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plaited-ui-patterns

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Plaited UI patterns for templates, behavioral elements, and styling. Use when creating bElements or FunctionalTemplates, writing stories for testing, using createStyles, building form controls, or coordinating cross-island communication.

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Plaited UI Patterns

Purpose

This skill provides documentation for building Plaited user interfaces using behavioral elements, templates, and islands architecture. UI is one application domain of Plaited's behavioral programming paradigm.

Use this when:

  • Creating templates with bElement or FunctionalTemplate
  • Building form-associated custom elements
  • Coordinating cross-island communication
  • Styling elements with CSS-in-JS (createStyles, createHostStyles)
  • Writing stories for testing (.stories.tsx)
  • Offloading computation to web workers

For core BP patterns (event selection, rule composition, useBehavioral), see plaited-behavioral-core skill.

Quick Reference

Terminology: Plaited uses templates for user interfaces. Use "template" not "component". Refer to browser APIs by specific names (Custom Elements, Shadow DOM) not "Web Components".

Testing: UI templates are tested with stories (.stories.tsx) using browser automation via the workshop CLI.

TypeScript LSP: Use the typescript-lsp skill for type inference from plaited package imports.

Pattern Categories

Templates & Styling

styling.md - Templates (JSX, FT, useTemplate, SSR) + CSS-in-JS

Use for:

  • JSX syntax and template security
  • FunctionalTemplate pattern
  • Atomic CSS with createStyles
  • Host styling with createHostStyles
  • Design tokens with createTokens
  • Keyframes animation

Behavioral Elements

b-element.md - Creating custom elements with bElement

Use for:

  • Islands architecture
  • Decorator pattern (wrapping native elements)
  • Stateful elements
  • Form controls

When to use bElement:

  • Interactive islands requiring state
  • Wrapping hard-to-style native elements
  • Complex behavioral coordination
  • Form integration with ElementInternals

Form Integration

form-associated-elements.md - Capturing user intent through forms

Use for:

  • Custom form controls with ElementInternals API
  • Custom states (:state()) for styling
  • Form validation
  • Type-driven form generation

Cross-Island Communication

cross-island-communication.md - Three communication patterns

PatternDirectionAPIUse Case
AParent → Childtrigger()Direct method call
BChild → Parentemit()Event bubbling
CCross-islanduseSignal()Pub/sub actor pattern

Testing

stories.md - Story-based testing with browser automation

Use for:

  • Writing stories for templates and bElements
  • Workshop CLI usage (bun plaited test, bun --hot plaited dev)
  • Accessibility testing
  • Inspector debugging

Workshop commands:

bun run test:stories src/main  # Run story tests
bun --hot plaited dev          # Dev server with hot reload

Performance

web-workers.md - Offloading computation to background threads

Use for:

  • CPU-intensive calculations
  • Data processing
  • Complex algorithms

APIs:

  • useWorker() - Main thread interface
  • bWorker() - Worker thread behavioral program

Decision Trees

When to Use Which Pattern?

Creating UI Elements:

flowchart TD
    A[Is it simple and<br/>presentational?] -->|YES| B[Use FunctionalTemplate<br/>in *.stories.tsx]
    A -->|NO| C{Need interactivity?}
    C -->|YES| D[Use bElement]
    D --> D1[Islands architecture]
    D --> D2[Decorator pattern]
    D --> D3[Stateful elements]
    D --> D4[Form controls]
    B -.-> S1[See references/styling.md]
    D -.-> S2[See references/b-element.md]

Communication Between Elements:

flowchart TD
    A{Parent-Child<br/>relationship?} -->|YES| B{Direction?}
    A -->|NO| C[Cross-island]
    B -->|Parent → Child| D[Pattern A: trigger]
    B -->|Child → Parent| E[Pattern B: emit]
    C --> F[Pattern C: useSignal]

File Organization

For Simple Elements (FunctionalTemplate):

element/
  button.css.ts          # Styles (createStyles)
  button.tokens.ts       # Design tokens (optional)
  button.stories.tsx     # FT defined + stories

For Complex Elements (bElement):

element/
  toggle-input.css.ts         # Styles + hostStyles
  fills.tokens.ts             # Tokens (optional)
  toggle-input.ts             # bElement definition
  toggle-input.stories.tsx    # Import bElement + stories

Naming Conventions:

  • bElement-specific styles: Export as styles and hostStyles
  • Reusable pattern styles: Export with descriptive names (e.g., buttonStyles)
  • Token files: Use *.tokens.ts extension

Best Practices

Templates Are Static

// Templates render once, use attributes for updates
const btn = $('btn')[0]
btn?.attr('data-variant', 'primary')  // Change via attributes

Token Usage

// Pass token references directly, don't invoke
backgroundColor: tokens.primary    // Correct
backgroundColor: tokens.primary()  // Wrong

Communication Hierarchy

// Parent-child: Use trigger/emit
parent.trigger({ type: 'event' })
child.emit({ type: 'event', bubbles: true, composed: true })

// Cross-island: Use useSignal
const signal = useSignal<Data>()
signal.set(data)
signal.listen('evt', trigger)

Examples

Complete working examples in assets/:

ExamplePatternKey Concepts
DecoratedCheckboxDecoratorWrapping native elements, attribute observation
InputAddonSlot styling::slotted() CSS, light DOM styling
ToggleInputForm-associatedElementInternals, custom states
PopoverStatefulNative popover API, emit()
Tic-Tac-ToeBP coordinationComplex thread interaction

Code Standards

For code conventions, standards, and verification workflow, see the plaited-standards skill:

  • code-conventions.md - Type system, function style, imports
  • standards.md - 95% confidence threshold, documentation, Bun APIs
  • verification-workflow.md - Code generation workflow

Related Skills

  • plaited-standards - Code conventions, development standards, verification workflow
  • plaited-behavioral-core - Core BP patterns (foundation)
  • typescript-lsp - Type verification and symbol discovery
  • workbench - Story discovery and preview