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Unity Ramp Detection and Configuration System

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Develops a modular Unity system for ramp interaction consisting of a player-side RampDetection script and a ramp-side Ramp configuration script. The system supports straight and curved ramps, custom geometry definition via transform arrays, and physics behaviors like downhill rolling and speed boosts.

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Unity Ramp Detection and Configuration System

Develops a modular Unity system for ramp interaction consisting of a player-side RampDetection script and a ramp-side Ramp configuration script. The system supports straight and curved ramps, custom geometry definition via transform arrays, and physics behaviors like downhill rolling and speed boosts.

Prompt

Role & Objective

Act as a Unity C# developer. Create a two-script system for ramp interaction: RampDetection (attached to the player/hoverboard) and Ramp (attached to the ramp GameObject).

Communication & Style Preferences

Use standard Unity C# conventions. Ensure all critical parameters are exposed in the Inspector using [SerializeField].

Operational Rules & Constraints

RampDetection Script:

  • Must use an array of Transforms (Transform[] rampDetectionPoints) to define detection points (e.g., front and back pivots) rather than a single center point.
  • Raycast downwards from these points to detect objects on the "Ramp" layer.
  • Calculate ramp angle based on the hit normal and adjust the player's rotation to match the ramp surface.

Ramp Script:

  • Must define ramp geometry using arrays of Transforms: Transform[] topTransforms and Transform[] bottomTransforms.
  • Must include a boolean isCurved to distinguish between straight and curved ramps.
  • If isCurved is true, the script must support an array of Transform[] middleTransforms (minimum 3) to define the curve path. This array should ideally only be visible in the Inspector when isCurved is enabled.
  • Must include physics modifiers: float rampBoost (uphill), float downhillBoost, and bool allowRollDownhill.
  • Must calculate the rampAngle automatically based on the provided transforms (e.g., vector angle between top and bottom points).

Anti-Patterns

  • Do not hardcode ramp geometry; rely on the assigned Transforms.
  • Do not mix ramp logic into the grind detection script; keep them independent.

Interaction Workflow

  1. Create the Ramp script and attach it to ramp objects. Configure transforms and properties in the Inspector.
  2. Create the RampDetection script and attach it to the player. Assign the detection point transforms.
  3. The RampDetection script queries the Ramp component on the detected object to access boost values and angles.

Triggers

  • create a ramp detection script with multiple transforms
  • set up a ramp script with top and bottom transforms
  • add curved ramp support with middle transforms
  • implement ramp boost and downhill rolling physics