studio Details" screen

1. Create the screen widget with @RoutePage() annotation:

// lib/presentation/screens/studio_details_screen.dart
import 'package:auto_route/auto_route.dart';
import 'package:flutter/material.dart';
import 'package:flutter_bloc/flutter_bloc.dart';
import 'package:unyo/application/cubits/studio_details_cubit.dart';
import 'package:unyo/application/states/studio_details_state.dart';
import 'package:unyo/core/di/locator.dart';
import 'package:unyo/core/services/effects/app_effect_handler.dart';

@RoutePage()
class StudioDetailsScreen extends StatelessWidget {
  const StudioDetailsScreen({super.key});

  @override
  Widget build(BuildContext context) {
    return BlocProvider(
      create: (context) => sl<StudioDetailsCubit>(),
      child: const _StudioDetailsListener(),
    );
  }
}

class _StudioDetailsListener extends StatelessWidget {
  const _StudioDetailsListener();

  @override
  Widget build(BuildContext context) {
    return BlocListener<StudioDetailsCubit, StudioDetailsState>(
      listener: (context, state) {
        if (state.effects.isNotEmpty) {
          sl<AppEffectHandler>().handleEffects(
            context,
            state.effects,
            context.read<StudioDetailsCubit>().clearEffects,
          );
        }
      },
      child: BlocBuilder<StudioDetailsCubit, StudioDetailsState>(
        builder: (context, state) {
          // Build UI here
          return const SizedBox.shrink();
        },
      ),
    );
  }
}

2. Add the route to AppRouter:

// In app_router.dart, add as a child of RootRoute (sibling to TabsRoute)
CustomRoute(
  page: StudioDetailsRoute.page,
  path: 'studiodetails',
  transitionsBuilder: TransitionsBuilders.slideLeftWithFade,
  duration: const Duration(milliseconds: 250),
  reverseDuration: const Duration(milliseconds: 250),
),

3. Run code generation:

flutter pub run build_runner build --delete-conflicting-outputs

This generates the StudioDetailsRoute class in app_router.gr.dart.

4. Navigate to it from a cubit:

// In a cubit that has access to the StudioNotifier
void navigateToStudioDetails(Studio studio) {
  _studioNotifier.updateSelectedStudio(studio);
  pushRouteEffect(path: "/studiodetails");
}

Route Transition Styles

The app uses different transitions for different route types:

Route TypeTransitionDuration
Tab routesnoTransition0ms
Login/TabsnoTransition0ms
MediaListSlide up + Fade250ms
CalendarslideRightWithFade250ms
Search screensslideLeftWithFade250ms
Detail screensScale + Fade250ms
VideoScale + Fade250ms

Convention: Tab navigation is instant (no transition). Push routes use 250ms transitions for visual feedback.

Custom transition example (Scale + Fade for detail screens):

CustomRoute(
  page: AnimeDetailsRoute.page,
  path: 'animedetails',
  transitionsBuilder: (context, animation, secondaryAnimation, child) =>
      ScaleTransition(
        scale: CurvedAnimation(parent: animation, curve: Curves.decelerate),
        child: FadeTransition(
          opacity: CurvedAnimation(parent: animation, curve: Curves.easeInCubic),
          child: child,
        ),
      ),
  duration: const Duration(milliseconds: 250),
  reverseDuration: const Duration(milliseconds: 250),
),

Navigation from Cubits

Cubits never hold BuildContext or call AutoRouter directly. Instead, they emit navigation effects:

// Push a route onto the stack
pushRouteEffect(path: "/animedetails");

// Replace the current route (e.g., after login, go to tabs)
replaceRouteEffect(path: "/tabs");

// Navigate to a path (within nested routers)
navigateRouteEffect(path: "/tabs");

// Switch tabs in AutoTabsRouter
changeRouteTabEffect(context, path: "/anime");

// Pop the current route
popRouteEffect(context);

The AppEffectHandler processes these effects on the UI side. See unyo-bloc-state-management skill for how effects work.

Tab Navigation

The TabsRoute uses AutoTabsRouter in its screen widget to manage tab switching:

// In tabs_screen.dart
AutoTabsRouter(
  lazyLoad: true,
  routes: const [
    HomeRoute(),
    AnimeRoute(),
    MangaRoute(),
    ExtensionsRoute(),
    SettingsRoute(),
  ],
  builder: (context, child) {
    // The child is the currently active tab's content
    return Row(
      children: [
        SideMenuBar(...),
        Expanded(child: child),
      ],
    );
  },
)

Switching tabs from a cubit:

// In TabsCubit
void selectMenuOption(SelectedMenuOption option, BuildContext context) {
  emit(state.copyWith(selectedMenuOption: option));
  changeRouteTabEffect(context, path: _optionToPath(option));
}

The EffectMixin maps tab paths to indices:

static const Map<String, int> _routesIndexMapper = {
  "/home": 0,
  "/anime": 1,
  "/manga": 2,
  "/extensions": 3,
  "/settings": 4,
};

If you add a new tab, you must update this mapper.

Passing Data Between Routes

Unyo does NOT use route parameters/arguments. Instead, it uses the Notifier pattern to pass data between screens:

  1. Source cubit pushes data into a notifier (e.g., _animeNotifier.updateSelectedAnime(anime))
  2. Source cubit navigates via effect (e.g., pushRouteEffect(path: "/animedetails"))
  3. Destination cubit subscribes to the notifier stream and reacts

This is intentional — it decouples routes from data types and avoids the complexity of typed route arguments in AutoRoute.

Common Pitfalls

  • Forgetting @RoutePage(): Every screen that AutoRoute should manage must have this annotation. Without it, code generation won't create the route page class.
  • Forgetting to run build_runner: After adding or modifying routes, you MUST run flutter pub run build_runner build --delete-conflicting-outputs. The .gr.dart file is auto-generated.
  • Editing .gr.dart directly: Never manually edit generated files. Changes will be overwritten.
  • Adding a tab route as a push route: Tab routes must be children of the TabsRoute in the route tree, not siblings of it. If you add a tab route as a sibling of TabsRoute, it will navigate as a push route instead of a tab switch.
  • Using AutoRouter.of(context).push() in cubits: Cubits should not access BuildContext for navigation. Use the Effect system instead.
  • Not updating _routesIndexMapper: When adding a new tab, update the index mapper in EffectMixin or changeRouteTabEffect won't find the correct tab index.
  • Path mismatch: The path in the route definition must match the path used in effects (e.g., path: 'animedetails' in router matches pushRouteEffect(path: "/animedetails") in cubit — note the leading / in effects).

Cross-references

  • Effect system for navigation: See unyo-bloc-state-management skill
  • Screen widget structure: See unyo-ui-presentation skill for BlocProvider/BlocListener/BlocBuilder patterns
  • Notifier pattern for passing data: See unyo-reactive-notifiers skill