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richtextkit

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Reference and usage guide for RichTextKit (Topten.RichTextKit) in Mapsui's Skia renderers. Load this skill when implementing or modifying any text rendering feature that involves word wrap, BiDi/RTL text, emoji, font fallback, callouts, or multi-style text blocks.

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RichTextKit (Topten.RichTextKit) in Mapsui

RichTextKit provides text layout capabilities that SkiaSharp alone doesn't offer: Unicode line-breaking (UAX #14), bidirectional text (UAX #9), and font fallback for emoji and international scripts. Both renderers depend on it — it is not being replaced.

NuGet package: Topten.RichTextKit


When to use RTK vs plain SkiaSharp

SituationUse
Latin text, single font, no word wrapPlain SKFont + canvas.DrawText()
Word wrap (any script)RTK TextBlock for line breaking
RTL / BiDi textRTK TextBlock.Paint()
Emoji or font fallbackRTK TextBlock.Paint()
Mixed fonts/colors in one blockRTK TextBlock with multiple AddText() calls

TextBlock — core usage

using Topten.RichTextKit;

var block = new TextBlock();
block.AddText("Hello world", new Style { FontFamily = "Arial", FontSize = 16, TextColor = SKColors.Black });
block.AddText(" bold", new Style { FontFamily = "Arial", FontSize = 16, FontWeight = 700 });

block.MaxWidth = 200f;               // enables UAX#14 word wrap; null = no wrap
block.MaxHeight = 100f;              // truncates at height; null = no limit
block.MaxLines = 3;                  // alternative to MaxHeight
block.Alignment = TextAlignment.Center;  // Left (default), Right, Center, Auto

block.Layout();  // idempotent; called lazily by property accessors too

float w = block.MeasuredWidth;
float h = block.MeasuredHeight;  // full font metrics: ascent + descent + leading
bool truncated = block.Truncated;

block.Paint(canvas, new SKPoint(x, y), new TextPaintOptions { Edging = SKFontEdging.Antialias });

Key notes:

  • MeasuredHeight uses full font metrics — the same as SKFont.Spacing. Always use font.Spacing when computing line height manually so values stay consistent.
  • Alignment is baked into glyph positions at layout time. If MaxWidth changes after a first layout pass, call Layout() again before painting.
  • TextAlignment.Auto resolves to Left for LTR text, Right for RTL.
  • Prefer TextBlock.Clear() + re-add over constructing a new instance for frequently-updated text — the internal arrays are reused, reducing GC pressure.

Style — key properties

new Style
{
    FontFamily    = "Arial",           // default "Arial"
    FontSize      = 16f,               // default 16
    FontWeight    = 400,               // 400=normal, 700=bold
    FontItalic    = false,
    TextColor     = SKColors.Black,
    HaloColor     = SKColor.Empty,     // glow/outline behind glyphs
    HaloWidth     = 0f,
    HaloBlur      = 0f,
    LineHeight    = 1.0f,              // line height multiplier
    LetterSpacing = 0f,
    FontVariant   = FontVariant.Normal,    // SuperScript, SubScript
    TextDirection = TextDirection.Auto,    // LTR, RTL, Auto
}
  • Style.Seal() — makes immutable; safe to cache and share across blocks.
  • Style.Modify(...) — returns a new style with selective overrides; does not mutate.

FontMapper — binding RTK to a loaded typeface

By default RTK resolves typefaces via SKTypeface.FromFamilyName(). Override FontMapper to point it at an SKTypeface already loaded by Mapsui, so line-break measurements match what will actually be drawn:

// MapsuiFontMapper — defined in SkiaTextLayoutHelper.cs
private sealed class MapsuiFontMapper(SKTypeface typeface) : FontMapper
{
    public override SKTypeface TypefaceFromStyle(IStyle style, bool ignoreFontVariants) => typeface;
}

var block = new TextBlock();
if (font.Typeface != null)
    block.FontMapper = new MapsuiFontMapper(font.Typeface);
block.AddText(text, new Style { FontFamily = font.Typeface?.FamilyName ?? "Arial", FontSize = font.Size });

Always set FontMapper when using a custom or loaded typeface — a mismatch causes line-break positions to differ from drawn output.


