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mcc-version-adaptation

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Adapt MCC palettes and protocol handling for a new Minecraft version. Use when the user wants to add support for a new MC version, compare version registries, update item/entity/block/metadata palettes, or fix protocol mismatches between MC versions.

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Source SKILL.md: https://github.com/MCCTeam/Minecraft-Console-Client/blob/HEAD/.skills/mcc-version-adaptation/SKILL.md

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MCC Version Adaptation

Systematic workflow for updating Minecraft Console Client to support a new Minecraft version, focusing on palette/registry changes and entity metadata.

Prerequisites

  • Decompiled server source for both the old and new MC versions in $MCC_REPO/MinecraftOfficial/<version>-decompiled/
  • If missing, decompile and download server.jar:
    $MCC_REPO/tools/decompile.sh --version <ver>
    
    This auto-downloads MinecraftDecompiler.jar if needed, produces the decompiled source, and downloads server.jar into $MCC_SERVERS/<ver>/.
  • tools/decompile.sh depends on official mappings. For older versions where it refuses to decompile, fall back to a raw Java decompiler such as cfr-decompiler against $MCC_SERVERS/<ver>/server.jar. That fallback is good enough for packet inspection and registration order checks even when the output is obfuscated.
  • A test server of the target version in $MCC_SERVERS/<version>/ (see mcc-dev-workflow skill)

Step 0: Generate Server Reports (CRITICAL since 1.21.9)

Before analyzing decompiled source, generate authoritative registry data from the server jar:

cd /tmp && java -DbundlerMainClass=net.minecraft.data.Main \
  -jar $MCC_SERVERS/<version>/server.jar \
  --reports --output /tmp/mc_reports

This produces /tmp/mc_reports/reports/ containing:

  • registries.json — all registries with actual protocol_id for each entry
  • blocks.json — all blocks with block state IDs
  • packets.json — packet protocol definitions

Why this matters: Since MC 1.21.9, some items and blocks are registered outside Items.java/Blocks.java field declarations (via block registration callbacks or other paths). The decompiled source alone will miss these entries. The server data generator is the only authoritative source for protocol IDs.

Validation check

Compare server registry counts against decompiled source counts:

python3 -c "
import json
with open('/tmp/mc_reports/reports/registries.json') as f:
    data = json.load(f)
for reg in ['minecraft:item', 'minecraft:entity_type', 'minecraft:block']:
    print(f'{reg}: {len(data[reg][\"entries\"])} entries')
"

If server counts differ from decompiled Java source counts, the palette must be generated from server data, not from Java source.

Step 1: Run Registry Diff

python3 $MCC_REPO/tools/diff_registries.py <old_ver> <new_ver>

This compares five registries and reports which need palette updates:

RegistryMCC FileWhen to Update
Items.javaItemPalettes/ItemPaletteXXX.csNew/removed/reordered items
EntityType.javaEntityPalettes/EntityPaletteXXX.csNew/removed/reordered entity types
Blocks.javaBlockPalettes/BlockPaletteXXX.csNew/removed/reordered blocks
DataComponents.javaStructuredComponents/StructuredComponentsRegistryXXX.csNew/reordered components
EntityDataSerializers.javaEntityMetadataPalettes/EntityMetadataPaletteXXX.csNew/reordered serializer types

Important: diff_registries.py compares decompiled Java source. If Step 0 revealed count mismatches, the diff output may undercount. Always cross-reference with server registries.json.

Step 2: Generate Updated Palettes

For registries marked "PALETTE UPDATE NEEDED":

Item Palette

Preferred method (accurate since 1.21.9):

python3 $MCC_REPO/tools/gen_item_palette.py --from-registry /tmp/mc_reports/reports/registries.json <suffix>
# e.g., gen_item_palette.py --from-registry /tmp/mc_reports/reports/registries.json 1219

Legacy method (works for versions where Items.java has all items):

python3 $MCC_REPO/tools/gen_item_palette.py <new_ver> <suffix>
# e.g., gen_item_palette.py 1.21.1 121
  • If new items are reported missing from ItemType.cs, add them to the enum in alphabetical order.
  • The script auto-generates the C# palette file.

Block Palette

Preferred method (accurate since 1.21.9):

python3 $MCC_REPO/tools/gen_block_palette.py /tmp/mc_reports/reports/blocks.json <suffix>
# e.g., gen_block_palette.py /tmp/mc_reports/reports/blocks.json 1219

Legacy method (manual creation from decompiled Blocks.java): Follow the pattern of existing palette files, using register("name", ...) call order from the decompiled source. Only reliable when Blocks.java contains all blocks.

