project_structure
DevelopmentComprehensive project structure and architecture reference for the LuisaCompute codebase
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LuisaCompute Project Structure & Architecture
Executive Summary
LuisaCompute is a high-performance, cross-platform GPU computing framework. The codebase follows a layered architecture: Core → AST/IR → DSL/Runtime → Backends. Source lives in src/; public headers in include/luisa/. The project uses dual build systems (CMake + XMake) and supports multiple language frontends (C++, Python, Rust).
Top-Level Directory Map
src/
├── api/ # C API & runtime API layer
├── ast/ # Abstract Syntax Tree (DSL expression/statement/type system)
├── backends/ # Backend plugins (CUDA, DX, Metal, CPU, Vulkan, HIP, etc.)
├── clangcxx/ # C++ shader compiler frontend (Clang-based)
├── core/ # Foundation: types, math, logging, platform, STL wrappers
├── dsl/ # Embedded C++ DSL (kernel/callable authoring)
├── ext/ # Third-party dependencies (git submodules)
├── gui/ # Windowing, ImGui, framerate
├── ir/ # IR translation layer (AST↔IR, transforms)
├── osl/ # Open Shading Language parser support
├── py/ # Python bindings (pybind11 + pure Python luisa package)
├── runtime/ # Unified runtime: device, buffer, image, stream, RTX, raster
├── rust/ # Rust workspace: IR, backend impl, CPU backend, remote
├── tensor/ # Tensor operations & compute graph (fallback kernels)
├── tests/ # Test suites: unit tests, integration tests, examples
├── vstl/ # Virtual STL (custom containers, allocators, hashes)
└── xir/ # Extended IR (SSA, basic blocks, passes, translators)
include/luisa/ # Public headers mirroring src/ module layout
Module Deep Dive
src/core/ — Foundation Layer
Purpose: Platform abstractions, math, logging, binary I/O, dynamic modules.
| File/Subdir | Role |
|---|---|
basic_types.cpp | Vector/matrix type instantiations (float2/3/4, float4x4, etc.) |
basic_traits.cpp | Compile-time type predicates for vectors/matrices |
logging.cpp | spdlog-based logging infrastructure |
platform.cpp | OS abstraction: paths, threads, DLL loading |
dynamic_module.cpp | Cross-platform shared library loader |
binary_io.cpp, binary_file_stream.cpp | Binary serialization helpers |
stl/ | Custom STL wrappers: vector, string, unordered_map, optional, variant, etc. |
generate_swizzles.py | Generates vector swizzle code |
Public headers: include/luisa/core/*
src/vstl/ — Virtual STL
Purpose: High-performance custom containers and utilities not covered by core/stl.
| File | Role |
|---|---|
stack_allocator.cpp | Arena/stack allocator |
string_builder.cpp | Efficient string concatenation |
lmdb.cpp | LMDB wrapper |
md5.cpp | MD5 hashing |
v_guid.cpp | GUID generation |
Public headers: include/luisa/vstl/* (hash maps, arenas, lockfree queues, ranges)
src/ast/ — Abstract Syntax Tree
Purpose: Represents DSL kernels/callables as a tree. The DSL traces C++ lambdas into AST nodes.
| File | Role |
|---|---|
expression.cpp | AST expression nodes (literal, binary, unary, call, swizzle, member) |
statement.cpp | AST statements (if, loop, switch, break, return, ray_query) |
type.cpp | Type system (scalars, vectors, matrices, buffers, textures, structs) |
function.cpp | Function representation (kernel/callable metadata) |
function_builder.cpp | Builder API for manual AST construction |
variable.cpp | Variable and reference nodes |
op.cpp | Operator enums (BinaryOp, UnaryOp, CallOp) |
external_function.cpp | External function references |
callable_library.cpp | Callable library serialization |
constant_data.cpp | Constant data embedding |
ast2json.cpp | AST → JSON serialization |
Public headers: include/luisa/ast/* (function_builder.h, type.h, expression.h, statement.h, op.h)
src/xir/ — Extended IR (Next-Gen Compiler IR)
Purpose: SSA-based IR with basic blocks, instructions, and optimization passes. Receives AST via ast2xir translator.
| Subdir | Role |
|---|---|
instructions/ | 30+ instruction types: arithmetic, memory (load/store/alloca), control flow (if/loop/switch/branch/phi), resource (buffer/texture/ray_query), autodiff, atomic, debug |
metadata/ | Debug metadata: names, locations, comments, curve basis |
passes/ | Optimization/analysis passes: DCE, mem2reg, SROA, autodiff, outline, dom-tree, GEP tracing/transpose, local store forward/load elimination, ray-query lowering, unused callable removal |
translators/ | ast2xir, xir2json, json2xir, xir2text |
tests/ | Unit tests for XIR passes |
Key classes: Module, Function, BasicBlock, Instruction, Value, Use, Builder
Public headers: include/luisa/xir/*
src/ir/ — IR Bridge Layer
Purpose: Transforms between AST and an older JSON-serializable IR; also hosts high-level transforms.
