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skill-update-component

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[Skill] Refresh component lock files with `azldev comp update`. Use when finalizing a component change for PR, bumping an upstream commit pin, or investigating lock-drift CI failures. Triggers: comp update, refresh lock, bump pin, lock drift, version bump, finalize component change.

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Update Component Lock Files

azldev comp update refreshes one or more component lock files in locks/. A lock file pins the upstream commit + an input fingerprint computed from the component's TOML config; if either changes, the lock is stale and the Update Locks CI check fails.

When to run it

SituationRun update?
Finalizing any component change for PRYes — once at the end
Bumping an upstream commit pinYes — also mid-workflow (see below)
Iterative overlay/build-config/metadata editsNo — render alone is enough during iteration See section on changelog/release quirks in the pin-bump workflow below
Just reading or building existing componentsNo

Always re-run update before opening a PR, even if all you did was tweak an overlay description. The fingerprint is computed from the full component config, so any TOML change may invalidate the lock.

End-of-work refresh (the common case)

For most component edits — overlays, build flags, metadata, descriptions — run update once at the end, then re-render after committing so the changelog and release reflect your new commit.

azldev comp update -p <name>
azldev comp render -p <name>
git add base/comps/<name>/ locks/<name>.lock specs/<first-char>/<name>/
git commit -m "fix(pkg): Fix <name> bug"

# Now re-render and amend so %changelog / Release: track the new commit.
azldev comp render -p <name>
git add specs/<first-char>/<name>/
git commit --amend --no-edit

Why the second render-and-amend?

%changelog and Release: are derived from git log for the component, not from the working tree. rpmautospec walks the commit history every time it renders. The first render happens before your commit exists, so it produces a spec keyed off HEAD. The moment you git commit, the rendered output drifts — a fresh render will add a new %changelog entry for your commit and bump the Release: integer. Without the post-commit re-render and amend, the Check Rendered Specs CI check will fail with that exact diff.

This applies to every commit that touches a component or its lock -- pin bumps, overlay tweaks, build-config changes, metadata edits. There's nothing special about pin bumps.

During iterative work (before any commit) the changelog/release fields are not expected to track the working tree. Only worry about the post-commit re-render once you're finalizing for a PR.

Manual release components: Keep the same post-commit re-render/amend workflow when finalizing, because rpmautospec-generated %changelog can still drift after you commit. The difference is that components with release = { calculation = "manual" } do not get their Release: value bumped automatically by that cycle. When modifying such a component, you must manually increment its release counter in the same change (for example via an azl_release define or a spec-set-tag overlay value). Check the component's release.calculation field before finalizing — if it's manual, do the re-render/amend step and bump the release counter yourself.

Bumping an upstream commit pin

Pin bumps follow the same rule as every other change: the changelog/release fields are derived from git log, so you need a post-commit re-render. The pin-bump variant just splits the work across two commits (lock first, then iterate, then amend), and adds an extra up-front update to move the pin.

Recap: automatic changelog and release calculations are derived from git log for the component. Commit pinning works fine off the working-tree lock, so the spec body tracks the new pin immediately after update + render. But the changelog entry and release number won't reflect your work until your commit lands on the branch and you re-render. Don't panic if a freshly-bumped pin's changelog still shows the old version mid-loop -- iterate as needed, commit the lock, then re-render to see the final changelog and release.

Inner loop for a pin bump

update → render → iterate → commit lock → render → amend
  1. Bump the pin

Update a pinned commit, or a snapshot time, then update:

azldev comp update -p <name>
git diff locks/<name>.lock   # sanity check the new upstream commit
  1. Render

    azldev comp render -p <name>
    

    Spec body tracks the new pin. %changelog / Release: still reflect the previous lock — that's expected, your bump isn't committed yet.

  2. Iterate Adjust overlays/patches/build config as the new upstream version requires. Re-render after each change.

Re-running update is likely unnecessary during this iteration phase — the working-tree lock already reflects the new upstream commit, and render will show the spec body changes immediately. Only re-run update if you make changes that would affect the pinned commit itself (for example, changing the upstream commit hash or snapshot time) — otherwise render alone is sufficient to see the spec body changes.

  1. Commit the lock

    azldev comp update -p <name>
    git add locks/<name>.lock
    git commit -m "chore(pkg): update <name> to <ver>"
    
  2. Re-render — now %changelog / Release: reflect the new lock.

    azldev comp render -p <name>
    
  3. Amend so the lock bump and rendered spec land in a single commit. Stage the whole component directory — render can touch nested sidecars (.fmf, .azl.macros, etc.) alongside <name>.spec:

    git add specs/<first-char>/<name>/
    git commit --amend --no-edit
    

CI gotcha

Check Rendered Specs and Update Locks both run against the PR's committed state, not the working tree. The end-of-work refresh (or the amend in step 6 of a pin bump) is what keeps both checks green together — without it, render check would flag a stale changelog or lock check would flag a stale fingerprint.

When to use -a

Wholesale lock refresh is slow. Use it only when:

  • Doing a coordinated mass-bump (e.g., refreshing everything against a new Fedora snapshot).
  • Investigating CI lock-drift failures that span many components.

For day-to-day work, always use -p <name>.

Lock Debugging

The update command supports -O json for easier reading of the output.

Related

  • skill-build-component — the standard edit → render → build → test loop. update is the finalizing step on top of that loop.
  • skill-fix-overlay — when bumping a pin breaks an existing overlay.
  • skill-mock — smoke-testing built RPMs after a pin bump.