If new blocks are reported missing from Material.cs, add them to the enum in alphabetical order.

Entity Palette

python3 $MCC_REPO/tools/gen_entity_palette.py /tmp/mc_reports/reports/registries.json <suffix>
# e.g., gen_entity_palette.py /tmp/mc_reports/reports/registries.json 1219

If new entity types are reported missing from EntityType.cs, add them to the enum in alphabetical order.

Entity Metadata Palette

python3 $MCC_REPO/tools/gen_entity_metadata_palette.py <new_ver> <suffix>
# e.g., gen_entity_metadata_palette.py 1.20.6 1206
  • If new serializer types appear as UNMAPPED, add them to both:
    1. The script's FIELD_TO_ENUM dictionary
    2. MCC's EntityMetaDataType.cs enum
    3. DataTypes.cs read logic (add a case to consume the correct bytes)

DataComponents / StructuredComponents

Compare DataComponents.java registration order. If new components appear, update StructuredComponentsRegistryXXX.cs. For new component types, implement corresponding reader in StructuredComponents/Components/.

Step 3: Update Version Routing

After creating palette files, update version selection logic:

Palette TypeRouting Location
ItemProtocol18.cs → itemPalette switch expression
EntityProtocol18.cs → entityPalette switch expression
BlockProtocol18.cs → blockPalette initialization
EntityMetadataEntityMetadataPalette.cs → GetPalette() switch
DataComponentsStructuredComponentsRegistry.cs → factory/routing
PacketPacketType18Handler.cs → GetTypeHandler() switch

Pattern: add a new >= MC_X_Y_Z_Version => new XxxPaletteXYZ() case.

Also update:

  • Protocol18.cs: add MC_X_Y_Z_Version = <protocol_number> constant
  • Protocol18.cs: update all > MC_prev_Version upper-bound checks to > MC_X_Y_Z_Version
  • ProtocolHandler.cs: add version string → protocol mapping, protocol → version mapping, add to supported list
  • Program.cs: update MCHighestVersion

Step 4: Check Packet Changes

Compare GameProtocols.java and ConfigurationProtocols.java between versions.

Common patterns:

  • New clientbound packets inserted mid-list: All subsequent packet IDs shift. Requires a new PacketPalette class.
  • New packets appended at end: Only need to add new enum values and entries in the palette.
  • Packet renames (same slot): Update MCC's packet type enum name but no ID change.

When packet changes are detected:

  1. Add new packet type enum values to PacketTypesIn.cs, PacketTypesOut.cs, ConfigurationPacketTypesIn.cs, ConfigurationPacketTypesOut.cs
  2. Create new PacketPaletteXXX.cs based on the previous one, adjusting IDs
  3. Update PacketType18Handler.cs routing

Use scriptable comparisons instead of eyeballing long packet tables. The packet ID is the registration index in GameProtocols.java:

python3 - <<'PY'
import re
for ver in ["1.21.10", "1.21.11", "26.1"]:
    path=f"MinecraftOfficial/{ver}-decompiled/net/minecraft/network/protocol/game/GameProtocols.java"
    text=open(path).read()
    start=text.index("CLIENTBOUND_TEMPLATE")
    names=[m.group(1) for m in re.finditer(r"\.addPacket\(([^,]+),", text[start:])]
    print("==", ver, len(names))
    for i, name in enumerate(names):
        print(f"0x{i:02X}", name)
PY

For focused diffs:

python3 - <<'PY'
import re
def packets(ver, marker):
    text=open(f"MinecraftOfficial/{ver}-decompiled/net/minecraft/network/protocol/game/GameProtocols.java").read()
    start=text.index(marker)
    return [m.group(1) for m in re.finditer(r"\.addPacket\(([^,]+),", text[start:])]
left, right = "1.21.10", "1.21.11"
a, b = packets(left, "CLIENTBOUND_TEMPLATE"), packets(right, "CLIENTBOUND_TEMPLATE")
for i in range(max(len(a), len(b))):
    x = a[i] if i < len(a) else "<none>"
    y = b[i] if i < len(b) else "<none>"
    if x != y:
        print(f"0x{i:02X}: {left}={x} | {right}={y}")
PY

Do the same for SERVERBOUND_TEMPLATE. Clientbound and serverbound can change independently. Do not inherit a newer palette just because one side looks similar. For example, 1.21.11 used the same play packet order as 1.21.9/1.21.10 for the tested inventory path, while 26.1 had additional shifts.