| File | Role |
|---|---|
ast2ir.cpp | AST → IR translation |
ir2ast.cpp | IR → AST round-trip |
transform.cpp | IR-level transforms |
Public headers: include/luisa/ir/*
src/dsl/ — Embedded Domain-Specific Language
Purpose: Allows writing GPU kernels in C++ via lambda tracing.
| File | Role |
|---|---|
func.cpp | Kernel1D/2D/3D, Callable definitions |
builtin.cpp | Built-in function dispatch (dispatch_id, thread_id, math) |
local.cpp | Local variable and reference handling |
resource.cpp | Buffer, image, volume, bindless array DSL wrappers |
sugar.cpp | Sugar macro implementations ($if, $for, $while) |
polymorphic.cpp | Polymorphic dispatch support |
soa.cpp | Structure-of-arrays helpers |
dispatch_indirect.cpp | Indirect dispatch buffer DSL bindings |
rtx/ | Ray tracing DSL: Accel, Ray, RayQuery, Curve, TriangleHit |
raster/ | Rasterization DSL: RasterKernel |
Public headers: include/luisa/dsl/* (syntax.h, sugar.h, func.h, struct.h, var.h)
src/runtime/ — Unified Runtime
Purpose: Resource management, command scheduling, device abstraction (RHI pattern).
| File/Subdir | Role |
|---|---|
device.cpp | Device creation, backend plugin loading |
context.cpp | Context initialization, backend enumeration |
stream.cpp | Command stream submission |
command_list.cpp | Command batching |
buffer.cpp, image.cpp, volume.cpp | GPU memory resources |
byte_buffer.cpp, sparse_buffer.cpp, sparse_texture.cpp | Untyped/sparse memory |
bindless_array.cpp | Bindless resource array management |
swapchain.cpp | Window presentation |
event.cpp | Binary/timeline synchronization events |
builtin_kernel.cpp | Built-in kernel utilities |
mipmap.cpp | Mipmap generation commands |
rhi/ | RHI interfaces: device_interface.h, command.h, command_encoder.h, resource.h, pixel.h |
rtx/ | Ray tracing runtime: accel.cpp, mesh.cpp, curve.cpp, motion_instance.cpp, procedural_primitive.cpp |
raster/ | Rasterization runtime: raster.cpp, depth_buffer.cpp |
remote/ | Remote device client/server interfaces |
Public headers: include/luisa/runtime/*
src/backends/ — Backend Plugins
Architecture: Each backend is a dynamically loaded plugin (luisa-backend-<name>.dll/.so). Loaded by Context at runtime.
| Backend | Path | Technology |
|---|---|---|
| CUDA | src/backends/cuda/ | NVRTC + OptiX ray tracing + CUDA driver API |
| DirectX | src/backends/dx/ | DirectX 12 + DXR + HLSL DXC compiler |
| Metal | src/backends/metal/ | Metal 3 + MSL compiler |
| CPU | src/backends/cpu/ | Rust-based CPU backend (via src/rust/) |
| Vulkan | src/backends/vk/ | Vulkan compute/graphics + SPIR-V |
| HIP | src/backends/hip/ | AMD HIP runtime |
| Remote | src/backends/remote/ | Network-distributed compute |
| Fallback | src/backends/fallback/ | Reference/fallback interpreter |
| Toy C | src/backends/toy_c/ | Minimal C code generation backend |
| Validation | src/backends/validation/ | Validation/debugging layer |
| Common | src/backends/common/ | Shared code: Vulkan swapchain, OIDN denoiser, LLVM linking helpers, HLSL builtins |
Backend internal pattern: Each backend implements DeviceInterface (from runtime/rhi/) and provides:
- Codegen: AST/XIR → backend shader source (CUDA C++, HLSL, MSL, SPIR-V, etc.)
- Compiler: Native shader compilation (NVRTC, DXC, etc.)
