rust_workspace
DevelopmentRust workspace architecture, IR data structures, compiler transforms, CPU backend, FFI integration with C++, and crate dependencies in LuisaCompute
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LuisaCompute Rust Workspace
Overview
The Rust workspace (src/rust/) implements the legacy IR, compiler optimization passes, and the CPU/Remote backends. It integrates with C++ via FFI using cbindgen for header generation and static libraries for linking.
Workspace Structure
src/rust/
├── Cargo.toml (workspace root)
├── luisa_compute_ir/ # Core IR data structures and transforms
├── luisa_compute_ir_staticlib/ # Static library wrapper for C++ linking
├── luisa_compute_ir_v2/ # IR v2 bindings
├── luisa_compute_api_types/ # Shared C++/Rust API types
├── luisa_compute_cpu_kernel_defs/ # CPU kernel runtime definitions
├── luisa_compute_backend/ # Backend trait definitions
└── luisa_compute_backend_impl/ # Backend implementations (CPU, Remote)
Crate Dependency Graph
luisa_compute_api_types (base)
↑
├── luisa_compute_ir
│ ├── luisa_compute_ir_staticlib
│ ├── luisa_compute_ir_v2
│ └── luisa_compute_backend
│ └── luisa_compute_backend_impl
│ └── (uses luisa_compute_cpu_kernel_defs)
│
└── luisa_compute_cpu_kernel_defs
Crate Responsibilities
luisa_compute_api_types
Purpose: Defines shared types between C++ and Rust via FFI.
- Crate Type:
staticlib+rlib - Key Types:
- Resource handles:
Buffer,Texture,Stream,Device,Shader,Accel,Mesh - Command types:
BufferUploadCommand,ShaderDispatchCommand,AccelBuildCommand - Pixel formats:
PixelStorage,PixelFormat(28 variants including BC compression) - Sampler types:
SamplerFilter,SamplerAddress - Ray tracing:
AccelOption,AccelBuildModification,CurveBasis - Device interface:
DeviceInterface(vtable of function pointers) - Denoiser extension types
- Resource handles:
- Build Script: Uses
cbindgento generateapi_types.hppandapi_types.hfor C++
luisa_compute_ir
Purpose: Core IR data structures and compiler transforms.
- Crate Type:
rlib - Dependencies:
luisa_compute_api_types,half,serde,bincode,indexmap
Core Data Structures (src/ir.rs):
pub enum Type {
Void, Primitive(Primitive), Vector(VectorType), Matrix(MatrixType),
Struct(StructType), Array(ArrayType), Opaque(CBoxedSlice<u8>)
}
pub struct Node {
pub type_: CArc<Type>,
pub next: NodeRef,
pub prev: NodeRef,
pub instruction: CArc<Instruction>,
}
pub enum Instruction {
Local { init: NodeRef },
Update { var: NodeRef, value: NodeRef },
Call(Func, CBoxedSlice<NodeRef>),
Phi(CBoxedSlice<PhiIncoming>),
If { cond: NodeRef, true_branch: Pooled<BasicBlock>, false_branch: Pooled<BasicBlock> },
Loop { body: Pooled<BasicBlock>, cond: NodeRef },
GenericLoop { prepare, cond, body, update: Pooled<BasicBlock> },
Switch { value: NodeRef, default: Pooled<BasicBlock>, cases: CBoxedSlice<SwitchCase> },
AdScope { body: Pooled<BasicBlock>, forward: bool, n_forward_grads: usize },
RayQuery { ray_query: NodeRef, on_triangle_hit: Pooled<BasicBlock>, on_procedural_hit: Pooled<BasicBlock> },
// ... 20+ more variants
}
pub enum Func {
// 180+ variants including arithmetic, math, memory, atomic, warp, ray tracing, AD
}
Memory Management:
CArc<T>: C-compatible atomic reference countingCBoxedSlice<T>: C-compatible boxed slicePool<T>: Chunked memory pool for nodesModulePools: Separate pools for nodes and basic blocks
luisa_compute_ir_staticlib
Purpose: Static library wrapper for C++ linking.
- Crate Type:
staticlib - Exports: All
luisa_compute_irsymbols as static library
luisa_compute_ir_v2
Purpose: IR v2 dynamic loading support.
- Dependencies:
libloading,luisa_compute_ir
luisa_compute_cpu_kernel_defs
Purpose: Runtime type definitions for CPU kernels.