Step 5: Check Variant Encoding Changes

For entity types that use variant serializers (Cat, Wolf, Frog, Painting), check if the codec changed between versions by inspecting:

  • EntityDataSerializers.java — look at how each *_VARIANT field is constructed
  • Key codecs:
    • ByteBufCodecs.holderRegistry() → wire format: VarInt(registry_id)
    • ByteBufCodecs.holder() → wire format: VarInt(id+1) for registered, VarInt(0) + inline_data for direct
  • If codec changed, update DataTypes.cs entity metadata reading logic accordingly.

Step 6: Handle New EntityDataSerializer Types

When new serializer types are added (detected in Step 1):

  1. Add enum value to EntityMetaDataType.cs with XML doc comment
  2. Add read logic in DataTypes.cs ReadNextMetadata():
    • Determine byte consumption from the decompiled codec
    • Simple enum types (like CopperGolemState, WeatheringCopperState): ReadNextVarInt(cache)
    • Composite types (like ResolvableProfile): analyze the STREAM_CODEC chain in decompiled source
  3. Create the new palette file (Step 2)
  4. Update palette routing (Step 3)

Step 7: Check SpawnEntity / Other Packet Format Changes

Compare key packet codec classes between versions. Known changes:

  • 1.21.9+: SpawnEntity velocity fields changed from short / 8000.0 to LpVec3 format (VarLong-packed fixed-point). Gate reading in DataTypes.ReadNextEntity() by version.

When in doubt, compare the relevant packet class (e.g. ClientboundAddEntityPacket.java) between versions.

Step 8: Update Block Collision Shapes (Physics Engine)

MCC's physics engine uses block collision shape data from PrismarineJS minecraft-data to perform accurate AABB collision detection (stored in MinecraftClient/Physics/BlockShapeData.json, embedded as a resource).

When a new MC version introduces new blocks or changes block shapes, update this data:

# Download and compact collision shapes for the target version
python3 $MCC_REPO/tools/gen_block_shapes.py <version>
# e.g. python3 tools/gen_block_shapes.py 1.21.11

If network is slow or unreliable, download the file manually and convert:

# Manual download
curl -L -o /tmp/bcs.json \
  "https://raw.githubusercontent.com/PrismarineJS/minecraft-data/master/data/pc/<version>/blockCollisionShapes.json"

# Then compact from local file
python3 $MCC_REPO/tools/gen_block_shapes.py --from-file /tmp/bcs.json

Output: MinecraftClient/Physics/BlockShapeData.json (embedded via MinecraftClient.csproj)

The JSON maps block names (snake_case) → collision shape IDs → AABB coordinates. At runtime, BlockShapes.cs maps MCC's block state IDs to these AABBs using the block palette.

When to update: Whenever new blocks are added that have non-trivial collision shapes (e.g., new slab variants, stairs, fences). If only items or entities changed, this step can be skipped.

Data source: PrismarineJS minecraft-data repo, path: data/pc/<version>/blockCollisionShapes.json. Version availability can be checked via data/dataPaths.json.

Step 9: Update Minimap Block Color Map

Regenerate the block-to-MapColor mapping used by the TUI minimap. This maps each block's Material enum to the RGB color from Minecraft's official MapColor table.

python3 $MCC_REPO/tools/gen_block_color_map.py $MCC_REPO/MinecraftOfficial/<version>-decompiled
# e.g. python3 tools/gen_block_color_map.py MinecraftOfficial/26.1-rc-2-decompiled

Output: MinecraftClient/Tui/MinimapBlockColors.json (embedded as a resource via .csproj).

The script parses MapColor.java, DyeColor.java, and Blocks.java from the decompiled source to extract each block's assigned map color. Blocks not matched to a known Material enum value are skipped.

When to update: Whenever new blocks are added or existing blocks change their mapColor() assignment. If only items or entities changed, this step can be skipped.

Step 10: Update Minimap Entity Categories

Regenerate the entity-to-MobCategory mapping used by the TUI minimap for classifying entities as hostile, passive, neutral, or non-living.

python3 $MCC_REPO/tools/gen_entity_category_map.py $MCC_REPO/MinecraftOfficial/<version>-decompiled
# e.g. python3 tools/gen_entity_category_map.py MinecraftOfficial/26.1-rc-2-decompiled

Output: MinecraftClient/Tui/MinimapEntityCategories.json (embedded as a resource via .csproj).

