refactor-behavior
DevelopmentRefactor an existing SPF behavior using purpose-first discipline. Forces articulation of the behavior's purpose and business rules before code analysis, then maps to the documented patterns in internal/design/spf/conventions/. Triggers: "refactor behavior", "refactor this behavior", "clean up behavior", "apply conventions to behavior", "review behavior for refactor".
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Refactor an SPF Behavior
Refactor an existing behavior file using purpose-first discipline. The canonical failure mode without this discipline is to start from the code and work inward — "what does this do? what's wrong with it? how do I fix it?" — producing refactors that improve the code but miss the purpose.
Steps 1–2 are the load-bearing ones. Skipping them produces over-fitted refactors. Steps 3–6 only make sense once the purpose is named.
Usage
/refactor-behavior <path>
path (required): the behavior file to refactor, e.g.
packages/spf/src/playback/behaviors/select-tracks.ts.
Reference docs
Read these before proposing changes:
internal/design/spf/conventions/behaviors.md— Refactoring an existing behavior, source-reset handling, helpers vs factories, code sniffs, anti-patterns.internal/design/spf/conventions/reactors.md— when to reach for a Reactor, transition-driven vs state-driven work, source-identity states.internal/design/spf/conventions/signals.md—peek,equalsById,updateoverloads.internal/design/spf/conventions/config.md— when to push a value to config vs bake it in; engine config as single source of truth; threading paths; multi-layer source-of-truth principle; decision logic with the algorithm.packages/spf/src/CLAUDE.md— source layout and dependency rules (the inverse-layering smell for pure helpers).internal/design/spf/evaluation-axes.md— A/B/C/D/E axes.
Steps (do these in order; do not skip)
Step 1 — Articulate the purpose
In one sentence: what is this behavior for? Not what it does — the goal of having it.
Start with the file-level JSDoc/module comment if one exists. If not, that's itself a finding and a doc gap to fix as part of the refactor.
If you can't articulate the purpose without reading the body in detail, the behavior's responsibility is unclear — that's a finding too.
Per-type structure check. Before locking the purpose statement,
check whether the work is per-type-structured (video / audio / text).
Signals: the file declares type FooType = 'video' | 'audio', a
KeyByType map, or a for (const type of types) write loop. If so,
the purpose statement must expose the per-type axis — phrase the
per-type unit as the verb's object ("per available track type,
when the selected track of that type resolves, create X for that
type") rather than collapsing it under an atomic-aggregate verb
("atomically create all needed X"). Atomic-aggregate framing hides
the per-type axis under a cross-cutting constraint; Step 6a's per-
type-axis diagnostic is unlikely to recover the axis from body-
iteration sniffs alone if Step 1's framing already collapsed it.
The per-type axis is a Step-1 concern, not a Step-6 discovery.
Cross-type constraints (atomicity, ordering, shared-lifecycle) are secondary in the purpose statement — they describe how the per-type units interact, not what the behavior does. Demote them to constraint clauses ("…in one synchronous block") so the per-type axis stays primary.
If the existing file-level JSDoc uses atomic-aggregate framing on per-type-structured work, flag the JSDoc itself as a finding — the prior author likely missed the per-type axis too, and the refactor should correct the framing as part of its scope.
Worked example: setup-sourcebuffer.ts's current JSDoc opens with
"atomically create all needed SourceBuffers for the current
source" (atomic-aggregate, axis-hiding) despite the file declaring
MediaTrackType, BufferKeyByType, and a per-type write loop.
Corrected framing: "per available track type, when the selected
track of that type is resolved with codecs, create a SourceBuffer
- actor for that type; do all the
addSourceBuffercalls in one synchronous block per the FirefoxmozHasAudioinvariant; onmediaSourcedetach or destroy, tear down per type." Atomicity demotes to a constraint clause; the per-type axis surfaces as the headline; Step 6a's split-candidate trigger then fires from the purpose statement alone. Perbehaviors.md→ "Per-type structure diagnostic."
Stop and report back to the user with your purpose statement before proceeding. This is the load-bearing step; getting it wrong invalidates everything downstream. The user may correct your framing.
Step 2 — List the business rules
Given the stated purpose, what are the implicit rules?
- What should it do on initial load (first time the relevant inputs are available)?
- What should it do on source unload / reset (inputs become unavailable)?
- What should it do on internal updates (inputs change but identity preserved)?
- What should it do on external writes to the slots it owns?
