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unity-decal

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Create and configure URP Decal Projectors plus DecalRendererFeature setup — project decals onto surfaces and wire the renderer feature. Use when adding decals in URP, configuring a Decal Projector, or enabling the Decal Renderer Feature, even if the user just says "贴花" or "decal". 创建与配置 URP Decal Projector 并设置 DecalRendererFeature(将贴花投射到表面、接入渲染器特性);当用户要在 URP 中添加贴花、配置 Decal Projector 或启用 Decal Renderer Feature 时使用。

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How to use this skill

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  2. Copy the prompt below and paste it into your agent.
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Prompt to paste
I want to install this Agent Skill for this project in Codex.

Source SKILL.md: https://github.com/Besty0728/Unity-Skills/blob/HEAD/SkillsForUnity/unity-skills~/skills/decal/SKILL.md

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First, summarize what it does, its dependencies, license status if identifiable, and any risks. Show the exact files you propose to add under .agents/skills/unity-decal/. Do not write files or run scripts until I approve.

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Copying this prompt does not install or run the skill. Review third-party files before use. Codex skill guide

Decal Skills

URP Decal Projector creation and configuration (URP only; HDRP decal APIs are not covered here).

Operating Mode

  • Query skills (decal_get_info, decal_find_all) are SkillMode.SemiAuto — they run in all three modes without grant.
  • Mutating skills (decal_create, decal_set_properties, decal_set_properties_batch, decal_ensure_renderer_feature) are SkillMode.FullAuto — under Approval they need user grant (grant triggers one server-side execute returning the result); under Auto / Bypass they execute directly.
  • decal_delete carries SkillOperation.Delete and is auto-forbidden in Approval / Auto modes (NeverInSemi). Only Bypass or the user-managed Allowlist can run it.

URP Package Stub

This module is compiled against com.unity.render-pipelines.universal (URP). When URP is not installed, every skill returns a stub { error: "Universal Render Pipeline package … is not installed." } (RenderPipelineSkillsCommon.NoURP()). The stub is a diagnostic payload, not a permission denial — it does not require grant and is not treated as NeverInSemi.

Guardrails

Routing:

  • For renderer feature management in general: urp
  • For DecalProjector scene operations: this module

Runtime-first rules:

  • Call decal_ensure_renderer_feature before assuming the current URP renderer is decal-ready
  • Use decal_get_info / decal_find_all to discover real projector state before editing
  • decal_set_properties_batch expects items to be a JSON array string
  • This module targets the URP Decal workflow first; do not assume HDRP decal APIs are covered here

Skills

decal_create

Create a Decal Projector.

decal_get_info

Inspect a Decal Projector.

decal_set_properties

Modify Decal Projector properties.

decal_find_all

List Decal Projectors in the scene.

decal_delete

Delete a Decal Projector GameObject.

decal_set_properties_batch

Batch-edit Decal Projectors.

decal_ensure_renderer_feature

Ensure the target URP renderer has a DecalRendererFeature.


Exact Signatures

Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.