mobility-gen
DevelopmentGenerate synthetic sensor datasets for mobile robots using Isaac Sim's MobilityGen extension. Two-phase pipeline: headless trajectory recording → replay-and-render for RGB/depth/seg/normals/pose data. Covers `RandomPathFollowingScenario`, `RandomAccelerationScenario`, and custom robot subclassing (`WheeledMobilityGenRobot`, `PolicyMobilityGenRobot`, holonomic). Use when generating mobile-robot training data, recording sim trajectories, replaying with sensors, or implementing a custom MobilityGenRobot. Distinct from `data-collection-sim` (static-scene SDG) — this skill is robot-trajectory-driven. See `navigation-primitives` for shared occupancy-map / A* / kinematics substrate; `isaac-sim-robot-navigation` for non-SDG runtime nav.
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MobilityGen Synthetic Data Generation
Two-phase pipeline: record trajectories (physics, no rendering) → replay & render (sensors added).
Read These Skills First
- navigation-primitives —
OccupancyMap, A* planner, robot footprints (Spot Z=0.69), differential/holonomic kinematics, look-at chase cameras, shared gotchas. MobilityGen consumes this substrate; this skill assumes you know it. - occupancy-map — produces the
map.yamlconsumed byOccupancyMap.from_ros_yaml - data-collection-sim — sibling SDG path for static scenes with randomized object/camera poses (no robot trajectory)
When To Use This Skill (vs siblings)
| Goal | Use |
|---|---|
| Record trajectories then re-render with sensors for SDG (training data) | this skill |
| Drive a robot through a scene in real time, see it move | isaac-sim-robot-navigation |
| Annotated frames with no robot motion (object pose randomization) | data-collection-sim |
Related Skills
navigation-primitives— shared navigation substrate (read first)data-collection-sim— static-scene SDG siblingisaac-sim-sensor— sensor primitives (camera, LiDAR, IMU, contact)isaac-sim-robot-navigation— runtime navigation siblingisaac-sim-headless-deployment—--no-windowheadless launch andSimulationAppbatch pattern
Environment
- Isaac Sim source tree:
$ISAAC_SIM_DIR/source/for source builds. The variable$ISAAC_SIM_SRCis a convenience alias for that path; declare it once at the top of your launcher (e.g.ISAAC_SIM_SRC="$ISAAC_SIM_DIR/source"). - Python launcher:
$ISAAC_SIM_DIR/python.sh - Replay script:
$ISAAC_SIM_SRC/standalone_examples/replicator/mobility_gen/replay_directory.py - Extension examples:
$ISAAC_SIM_SRC/extensions/isaacsim.replicator.mobility_gen.examples/ - Data dir:
$MOBILITY_GEN_DATA(env var). Default to a workspace-local path such as$WORKSPACE_DIR/MobilityGenDataor$HOME/MobilityGenData.recordings/— timestamped trajectory dirsreplays/— rendered outputmaps/— occupancy map YAML + PNG files
Extension Loading (Critical)
Extensions are not auto-loaded. Always pass --enable flags when running python.sh:
"$ISAAC/python.sh" my_script.py --enable isaacsim.replicator.mobility_gen.examples
"$ISAAC/python.sh" my_script.py \
--enable isaacsim.asset.gen.omap \
--enable isaacsim.replicator.mobility_gen.examples
Enabling isaacsim.replicator.mobility_gen.examples auto-loads isaacsim.replicator.mobility_gen as a dependency. All extension-dependent imports must come AFTER SimulationApp(...) is initialized.
Phase 1: Automated Trajectory Recording (Headless)
KeyboardTeleoperationScenario and GamepadTeleoperationScenario require an interactive UI. For headless batch recording use RandomPathFollowingScenario or RandomAccelerationScenario.