The script parses EntityType.java to extract each entity's MobCategory assignment, then maps Minecraft's categories to MCC minimap categories:

  • MONSTER -> hostile (with neutral overrides for conditionally hostile mobs like Enderman, Spider, Wolf)
  • CREATURE/AMBIENT/AXOLOTLS/WATER_* -> passive
  • MISC -> non_living (with passive overrides for Villager, WanderingTrader, ZombieHorse)

The script maintains manual override lists for "neutral" mobs (attack only when provoked) since Minecraft has no machine-readable flag for this behavior. Review and update the NEUTRAL_OVERRIDES and PASSIVE_OVERRIDES sets in the script when new conditionally-hostile or misclassified mobs are added.

When to update: Whenever new entity types are added. If only blocks or items changed, this step can be skipped.

Step 11: Compile and Verify

dotnet build $MCC_REPO/MinecraftClient.sln -c Release

Then connect to a test server of the target version (see mcc-dev-workflow skill) and verify:

  • Successful connection
  • /give new items → check inventory for correct identification
  • /give existing items (diamond_sword, etc.) → verify no ID shift
  • Summon new entities → check type and health
  • Summon variant entities (wolf, cat, frog) → no metadata parse errors
  • Place new blocks → dig reports correct block type
  • Teleport to distant chunks → terrain loads without errors
  • Chat commands work normally

Always verify basic existing items first (e.g. diamond_sword) to catch palette ID shift bugs early. If an existing item shows as the wrong type, the palette is using wrong protocol IDs.

Key Source Files Reference

Decompiled Java SourcePurpose
world/item/Items.javaItem registry (field declaration order ≈ ID, but not always since 1.21.9)
world/entity/EntityType.javaEntity type registry (register() call order = ID)
world/level/block/Blocks.javaBlock registry (register() call order ≈ ID, but not always since 1.21.9)
core/component/DataComponents.javaData component registry
network/syncher/EntityDataSerializers.javaEntity metadata type registry (static block order = ID)
network/protocol/game/GameProtocols.javaPlay packet registration order (= packet IDs)
network/protocol/configuration/ConfigurationProtocols.javaConfig packet registration order
Server Data Generator OutputPurpose
registries.jsonAuthoritative protocol_id for all registries
blocks.jsonAuthoritative block state IDs
packets.jsonPacket protocol definitions

Common Pitfalls

  • Source field order ≠ runtime registry ID (since 1.21.9): Some items/blocks are registered via callbacks (e.g., block items registered by Blocks.java during block registration) rather than in Items.java field declarations. Always validate palette counts against server registries.json. If counts differ, use server data generator output instead of decompiled source.
  • ID order matters: IDs are determined by registration order, not alphabetical. Always use server data generator as ground truth.
  • Cross-version jumps: When MCC skips versions (e.g., 1.20.4→1.20.6), registries from ALL intermediate versions may have changed. Always diff against the actual last-supported version, not the latest palette.
  • EntityMetadata type shifts: A single new serializer type shifts all subsequent IDs, causing widespread metadata parse failures. Symptoms: entity rendering glitches, disconnections, or silent data corruption.
  • CUT_STANDSTONE_SLAB: This is an intentional typo in Minecraft source (should be SANDSTONE). MCC's ItemType.cs uses CutSandstoneSlab — the gen script handles this via the OVERRIDES dict.
  • Item/block renames across versions: Some items/blocks get renamed (e.g., DRY_SHORT_GRASS → SHORT_DRY_GRASS, CHAIN → IRON_CHAIN). Keep old enum values for backward compatibility with older palettes, and add new ones for the new version.
  • Packet ID cascading shifts: Even one inserted mid-list clientbound packet shifts ALL subsequent IDs. Always create a new PacketPalette for protocol changes.
  • Test existing items first: After palette changes, always verify existing items (diamond_sword, stone, etc.) before testing new ones. If they show as wrong items, the palette has a systemic ID offset bug.

Reusable Scripts

All scripts are in $MCC_REPO/tools/. See tools/README.md for detailed usage.

ScriptPurposeInput
diff_registries.pyCompare registries between versionsDecompiled source
gen_item_palette.pyGenerate ItemPalette C#Decompiled source OR registries.json
gen_block_palette.pyGenerate BlockPalette C#blocks.json
gen_entity_palette.pyGenerate EntityPalette C#registries.json
gen_entity_metadata_palette.pyGenerate EntityMetadataPalette C#Decompiled source
gen_block_shapes.pyDownload & compact block collision shapesPrismarineJS minecraft-data
gen_block_color_map.pyGenerate minimap block color JSONDecompiled source (MapColor/DyeColor/Blocks)
gen_entity_category_map.pyGenerate minimap entity category JSONDecompiled source (EntityType.java)