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schemioscript

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Create and analyze SchemioScript code

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SchemioScript Language Skill

Overview

SchemioScript is a JavaScript-like scripting language designed for Schemio diagrams. It enables dynamic behavior, item manipulation, and complex interactions within diagram items.

Key Characteristics:

  • JavaScript-like syntax with simplifications
  • Dynamically typed
  • Expression-oriented (last statement is return value)
  • No explicit variable declaration keywords (except let for local scoping)
  • Designed for diagram item scripting and templating

Basic Syntax

Variable Declaration

No const, let, or var keywords required. Simply assign a value:

name = "John"
age = 19
x = 4 + 5 * 4 + y

Multiple Statements

Separated by semicolon ; or newline:

x = 1; y = 2; z = x + y

// Or over multiple lines
a = 4 +
5 * 4 + y
% 3

Expression Return Value

Only the last statement in an expression is considered the return value:

// This returns 30
x = (a = 1; b = 2; a + b); x*10

Data Types

Primitives

  • Number: 42, 3.14, -10
  • String: 'hello', "world"
  • Boolean: true, false
  • Null: null

Complex Types

  • Vector: 2D vector with x and y properties
  • List: Ordered collection (similar to arrays)
  • Map: Key-value pairs (hash table)
  • Set: Collection of unique values
  • Struct: Custom complex objects

Operators

Arithmetic

OperatorNameExample
+Additiona + b
-Subtractiona - b
*Multiplicationa * b
/Divisiona / b
%Moduloa % b
^Powera ^ b (a to the power of b)

Comparison

OperatorNameExample
==Equalx == y
!=Not equalx != y
>Greater thanx > y
<Less thanx < y
>=Greater than or equalx >= y
<=Less than or equalx <= y

Logical

OperatorNameExample
&&ANDx > 0 && y < 10
``
!NOT!(x > 0)

Bitwise

OperatorNameExample
&ANDa & b
``OR
~NOT~a
<<Left shifta << b
>>Right shifta >> b

Assignment

OperatorNameExample
=Assignx = 5
+=Add and assignx += 5
-=Subtract and assignx -= 5
*=Multiply and assignx *= 5
/=Divide and assignx /= 5

Increment/Decrement

OperatorNameExample
++Incrementx++ or ++x
--Decrementx-- or --x

Note: Pre-increment (++x) and post-increment (x++) are supported.


Control Structures

If Statements

If statements can be used as expressions and return the last executed statement:

x = 5
y = 3
result = 1

if (z == 0) {
    result = x + y
} else if (z == 1) {
    result = x * y
} else {
    result = x - y
}

As an expression:

x = getPosX()
x = if (x < 100) {
    step = 4
    x + step
} else { 0 }

While Loops

i = 0
sum = 0
while (i < 10) {
    sum += i
    i += 1
}

For Loops

C-like for loops:

for (i = 0; i < 5; i++) {
    log(i)
}

Multiple initializations:

for (i = 0, j = 10; i < j; i++, j--) {
    log(i, j)
}

Templated Strings

Use backticks to embed expressions in strings:

setTextColor('body', `rgba(${r + 10}, ${g}, 20, 0.5)`)

Item Referencing

Reference other diagram items using the @ symbol:

// Reference by name
pos = @Rect.getWorldPos()
@Rect.setWorldPos(pos.x + 20, pos.y - 10)

// Reference with special characters (use quotes)
pos = @"Rect 2".getWorldPos()
@"Rect 2".setWorldPos(pos.x + 20, pos.y - 10)

// Dynamic item referencing with templated strings
for (i = 1; i < 10; i++) {
    pos = @`Rect ${i}`.getWorldPos()
    @`Rect ${i}`.setWorldPos(pos.x + 20, pos.y - 10)
}

Vector Type

2D vector for geometric calculations:

Creating Vectors

v1 = Vector(3, 4)
v2 = Vector(1, -2)