- Are there per-type / per-variant rules?
- What's out of scope — what other behaviors should handle?
Step 3 — Gap analysis
Compare current code to those rules. Where does it fall short?
Three categories:
- Implicit gaps — rules the purpose implies but the code doesn't enforce. (Most common; the load-bearing finding.)
- Explicit gaps — flagged in the assessment doc, in TODOs, in code comments.
- Process gaps — closure-mutable state, defense-in-depth without an
articulated failure mode, fight-the-shape sniffs (per behaviors.md),
effect()inside reactorentry(per reactors.md), helpers with conditional branches around optional state-scoped work.
If this refactor is a merge of two behaviors, stop and use
/merge-behaviors instead. A merge is two analyses combined, not
one — the per-side cleaned-shape sketch + complexity-driven direction
declaration that merges need don't fit cleanly inside the
single-behavior workflow. See behaviors.md "Merging two behaviors —
extra discipline" and .claude/skills/merge-behaviors/SKILL.md.
Step 4 — Pattern selection
Pick from the documented patterns:
- Continuous reactivity →
effect(). - Bidirectional sync between two slots (or a slot and a property) →
two
effect()s in one behavior, perbehaviors.md"Multi-effect behaviors." Spell out the resolution rule (most-recent-wins, state-canonical, etc.) in the file-level JSDoc; documentpeek-vs-getinline. - Distinct states with per-state continuous behavior →
createMachineReactorwitheffects. - One-shot work on state transitions →
createMachineReactorwithentry. - Stateful resource ownership with serial work →
createMachineActororcreateTransitionActor. - Source-driven async work needing cancellation → reactor with source-identity states + abort-on-state-exit.
The transition-driven vs state-driven distinction in reactors.md
is the most-commonly-missed call. If you're using effects for work
that should fire only on state entry, that's a sniff. Conversely: if
you're calling effect() inside an entry body, that's a sniff —
state-driven work belongs in effects:, not invoked manually from
inside entry.
Identity-change check for resources owned in a state. When a state
owns a resource bound to upstream identity (not just presence) — e.g.
a child actor tied 1:1 to an upstream actor's reference, a listener
bound to an element identity — entry is the wrong place. State-
exit cleanup only fires when the state transitions away; if the
upstream identity swaps within the same state (truthy → different
truthy), entry doesn't re-run, and the resource stays bound to the
stale upstream. Use the effects:-based cleanup idiom in
reactors.md → "Effects-based cleanup for within-state identity
changes": the effect's tracked read on the upstream signal drives
both state-exit cleanup and within-state identity-change rebuild.
Worked example: setupSegmentLoading's loader-lifecycle effect in
load-segments.ts — destroys and recreates the SegmentLoaderActor
when the upstream xBufferActor reference is replaced (quality
switch), without transitioning the state machine.
Helpers with conditional branches around optional state-scoped
work (const x = optionEnabled ? doX() : undefined inside a
shared-helper's entry) are a leaky abstraction. The variant should
supply the work; the helper shouldn't carry the conditional. (Specific
composition shape is per-case; what matters is that the helper isn't
parameterized by "is this optional thing on or off?")
Reactor-owning-an-actor's-lifecycle is a documented shape, not a
boundary violation. The reactor / actor distinction in
actor-reactor-factories.md reads as binary (resource ownership vs.
observe-and-react), but real reactors often own a child actor's
existence — setupTrackResolution owns a ConcurrentRunner,
setupSegmentLoading owns a SegmentLoaderActor. The reactor owns
the actor's lifetime; the actor still owns its internal state.
State-exit cleanup (or effects-based cleanup, per above) destroys
the child actor. This pattern is correct when the child actor's
existence is bound to a reactive condition the parent reactor
monitors.
Band check — when both light-reactor and simple-effect are
legitimate. Before locking in the pattern, evaluate the four
criteria in behaviors.md → "Where both shapes are legitimate: the
light-reactor / simple-effect band":
- Single positive state?
- Source-identity-driven?
- Re-fire-safe entry work?
- No undo on state exit (criterion 4a), OR sole-writer effect cleanup handles it (criterion 4b)?
If all four hold, the case lands in the band. Default to D —
the simple effect() form — unless C factors are load-bearing for
this case. Per evaluation-axes.md's C vs D tension and the band
intro in behaviors.md: A and B are correct either way inside the
band, so the choice sits on C (sibling consistency, structural
naming) vs D (less scaffolding, matches actual complexity). D is the
default tiebreaker; C overrides only when the convention is earning
its keep at this site — many established siblings, named lifecycle
that aids external observers, plausible additional state on the
pressure list.