- Key Types:
KernelFnArgs: Arguments passed to CPU kernel functionsBufferView,Texture,Accel: Runtime resource wrappersRay,Hit,RayQuery: Ray tracing structuresCpuCustomOp: Custom CPU operation callback
luisa_compute_backend
Purpose: Backend trait abstraction.
- Key Types:
Backendtrait: Core interface with 20+ methods for resource managementContext: Loads backend DLLs (luisa-api.dll/libluisa-api.so)ProxyBackend: Dynamic dispatch wrapper
luisa_compute_backend_impl
Purpose: Concrete backend implementations.
- Crate Type:
cdylib - Features:
cpu,remote
CPU Backend (cpu/):
RustBackend: Main CPU backend using Rayon thread poolshader.rs: JIT compilation via Clang/LLVMcodegen/cpp.rs: C++ code generation from IRaccel.rs: Embree ray tracing integrationstream.rs: Command queue managementtexture.rs,resource.rs: Resource management
Rust IR Data Structures
Type System (src/ir.rs)
pub enum Type {
Void,
Primitive(Primitive),
Vector(VectorType),
Matrix(MatrixType),
Struct(StructType),
Array(ArrayType),
Opaque(CBoxedSlice<u8>),
}
pub enum Primitive {
Bool,
Int8, Int16, Int32, Int64,
Uint8, Uint16, Uint32, Uint64,
Float16, Float32, Float64,
}
Node Structure
Intrusive doubly-linked list for cache-friendly traversal:
pub struct Node {
pub type_: CArc<Type>,
pub next: NodeRef,
pub prev: NodeRef,
pub instruction: CArc<Instruction>,
}
Control Flow
pub enum Instruction {
Local { init: NodeRef },
Update { var: NodeRef, value: NodeRef },
Call(Func, CBoxedSlice<NodeRef>),
Phi(CBoxedSlice<PhiIncoming>),
If { cond: NodeRef, true_branch: Pooled<BasicBlock>, false_branch: Pooled<BasicBlock> },
Loop { body: Pooled<BasicBlock>, cond: NodeRef },
GenericLoop { prepare, cond, body, update: Pooled<BasicBlock> },
Switch { value: NodeRef, default: Pooled<BasicBlock>, cases: CBoxedSlice<SwitchCase> },
AdScope { body: Pooled<BasicBlock>, forward: bool, n_forward_grads: usize },
RayQuery { ray_query: NodeRef, on_triangle_hit: Pooled<BasicBlock>, on_procedural_hit: Pooled<BasicBlock> },
// ...
}
Function Registry (Func enum)
180+ built-in functions:
- Math:
Add,Mul,Sin,Cos,Exp,Log,Sqrt - Vector/Matrix:
Cross,Dot,Determinant,Inverse,Transpose - Memory:
BufferRead,BufferWrite,Texture2dRead - Atomic:
AtomicExchange,AtomicFetchAdd, etc. - Warp:
WarpActiveSum,WarpPrefixSum, etc. - Ray tracing:
RayTracingTraceClosest,RayQueryCommitTriangle - AD:
RequiresGradient,Backward,PropagateGrad
C-Compatible Smart Pointers (src/ffi.rs)
pub struct CArc<T> {
pub ptr: *mut T,
pub inner: *mut CArcInner,
}
pub struct CBox<T> {
pub ptr: *mut T,
pub drop: extern "C" fn(*mut T),
}
pub struct CBoxedSlice<T> {
pub ptr: *mut T,
pub len: usize,
pub drop: extern "C" fn(*mut T, usize),
}
Key Algorithms and Transforms
Transform Pipeline (src/transform/mod.rs)
| Transform | Purpose |
|---|---|
ssa::ToSSA | Converts imperative Update instructions to SSA form with Phi nodes |
autodiff::Autodiff | Reverse-mode automatic differentiation |
fwd_autodiff::FwdAutodiff | Forward-mode automatic differentiation |
dce::Dce | Dead code elimination |
inliner::inline_callable | Function inlining |
canonicalize_control_flow::CanonicalizeControlFlow | Normalizes control flow |
ref2ret::Ref2Ret | Converts reference returns to value returns |
reg2mem::Reg2Mem | Register to memory conversion |
Autodiff (src/transform/autodiff.rs)
Reverse-mode AD implementation:
- Forward sweep: Marks nodes requiring gradients via
RequiresGradient - Backward sweep: Accumulates gradients using chain rule
Supported gradient rules:
- Arithmetic: add, sub, mul, div, neg
- Vector: dot, cross, length, normalize
- Matrix: matmul, determinant, inverse, transpose