Vector Properties

  • x: X coordinate
  • y: Y coordinate

Vector Operations

dx = v1.x - v2.x
dv = v1 - v2         // Vector subtraction
v3 = v1 + v2         // Vector addition
v4 = v1 * 10        // Scalar multiplication
v5 = v1 / 2         // Scalar division
v6 = 5 * v1         // Scalar on left side

Vector Functions

FunctionDescriptionReturns
length()Returns the magnitude/length of the vectorNumber
normalized()Returns a unit vector in the same directionVector
projection(v)Returns scalar projection of this vector onto vector vNumber
rotate(angle)Returns vector rotated by angle radiansVector
inverse()Returns the negated vectorVector

Examples

v = Vector(3, 5)
d = v.length()
normal = v.normalized()

v1 = Vector(1, 3)
v2 = Vector(4, 1)
p = v1.projection(v2)  // Scalar projection

v = Vector(2, 7)
v2 = v.rotate(PI() / 2)  // Rotate by 90 degrees

v = Vector(2, 7)
v_inv = v.inverse()  // Returns Vector(-2, -7)

List Type

Ordered collection similar to arrays:

Creating Lists

items = List(4, 5, 2)
emptyList = List()

List Functions

FunctionDescriptionReturns
add(item)Adds item to end of listList (chained)
remove(index)Removes item at indexList (chained)
get(index)Gets item at indexAny
set(index, value)Sets item at indexList (chained)
insert(index, value)Inserts value at indexList (chained)
sizeNumber of itemsNumber
findIndex(callback)Finds index of first matching elementNumber (-1 if not found)
forEach(callback)Iterates all itemsvoid
map(callback)Maps items to new valuesList
filter(predicate)Filters itemsList
pop()Removes and returns last itemAny
shift()Removes and returns first itemAny
first()Returns first itemAny
last()Returns last itemAny
extendList(otherList)Appends all items from another listvoid

Examples

items = List('a', 'b', 'c')
items.add('d')
items.remove(1)  // Removes 'b'
item1 = items.get(0)  // 'a'

// Iteration
items.forEach((item, index) => {
    log(index, item)
})

// Mapping
numbers = List(1, 2, 3)
doubled = numbers.map((value, index) => { value * 2 })

// Filtering
filtered = numbers.filter((value) => { value > 1 })

// Find index
idx = items.findIndex((item) => { item == 'b' })

Map Type

Hash table for key-value pairs:

Creating Maps

m = Map('name', 'John', 'age', 30)
emptyMap = Map()

Map Functions

FunctionDescriptionReturns
get(key)Gets value for keyAny
set(key, value)Sets value for keyvoid
has(key)Checks if key existsBoolean
delete(key)Removes key-value pairvoid
forEach(callback)Iterates all entriesvoid

Examples

m = Map('name', 'John', 'age', 30)
log('Name:', m.get('name'))
m.set('age', 31)
m.has('name')  // true
m.delete('age')

m.forEach((value, key) => {
    log(key, value)
})

Set Type

Collection of unique values:

Creating Sets

s = Set('a', 'b', 'c', 'a')  // Duplicate 'a' is ignored
emptySet = Set()

Set Functions

FunctionDescriptionReturns
add(value)Adds value to setvoid
delete(value)Removes value from setvoid
has(value)Checks if value existsBoolean
forEach(callback)Iterates all valuesvoid

Examples

s = Set('a', 'b', 'c')
s.add('d')
s.has('a')  // true
s.delete('b')

s.forEach((value) => {
    log(value)
})

Function Declaration

Named Functions (func keyword)

func minValues(a, b) {
    if (a < b) {
        a
    } else {
        b
    }
}
log(minValues(4, 1))  // 1

Arrow Functions

myFunc = () => {
    log('This is my function')
}

myMin = (a, b) => {
    if (a < b) {
        a
    } else {
        b
    }
}
log(myMin(4, 1))  // 1