When C plausibly overrides D, don't pick silently. Surface the
choice via AskUserQuestion with the trade-off summary and an
explicit C-earn-its-keep check. When C clearly doesn't override —
file-name kinship alone with no other reactor signals — proceed with
the effect form and note it as a D-priority call.
D-priority diagnostic — the easy in-band case. If the work is
create() → destroy() for a single resource, this behavior is the
sole writer of the lifecycle slots, no async, no per-state
continuous reactivity → criterion 4b applies and the simple
effect() form is strongly preferred. The effect's natural cleanup
return handles destroy + slot clear structurally. Treat sibling
pattern-matching as a C-signal that needs to earn its keep: verify
the adjacent setup* reactors carry genuine A/B weight (async +
cancellation, multi-state, transition + state-driven split) before
letting their file-name kinship pull you to the heavier shape —
setupTextTrackActors (effect, D-priority) sitting alongside
setupMediaSource (reactor for async + abort-on-state-exit) is the
worked example.
On any one criterion failing, the pattern is prescribed by the
bullets above — pick it and proceed. The most common disqualifier is
criterion 4's multi-writer clause: a slot with multiple writers that
needs explicit clear-on-unload requires the reactor's structural
state-exit cleanup (select-tracks is the canonical example).
Step 5 — Convention checks
Before writing the refactor:
-
Setup-shape helper signature (
({ state, config }) => cleanup)? -
Pure-helper inverse-layering audit. Scan top-level functions in the behavior file. For each, check imports: no
core/deps + onlymedia/ornetwork/deps → candidate for extraction. Includes helpers freshly visible from a recent refactor (e.g., a function the prior layout had hidden inside a complex closure). Audit encompasses the whole file, not just helpers introduced during this refactor — sometimes the right home for a helper only becomes visible after a structural change clarifies its role. Worked examples surfaced during the SPF behavior sweep:fetchStream+createTrackedFetch(load-segments →network/fetch.ts),segmentStartFor(load-segments →media/buffer/forward-buffer.ts),hasCodecs(setup-sourcebuffer →media/utils/tracks.ts). Perbehaviors.md→ "Pure helpers don't belong in behaviors." -
File placement (DOM-free vs DOM-bound)?
-
Naming (descriptive verb, no
*Behaviorsuffix; helperssetup*, factoriesmake*)? -
Behavior name domain-prefixed enough to disambiguate? If the bare verb could plausibly act on more than one similarly-shaped target (e.g., "duration" exists on
presentation,mediaSource, and the<video>element), prefix it with the target. Diagnostic: if removing the qualifier would make a future reader ask "which X?", the qualifier was load-bearing. Perbehaviors.md→ "Naming" → "Domain-prefix behavior names." Worked example:updateDuration→updateMediaSourceDuration. -
File-level JSDoc articulating purpose?
-
stateKeys/contextKeyscomposed at the right aggregation level? A behavior that enumerates per-type slot pairs (videoBuffer+audioBuffer,videoSegmentLoaderActor+audioSegmentLoaderActor) but treats them interchangeably in its body is composing at the wrong level for one of two reasons — which reason depends on the downstream consumer interface:- Downstream consumers operate uniformly → compose against the
aggregating resource (e.g.,
mediaSource.sourceBuffers,mediaElement.textTracks). The per-type slots stay reserved for behaviors that genuinely vary per type. Perbehaviors.md→ "Inverse: behaviors that operate uniformly across tracks." - Downstream consumers operate per-type → this isn't an
in-place fix; this is a split candidate. Defer the resolution
to Step 6a — recommend
/split-behaviorrather than rewriting the slot map here.
Diagnostic: would an audio-only or video-only engine be able to compose this behavior without wiring no-op slots? (Both paths answer "yes" — the difference is whether the fix is in-place aggregate composition or a per-type split.)