- Math: exp, log, sin, cos, sqrt, pow, trig functions
- Selection: min, max, select, clamp
SSA Conversion (src/transform/ssa.rs)
- Promotes mutable
Localvariables to SSA values - Handles
Updateinstructions by tracking current value instoredmap - Inserts
Phinodes at merge points (if/then/else, loops) - Supports GEP to
ExtractElement/InsertElementconversion
Dead Code Elimination (src/transform/dce.rs)
- Uses UseDef analysis to find unreachable nodes
- Removes pure computation nodes with no side effects
- Preserves memory operations and control flow
CPU Backend Implementation
Architecture (cpu/mod.rs)
- Thread Pool: Rayon-based parallel execution
- Warp Size: 1 (scalar execution)
- Shader Compilation: JIT via Clang/LLVM to shared library
- Code Generation: IR → C++ → LLVM IR → Machine code
Code Generation (cpu/codegen/cpp.rs)
- Translates IR instructions to C++
- Handles vector types, matrices, textures, buffers
- Generates kernel entry point with proper argument marshaling
- Supports ray tracing via Embree
Resource Management
BufferImpl: Aligned host memory allocationTextureImpl: Mipmapped image storageBindlessArrayImpl: Array of buffer/texture descriptorsAccelImpl: Embree scene acceleration structure
Rust ↔ C++ FFI Integration
C++ Header Generation
Both luisa_compute_ir and luisa_compute_api_types use cbindgen:
build.rs workflow:
- Parse Rust source with
cbindgen - Generate C++ headers (
ir.hpp,api_types.hpp) - Generate C headers (
api_types.h) - Write to
include/luisa/rust/
Static Library Linking
luisa_compute_ir_staticlibbuilds asstaticlib- C++ links against
.a/.libfile - Uses
#[no_mangle]extern "C" functions for C++ callable API
Key FFI Functions
// Transform pipeline
luisa_compute_ir_transform_pipeline_new() -> *mut TransformPipeline
luisa_compute_ir_transform_pipeline_add_transform(pipeline, name)
luisa_compute_ir_transform_pipeline_transform(pipeline, module) -> Module
luisa_compute_ir_transform_auto(module) -> Module
// Library interface
luisa_compute_lib_interface() -> LibInterface
API Types Sharing
- All types marked with
#[repr(C)]for C layout compatibility - Handle types are
u64wrappers (Buffer(u64),Texture(u64)) - Callbacks use
extern "C" function pointers DeviceInterfaceis a vtable struct of function pointers
CMake Integration
File: src/rust/CMakeLists.txt
Build Process
- Custom Command: Invokes
cargo buildvia CMake custom command - Profile Selection:
devfor Debug,releasefor Release - Feature Flags: Passed based on CMake options (
cpu,remote)
Rust Artifacts
- Static libraries:
luisa_compute_ir_static,luisa_compute_api_types - Shared library:
luisa_compute_backend_impl - Platform-specific naming (
.lib/.a,.dll/.so/.dylib)
CMake Targets
luisa-compute-rust-meta(INTERFACE): Links static Rust libs, Windows system libsluisa_compute_backend_impl(INTERFACE): Links shared Rust backend impl
Platform Handling
- macOS:
install_name_toolfor rpath patching - Linux:
patchelffor rpath patching - Windows: Copies
.dll,.lib, and.pdbfiles
Embree Integration
- Environment variable
EMBREE_ZIP_FILEfor custom Embree - Downloads/builds Embree via Rust build script
- Copies embree DLLs to output directory
Key Design Decisions
- IR Design: Intrusive linked list of nodes with pool allocation for cache efficiency
- Type System: Global type registry with structural equality via
context.rs - Memory Safety: Custom
CArcwith C-compatible destructor callbacks - Transform System: Pipeline-based with modular passes (SSA, autodiff, DCE)
- CPU Backend: JIT compilation to native code via LLVM/Clang
- C++ Interop: Bidirectional via cbindgen (Rust→C++) and staticlib (C++→Rust)