API note (Kit 110): the snippet below uses
isaacsim.core.api.objects,isaacsim.core.utils.stage, and the MobilityGenget_world/new_worldhelpers. These wrap the legacyisaacsim.core.api.Worldflow that MobilityGen's scenario/writer plumbing expects. For new code outside MobilityGen, prefer the experimental APIs (isaacsim.core.experimental.utils.stage, theisaacsim.core.simulation_manager.SimulationManagerlifecycle, andisaacsim.core.experimental.objectsfor primitives) — see the cheatsheet. Do not mix the two within a single MobilityGen session.Migration: for the full
omni.isaac.*→isaacsim.*mapping when porting scripts off the legacy World flow, see Renaming Extensions.
from isaacsim import SimulationApp
simulation_app = SimulationApp(launch_config={"headless": True})
import datetime, os, tempfile
import isaacsim.core.api.objects as objects
import isaacsim.replicator.mobility_gen.examples
from isaacsim.core.utils.stage import open_stage, save_stage
from isaacsim.replicator.mobility_gen.impl.config import Config
from isaacsim.replicator.mobility_gen.impl.occupancy_map import OccupancyMap
from isaacsim.replicator.mobility_gen.impl.robot import ROBOTS
from isaacsim.replicator.mobility_gen.impl.scenario import SCENARIOS
from isaacsim.replicator.mobility_gen.impl.utils.global_utils import get_world, new_world
from isaacsim.replicator.mobility_gen.impl.writer import MobilityGenWriter
DATA_DIR = os.environ.get(
"MOBILITY_GEN_DATA",
os.path.join(os.environ.get("WORKSPACE_DIR", os.path.expanduser("~")), "MobilityGenData"),
)
SCENE_USD = "/path/to/warehouse.usd"
OMAP_YAML = f"{DATA_DIR}/maps/warehouse/map.yaml"
ROBOT_TYPE = "CarterRobot" # JetbotRobot | CarterRobot | H1Robot | SpotRobot
SCENARIO = "RandomPathFollowingScenario" # or RandomAccelerationScenario
NUM_EPISODES = 5
MAX_STEPS = 2000
robot_cls = ROBOTS.get(ROBOT_TYPE)
scenario_cls = SCENARIOS.get(SCENARIO)
config = Config(scenario_type=SCENARIO, robot_type=ROBOT_TYPE, scene_usd=SCENE_USD)
occupancy_map = OccupancyMap.from_ros_yaml(OMAP_YAML)
open_stage(SCENE_USD)
cached_stage = os.path.join(tempfile.mkdtemp(), "stage.usd")
save_stage(cached_stage, save_and_reload_in_place=False)
world = new_world(physics_dt=robot_cls.physics_dt)
world.initialize_simulation_context()
objects.GroundPlane("/World/ground_plane", visible=False)
robot = robot_cls.build("/World/robot")
scenario = scenario_cls.from_robot_occupancy_map(robot, occupancy_map)
os.makedirs(os.path.join(DATA_DIR, "recordings"), exist_ok=True)
for episode in range(NUM_EPISODES):
world.reset()
scenario.reset()
name = datetime.datetime.now().strftime("%Y-%m-%d_%H-%M-%S-%f")
path = os.path.join(DATA_DIR, "recordings", name)
writer = MobilityGenWriter(path)
writer.write_config(config)
writer.write_occupancy_map(occupancy_map)
writer.copy_stage(cached_stage)
step = 0
while True:
world.step(render=False)
is_alive = scenario.step(step_size=robot_cls.physics_dt)
writer.write_state_dict_common(scenario.state_dict_common(), step)
step += 1
if not is_alive or step >= MAX_STEPS:
break
print(f"Episode {episode+1}/{NUM_EPISODES}: {step} steps -> {path}")
simulation_app.close()
Phase 2: Replay & Render
Replay all recordings in $MOBILITY_GEN_DATA/recordings/ and write sensor data to replays/.
: "${MOBILITY_GEN_DATA:=${WORKSPACE_DIR:-$HOME}/MobilityGenData}"
ISAAC="$ISAAC_SIM_DIR"
SRC="$ISAAC_SIM_DIR/source"
CUDA_VISIBLE_DEVICES=0 DISPLAY=:99 nohup \
"$ISAAC/python.sh" \
"$SRC/standalone_examples/replicator/mobility_gen/replay_directory.py" \
--input "$MOBILITY_GEN_DATA/recordings" \
--output "$MOBILITY_GEN_DATA/replays" \
--render_interval 40 \
--rgb_enabled True \
--depth_enabled True \
--segmentation_enabled True \
--normals_enabled False \
--render_rt_subframes 1 \
--enable isaacsim.replicator.mobility_gen.examples \
> /tmp/mobility_gen_replay.log 2>&1 &
--render_interval 40 = 1 frame per 40 physics steps (~5 Hz at 200 Hz physics). Increase --render_rt_subframes for better quality at the cost of speed.