- Downstream consumers operate uniformly → compose against the
aggregating resource (e.g.,
-
Config audit — hardcoded values that should be threaded. Scan the behavior body for module-level constants referenced inline (
DEFAULT_FORWARD_BUFFER_CONFIG.bufferDuration,DEFAULT_QUALITY_CONFIG.safetyMargin, etc.) and for magic-number literals. For each, run the diagnostic fromconfig.md→ "When to make something config": who would override this, and why? If the answer names a plausible engine variant (low-latency live, VOD bandwidth-tuning, audio-only, test stub) → thread from engine config through the variant + helper / actor. If the answer is "no one — it's internal correctness" → it's implementation detail; leave hardcoded or extract to a shared constant (e.g.SEGMENT_TIME_EPSILON), don't thread.Multi-layer source-of-truth check. Once you've named a tunable, audit every other consumer of the same value: other behaviors, actor factories, lower-layer functions. If any of them also default from the module constant independently, both consumers must thread from the same engine source — independent defaulting from the module constant is a latent bug where engine overrides reach one layer but not the others. Per
config.md→ "The multi-layer source-of-truth principle." Worked example surfaced during the SPF config sweep:bufferDurationwas used by the load-segments dispatcher AND the segment-loader actor'sgetSegmentsToLoad/calculateForwardFlushPoint; both now thread fromconfig.forwardBuffer?.bufferDurationinstead of independently reading the module constant.Decision-logic-with-the-algorithm check. If the behavior branches on an algorithm's output using values the algorithm could read from its config, push the decision INTO the algorithm rather than post-processing in the caller. The caller's job becomes "ask the algorithm; apply the answer." Per
config.md→ "Decision logic with the algorithm, not the caller." Worked example:selectQualitynow owns upgrade-margin gating givencurrentTrack, collapsing the quality-switching dispatcher from 3 branches to oneset-if-different.
Step 6 — Decomposition check
Having stated the purpose: should this behavior still exist as-is? Two questions, asked symmetrically: should it merge with another behavior, and should it split into per-type variants. The most common miss on a blind ask is the split — Step 6 used to lead with merge, so this step now runs split first.
6a — Split candidate?
A blind refactor on a per-type-friendly behavior commonly ships an
in-place tightening when the right answer was per-type split with a
shared setup-shape helper. The miss happens because the body's uniform
iteration over a KeyByType map looks superficially like the
"uniform-across-tracks" foil (which prescribes aggregate composition,
not split). The distinguishing signals below pull split apart from
uniform-aggregate.
Diagnostic — three split-candidate triggers. Any one firing is enough
to recommend /split-behavior as the follow-up.
- Explicit per-type axis declared inline. A
type FooType = 'video' | 'audio', aKeyByTypemap, afor (const type of types)write loop. The axis being declared inline is itself a sniff that per-type specialization was already in mind when the merged form was written — the merged form usually exists because of a perceived cross-type constraint. Don't pre-decide the constraint here; surface it as the invariant/split-behavior's cross-boundary audit will evaluate. - Sibling precedents at the same engine layer. If per-type-
specialized siblings already exist (
resolveVideoTrack/Audio/Text,loadVideoSegments/AudioSegments,selectVideoTrack/Audio/TextTrack) with shared setup-shape helpers (setupTrackResolution,setupSegmentLoading), a same-shape behavior should follow the precedent unless a cross-type constraint actively forbids it. Sibling precedent here is C-axis weight earning its keep across many call sites. - Per-type consumers downstream. If the slots this behavior
writes are consumed per-type by
*Video*/*Audio*siblings (e.g.,loadVideoSegmentsreadsvideoBufferActor,loadAudioSegmentsreadsaudioBufferActor), the per-type interface is the destination shape; per-type writers fit it naturally. This is what distinguishes split-candidate from the uniform-across-tracks foil — the foil applies when consumers iteratemediaSource.sourceBuffersor similar aggregates, not when consumers consume per-type slots.
If any trigger fires: recommend /split-behavior as the follow-up
(don't perform the split inline, and don't pre-decide the cross-
boundary constraint — that's the skill's audit step). Per behaviors.md
"Per-type specialization" (destination shape for per-type splits) and
"Sniffs that say 'split'" (the pre-existing slot-map-cluster sniffs).
Anti-rationalization check: a perceived cross-type constraint (atomicity, ordering, shared lifecycle) is not a reason to foreclose the split inline — it's the invariant the audit will evaluate. The audit's possible outcomes include "split is fine, the invariant survives" and "keep merged, the invariant doesn't survive cleanly." Pre-deciding short-circuits the skill's value.
6b — Merge candidate?
If the purpose overlaps with another behavior's purpose (both writing the same slot, both reacting to the same source-identity transitions), the multi-writer arrangement may be a symptom of a single purpose split across two behaviors.