- Resources: Backend-specific buffer/image/accel implementations
- Commands: Command encoder translating RHI commands to API calls
src/rust/ — Rust Workspace
Purpose: IR implementation, CPU backend codegen, and language bindings.
| Crate | Role |
|---|---|
luisa_compute_ir | Core IR: AST→IR, IR analysis (use/def), transforms (DCE, inliner, SSA, autodiff, vectorize), serialization |
luisa_compute_ir_v2 | IR v2 bindings and conversion |
luisa_compute_ir_staticlib | Static library wrapper for C++ linking |
luisa_compute_api_types | C API type definitions shared with C++ |
luisa_compute_backend | Backend proxy/message protocol |
luisa_compute_backend_impl | CPU backend: LLVM JIT, C++ codegen, texture sampling, acceleration structures, remote backend |
luisa_compute_cpu_kernel_defs | CPU kernel ABI definitions |
Integration: Rust crates are built via CMake/Cargo interop and linked into C++ targets.
src/api/ — C & Runtime API
Purpose: Stable C API for external language bindings and runtime services.
| File | Role |
|---|---|
runtime.cpp | C runtime API implementation |
logging.cpp | C logging API |
gen_rust_binding.py | Generates Rust bindings from API headers |
gen_remote_rpc_types.py | Generates remote RPC type stubs |
Public headers: include/luisa/api/*
src/py/ — Python Frontend
Purpose: Python bindings and pure-Python wrapper library.
| File | Role |
|---|---|
lcapi.cpp | Main pybind11 module entry point |
export_*.cpp | Per-component exports: runtime, DSL, GUI, math types, ops, buffers, vectors |
managed_*.cpp/h | Managed Python wrappers for accel, bindless, device, collector |
image_util.cpp | Image I/O utilities |
interop.cpp/h | PyTorch/DLPack interop |
py_stream.cpp/h | Python stream wrapper |
luisa/ | Pure Python package: __init__.py, buffer.py, accel.py, autodiff.py, gui.py, types.py, vector.py, etc. |
src/tensor/ — Tensor & Compute Graph
Purpose: High-level tensor operations and automatic kernel generation.
| File/Subdir | Role |
|---|---|
tensor.cpp | Tensor class implementation |
expression.cpp | Tensor expression DAG |
graph.cpp | Compute graph builder |
pass/ | Graph passes: expression topo-sort, shader manager |
fallback/ | Fallback CPU implementations: matmul, softmax, set_value |
Public headers: include/luisa/tensor/*
src/clangcxx/ — C++ Shader Compiler
Purpose: Compiles C++ code (not DSL) directly to GPU shaders using Clang/libTooling.
| File/Subdir | Role |
|---|---|
src/ | Compiler frontend implementation |
llvm/ | LLVM integration helpers |
Public headers: include/luisa/clangcxx/*
src/osl/ — Open Shading Language
Purpose: Parses OSL bytecode (.oso) for shader interoperability.
| File | Role |
|---|---|
oso_parser.cpp | OSO format parser |
shader.cpp | OSL shader wrapper |
type.cpp, symbol.cpp, instruction.cpp, literal.cpp, hint.cpp | OSL IR representation |
Public headers: include/luisa/osl/*
src/gui/ — GUI & Presentation
Purpose: Cross-platform windowing and ImGui integration.
| File | Role |
|---|---|
window.cpp | OS window abstraction |
imgui_window.cpp | ImGui render loop integration |
framerate.cpp | FPS counter |
Public headers: include/luisa/gui/*
src/ext/ — Third-Party Dependencies
All managed as git submodules.
| Dependency | Usage |
|---|---|
EASTL | Electronic Arts STL (optional container backend) |
glfw | Windowing for GUI/tests |
imgui | Immediate mode GUI |
pybind11 | Python C++ bindings |
spdlog | Logging backend |
reproc | Process spawning |
stb | STB image libraries |
volk | Vulkan meta-loader |
yyjson | High-performance JSON |
xxhash | Fast hashing |
magic_enum | Enum reflection |
marl | Fiber/task library |
half | Half-precision float |
HIPRT | AMD HIP ray tracing |
liblmdb | Lightning memory-mapped database |
src/tests/ — Test Suites
| Subdir | Content |
|---|---|
for_agent/ | Core library unit tests (traits, types, I/O, math, allocators) |
next/test/feat/ | Feature tests by layer: ast/, dsl/, ir/, runtime/, tensor/ |
next/example/ | Example apps: gallery (fluid sim, procedural, render), usage demos |
python/ | Python frontend tests (path tracing, MPM, RTX, Game of Life) |
cxx_shaders/ | C++ shader standard library tests (experimental C++ frontend) |
clangcxx_compiler/ | ClangCXX compiler tests |
common/ | Shared test utilities: doctest, math helpers, OBJ/EXR loaders |
transient_resource_device/ | Transient resource allocation tests |
| (root) | Integration tests: test_helloworld, test_path_tracing, test_rtx, test_raster, test_tensor, test_dsl, test_autodiff, test_fp8, etc. |
Build System Architecture
CMake (Primary)
- Root:
src/CMakeLists.txtadds subdirectories in dependency order. - Targets: Each module produces
luisa-compute-<name>(static/shared library). - Alias:
luisa::computeinterface target links all modules. - Backends: Built as
MODULE(plugins) namedluisa-backend-<name>. - Options:
LUISA_COMPUTE_ENABLE_CUDA,_DX,_METAL,_CPU,_VULKAN,_HIP,_DSL,_RUST, etc. - Install:
luisa_compute_install(target)helper for consistent packaging.
