signals-flutter
DevelopmentHighly optimized Flutter UI bindings and GPU rendering for reactive signals.
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Flutter Reactive Signals Integration
This skill covers optimizing Flutter UI bindings, element-level reactive tracking, and high-frequency rendering utilizing the signals_flutter package.
Related Documentation & Items
Core Primitives
| Related File | Description |
|---|---|
| signal.md | Standard writeable reactive state primitive containing value accessors, mutation mechanics, and basic custom options. |
| computed.md | Lazy, memoized read-only derived state signal tracking reactive dependencies dynamically. |
| effect.md | Synchronous observer managing active subscription loops, dynamic dependency updates, and lifecycle teardown. |
| readonly.md | Read-only signal views ensuring unidirectional data access flows. |
| batch.md | Transactional state mutation blocks optimizing reactive computations and preventing rendering/recompute churn. |
Asynchronous Operations
| Related File | Description |
|---|---|
| future_signal.md | Single-evaluation asynchronous future state representation resolving the double-evaluation issue. |
| stream_signal.md | Dynamic, lifecycle-safe, self-disposing stream listener mapping to async loading/data/error states. |
| async_signal.md | Unifying async state container mapping loading, success data, and failure error states cleanly. |
| computed_async.md | Composable asynchronous operations built over reactive signals with active race condition protection. |
| computed_from.md | State aggregator signal merging multiple async signals into a single unified result. |
Reactive Collections
| Related File | Description |
|---|---|
| list_signal.md | Optimized list wrapper proxying standard operations to support element-level reactivity. |
| set_signal.md | Custom set wrapper ignoring duplicates and notifying on unique mutations. |
| map_signal.md | Granular map wrapper supporting isolated dictionary element lookup triggers. |
| iterable_signal.md | Iterable wrapper mapping custom lazy traversals to dynamic subscription layers. |
| queue_signal.md | Double-ended queue wrapper supporting optimized reactive pipeline structures. |
Utility Primitives
| Related File | Description |
|---|---|
| linked_signal.md | Writable computed signals supporting manual override resets and custom equivalence checks. |
| tracked_signal.md | State history wrapper enabling clean out-of-the-box undo/redo mechanisms. |
| timer_signal.md | Periodically emitting stopwatch signal with built-in pause, resume, and reset. |
| connect.md | Dynamic event connector feeding multiple external data pipelines into single targets. |
Flutter Widgets
| Related File | Description |
|---|---|
| signal_builder.md | Localized subtree rebuilding widget utilizing the named builder callback signature. |
| signal_widget.md | Component-level reactive stateless/stateful widgets resolving SignalsMixin deprecations. |
| signal_effect.md | Layout-safe side effect orchestrator mapping trigger events (e.g. snackbars, dialogs, routes) cleanly. |
| signal_custom_paint.md | Ultra-high performance GPU render box bypass painting canvas operations at 120 FPS. |
Flutter Extensions
| Related File | Description |
|---|---|
| watch.md | [DEPRECATED] Legacy context-level watch extension (prefer SignalBuilder or SignalWidget). |
Core Primitives Quick Start Guide
The signals library exposes five core functions which are the building blocks to model any reactive business logic.
1. signal(initialValue)
Creates a new mutable signal container. You read a signal's value or subscribe to updates by accessing .value.
final counter = signal(0);
print(counter.value); // 0
counter.value = 1; // Mutates value and schedules dependent updates
.peek()
Reads a signal's current value without subscribing to its mutations.
final counter = signal(0);
final logCount = signal(0);
effect(() {
print(counter.value);
// Read using peek to avoid subscribing/triggering loop
logCount.value = logCount.peek() + 1;
});
2. untracked(fn)
Executes a callback that reads signals without subscribing to any of them.
final counter = signal(0);
final count = signal(0);
effect(() {
print(counter.value);
count.value = untracked(() => count.value + 1);
});
3. computed(fn)
Combines the values of multiple signals into a lazy, memoized derived signal.
final first = signal('John');
final last = signal('Doe');
final fullName = computed(() => '${first.value} ${last.value}');
print(fullName.value); // John Doe
4. effect(fn)
Orchestrates immediate synchronous side effects by running a callback and subscribing to any signals read within it.
final name = signal('Jane');
final dispose = effect(() => print('Hello $name'));
dispose(); // Clean up subscription
5. batch(fn)
Groups multiple signal writes into a single transaction, executing all dependent computed evaluations and effects exactly once at the end.
final a = signal(0);
final b = signal(0);
batch(() {
a.value = 1;
b.value = 2;
});
1. Widget Rebuild Optimization
A. SignalBuilder (Preferred)
Provides localized, context-isolated widget rebuilding. Wrap only the smallest possible widgets in SignalBuilder to keep rendering extremely high-performance.
SignalBuilder(
builder: (context) => Text('Count: ${counter.value}'),
)
B. Reactive Component Widgets (SignalWidget / SignalStatefulWidget)
In v7, SignalsMixin and BuildContext.watch(context) are deprecated (and will trigger warnings via custom lint rules). Instead of mixins or context extension watches, inherit from SignalWidget or SignalStatefulWidget for automatic, highly optimized reactive tracking inside standard widget trees:
// Reactive Stateless Widget
class MyWidget extends SignalWidget {
const MyWidget({super.key});
@override
Widget build(BuildContext context) {
return Text('Count: ${counter.value}');
}
}
2. High-Frequency Rendering (SignalCustomPaint)
For ultra-high-frequency drawing driven by signals, bypass Flutter's heavy widget layout/rebuild lifecycle entirely.
SignalCustomPaint and SignalPainterWidget write directly to the GPU via markNeedsPaint() calls inside custom proxy render boxes:
SignalCustomPaint(
painter: MySignalPainter(progressSignal),
child: Container(),
)
3. Side Effects in Widget Trees (SignalEffect)
Use SignalEffect / SignalListener to trigger asynchronous side-effects (e.g., showing snackbars, navigation, showing modals) cleanly inside the widget lifecycle.
SignalEffect(
callback: (context) {
if (errorMessage.value != null) {
showDialog(context: context, builder: (_) => Alert(errorMessage.value!));
}
},
child: ChildWidget(),
)