Diagnostic — do the writers share a decision-making domain?
- Same domain (same inputs, same options) → likely split-symptom; consider merging. Example: a default-on-load behavior and an ongoing-adjustment behavior both writing the same selection slot based on the same inputs are aspects of one concern.
- Different domains (config vs DOM, intent vs derived default, programmatic vs network-event-driven) → legitimate multi-writer; keep separate.
Note the decomposition as a follow-up question; do not act on it in the same refactor — make the merge/split decision after the refactor proposal lands so the simpler shape is what's evaluated. The merge often slots cleanly into the larger refactor of the other writer rather than landing as a standalone change.
If merge is the answer: don't perform the merge inline. Recommend
/merge-behaviors as the follow-up — it operationalizes the per-side
cleaned-shape sketch + complexity-inventory + direction-declaration
discipline that merges need. Per behaviors.md "Merging two behaviors
— extra discipline."
(The split path is handled in 6a above. Recommend /split-behavior if
any of the three triggers fire there.)
Step 7 — Final-shape audit (after writing the change)
Re-run the convention checks against the output, not just the input.
The pre-refactor audit only catches problems in the starting code;
problems you introduce during the refactor (a new helper that should
have been extracted, a new monitor closure that should have been a
derivedStateSignal, an action-shaped state name that snuck in) are
invisible to it.
Run through, against the file as it stands post-edit:
-
Any top-level function with no
core/import? → relocate tomedia/,network/, or@videojs/utils. The rule applies to new helpers introduced during the refactor, not just helpers that lived in the file beforehand. Perbehaviors.md→ "Pure helpers don't belong in behaviors." -
Monitor inline or extracted? → match the sibling pattern. Every reactor-using behavior in the codebase uses the
derivedStateSignalform; an inline monitor is correct only for a direct single-signal read. Perreactors.md→ "ThederiveState+monitorconvention." -
State names: action-verb on the positive side? → rename to world-fact. Per
reactors.md→ "State-name convention." -
Closure-mutable variables that should reset on source change? → restructure into reactor state or
computed. Perbehaviors.md→ "Source-reset handling." -
peekreads inside anentrybody? → convert to.get().entrybodies run auto-untracked, sopeekand.get()are functionally identical there — thepeekadds no behavior and falsely implies the choice is load-bearing. A reader can't tell "this peek suppresses tracking" from "this peek is dead weight" by inspection; standardizing on.get()inside entry makes the load-bearingpeekcalls (insideeffects:,computed, or other tracked contexts) self-documenting. Perreactors.md→ "Entry bodies are already untracked — don'tpeekthere." -
stateKeys/contextKeysovershoot the body's actual reads/ writes? → narrow. The exhaustiveness check catches drift in the other direction (declared but unused keys still typecheck); this is the convention layer. -
stateKeys/contextKeyscomposed at the right aggregation level? → if a per-type slot pair (videoBuffer+audioBuffer, per-type actors) was introduced or kept during the refactor and the body treats the pair interchangeably (uniform iteration, same predicate applied to each, forwarded into a helper that doesn't distinguish), check the downstream consumer interface:- Consumers uniform → compose against the aggregating resource
(
mediaSource.sourceBuffers,mediaElement.textTracks) instead. Perbehaviors.md→ "Inverse: behaviors that operate uniformly across tracks." - Consumers per-type → this is a split candidate, not a post-refactor in-place fix. Step 6a should have caught it pre-edit; surface it now if it didn't (the refactor's output is a re-entry point for the decomposition question, not a place to paper over a missed split).
This is invisible to the exhaustiveness check — both keys are used; the smell is that they're used identically.