Functions as Return Values

myMin = (a) => {
    (b) => {
        if (a < b) {a} else {b}
    }
}
log(myMin(4)(3))  // 3

Function Invocation

result = myFunc(arg1, arg2)

Local Variables

Use let keyword to create variables with function/loop/if scope:

name = 'John'

func someFunc() {
    let name  // Declares local variable
    name = 'Sara'
    log(name)  // 'Sara'
}

someFunc()
log(name)  // 'John' - outer variable unchanged

Shorthand declaration and assignment:

func someFunc() {
    let name = 'Sara'
    // ...
}

Structs

Custom complex object types:

Defining Structs

struct TreeNode {
    id: ''
    value: null
    parent: null
    childNodes: List()

    addNode(node) {
        this.childNodes.add(node)
        node.parent = this
    }
}

Simple field declarations (no defaults):

struct Point {x, y}

Creating Struct Instances

root = TreeNode('root')
child1 = TreeNode('child 1', 'custom value')
root.addNode(child1)

p1 = Point(0, 1)
p2 = Point(-3, 2)

Struct Features

  • Fields are initialized with default values if not provided
  • Methods can access struct instance via this keyword
  • Constructor accepts arguments in order of field declarations

Built-in Functions

Math Functions

FunctionDescriptionReturns
abs(x)Absolute valueNumber
min(a, b, ...)Minimum valueNumber
max(a, b, ...)Maximum valueNumber
pow(x, y)x raised to power yNumber
sqrt(x)Square rootNumber
cos(x)Cosine (radians)Number
sin(x)Sine (radians)Number
tan(x)Tangent (radians)Number
acos(x)Arc cosineNumber
asin(x)Arc sineNumber
atan(x)Arc tangentNumber
logn(x)Natural logarithm (base e)Number
log10(x)Base 10 logarithmNumber
log2(x)Base 2 logarithmNumber
log(x, ...)Console log (debugging)void
round(x)Round to nearest integerNumber
ceil(x)Round upNumber
floor(x)Round downNumber
PI()PI constantNumber
rnd()Random float [0, 1)Number

Examples

y = abs(-5)  // 5
x = pow(3, 2)  // 9
angle = PI() / 4  // 45 degrees in radians
random = rnd() * 10  // Random 0-10
value = round(3.78)  // 4

String & Text Functions

FunctionDescriptionReturns
rgba(r, g, b, a)RGBA color stringString
parseInt(text)Parse integerNumber
parseFloat(text)Parse floatNumber
matchesRegex(text, pattern)Regex matchBoolean
splitString(str, separator)Split stringList

Color Functions

FunctionDescriptionReturns
Color(r, g, b, a)Create color objectColor
decodeColor(text)Decode color from stringColor

Color Object Methods:

  • encode(): Encodes color to string
  • gradient(anotherColor, t): Mix with another color (t = 0-1)

Examples

color = Color(255, 145, 140, 1.0)
encoded = color.encode()  // "rgba(255,145,140,1)"
color2 = Color(100, 0, 10, 1.0)
color3 = color.gradient(color2, 0.7)

color = decodeColor("rgba(255,240,200,1.0)")
log(color.r, color.g, color.b, color.a)

Utility Functions

FunctionDescriptionReturns
uid()Unique ID stringString
ifcond(condition, a, b)Conditional expressionAny
getEventName()Current event nameString
getEventArg(i)Event argument at indexAny

Examples

id = uid()
result = ifcond(x > 10, -1, 1)  // -1 if x > 10, else 1

eventName = getEventName()
arg0 = getEventArg(0)

Type Conversion

FunctionDescriptionReturns
toJSON(obj)Convert to JSONObject
fromJSON(obj)Convert from JSONAny
encodeJSON(obj)JSON stringString
parseJSON(text)Parse JSON stringAny

Item Functions

Functions available in the context of diagram items. These functions operate on the current item unless specified otherwise.

