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shiny-notifications

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Cross-platform local notification management for .NET MAUI apps using Shiny, supporting scheduled, repeating, and geofence-triggered notifications with channels, badges, and interactive actions.

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Shiny Notifications

When to Use This Skill

Use this skill when the user needs to:

  • Send local notifications (immediate, scheduled, repeating, or geofence-triggered)
  • Manage notification channels with importance levels, sounds, and actions
  • Handle notification tap responses and interactive action buttons
  • Request notification permissions on iOS and Android
  • Manage app icon badge counts
  • Configure platform-specific notification behavior (Android ongoing, iOS subtitles, etc.)

Library Overview

ItemValue
NuGet PackageShiny.Notifications (iOS, Mac Catalyst, Android, macOS, Windows); Shiny.Notifications.Linux (Linux)
Primary NamespaceShiny.Notifications
Registration NamespaceShiny (extension methods on IServiceCollection)
PlatformsiOS, Mac Catalyst, Android, macOS, Windows, Linux
DependenciesShiny.Core, Shiny.Locations, Shiny.Support.Repositories

Linux

Linux notifications ship in a separate package, Shiny.Notifications.Linux. They are delivered via the freedesktop org.freedesktop.Notifications D-Bus service (GNOME, KDE, XFCE, etc.) and support the same INotificationManager API surface as the other platforms. Scheduled notifications are tracked in-process only — there is no OS-level scheduler like BGTaskScheduler or WorkManager, so the host process must be running for a scheduled notification to fire. Channels are exposed but only a subset of freedesktop hints (urgency, category, image) are actually honoured by most daemons. Geofence triggers and time-sensitive flags are not applicable.

Register with services.AddNotifications<TDelegate>(); from the Shiny namespace — the same call site as the other platforms.

Setup

Register the notification services in your MauiProgram.cs:

using Shiny;

// Without a delegate (fire-and-forget notifications)
services.AddNotifications();

// With a delegate to handle notification taps
services.AddNotifications<MyNotificationDelegate>();

On iOS, you can optionally pass an IosConfiguration to control authorization and presentation options:

#if IOS || MACCATALYST
services.AddNotifications<MyNotificationDelegate>(new IosConfiguration(
    UNAuthorizationOptions: UNAuthorizationOptions.Alert | UNAuthorizationOptions.Badge | UNAuthorizationOptions.Sound,
    PresentationOptions: UNNotificationPresentationOptions.Banner | UNNotificationPresentationOptions.Badge | UNNotificationPresentationOptions.Sound
));
#endif

Code Generation Instructions

When generating code that uses Shiny Notifications, follow these conventions:

  1. Always request access before sending notifications:

    var access = await notificationManager.RequestAccess();
    if (access != AccessState.Available)
    {
        // Handle denied permission
        return;
    }
    
  2. Use AccessRequestFlags when the notification uses triggers:

    • AccessRequestFlags.TimeSensitivity for scheduled or repeating notifications.
    • AccessRequestFlags.LocationAware for geofence-triggered notifications.
    • Or use the RequestRequiredAccess extension method that infers flags from the notification object.
  3. A Notification must have a Message set -- validation will throw otherwise.

  4. Only one trigger type per notification -- you cannot mix ScheduleDate, RepeatInterval, and Geofence on the same notification.

  5. Implement INotificationDelegate for handling user taps:

    public class MyNotificationDelegate : INotificationDelegate
    {
        public async Task OnEntry(NotificationResponse response)
        {
            // response.Notification -- the original notification
            // response.ActionIdentifier -- which action button was pressed
            // response.Text -- text reply if action was TextReply type
        }
    }
    
  6. Create channels before sending notifications that reference them:

    notificationManager.AddChannel(new Channel
    {
        Identifier = "alerts",
        Importance = ChannelImportance.High,
        Sound = ChannelSound.High
    });
    
  7. Use the convenience Send extension for simple notifications:

    await notificationManager.Send("Title", "Message body");
    
  8. For platform-specific properties, use the native subclasses:

    • Android: AndroidNotification and AndroidChannel
    • iOS: AppleNotification and AppleChannel
  9. Always inject INotificationManager via constructor injection -- never create instances directly.

  10. Use CancelScope wisely when cancelling:

    • CancelScope.DisplayedOnly -- clears only shown notifications.
    • CancelScope.Pending -- clears only scheduled/triggered notifications.
    • CancelScope.All -- clears everything (default).

Namespace Ambiguities

  • Notification: Both Shiny.Notifications and Shiny.Push define a Notification type. If both packages are referenced in the same project, do NOT add both namespaces as global usings. Use Shiny.Notifications.Notification FQN or a file-level using Shiny.Notifications; directive to disambiguate.

Best Practices

  • Always check the AccessState result before attempting to send notifications.
  • Use channels to group notifications by category (e.g., "alerts", "reminders", "messages").
  • The default channel (Channel.Default) always exists with Identifier = "Notifications" and ChannelImportance.Low.
  • Do not remove the default channel -- the library will throw an InvalidOperationException.
  • Set BadgeCount only on immediate notifications (not triggered ones) -- validation will fail otherwise.
  • Use IntervalTrigger with either Interval (raw TimeSpan) or TimeOfDay (daily/weekly recurring), never both.
  • For geofence notifications, ensure Center and Radius are both set on GeofenceTrigger.
  • On Android, create a drawable resource named notification for the default small icon, or set SmallIconResourceName on AndroidNotification.
  • Prefer the RequestRequiredAccess extension method to automatically determine needed permission flags from a Notification object.
  • Use Payload dictionary on Notification to pass custom data that you can read back in your INotificationDelegate.OnEntry.

AI Tool Integration (Shiny.Notifications.Extensions.AI)

The optional Shiny.Notifications.Extensions.AI package exposes INotificationManager as reminder-framed Microsoft.Extensions.AI tool functions (AIFunctions) for LLM agents. You opt-in exactly which operations the model can see — a read/write allow-list you control on behalf of the agent (not an OS permission prompt; the platform notification permission must already be granted). Read-only by default; write is opt-in. AOT-compatible (hand-built schemas, JsonNode results — no reflection).

using Shiny.Notifications;
using Shiny.Notifications.Extensions.AI;

builder.Services.AddNotifications();                             // registers INotificationManager
builder.Services.AddNotificationAITools(tools => tools
    .AddReminders(ReminderAICapabilities.ReadWrite, channel: "reminders")   // channel is optional
);

// resolve the bundle and pass the tools to any IChatClient
var tools = sp.GetRequiredService<NotificationAITools>().Tools;
var response = await chatClient.GetResponseAsync(
    messages,
    new ChatOptions { Tools = [.. tools] }
);

Key types:

  • AddNotificationAITools(Action<INotificationAIToolBuilder>) — DI extension; throws if nothing is added.
  • INotificationAIToolBuilder — AddReminders(ReminderAICapabilities, string? channel = null). The channel (if supplied) must already be registered via AddChannel.
  • ReminderAICapabilities [Flags] — None, Read (default), Write, ReadWrite.
  • NotificationAITools — resolve from DI; .Tools is IReadOnlyList<AITool>.

Generated tools (only for opted-in capabilities): list_reminders (pending/scheduled), create_reminder (omit both scheduleFor/repeatDailyAt to send now, scheduleFor for a one-time reminder, repeatDailyAt "HH:mm" for a daily one), cancel_reminder (by id). scheduleFor and repeatDailyAt are mutually exclusive; dates are ISO-8601.

The AI tools assume permissions are already granted — they do not trigger the platform permission UI (needs a foreground activity). Call INotificationManager.RequestAccess(...) from the app before invoking the agent.

Reference Files