- Consumers uniform → compose against the aggregating resource
(
-
Naming sibling-consistent? → if per-type-specialized siblings exist (
loadVideoSegments,loadAudioSegments), the new/renamed behavior should match (loadTextTrackSegments). Perbehaviors.md→ "Naming" → "Name by the unit-of-work this behavior triggers." -
Specialization helper parameterized by typed key? → when the refactor produces a
setup*helper (setupTrackResolution,setupSegmentLoading,setupSourceBuffer), it should parameterize by typed key: variants passstate/contextthrough directly and supply the key asconfig(selectedKeyinsetupTrackResolution,selectedKey+actorKeyinsetupSegmentLoading,selectedKey+bufferKey+actorKeyinsetupSourceBuffer). The antipattern is aliasing the per-type slots to abstract names (buffer,actor) in the helper signature and having variants remap into the aliases at the call site — this loses per-type intent at the call site and inverts the helper-declares / caller-binds relationship. Perbehaviors.md→ "Parameterization shape: parameterize by typed key." -
Behavior name domain-prefixed? → if the bare verb could plausibly act on more than one similarly-shaped target, prefix it with the target. Refactors are the right time to fix this since the rename ripples through engine composition, imports, and tests — surfacing it post-refactor is more costly. Per
behaviors.md→ "Naming" → "Domain-prefix behavior names." -
New inline module-level config references in the diff? → if the refactor introduced or kept a
DEFAULT_*_CONFIG.xreference in the body where the same value is also consulted elsewhere (other behaviors, actor factories, lower-layer functions), thread it from engine config so every consumer agrees on overrides. The pre- refactor audit (Step 5's config check) catches existing instances; this second pass catches ones the refactor diff itself introduced — a new helper that references the module constant, a new state's entry that defaults inline. Perconfig.md→ "Multi-layer source- of-truth principle."
This is a deliberate second pass — the most common refactor failure mode is satisfying the rules pre-change and missing them post-change because the diff itself introduced new instances.
Step 8 — Commit (with user confirmation)
After typecheck / tests / lint pass and Step 7 audit is clean:
-
Audit the working-tree state. Run
git status -s. If there's pre-existing uncommitted work on files outside the refactor scope, surface it explicitly — the user may want that work committed, stashed, or left alone before the refactor lands. Never commit files the user didn't ask you to touch. -
Propose a commit structure. Map the changes to natural boundaries; common shapes:
- Single commit — small, self-contained refactor with no spillover. Most refactors land here.
- Refactor + rename — when the refactor surfaces a file/symbol rename. The rename is always its own commit; bundling logic + rename diffs makes review hard (a rename diff dwarfs everything else in a side-by-side view).
- Refactor + slot/key rename — when the refactor surfaces a
stateKeys/contextKeysrename that touches sibling behaviors and the engine's aggregated context type. Separate from a file/symbol rename because the scope is different (behavior interface vs file identity). - Refactor + doc/skill updates — when the refactor surfaces genuine convention gaps (rule the conventions doc didn't anticipate, skill step that was missing). Doc/skill commits stay separate because they have a different review audience (conventions reviewer vs code reviewer).
- All of the above — large refactors that surface multiple concerns. Land as N separate commits in dependency order: refactor → rename → slot rename → doc/skill.
State the proposal explicitly, naming the files per commit and the commit message scope/type prefix (
refactor(spf),docs(spf)). -
Ask the user to confirm via
AskUserQuestion. Standard options:- "Land all commits as proposed."
- "Bundle into a single commit."
- "Skip — I'll handle the commit boundary."
- Plus the user can free-text a different structure.
Phrase the question so the user can see the proposal at a glance — inline the file list per commit in the option description.
-
On confirmation, run the commits. Stage per-commit (no
-A/git add .; always name files), use the repo's commit-message format (Conventional Commits per the project'sgitskill), verify each commit withgit status -safterward. -
On decline or "skip," stop. The user owns the commit boundary; the skill doesn't.
Why a confirmation step (not auto-commit)
CLAUDE.md is explicit that commits are an explicit user action. The confirmation step preserves that contract while still doing the useful work the skill is positioned to do: naming the natural commit boundaries from the refactor's actual scope. The pattern the user ends up following (single commit / refactor + rename / etc.) is predictable enough to recommend but variable enough that the user should always be the decider — especially when adjacent in-flight work on the same branch wants to be sequenced around.
Output format
Propose changes in this order. Use markdown headers for each numbered section. Do not start writing code until the user confirms:
- Purpose (1 sentence)
- Business rules (numbered list)
- Gap analysis (mapped to rules, with citations)
- Proposed changes (numbered list, each with rationale citing the conventions docs)
- Decomposition note (does this behavior still warrant existing as-is?)
Why this order
The canonical failure: jumping to "what does this code do" → "how does it break" → "how do I fix the break," producing refactors that improve the code but miss the goal. Steps 1–2 force the right framing before mechanical analysis. Steps 3–6 only make sense once the purpose is named. Step 7 catches what the pre-refactor audit can't see — new helpers, new closures, new state names introduced by the refactor diff itself. Step 8 closes the loop by proposing the natural commit structure and asking before running anything, so the user retains the final say on commit boundaries.