Identification

FunctionDescriptionReturns
getId()Item internal IDString
getName()Item nameString
getShape()Shape IDString
getTags()Item tagsList

Position & Transformation

FunctionDescriptionReturns
getPosX()X position (local)Number
getPosY()Y position (local)Number
getPos()Position as Vector (local)Vector
getWorldPos()Position as Vector (world)Vector
setWorldPos(x, y)Set world positionvoid
setPosX(x)Set X position (local)void
setPosY(y)Set Y position (local)void
setPos(x, y)Set position (local)void
setPos(Vector)Set position using Vectorvoid
getWidth()Item widthNumber
getHeight()Item heightNumber
getAngle()Rotation angle (degrees)Number
setAngle(angle)Set rotation anglevoid
getScaleX()X scaleNumber
getScaleY()Y scaleNumber
setScaleX(x)Set X scalevoid
setScaleY(y)Set Y scalevoid
getOpacity()Opacity (0-100)Number
getSelfOpacity()Self opacity (0-100)Number
setOpacity(opacity)Set opacityvoid
setSelfOpacity(opacity)Set self opacityvoid

Coordinate Conversion

FunctionDescriptionReturns
worldPoint(x, y)Local to world coordinatesVector
localPoint(x, y)World to local coordinatesVector
matchWorld(x, y, worldX, worldY)Match local point to world pointvoid

Visibility

FunctionDescriptionReturns
isVisible()Check visibilityBoolean
show()Show itemvoid
hide()Hide itemvoid

Mounting

FunctionDescriptionReturns
mountTo(otherItem)Mount to another itemvoid
mountChild(otherItem)Mount item to selfvoid
mountRoot()Mount to rootvoid

Text Functions

FunctionDescriptionReturns
setText(textSlotName, text)Set text for slotvoid
setTextColor(textSlotName, color)Set text colorvoid
setTextSize(textSlotName, size)Set text font sizevoid

Custom Variables

FunctionDescriptionReturns
setVar(name, value)Store custom variablevoid
getVar(name, defaultValue)Get custom variableAny

Examples

// Store and retrieve custom variables
setVar('srcX', getPosX())
setVar('dstX', -467*(slide - 1))

// Use in another function
setPosX(getVar('srcX') * (1 - t) + getVar('dstX') * t)

// Get with default
srcX = getVar('srcX', 0)
dstX = getVar('dstX')  // No default

Events

FunctionDescriptionReturns
sendEvent(eventName, ...args)Send custom eventvoid

Finding Items

FunctionDescriptionReturns
findItemByName(name)Find item by nameItem
findItemById(id)Find item by IDItem
findChildItemByName(name)Find child item by nameItem
findChildItemsByTag(tag)Find child items by tagList
findParent()Find parent itemItem

Item Manipulation

FunctionDescriptionReturns
duplicate(name)Create copy of itemItem
remove()Remove item from scenevoid
removeChildItemsByTag(tagName)Remove child items by tagvoid
tag(tagName)Add tag to itemvoid

Examples

// Find and manipulate other items
it = findItemByName('ellipse')
dstX = it.getVar('dstX')
it.setPosX(dstX)
it.setTextSize('body', 30)

// Send custom events
sendEvent('my-custom-move', 'up', 10)

// Handle custom events
d = ifcond(getEventArg(0) == 'up', -1, ifcond(getEventArg(0) == 'down', 1, 0))
speed = getEventArg(1)
setPosY(getPosY() + speed * d)

// Duplicate items
newItem = duplicate('new_name')
newItem.setWorldPos(100, 0)

// Remove items
item = @Rect
item.remove()

// Add tags
rectItem = @Rect
rectItem.tag('new-tag')

Connector Functions

Additional functions for connector items:

FunctionDescriptionReturns
totalPoints()Number of pointsNumber
getPointWorldPos(index)Position of pointVector
setPointWorldPos(idx, x, y)Set point positionvoid
addWorldPoint(x, y)Add new pointNumber (index)
removePoint(pointIdx)Remove pointvoid
getLength()Total path lengthNumber
getWorldPosAtLength(length)Position at lengthVector

Examples

connector = findItemByName('Connector 1')
n = connector.totalPoints()
p = connector.getPointWorldPos(1)
connector.setPointWorldPos(1, 45, -4)
pointIdx = connector.addWorldPoint(6, 1)
connector.removePoint(2)
length = connector.getLength()
p = connector.getWorldPosAtLength(56)

Path Functions

Functions for path items (similar to connectors but with multiple sub-paths):

FunctionDescriptionReturns
totalPaths()Number of pathsNumber
totalPathPoints(pathIndex)Number of points in pathNumber
isPathClosed(pathIdx)Check if path is closedBoolean
closePath(pathIdx)Close pathvoid
openPath(pathIdx)Open pathvoid
getPathPointWorldPos(pathIdx, pointIdx)Point positionVector
setPathPointWorldPos(pathIdx, pointIdx, x, y)Set point positionvoid
addPath()Add new pathNumber (index)
addPoint(pathIdx, x, y)Add point to pathvoid
addBezierPoint(pathIdx, x, y, x1, y1, x2, y2)Add Bezier pointvoid
getPathLength(pathIdx)Length of pathNumber
getPathWorldPosAtLength(pathIdx, length)Position at lengthVector

Examples

pathItem = findItemByName('Path 1')
n = pathItem.totalPaths()
pointsNum = pathItem.totalPathPoints(0)
pathItem.closePath(0)
p = pathItem.getPathPointWorldPos(0, 4)
pathItem.setPathPointWorldPos(0, 4, 100, -54)
pathIdx = pathItem.addPath()
pathItem.addPoint(0, 5, 8)
pathItem.addBezierPoint(0, 5, 8, 2, 3, -1, -3)

Table Functions

Functions for table items:

FunctionDescriptionReturns
setCellText(row, column, text)Set cell textvoid
getCellText(row, column)Get cell textString

Math Block Functions

Functions for math block items:

FunctionDescriptionReturns
setExpression(expression)Set TeX expressionvoid

Note: Escape backslashes in TeX expressions:

mathBlock = findItemByName('Math 1')
mathBlock.setExpression('c = \\pm\\sqrt{a^{23} + b^{-12}}')

Value Functions

Functions available for modifying the "value" of the item, typically used by "textfield" shapes but could be used on any item.

FunctionDescriptionReturns
getValue()Get valueString
setValue(value)Set valuevoid

Reserved Keywords

KeywordPurpose
ifConditional statement
elseElse clause
whileWhile loop
forFor loop
trueBoolean true
falseBoolean false
nullNull value
structStruct definition
funcFunction declaration
localLocal variable (alias for let)
letLocal variable
returnReturn from function
encEncode expression

Operator Precedence

From highest to lowest:

  1. ^ (power)
  2. /, *, %
  3. -, + (binary)
  4. <<, >>
  5. &
  6. |
  7. <, >, <=, >=
  8. !=, ==
  9. &&
  10. ||
  11. ++, --
  12. -=, +=, *=
  13. =

Implementation Details

Entry Point

  • File: src/ui/templater/ast.js
  • Function: parseExpression(expression)
  • Returns: ASTNode

Tokenization

  • File: src/ui/templater/tokenizer.js
  • Function: tokenizeExpression(text)
  • Token types: TERM, NUMBER, STRING, STRING_TEMPLATE, OPERATOR, RESERVED, etc.