Mapsui usage patterns

Line-breaking only (label renderer)

Use RTK only for UAX#14 word wrap, then draw with plain SkiaSharp:

var block = new TextBlock();
if (font.Typeface != null)
    block.FontMapper = new MapsuiFontMapper(font.Typeface);
block.AddText(line, new Style { FontFamily = font.Typeface?.FamilyName ?? "Arial", FontSize = font.Size });
block.MaxWidth = maxWidth;
block.Layout();

foreach (var textLine in block.Lines)
{
    var lineText = line.Substring(textLine.Start, textLine.Length).TrimEnd();
    result.Add(new Line { Value = lineText, Width = font.MeasureText(lineText, paint) });
}
// Draw with canvas.DrawText(), not RTK Paint()

Full RTK rendering (callout, BiDi, emoji)

Use RTK for both layout and painting when BiDi or font fallback is needed. See SkiaTextLayoutHelper.CreateTextBlock / PaintTextBlock:

var block = SkiaTextLayoutHelper.CreateTextBlock(text, font, alignment, color, maxWidth);
SkiaTextLayoutHelper.PaintTextBlock(canvas, block, x, y);
// PaintTextBlock calls: block.Paint(canvas, new SKPoint(x, y), new TextPaintOptions { Edging = SKFontEdging.Antialias })

Double-layout for shared column width (callout title + subtitle)

Two blocks with different fonts must share a common column width for text alignment to work:

// Pass 1: measure each independently
var titleBlock    = CreateTextBlock(title,    titleFont,    alignment, color, maxWidth);
var subtitleBlock = CreateTextBlock(subtitle, subtitleFont, alignment, color, maxWidth);
var width = Math.Max(titleBlock.MeasuredWidth, subtitleBlock.MeasuredWidth);

// Pass 2: re-layout at the shared width so alignment is correct
titleBlock.MaxWidth = subtitleBlock.MaxWidth = width;
titleBlock.Layout();
subtitleBlock.Layout();

Accessing laid-out lines

foreach (var line in block.Lines)
{
    int   start    = line.Start;                // code-point index into original string
    int   length   = line.Length;               // use text.Substring(start, length)
    float top      = line.YCoord;
    float baseline = line.YCoord + line.BaseLine;
    float height   = line.Height;               // ascent + descent + leading
    float width    = line.Width;                // excludes trailing whitespace
    var   nextLine = line.NextLine;             // null on last line
}

Ellipsis and truncation

block.MaxHeight = 60f;         // or MaxLines = 3
block.EllipsisEnabled = true;  // default — appends '…'
block.Layout();
bool wasTruncated = block.Truncated;

block.AddEllipsis() appends '…' to the last line post-layout without re-running the full layout — useful when you want ellipsis but not automatic truncation.


StyleManager

StyleManager caches and deduplicates style instances and provides a Push/Pop stack with a fluent API — useful for building blocks with many mixed style runs:

var sm = new StyleManager();
sm.DefaultStyle = new Style { FontFamily = "Arial", FontSize = 14 };

block.AddText("Normal ",    sm.CurrentStyle);
sm.Push();
block.AddText("Bold ",      sm.Bold(true));
block.AddText("+ italic ",  sm.FontItalic(true));
sm.Pop();
block.AddText("Normal.", sm.CurrentStyle);

Per-thread default: StyleManager.Default.


Performance

  • Never create TextBlock in the draw/paint loop. Cache results in VectorCache or DrawableImageCache.
  • For dynamic text, prefer block.Clear() + re-add over creating a new instance — internal arrays are reused.
  • TextPaintOptions.IsAntialias and LcdRenderText are [Obsolete] — use Edging instead.
  • RTK uses HarfBuzzSharp for shaping — cost scales with text complexity, not byte length.

Common pitfalls

PitfallFix
Center/right alignment renders as leftMaxWidth not set, or changed after layout — call Layout() again
Line height mismatch with manual drawingUse font.Spacing, not tight glyph bounds from font.MeasureText
BiDi text renders in wrong orderUse TextBlock.Paint(), not canvas.DrawText()
Custom font ignored by RTK line breakerSet block.FontMapper before AddText()
Truncated always falseMaxHeight or MaxLines must be set
Style changes after adding to blockStyles are read at layout time — mutate before AddText(), or use Style.Seal()