plaited-ui-patterns
DevelopmentPlaited UI patterns for templates, behavioral elements, and styling. Use when creating bElements or FunctionalTemplates, writing stories for testing, using createStyles, building form controls, or coordinating cross-island communication.
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Plaited UI Patterns
Purpose
This skill provides documentation for building Plaited user interfaces using behavioral elements, templates, and islands architecture. UI is one application domain of Plaited's behavioral programming paradigm.
Use this when:
- Creating templates with bElement or FunctionalTemplate
- Building form-associated custom elements
- Coordinating cross-island communication
- Styling elements with CSS-in-JS (createStyles, createHostStyles)
- Writing stories for testing (
.stories.tsx) - Offloading computation to web workers
For core BP patterns (event selection, rule composition, useBehavioral), see plaited-behavioral-core skill.
Quick Reference
Terminology: Plaited uses templates for user interfaces. Use "template" not "component". Refer to browser APIs by specific names (Custom Elements, Shadow DOM) not "Web Components".
Testing: UI templates are tested with stories (.stories.tsx) using browser automation via the workshop CLI.
TypeScript LSP: Use the typescript-lsp skill for type inference from plaited package imports.
Pattern Categories
Templates & Styling
styling.md - Templates (JSX, FT, useTemplate, SSR) + CSS-in-JS
Use for:
- JSX syntax and template security
- FunctionalTemplate pattern
- Atomic CSS with createStyles
- Host styling with createHostStyles
- Design tokens with createTokens
- Keyframes animation
Behavioral Elements
b-element.md - Creating custom elements with bElement
Use for:
- Islands architecture
- Decorator pattern (wrapping native elements)
- Stateful elements
- Form controls
When to use bElement:
- Interactive islands requiring state
- Wrapping hard-to-style native elements
- Complex behavioral coordination
- Form integration with ElementInternals
Form Integration
form-associated-elements.md - Capturing user intent through forms
Use for:
- Custom form controls with ElementInternals API
- Custom states (
:state()) for styling - Form validation
- Type-driven form generation
Cross-Island Communication
cross-island-communication.md - Three communication patterns
| Pattern | Direction | API | Use Case |
|---|---|---|---|
| A | Parent → Child | trigger() | Direct method call |
| B | Child → Parent | emit() | Event bubbling |
| C | Cross-island | useSignal() | Pub/sub actor pattern |
Testing
stories.md - Story-based testing with browser automation
Use for:
- Writing stories for templates and bElements
- Workshop CLI usage (
bun plaited test,bun --hot plaited dev) - Accessibility testing
- Inspector debugging
Workshop commands:
bun run test:stories src/main # Run story tests
bun --hot plaited dev # Dev server with hot reload
Performance
web-workers.md - Offloading computation to background threads
Use for:
- CPU-intensive calculations
- Data processing
- Complex algorithms
APIs:
useWorker()- Main thread interfacebWorker()- Worker thread behavioral program
Decision Trees
When to Use Which Pattern?
Creating UI Elements:
flowchart TD
A[Is it simple and<br/>presentational?] -->|YES| B[Use FunctionalTemplate<br/>in *.stories.tsx]
A -->|NO| C{Need interactivity?}
C -->|YES| D[Use bElement]
D --> D1[Islands architecture]
D --> D2[Decorator pattern]
D --> D3[Stateful elements]
D --> D4[Form controls]
B -.-> S1[See references/styling.md]
D -.-> S2[See references/b-element.md]
Communication Between Elements:
flowchart TD
A{Parent-Child<br/>relationship?} -->|YES| B{Direction?}
A -->|NO| C[Cross-island]
B -->|Parent → Child| D[Pattern A: trigger]
B -->|Child → Parent| E[Pattern B: emit]
C --> F[Pattern C: useSignal]
File Organization
For Simple Elements (FunctionalTemplate):
element/
button.css.ts # Styles (createStyles)
button.tokens.ts # Design tokens (optional)
button.stories.tsx # FT defined + stories
For Complex Elements (bElement):
element/
toggle-input.css.ts # Styles + hostStyles
fills.tokens.ts # Tokens (optional)
toggle-input.ts # bElement definition
toggle-input.stories.tsx # Import bElement + stories
Naming Conventions:
- bElement-specific styles: Export as
stylesandhostStyles - Reusable pattern styles: Export with descriptive names (e.g.,
buttonStyles) - Token files: Use
*.tokens.tsextension
Best Practices
Templates Are Static
// Templates render once, use attributes for updates
const btn = $('btn')[0]
btn?.attr('data-variant', 'primary') // Change via attributes
Token Usage
// Pass token references directly, don't invoke
backgroundColor: tokens.primary // Correct
backgroundColor: tokens.primary() // Wrong
Communication Hierarchy
// Parent-child: Use trigger/emit
parent.trigger({ type: 'event' })
child.emit({ type: 'event', bubbles: true, composed: true })
// Cross-island: Use useSignal
const signal = useSignal<Data>()
signal.set(data)
signal.listen('evt', trigger)
Examples
Complete working examples in assets/:
| Example | Pattern | Key Concepts |
|---|---|---|
| DecoratedCheckbox | Decorator | Wrapping native elements, attribute observation |
| InputAddon | Slot styling | ::slotted() CSS, light DOM styling |
| ToggleInput | Form-associated | ElementInternals, custom states |
| Popover | Stateful | Native popover API, emit() |
| Tic-Tac-Toe | BP coordination | Complex thread interaction |
Code Standards
For code conventions, standards, and verification workflow, see the plaited-standards skill:
code-conventions.md- Type system, function style, importsstandards.md- 95% confidence threshold, documentation, Bun APIsverification-workflow.md- Code generation workflow
Related Skills
- plaited-standards - Code conventions, development standards, verification workflow
- plaited-behavioral-core - Core BP patterns (foundation)
- typescript-lsp - Type verification and symbol discovery
- workbench - Story discovery and preview