AST Node Types

  • ASTNode: Base class for all AST nodes
  • ASTValue: Literal values (numbers, booleans, null)
  • ASTVarRef: Variable reference
  • ASTAssign: Assignment operation
  • ASTMultiExpression: Multiple expressions (last is return value)
  • ASTIFStatement: If statement
  • ASTWhileStatement: While loop
  • ASTForLoop: For loop
  • ASTFunctionDeclaration: Function definition
  • ASTFunctionInvocation: Function call
  • ASTExternalObjectLookup: Item reference (@)
  • ASTStringTemplate: Templated string
  • ASTStructNode: Struct definition
  • ASTLocalVariable: Local variable declaration

Execution Context

  • Scope: Manages variable bindings and scope chains
  • File: src/ui/templater/scope.js
  • Supports nested scopes with parent references
  • Provides external object lookup for @ references

Built-in Types Implementation

  • Vector: src/ui/templater/vector.js
  • List: src/ui/templater/list.js
  • Color: src/ui/templater/color.js
  • Map/Set: JavaScript built-ins wrapped in reservedFunctions

Common Patterns

Animation

// Linear interpolation
t = getEventArg(0)  // Assume t is 0-1
srcX = getVar('srcX', getPosX())
dstX = getVar('dstX', 100)
setPosX(srcX * (1 - t) + dstX * t)

Conditional Formatting

if (getValue() > 100) {
    setTextColor('body', 'rgba(255,0,0,1)')
} else {
    setTextColor('body', 'rgba(0,255,0,1)')
}

Looping Through Items

for (i = 1; i <= 10; i++) {
    item = findChildItemByName(`item-${i}`)
    if (item) {
        item.setPosX(i * 50)
    }
}

Using Vectors

pos = getWorldPos()
targetPos = @Target.getWorldPos()
direction = (targetPos - pos).normalized()
distance = pos.distance(targetPos)  // Note: Not built-in, would need custom implementation

Struct with Methods

struct Circle {
    x: 0
    y: 0
    radius: 10

    area() {
        PI() * this.radius * this.radius
    }

    circumference() {
        2 * PI() * this.radius
    }
}

c = Circle(5, 5, 20)
log(c.area())

Limitations

  1. No native arrays (use List instead)
  2. No classes (use structs for similar functionality)
  3. No this keyword outside of struct methods
  4. No new operator (constructors are just functions)
  5. Limited error messages in some cases
  6. No switch statements (use if-else chains)
  7. No break or continue in loops
  8. No try-catch error handling
  9. No delete operator for object properties
  10. No computed property names

Debugging

Logging

log('Value:', x, 'Another:', y)

Item Debugging

debugItem()  // Prints item information to console

Error Handling

The language has limited error handling. Use conditional checks to avoid errors:

if (item) {
    item.setPosX(100)
}

Quick Reference Card

┌───────────────────────────────────────────────────────────────┐
│                  SCHEMIO SCRIPT QUICK REFERENCE               │
├───────────────────────────────────────────────────────────────┤
│ VARIABLES: name = value           LOCAL: let name = value     │
│ IF: if (cond) { ... } else { ... }                            │
│ LOOPS: while (cond) { ... }    for (init; cond; step) { ... } │
│ FUNCTIONS: func f(a,b) { ... }    (a,b) => { ... }            │
│ ITEMS: @ItemName    @"Item 2"    @`Item ${i}`                 │
│ VECTOR: Vector(x,y)  v.length()  v.normalized()               │
│ LIST: List(a,b,c)   list.map()   list.filter()                │
│ MAP: Map(k1,v1,k2,v2)  map.get(k)  map.set(k,v)               │
│ SET: Set(a,b,c)  set.has(a)  set.add(b)                       │
│ STRUCT: struct Name { field: default, method() { ... } }      │
│ MATH: abs()  min()  max()  pow()  sqrt()  PI()  rnd()         │
│ COLOR: Color(r,g,b,a)  decodeColor(s)  color.gradient(c,t)    │
│ ITEM: getPosX()  setPos(x,y)  getWidth()  setText(slot, text) │
│ EVENT: sendEvent(name, args)  getEventName()  getEventArg(i)  │
└───────────────────────────────────────────────────────────────┘