XMake (Secondary)
xmake.luafiles insrc/and most subdirectories.- Used by some developers for faster incremental builds.
Bootstrap Script
bootstrap.pyat repo root automates dependency installation and CMake configuration.
Compiler Pipeline Flow
User C++ DSL / Python
│
▼
┌─────────────────┐
│ DSL Tracing │ src/dsl/ — captures C++ lambdas into AST
│ (src/dsl/) │
└────────┬────────┘
│
▼
┌─────────────────┐
│ AST │ src/ast/ — expression/statement tree
│ (src/ast/) │
└────────┬────────┘
│
┌────┴────┐
▼ ▼
┌────────┐ ┌──────────┐
│ XIR │ │ IR │ src/xir/ (new) / src/ir/ (legacy bridge)
│transl. │ │transl. │
└───┬────┘ └────┬─────┘
│ │
▼ ▼
┌─────────────────┐
│ Backend Codegen│ src/backends/<name>/ — AST/XIR → native shader source
│ + Compilation │
└────────┬────────┘
│
▼
┌─────────────────┐
│ GPU Execution │ src/runtime/ — command submission via Stream
│ (src/runtime/) │
└─────────────────┘
Rust IR path: src/rust/luisa_compute_ir/ performs additional IR transforms (autodiff, DCE, SSA, vectorize) before backend codegen.
Public Header Organization (include/luisa/)
Headers mirror src/ modules. Key umbrella headers:
| Header | Includes |
|---|---|
<luisa/luisa-compute.h> | Core + AST + DSL + Runtime + GUI (sugar excluded) |
<luisa/dsl/syntax.h> | DSL core |
<luisa/dsl/sugar.h> | Sugar macros ($if, $for, etc.) |
<luisa/runtime/context.h> | Runtime entry point |
<luisa/runtime/device.h> | Device and resource creation |
Key Design Patterns
- RHI (Rendering Hardware Interface):
src/runtime/rhi/abstracts all GPU APIs into common interfaces. - Plugin Architecture: Backends are dynamic modules loaded at runtime by
Context. - RAII Resources: All runtime objects (
Buffer,Image,Stream,Accel) are move-only RAII handles. - Command-Based Execution: Work is encoded as
Commandobjects batched intoCommandLists and submitted toStreams. - DSL Tracing: Operator overloading and lambda capture build an AST at kernel definition time.
- Dual IR: AST is the frontend tree; XIR is the SSA backend IR with optimization passes.
- Rust + C++ Hybrid: Performance-critical IR and CPU backend use Rust; C++ handles API and DSL.
Naming Conventions
| Convention | Example | Meaning |
|---|---|---|
luisa-compute-<module> | luisa-compute-core | CMake target name |
luisa-backend-<name> | luisa-backend-cuda | Backend plugin binary |
lc_*_pch.h | lc_core_pch.h | Precompiled header for module |
test_<feature>.cpp | test_path_tracing.cpp | Integration test |
export_<component>.cpp | export_runtime.cpp | Python binding export |
xmake.lua | — | XMake build file per directory |
File Count Summary (approximate)
| Layer | Directories | Key Files |
|---|---|---|
| Core + VSTL | 3 | ~30 source files |
| AST + IR + XIR | 5 | ~80 source files |
| DSL | 4 | ~15 source files |
| Runtime + RHI | 7 | ~40 source files |
| Backends | 11 | ~200+ source files |
| Rust | 7 crates | ~50 Rust source files |
| Python | 2 | ~25 C++ + ~30 Python files |
| Tests | 6+ | ~150 test files |
| Ext | 15+ | External submodules |
Maintenance Notes
- Adding a new backend: Create
src/backends/<name>/, implementDeviceInterface, register insrc/backends/CMakeLists.txt. - Adding a new XIR pass: Add to
src/xir/passes/, register insrc/xir/CMakeLists.txt. - Adding a new runtime resource: Define in
src/runtime/rhi/resource.h, implement in each backend, expose insrc/runtime/andinclude/luisa/runtime/. - The
tensor/module is currently opt-in and less mature than DSL/Runtime. clangcxx/is experimental for full C++ shader compilation (not DSL tracing).