Replay Output Structure
replays/<recording_name>/
config.json
stage.usd
occupancy_map/map.yaml, map.png
state/
common/<step>.npy # robot pose, joint positions, velocities
rgb/<camera_name>/<step>.jpg
segmentation/<camera_name>/<step>.png
depth/<camera_name>/<step>.png # 16-bit inverse depth
normals/<camera_name>/<step>.npy
Available Robots
| Name | Type | Notes |
|---|---|---|
JetbotRobot | Wheeled (differential) | Small, physics_dt=0.005, Jetbot USD |
CarterRobot | Wheeled (differential) | Nova Carter, physics_dt=0.005 |
H1Robot | Humanoid (policy) | Unitree H1, flat-terrain RL policy |
SpotRobot | Quadruped (policy) | Boston Dynamics Spot, flat-terrain RL policy |
Available Scenarios
| Name | Mode | Headless? |
|---|---|---|
KeyboardTeleoperationScenario | Manual (WASD) | No — needs UI |
GamepadTeleoperationScenario | Manual (gamepad) | No — needs UI |
RandomAccelerationScenario | Automated (brownian) | Yes |
RandomPathFollowingScenario | Automated (A* path following) | Yes |
RandomPathFollowingScenario plans an A* path from the robot's current position to a random free-space goal and follows it with proportional steering. Episode ends when goal is reached or robot collides.
Add a Custom Robot
Two base classes exist depending on robot type. Both handle build() and write_action() — set class-level attributes only.
Wheeled (differential drive)
Subclass WheeledMobilityGenRobot. No need to override build() or write_action():
from isaacsim.replicator.mobility_gen.examples.robots import WheeledMobilityGenRobot
from isaacsim.replicator.mobility_gen.examples.misc import HawkCamera
from isaacsim.replicator.mobility_gen.impl.robot import ROBOTS
@ROBOTS.register()
class MyRobot(WheeledMobilityGenRobot):
physics_dt: float = 0.005
z_offset: float = 0.25
chase_camera_base_path = "chassis"
chase_camera_x_offset: float = -1.5
chase_camera_z_offset: float = 0.8
chase_camera_tilt_angle: float = 60.0
front_camera_base_path = "chassis/front_hawk"
front_camera_rotation = (0.0, 0.0, 0.0)
front_camera_translation = (0.2, 0.0, 0.1)
front_camera_type = HawkCamera
occupancy_map_radius: float = 0.5
occupancy_map_z_min: float = 0.1
occupancy_map_z_max: float = 0.5
occupancy_map_cell_size: float = 0.05
occupancy_map_collision_radius: float = 0.5
keyboard_linear_velocity_gain: float = 1.0
keyboard_angular_velocity_gain: float = 1.0
gamepad_linear_velocity_gain: float = 1.0
gamepad_angular_velocity_gain: float = 1.0
random_action_linear_velocity_range = (-0.3, 1.0)
random_action_angular_velocity_range = (-0.75, 0.75)
random_action_linear_acceleration_std: float = 5.0
random_action_angular_acceleration_std: float = 5.0
random_action_grid_pose_sampler_grid_size: float = 5.0
path_following_speed: float = 1.0
path_following_angular_gain: float = 1.0
path_following_stop_distance_threshold: float = 0.5
path_following_forward_angle_threshold = 0.785
path_following_target_point_offset_meters: float = 1.0
wheel_dof_names = ["left_wheel_joint", "right_wheel_joint"]
usd_url: str = "/path/to/my_robot.usd"
chassis_subpath: str = "chassis"
wheel_base: float = 0.5
wheel_radius: float = 0.1
Reference implementations in isaacsim.replicator.mobility_gen.examples.robots:
JetbotRobot: NVIDIA Jetbot,wheel_base=0.1125,wheel_radius=0.03,chassis_subpath="chassis"CarterRobot: Nova Carter,wheel_base=0.413,wheel_radius=0.14,chassis_subpath="chassis_link"
Holonomic (e.g. Kaya 3-wheel)
Override build() to use a different controller and write_action() to remap the 2D action:
from isaacsim.replicator.mobility_gen.examples.robots import WheeledMobilityGenRobot
