spf-create-behavior
DevelopmentCreate a new SPF behavior with conventions-aligned shape. Walks through purpose articulation (carries /refactor-behavior's purpose-first discipline), signal type choice, slot map design, composition placement, cleanup pattern selection, test placement, and engine wiring. Distinct from /refactor-behavior (which modifies an existing behavior preserving its purpose) and /spf-update-behavior (which modifies an existing behavior whose purpose is changing). Triggers: "create behavior", "new behavior", "create SPF behavior", "add behavior", "scaffold behavior", "new SPF behavior".
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How to use this skill
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Create an SPF Behavior
Scaffold a new SPF behavior in packages/spf/src/playback/behaviors/ (or
appropriate sub-path for variant-specific behaviors) with conventions-aligned
shape. The canonical failure mode without this discipline is jumping from
"we need a new behavior" to defineBehavior({...}) without articulating
purpose — producing a behavior whose slot map drifts, whose composition
placement is unclear, or whose cleanup contract doesn't match the project
convention.
This skill is a stub scoped for use by /spf-implement-feature. Failure-
mode catalog grows from real use; the seeded entries below capture the
load-bearing patterns identified at skill-creation time.
Usage
/spf-create-behavior [<behavior-name-or-purpose>]
The skill is typically invoked from /spf-implement-feature's Step 6 when a
chunk requires a new behavior, but can be invoked directly when the user
knows the behavior shape upfront.
Reference docs
Required reading before drafting:
internal/design/spf/conventions/behaviors.md— when to define a behavior, one-vs-several decomposition, per-type specialization vs uniform-across- tracks, file placement, source-reset handling, cleanup convention (named-cleanup-collection + wrapper for multi-cleanup, not AbortController for SPF behaviors).internal/design/spf/conventions/signals.md— when to useSignal<T>vsReadonlySignal<T>, multi-writer slot characterization,peek/equalsByIdhelpers,initialState/initialContextseeding.internal/design/spf/conventions/reactors.md— if the behavior is a reactor (state-machine driven).internal/design/spf/conventions/actors.md— if the behavior creates or consumes Actors.internal/design/spf/conventions/config.md— config surface conventions.packages/spf/src/CLAUDE.md— source layout + dependency rules.- Existing similar behaviors as templates (e.g.,
switchVideoQualityas a template forswitchAudioQuality).
Failure-mode catalog (seeded; grows with use)
-
Purpose-articulation skipped. Same failure mode as
/refactor-behavior: jumping from "we need a behavior" todefineBehaviorwithout naming what the behavior does in business terms. Carries the purpose-first discipline. The articulation should answer: what business rule does this behavior implement? What signal does it react to or write? What lifecycle does it own? -
Slot map over-sized. Including more slots in
stateKeys/contextKeysthan the behavior actually reads/writes locks the behavior to a fixed composition. Audio-only / video-only / live variants can't compose the behavior without wiring no-op slots. Perbehaviors.md§ Inverse: behaviors that operate uniformly across tracks, compose against the aggregating resource (e.g.,mediaSource.sourceBuffers) when the behavior's logic is uniform, not against per-type slot pairs. -
Cleanup pattern mismatch. Per the project convention (recorded in
feedback_spf_cleanup_patternmemory andconventions/behaviors.md), SPF behaviors use named-cleanup-collection + wrapper for multi-cleanup, not AbortController (which the broader CLAUDE.md cleanup-pattern section recommends for non-SPF code). New behaviors must match the SPF-specific convention. -
Composition-variant logic in always-on behavior. When a behavior is variant-specific (lives only in a live variant, audio-only variant, etc.), it must live as a separate behavior composed into the variant, not as a runtime conditional inside an always-on behavior. Same failure mode as the spf-document-feature catalog entry.
-
Tests written after the fact. TDD discipline: write the test in
tests/<behavior-name>.test.tsfirst, run it failing, then implement. Implementation-first produces tests that pass by construction.
Steps (do these in order)
Step 1 — Articulate purpose
Carry /refactor-behavior's purpose-first discipline forward to new
behaviors. Before any code:
- What business rule does this behavior implement? Name it in plain language. "Audio quality switching responds to bandwidth state by writing selectedAudioTrackId to the next viable quality."
- What signal does it react to or write? Inputs (read slots) and outputs (write slots).
- What lifecycle does it own? When does it activate, when does it cleanup, what triggers source-identity reset?
- What's the failure mode if the behavior weren't there? Helps clarify what's load-bearing.
Stop and report to user with the purpose articulation. The user confirms before proceeding to slot map design.
Step 2 — Choose signal types + slot map
Per conventions/signals.md:
Signal<T>(writable) vsReadonlySignal<T>— express read/write intent at the use site. If the behavior writes a slot, it needsSignal<T>. If only reads,ReadonlySignal<T>.- Multi-writer characterization — if writing a slot another behavior
also writes, characterize coordination along the three axes from
conventions/signals.md: decision domain (config / DOM / intent / derived), trigger (one-shot vs ongoing), cost (cheap vs side-effect-heavy). stateKeys/contextKeyssizing — include only what the behavior actually reads/writes. Per the slot-map-over-sized failure mode, narrow is better.initialState/initialContextseeding — if the behavior's first read of a slot needs a meaningful default, seed viainitialStaterather than relying onundefined-narrowing.
Step 3 — Choose composition placement
- Always-on or variant-specific? Composed into
createSimpleHlsEngine(always-on), or into a variant factory (createAudioOnlyHlsEngine, etc.)? - Position in the composition order? Per
packages/spf/docs/hls-engine.md, the composition has a logical order (lead-in: presentation resolution; middle: per-track-type setup, MSE, segment loading; tail-out: adapter integration). Where does this behavior slot in? - Per-type or uniform? Per
conventions/behaviors.md's per-type vs uniform-across-tracks decision — if the behavior's logic varies per track-type, follow the per-type pattern (sibling behaviors + shared helper); if uniform, compose against the aggregating resource.
Step 4 — Implement (TDD)
- Write the test first.
packages/spf/src/playback/behaviors/tests/ <behavior-name>.test.ts(or sub-path per behavior placement). - Run the test failing.
- Implement the behavior in
packages/spf/src/playback/behaviors/ <behavior-name>.ts. Apply conventions throughout. - Run the test passing.
- Wire into the engine composition at the position chosen in Step 3.
- Run the composition tests (
engine.test.tsand related) to verify no regression.
Step 5 — Final-shape audit + commit
Per the parent skill (/spf-implement-feature), commits are typically
batched at the feature-implementation level, not per-behavior. If invoked
standalone, propose a per-behavior commit shape and ask the user to confirm.
Audit checklist:
- Conventions adherence — behaviors.md, signals.md, cleanup pattern
- No scope creep — does the implementation match the purpose articulation from Step 1?
- Tests cover the purpose — does the test assert the business rule, not just incidental implementation details?
- Composition wiring complete — engine composition tests pass
When this is the wrong skill
- Refactoring an existing behavior, purpose preserved →
/refactor-behavior - Updating an existing behavior, purpose changing →
/spf-update-behavior - Splitting / merging existing behaviors →
/split-behavior//merge-behaviors(often routed through/refactor-behavior) - Creating a media-layer or network-layer helper (not a behavior) → manual for now; future media-layer / network-layer skills will own this
How the failure-mode catalog grows
Same pattern as other SPF skills: when a new failure mode surfaces during use, add an entry to the catalog above with a worked-example citation. This skill is a stub; the catalog is expected to grow significantly as real use surfaces patterns.