from isaacsim.replicator.mobility_gen.examples.misc import HawkCamera
from isaacsim.replicator.mobility_gen.impl.robot import ROBOTS
from isaacsim.replicator.mobility_gen.impl.utils.global_utils import get_world, join_sdf_paths
from isaacsim.core.prims import Articulation as _ArticulationView
from isaacsim.robot.wheeled_robots.robots import WheeledRobot as _WheeledRobot
from isaacsim.robot.wheeled_robots.controllers.holonomic_controller import HolonomicController
from isaacsim.robot.wheeled_robots.robots.holonomic_robot_usd_setup import HolonomicRobotUsdSetup
from isaacsim.storage.native import get_assets_root_path
@ROBOTS.register()
class KayaRobot(WheeledMobilityGenRobot):
physics_dt: float = 0.005
z_offset: float = 0.02
chase_camera_base_path = "base_link"
chase_camera_x_offset: float = -0.5
chase_camera_z_offset: float = 0.3
chase_camera_tilt_angle: float = 60.0
front_camera_base_path = "base_link/front_hawk"
front_camera_rotation = (0.0, 0.0, 0.0)
front_camera_translation = (0.1, 0.0, 0.05)
front_camera_type = HawkCamera
occupancy_map_radius: float = 0.2
occupancy_map_z_min: float = 0.02
occupancy_map_z_max: float = 0.3
occupancy_map_cell_size: float = 0.05
occupancy_map_collision_radius: float = 0.2
random_action_linear_velocity_range = (-0.2, 0.4)
random_action_angular_velocity_range = (-0.5, 0.5)
random_action_linear_acceleration_std: float = 1.0
random_action_angular_acceleration_std: float = 2.0
random_action_grid_pose_sampler_grid_size: float = 5.0
path_following_speed: float = 0.4
path_following_angular_gain: float = 1.0
path_following_stop_distance_threshold: float = 0.3
path_following_forward_angle_threshold = 0.785
path_following_target_point_offset_meters: float = 0.5
keyboard_linear_velocity_gain: float = 0.4
keyboard_angular_velocity_gain: float = 0.5
gamepad_linear_velocity_gain: float = 0.4
gamepad_angular_velocity_gain: float = 0.5
wheel_dof_names = ["axle_0_joint", "axle_1_joint", "axle_2_joint"]
usd_url: str = get_assets_root_path() + "/Isaac/Robots/NVIDIA/Kaya/kaya.usd"
chassis_subpath: str = "base_link"
wheel_radius: float = 0.04
wheel_base: float = 0.1
com_prim_subpath: str = "base_link/control_offset"
@classmethod
def build(cls, prim_path: str):
world = get_world()
robot = world.scene.add(
_WheeledRobot(prim_path, wheel_dof_names=cls.wheel_dof_names, create_robot=True, usd_path=cls.usd_url)
)
view = _ArticulationView(join_sdf_paths(prim_path, cls.chassis_subpath))
world.scene.add(view)
kaya_setup = HolonomicRobotUsdSetup(
robot_prim_path=prim_path,
com_prim_path=join_sdf_paths(prim_path, cls.com_prim_subpath),
)
(wheel_radius, wheel_positions, wheel_orientations, mecanum_angles, wheel_axis, up_axis) = \
kaya_setup.get_holonomic_controller_params()
controller = HolonomicController(
name="kaya_controller", wheel_radius=wheel_radius, wheel_positions=wheel_positions,
wheel_orientations=wheel_orientations, mecanum_angles=mecanum_angles,
wheel_axis=wheel_axis, up_axis=up_axis,
)
camera = cls.build_front_camera(prim_path)
return cls(prim_path=prim_path, robot=robot, articulation_view=view, controller=controller, front_camera=camera)
def write_action(self, step_size: float):
action = self.action.get_value()
# MobilityGen 2D action [linear_vel, angular_vel] -> holonomic [forward, lateral=0, yaw]
self.robot.apply_wheel_actions(self.controller.forward(command=[action[0], 0.0, action[1]]))
Policy-based (legged robots)
Subclass PolicyMobilityGenRobot and implement build_policy(). write_action() converts the 2D action [lin_vel, ang_vel] into the 3D command [x, 0, yaw] automatically.
from isaacsim.replicator.mobility_gen.examples.robots import PolicyMobilityGenRobot
from isaacsim.replicator.mobility_gen.impl.robot import ROBOTS
from isaacsim.robot.policy.examples.robots import H1FlatTerrainPolicy
import numpy as np
@ROBOTS.register()
class MyLegedRobot(PolicyMobilityGenRobot):
physics_dt: float = 0.005
z_offset: float = 1.05
usd_url = "/path/to/robot.usd"
articulation_path = "pelvis"
controller_z_offset: float = 1.05
# ... same occupancy_map_*, random_action_*, path_following_* attrs as Wheeled ...
@classmethod
def build_policy(cls, prim_path: str):
return H1FlatTerrainPolicy(prim_path=prim_path, position=np.array([0.0, 0.0, cls.controller_z_offset]))
Reference implementations: H1Robot (articulation_path="pelvis") and SpotRobot (articulation_path="/") in the same module.
Replay with a custom robot
replay_directory.py calls load_scenario() which does ROBOTS.get(config.robot_type). If the robot isn't in the built-in extension, this raises KeyError. You cannot pass --enable to load an ad-hoc Python file — either create a proper Isaac extension, or copy the replay loop into your own script and register the robot class before calling load_scenario():
from isaacsim import SimulationApp
simulation_app = SimulationApp(launch_config={"headless": True})
import glob, os
import isaacsim.replicator.mobility_gen.examples # built-in robots
from isaacsim.replicator.mobility_gen.impl.build import load_scenario
from isaacsim.replicator.mobility_gen.impl.robot import ROBOTS
from isaacsim.replicator.mobility_gen.impl.utils.global_utils import get_world
@ROBOTS.register()
class KayaRobot(WheeledMobilityGenRobot):
... # full class definition
for recording_path in sorted(glob.glob(os.path.join(INPUT_DIR, "*"))):
scenario = load_scenario(recording_path) # now finds KayaRobot
world = get_world()
world.reset()
scenario.enable_rgb_rendering()
# ... rest of render loop (same as replay_directory.py)
See code/mobility-gen/05_replay_kaya.py for the complete working example.
Config / Data Format
config.json per recording:
{
"scenario_type": "RandomPathFollowingScenario",
"robot_type": "CarterRobot",
"scene_usd": "/path/to/warehouse.usd"
}
state/common/<step>.npy is a numpy dict: position, orientation, joint_positions, joint_velocities, linear_velocity, angular_velocity.
Common Pitfalls
ModuleNotFoundError: No module named 'isaacsim.replicator.mobility_gen': Extensions aren't auto-loaded. Pass--enable isaacsim.replicator.mobility_gen.examplestopython.sh. All extension imports must come AFTERSimulationApp(...).AttributeError: 'World' object has no attribute 'initialize_simulation_context': Only the async version exists (initialize_simulation_context_async). For standalone scripts, callworld.reset()instead.- Replay
KeyError: 'MyRobot':replay_directory.pyonly knows built-in robots. Write a wrapper script that registers your robot class before callingload_scenario(). - Custom robot produces no images during replay: Missing
front_camera_*attributes, orbuild()passesfront_camera=None. Add the attributes and callcls.build_front_camera(prim_path)inbuild(). AttributeError: 'MyRobot' has no attribute 'chase_camera_base_path':chase_camera_base_path,chase_camera_x_offset,chase_camera_z_offset,chase_camera_tilt_angleare required byload_scenario()even for headless recording.- Built-in replay fails to find robot class: Pass
--enable isaacsim.replicator.mobility_gen.examplesso the examples extension registers its robots/scenarios beforeload_scenario()runs. physics_dtmismatch: Recording stores the physics timestep inconfig.json; replay uses the samerobot_type.physics_dt. Do not change robot params between record and replay.- Occupancy map scale: MobilityGen consumes the
OccupancyMapproduced byoccupancy-map. Ensuremap.yamlorigin and resolution match the USD world coordinates. - Headless GPU: Set
CUDA_VISIBLE_DEVICES=0 DISPLAY=:99to avoid GPU contention with vLLM on GPUs 1-3.